Android APIs
public class

RadialGradient

extends Shader
java.lang.Object
   ↳ android.graphics.Shader
     ↳ android.graphics.RadialGradient

Summary

Public Constructors
RadialGradient(float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
RadialGradient(float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
[Expand]
Inherited Methods
From class android.graphics.Shader
From class java.lang.Object

Public Constructors

public RadialGradient (float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)

Added in API level 1

Create a shader that draws a radial gradient given the center and radius.

Parameters
centerX float: The x-coordinate of the center of the radius
centerY float: The y-coordinate of the center of the radius
radius float: Must be positive. The radius of the circle for this gradient.
colors int: The colors to be distributed between the center and edge of the circle
stops float: May be null. Valid values are between 0.0f and 1.0f. The relative position of each corresponding color in the colors array. If null, colors are distributed evenly between the center and edge of the circle.
tileMode Shader.TileMode: The Shader tiling mode

public RadialGradient (float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)

Added in API level 1

Create a shader that draws a radial gradient given the center and radius.

Parameters
centerX float: The x-coordinate of the center of the radius
centerY float: The y-coordinate of the center of the radius
radius float: Must be positive. The radius of the circle for this gradient
centerColor int: The color at the center of the circle.
edgeColor int: The color at the edge of the circle.
tileMode Shader.TileMode: The Shader tiling mode