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added in API level 1

LinearGradient

public class LinearGradient
extends Shader

java.lang.Object
   ↳ android.graphics.Shader
     ↳ android.graphics.LinearGradient


Summary

Public constructors

LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile)

Create a shader that draws a linear gradient along a line.

LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, Shader.TileMode tile)

Create a shader that draws a linear gradient along a line.

Inherited methods

Public constructors

LinearGradient

added in API level 1
public LinearGradient (float x0, 
                float y0, 
                float x1, 
                float y1, 
                int[] colors, 
                float[] positions, 
                Shader.TileMode tile)

Create a shader that draws a linear gradient along a line.

Parameters
x0 float: The x-coordinate for the start of the gradient line

y0 float: The y-coordinate for the start of the gradient line

x1 float: The x-coordinate for the end of the gradient line

y1 float: The y-coordinate for the end of the gradient line

colors int: The colors to be distributed along the gradient line

This value must never be null.

positions float: May be null. The relative positions [0..1] of each corresponding color in the colors array. If this is null, the the colors are distributed evenly along the gradient line.

tile Shader.TileMode: The Shader tiling mode

This value must never be null.

LinearGradient

added in API level 1
public LinearGradient (float x0, 
                float y0, 
                float x1, 
                float y1, 
                int color0, 
                int color1, 
                Shader.TileMode tile)

Create a shader that draws a linear gradient along a line.

Parameters
x0 float: The x-coordinate for the start of the gradient line

y0 float: The y-coordinate for the start of the gradient line

x1 float: The x-coordinate for the end of the gradient line

y1 float: The y-coordinate for the end of the gradient line

color0 int: The color at the start of the gradient line.

color1 int: The color at the end of the gradient line.

tile Shader.TileMode: The Shader tiling mode

This value must never be null.