MediaSync


public final class MediaSync
extends Object

java.lang.Object
   ↳ android.media.MediaSync


MediaSync class can be used to synchronously play audio and video streams. It can be used to play audio-only or video-only stream, too.

MediaSync is generally used like this:

 MediaSync sync = new MediaSync();
 sync.setSurface(surface);
 Surface inputSurface = sync.createInputSurface();
 ...
 // MediaCodec videoDecoder = ...;
 videoDecoder.configure(format, inputSurface, ...);
 ...
 sync.setAudioTrack(audioTrack);
 sync.setCallback(new MediaSync.Callback() {
     @Override
     public void onAudioBufferConsumed(MediaSync sync, ByteBuffer audioBuffer, int bufferId) {
         ...
     }
 }, null);
 // This needs to be done since sync is paused on creation.
 sync.setPlaybackParams(new PlaybackParams().setSpeed(1.f));

 for (;;) {
   ...
   // send video frames to surface for rendering, e.g., call
   // videoDecoder.releaseOutputBuffer(videoOutputBufferIx, videoPresentationTimeNs);
   // More details are available as below.
   ...
   sync.queueAudio(audioByteBuffer, bufferId, audioPresentationTimeUs); // non-blocking.
   // The audioByteBuffer and bufferId will be returned via callback.
   // More details are available as below.
   ...
     ...
 }
 sync.setPlaybackParams(new PlaybackParams().setSpeed(0.f));
 sync.release();
 sync = null;

 // The following code snippet illustrates how video/audio raw frames are created by
 // MediaCodec's, how they are fed to MediaSync and how they are returned by MediaSync.
 // This is the callback from MediaCodec.
 onOutputBufferAvailable(MediaCodec codec, int bufferId, BufferInfo info) {
     // ...
     if (codec == videoDecoder) {
         // surface timestamp must contain media presentation time in nanoseconds.
         codec.releaseOutputBuffer(bufferId, 1000 * info.presentationTime);
     } else {
         ByteBuffer audioByteBuffer = codec.getOutputBuffer(bufferId);
         sync.queueAudio(audioByteBuffer, bufferId, info.presentationTime);
     }
     // ...
 }

 // This is the callback from MediaSync.
 onAudioBufferConsumed(MediaSync sync, ByteBuffer buffer, int bufferId) {
     // ...
     audioDecoder.releaseBuffer(bufferId, false);
     // ...
 }

 
The client needs to configure corresponding sink by setting the Surface and/or AudioTrack based on the stream type it will play.

For video, the client needs to call createInputSurface() to obtain a surface on which it will render video frames.

For audio, the client needs to set up audio track correctly, e.g., using AudioTrack.MODE_STREAM. The audio buffers are sent to MediaSync directly via queueAudio(ByteBuffer, int, long), and are returned to the client via Callback#onAudioBufferConsumed asynchronously. The client should not modify an audio buffer till it's returned.

The client can optionally pre-fill audio/video buffers by setting playback rate to 0.0, and then feed audio/video buffers to corresponding components. This can reduce possible initial underrun.

Summary

Nested classes

class MediaSync.Callback

MediaSync callback interface. 

interface MediaSync.OnErrorListener

Interface definition of a callback to be invoked when there has been an error during an asynchronous operation (other errors will throw exceptions at method call time). 

Constants

int MEDIASYNC_ERROR_AUDIOTRACK_FAIL

Audio track failed.

int MEDIASYNC_ERROR_SURFACE_FAIL

The surface failed to handle video buffers.

Public constructors

MediaSync()

Class constructor.

Public methods

Surface createInputSurface()

Requests a Surface to use as the input.

void flush()

Flushes all buffers from the sync object.

PlaybackParams getPlaybackParams()

Gets the playback rate using PlaybackParams.

SyncParams getSyncParams()

Gets the A/V sync mode.

MediaTimestamp getTimestamp()

Get current playback position.

void queueAudio(ByteBuffer audioData, int bufferId, long presentationTimeUs)

Queues the audio data asynchronously for playback (AudioTrack must be in streaming mode).

void release()

Make sure you call this when you're done to free up any opened component instance instead of relying on the garbage collector to do this for you at some point in the future.

void setAudioTrack(AudioTrack audioTrack)

Sets the audio track for MediaSync.

void setCallback(MediaSync.Callback cb, Handler handler)

Sets an asynchronous callback for actionable MediaSync events.

void setOnErrorListener(MediaSync.OnErrorListener listener, Handler handler)

Sets an asynchronous callback for error events.

void setPlaybackParams(PlaybackParams params)

Sets playback rate using PlaybackParams.

void setSurface(Surface surface)

Sets the output surface for MediaSync.

void setSyncParams(SyncParams params)

Sets A/V sync mode.

Protected methods

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

Inherited methods

Constants

MEDIASYNC_ERROR_AUDIOTRACK_FAIL

Added in API level 23
public static final int MEDIASYNC_ERROR_AUDIOTRACK_FAIL

Audio track failed.

Constant Value: 1 (0x00000001)

MEDIASYNC_ERROR_SURFACE_FAIL

Added in API level 23
public static final int MEDIASYNC_ERROR_SURFACE_FAIL

The surface failed to handle video buffers.

Constant Value: 2 (0x00000002)

Public constructors

MediaSync

Added in API level 23
public MediaSync ()

Class constructor. On creation, MediaSync is paused, i.e., playback rate is 0.0f.

Public methods

createInputSurface

Added in API level 23
public Surface createInputSurface ()

Requests a Surface to use as the input. This may only be called after setSurface(Surface).

The application is responsible for calling release() on the Surface when done.

Returns
Surface This value cannot be null.

