VibrationEffect


public abstract class VibrationEffect
extends Object implements Parcelable

java.lang.Object
   ↳ android.os.VibrationEffect


A VibrationEffect describes a haptic effect to be performed by a Vibrator.

These effects may be any number of things, from single shot vibrations to complex waveforms.

Summary

Nested classes

class VibrationEffect.BasicEnvelopeBuilder

A builder for waveform effects defined by their envelope, designed to provide a consistent haptic perception across devices with varying capabilities. 

class VibrationEffect.Composition

A composition of haptic elements that are combined to be playable as a single VibrationEffect

class VibrationEffect.WaveformEnvelopeBuilder

A builder for waveform effects described by its envelope. 

Constants

int DEFAULT_AMPLITUDE

The default vibration strength of the device.

int EFFECT_CLICK

A click effect.

int EFFECT_DOUBLE_CLICK

A double click effect.

int EFFECT_HEAVY_CLICK

A heavy click effect.

int EFFECT_TICK

A tick effect.

Inherited constants

Fields

public static final Creator<VibrationEffect> CREATOR

Public methods

static VibrationEffect createOneShot(long milliseconds, int amplitude)

Create a one shot vibration.

static VibrationEffect createPredefined(int effectId)

Create a predefined vibration effect.

static VibrationEffect createRepeatingEffect(VibrationEffect preamble, VibrationEffect repeatingEffect)

Creates a new VibrationEffect by merging the preamble and repeating vibration effect.

static VibrationEffect createRepeatingEffect(VibrationEffect effect)

Creates a new VibrationEffect that repeats the given effect indefinitely.

static VibrationEffect createWaveform(long[] timings, int[] amplitudes, int repeat)

Create a waveform vibration.

static VibrationEffect createWaveform(long[] timings, int repeat)

Create a waveform vibration, using only off/on transitions at the provided time intervals, and potentially repeating.

int describeContents()

Describe the kinds of special objects contained in this Parcelable instance's marshaled representation.

static VibrationEffect.Composition startComposition()

Start composing a haptic effect.

Inherited methods

Constants

DEFAULT_AMPLITUDE

Added in API level 26
public static final int DEFAULT_AMPLITUDE

The default vibration strength of the device.

Constant Value: -1 (0xffffffff)

EFFECT_CLICK

Added in API level 29
public static final int EFFECT_CLICK

A click effect. Use this effect as a baseline, as it's the most common type of click effect.

Constant Value: 0 (0x00000000)

EFFECT_DOUBLE_CLICK

Added in API level 29
public static final int EFFECT_DOUBLE_CLICK

A double click effect.

Constant Value: 1 (0x00000001)

EFFECT_HEAVY_CLICK

Added in API level 29
public static final int EFFECT_HEAVY_CLICK

A heavy click effect. This effect is stronger than EFFECT_CLICK.

Constant Value: 5 (0x00000005)

EFFECT_TICK

Added in API level 29
public static final int EFFECT_TICK

A tick effect. This effect is less strong compared to EFFECT_CLICK.

Constant Value: 2 (0x00000002)

Fields

CREATOR

Added in API level 26
public static final Creator<VibrationEffect> CREATOR

Public methods

createOneShot

Added in API level 26
public static VibrationEffect createOneShot (long milliseconds, 
                int amplitude)

Create a one shot vibration.

One shot vibrations will vibrate constantly for the specified period of time at the specified amplitude, and then stop.

Parameters
milliseconds long: The number of milliseconds to vibrate. This must be a positive number.

amplitude int: The strength of the vibration. This must be a value between 1 and 255, or DEFAULT_AMPLITUDE.

Returns
VibrationEffect The desired effect.

createPredefined

Added in API level 29
public static VibrationEffect createPredefined (int effectId)

Create a predefined vibration effect.

Predefined effects are a set of common vibration effects that should be identical, regardless of the app they come from, in order to provide a cohesive experience for users across the entire device. They also may be custom tailored to the device hardware in order to provide a better experience than you could otherwise build using the generic building blocks.

This will fallback to a generic pattern if one exists and there does not exist a hardware-specific implementation of the effect.

