Known indirect subclasses
AccelerateDecelerateInterpolator, AccelerateInterpolator, AnticipateInterpolator, AnticipateOvershootInterpolator, BaseInterpolator, BounceInterpolator, CycleInterpolator, DecelerateInterpolator, Interpolator, LinearInterpolator, OvershootInterpolator, PathInterpolator
A time interpolator defines the rate of change of an animation. This allows animations to have non-linear motion, such as acceleration and deceleration.
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction.
float getInterpolation (float input)
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.
||The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets.|