Throws
IllegalStateException if not set, or another input surface has already been created.

flush

Added in API level 23
public void flush ()

Flushes all buffers from the sync object.

All pending unprocessed audio and video buffers are discarded. If an audio track was configured, it is flushed and stopped. If a video output surface was configured, the last frame queued to it is left on the frame. Queue a blank video frame to clear the surface,

No callbacks are received for the flushed buffers.

Throws
IllegalStateException if the internal player engine has not been initialized.

getPlaybackParams

Added in API level 23
public PlaybackParams getPlaybackParams ()

Gets the playback rate using PlaybackParams.

Returns
PlaybackParams the playback rate being used. This value cannot be null.

Throws
IllegalStateException if the internal sync engine or the audio track has not been initialized.

getSyncParams

Added in API level 23
public SyncParams getSyncParams ()

Gets the A/V sync mode.

Returns
SyncParams the A/V sync params This value cannot be null.

Throws
IllegalStateException if the internal player engine has not been initialized.

getTimestamp

Added in API level 23
public MediaTimestamp getTimestamp ()

Get current playback position.

The MediaTimestamp represents how the media time correlates to the system time in a linear fashion using an anchor and a clock rate. During regular playback, the media time moves fairly constantly (though the anchor frame may be rebased to a current system time, the linear correlation stays steady). Therefore, this method does not need to be called often.

To help users get current playback position, this method always anchors the timestamp to the current system time, so MediaTimestamp#getAnchorMediaTimeUs can be used as current playback position.

Returns
MediaTimestamp a MediaTimestamp object if a timestamp is available, or null if no timestamp is available, e.g. because the media player has not been initialized.

See also:

queueAudio

Added in API level 23
public void queueAudio (ByteBuffer audioData, 
                int bufferId, 
                long presentationTimeUs)

Queues the audio data asynchronously for playback (AudioTrack must be in streaming mode). If the audio track was flushed as a result of flush(), it will be restarted.

Parameters
audioData ByteBuffer: the buffer that holds the data to play. This buffer will be returned to the client via registered callback. This value cannot be null.

bufferId int: an integer used to identify audioData. It will be returned to the client along with audioData. This helps applications to keep track of audioData, e.g., it can be used to store the output buffer index used by the audio codec.

presentationTimeUs long: the presentation timestamp in microseconds for the first frame in the buffer.

Throws
IllegalStateException if audio track is not set or internal configureation has not been done correctly.

release

Added in API level 23
public void release ()

Make sure you call this when you're done to free up any opened component instance instead of relying on the garbage collector to do this for you at some point in the future.

setAudioTrack

Added in API level 23
public void setAudioTrack (AudioTrack audioTrack)

Sets the audio track for MediaSync.

Currently, this is only supported in the Initialized state.

Parameters
audioTrack AudioTrack: Specify an AudioTrack through which to render the audio data. This value may be null.

Throws
IllegalArgumentException if the audioTrack has been released, or is invalid.
IllegalStateException if setting the audio track is not supported, e.g. not in the Initialized state, or another audio track has already been set.

setCallback

Added in API level 23
public void setCallback (MediaSync.Callback cb, 
                Handler handler)

Sets an asynchronous callback for actionable MediaSync events.

This method can be called multiple times to update a previously set callback. If the handler is changed, undelivered notifications scheduled for the old handler may be dropped.

Do not call this inside callback.

Parameters
cb MediaSync.Callback: The callback that will run. Use null to stop receiving callbacks.

handler Handler: The Handler that will run the callback. Use null to use MediaSync's internal handler if it exists.

setOnErrorListener

Added in API level 23
public void setOnErrorListener (MediaSync.OnErrorListener listener, 
                Handler handler)

Sets an asynchronous callback for error events.

This method can be called multiple times to update a previously set listener. If the handler is changed, undelivered notifications scheduled for the old handler may be dropped.

Do not call this inside callback.

Parameters
listener MediaSync.OnErrorListener: The callback that will run. Use null to stop receiving callbacks.

handler Handler: The Handler that will run the callback. Use null to use MediaSync's internal handler if it exists.

setPlaybackParams

Added in API level 23
public void setPlaybackParams (PlaybackParams params)

Sets playback rate using PlaybackParams.

When using MediaSync with AudioTrack, set playback params using this call instead of calling it directly on the track, so that the sync is aware of the params change.

This call also works if there is no audio track.

Parameters
params PlaybackParams: the playback params to use. Speed is the ratio between desired playback rate and normal one. 1.0 means normal playback speed. 0.0 means pause. Value larger than 1.0 means faster playback, while value between 0.0 and 1.0 for slower playback. Note: the normal rate does not change as a result of this call. To restore the original rate at any time, use speed of 1.0. This value cannot be null.

Throws
IllegalStateException if the internal sync engine or the audio track has not been initialized.
IllegalArgumentException if the params are not supported.

setSurface

Added in API level 23
public void setSurface (Surface surface)

Sets the output surface for MediaSync.

Currently, this is only supported in the Initialized state.

Parameters
surface Surface: Specify a surface on which to render the video data. This value may be null.

Throws
IllegalArgumentException if the surface has been released, is invalid, or can not be connected.
IllegalStateException if setting the surface is not supported, e.g. not in the Initialized state, or another surface has already been set.

setSyncParams

Added in API level 23
public void setSyncParams (SyncParams params)

Sets A/V sync mode.

Parameters
params SyncParams: the A/V sync params to apply This value cannot be null.

Throws
IllegalStateException if the internal player engine has not been initialized.
IllegalArgumentException if params are not supported.

Protected methods

finalize

Added in API level 23
protected void finalize ()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.