Parameters
effectId int: The ID of the effect to perform: EFFECT_CLICK, EFFECT_DOUBLE_CLICK, EFFECT_TICK Value is EFFECT_TICK, EFFECT_CLICK, EFFECT_HEAVY_CLICK, or EFFECT_DOUBLE_CLICK

Returns
VibrationEffect The desired effect. This value cannot be null.

createRepeatingEffect

public static VibrationEffect createRepeatingEffect (VibrationEffect preamble, 
                VibrationEffect repeatingEffect)

Creates a new VibrationEffect by merging the preamble and repeating vibration effect.

Neither input vibration may already be repeating. An IllegalArgumentException will be thrown if either input vibration is set to repeat indefinitely.

Parameters
preamble VibrationEffect: The starting vibration effect, which must be finite. This value cannot be null.

repeatingEffect VibrationEffect: The vibration effect to be repeated indefinitely after the preamble. This value cannot be null.

Returns
VibrationEffect A VibrationEffect that plays the preamble once followed by the `repeatingEffect` indefinitely. This value cannot be null.

Throws
IllegalArgumentException if either preamble or repeatingEffect is already a repeating vibration.

createRepeatingEffect

public static VibrationEffect createRepeatingEffect (VibrationEffect effect)

Creates a new VibrationEffect that repeats the given effect indefinitely.

The input vibration must not be a repeating vibration. If it is, an IllegalArgumentException will be thrown.

Parameters
effect VibrationEffect: The VibrationEffect that will be repeated. This value cannot be null.

Returns
VibrationEffect A VibrationEffect that repeats the effect indefinitely. This value cannot be null.

Throws
IllegalArgumentException if the effect is already a repeating vibration.

createWaveform

Added in API level 26
public static VibrationEffect createWaveform (long[] timings, 
                int[] amplitudes, 
                int repeat)

Create a waveform vibration.

Waveform vibrations are a potentially repeating series of timing and amplitude pairs, provided in separate arrays. For each pair, the value in the amplitude array determines the strength of the vibration and the value in the timing array determines how long it vibrates for, in milliseconds.

To cause the pattern to repeat, pass the index into the timings array at which to start the repetition, or -1 to disable repeating. Repeating effects will be played indefinitely and should be cancelled via Vibrator.cancel().

Parameters
timings long: The timing values, in milliseconds, of the timing / amplitude pairs. Timing values of 0 will cause the pair to be ignored.

amplitudes int: The amplitude values of the timing / amplitude pairs. Amplitude values must be between 0 and 255, or equal to DEFAULT_AMPLITUDE. An amplitude value of 0 implies the motor is off.

repeat int: The index into the timings array at which to repeat, or -1 if you don't want to repeat indefinitely.

Returns
VibrationEffect The desired effect.

createWaveform

Added in API level 26
public static VibrationEffect createWaveform (long[] timings, 
                int repeat)

Create a waveform vibration, using only off/on transitions at the provided time intervals, and potentially repeating.

In effect, the timings array represents the number of milliseconds before turning the vibrator on, followed by the number of milliseconds to keep the vibrator on, then the number of milliseconds turned off, and so on. Consequently, the first timing value will often be 0, so that the effect will start vibrating immediately.

This method is equivalent to calling createWaveform(long[], int[], int) with corresponding amplitude values alternating between 0 and DEFAULT_AMPLITUDE, beginning with 0.

To cause the pattern to repeat, pass the index into the timings array at which to start the repetition, or -1 to disable repeating. Repeating effects will be played indefinitely and should be cancelled via Vibrator.cancel().

Parameters
timings long: The pattern of alternating on-off timings, starting with an 'off' timing, and representing the length of time to sustain the individual item (not cumulative).

repeat int: The index into the timings array at which to repeat, or -1 if you don't want to repeat indefinitely.

Returns
VibrationEffect The desired effect.

describeContents

Added in API level 26
public int describeContents ()

Describe the kinds of special objects contained in this Parcelable instance's marshaled representation. For example, if the object will include a file descriptor in the output of writeToParcel(android.os.Parcel, int), the return value of this method must include the CONTENTS_FILE_DESCRIPTOR bit.

Returns
int a bitmask indicating the set of special object types marshaled by this Parcelable object instance. Value is either 0 or CONTENTS_FILE_DESCRIPTOR

startComposition

Added in API level 30
public static VibrationEffect.Composition startComposition ()

Start composing a haptic effect.

Returns
VibrationEffect.Composition This value cannot be null.