Visibility


public abstract class Visibility
extends Transition

java.lang.Object
   ↳ android.transition.Transition
     ↳ android.transition.Visibility
Explode This transition tracks changes to the visibility of target views in the start and end scenes and moves views in or out from the edges of the scene. 
Fade This transition tracks changes to the visibility of target views in the start and end scenes and fades views in or out when they become visible or non-visible. 
Slide This transition tracks changes to the visibility of target views in the start and end scenes and moves views in or out from one of the edges of the scene. 


This transition tracks changes to the visibility of target views in the start and end scenes. Visibility is determined not just by the View.setVisibility(int) state of views, but also whether views exist in the current view hierarchy. The class is intended to be a utility for subclasses such as Fade, which use this visibility information to determine the specific animations to run when visibility changes occur. Subclasses should implement one or both of the methods onAppear(android.view.ViewGroup, android.transition.TransitionValues, int, android.transition.TransitionValues, int), onDisappear(android.view.ViewGroup, android.transition.TransitionValues, int, android.transition.TransitionValues, int) or onAppear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues), onDisappear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues).

Summary

XML attributes

android:transitionVisibilityMode Changes whether the transition supports appearing and/or disappearing Views. 

Inherited XML attributes

android:duration Amount of time (in milliseconds) that the transition should run. 
android:interpolator Interpolator to be used in the animations spawned by this transition. 
android:startDelay Delay in milliseconds before the transition starts. 

Constants

int MODE_IN

Mode used in setMode(int) to make the transition operate on targets that are appearing.

int MODE_OUT

Mode used in setMode(int) to make the transition operate on targets that are disappearing.

Inherited constants

int MATCH_ID

With setMatchOrder(int), chooses to match by View.getId().

int MATCH_INSTANCE

With setMatchOrder(int), chooses to match by View instance.

int MATCH_ITEM_ID

With setMatchOrder(int), chooses to match by the Adapter item id.

int MATCH_NAME

With setMatchOrder(int), chooses to match by View.getTransitionName().

Public constructors

Visibility()
Visibility(Context context, AttributeSet attrs)

Public methods

void captureEndValues(TransitionValues transitionValues)

Captures the values in the end scene for the properties that this transition monitors.

void captureStartValues(TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors.

Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)

This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes.

int getMode()

Returns whether appearing and/or disappearing Views are supported.

String[] getTransitionProperties()

Returns the set of property names used stored in the TransitionValues object passed into captureStartValues(android.transition.TransitionValues) that this transition cares about for the purposes of canceling overlapping animations.

boolean isTransitionRequired(TransitionValues startValues, TransitionValues newValues)

Returns whether or not the transition should create an Animator, based on the values captured during captureStartValues(android.transition.TransitionValues) and captureEndValues(android.transition.TransitionValues).

boolean isVisible(TransitionValues values)

Returns whether the view is 'visible' according to the given values object.

Animator onAppear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues)

The default implementation of this method returns a null Animator.

Animator onAppear(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility)

The default implementation of this method calls onAppear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues).

Animator onDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues)

The default implementation of this method returns a null Animator.

Animator onDisappear(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility)

Subclasses should override this method or onDisappear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues) if they need to create an Animator when targets disappear.

void setMode(int mode)

Changes the transition to support appearing and/or disappearing Views, depending on mode.

Inherited methods

Transition addListener(Transition.TransitionListener listener)

Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.

Transition addTarget(View target)

Sets the target view instances that this Transition is interested in animating.

Transition addTarget(int targetId)

Adds the id of a target view that this Transition is interested in animating.

Transition addTarget(Class<T> targetType)

Adds the Class of a target view that this Transition is interested in animating.

Transition addTarget(String targetName)

Adds the transitionName of a target view that this Transition is interested in animating.

boolean canRemoveViews()
abstract void captureEndValues(TransitionValues transitionValues)

Captures the values in the end scene for the properties that this transition monitors.

abstract void captureStartValues(TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors.

Transition clone()

Creates and returns a copy of this object.

Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)

This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes.

Transition excludeChildren(int targetId, boolean exclude)

Whether to add the children of the given id to the list of targets to exclude from this transition.

Transition excludeChildren(Class<T> type, boolean exclude)

Whether to add the given type to the list of types whose children should be excluded from this transition.

Transition excludeChildren(View target, boolean exclude)

Whether to add the children of given target to the list of target children to exclude from this transition.

Transition excludeTarget(View target, boolean exclude)

Whether to add the given target to the list of targets to exclude from this transition.

Transition excludeTarget(Class<T> type, boolean exclude)

Whether to add the given type to the list of types to exclude from this transition.

Transition excludeTarget(String targetName, boolean exclude)

Whether to add the given transitionName to the list of target transitionNames to exclude from this transition.

Transition excludeTarget(int targetId, boolean exclude)

Whether to add the given id to the list of target ids to exclude from this transition.

long getDuration()

Returns the duration set on this transition.

Rect getEpicenter()

Returns the epicenter as specified by the Transition.EpicenterCallback or null if no callback exists.

Transition.EpicenterCallback getEpicenterCallback()

Returns the callback used to find the epicenter of the Transition.

TimeInterpolator getInterpolator()

Returns the interpolator set on this transition.

String getName()

Returns the name of this Transition.

PathMotion getPathMotion()

Returns the algorithm object used to interpolate along two dimensions.

TransitionPropagation getPropagation()

Returns the TransitionPropagation used to calculate Animator start delays.

long getStartDelay()

Returns the startDelay set on this transition.

List<Integer> getTargetIds()

Returns the list of target IDs that this transition limits itself to tracking and animating.

List<String> getTargetNames()

Returns the list of target transitionNames that this transition limits itself to tracking and animating.

List<Class<T>> getTargetTypes()

Returns the list of target transitionNames that this transition limits itself to tracking and animating.

List<View> getTargets()

Returns the list of target views that this transition limits itself to tracking and animating.

String[] getTransitionProperties()

Returns the set of property names used stored in the TransitionValues object passed into captureStartValues(android.transition.TransitionValues) that this transition cares about for the purposes of canceling overlapping animations.

TransitionValues getTransitionValues(View view, boolean start)

This method can be called by transitions to get the TransitionValues for any particular view during the transition-playing process.

boolean isTransitionRequired(TransitionValues startValues, TransitionValues endValues)

Returns whether or not the transition should create an Animator, based on the values captured during captureStartValues(android.transition.TransitionValues) and captureEndValues(android.transition.TransitionValues).

Transition removeListener(Transition.TransitionListener listener)

Removes a listener from the set listening to this animation.

Transition removeTarget(int targetId)

Removes the given targetId from the list of ids that this Transition is interested in animating.

Transition removeTarget(View target)

Removes the given target from the list of targets that this Transition is interested in animating.

Transition removeTarget(String targetName)

Removes the given targetName from the list of transitionNames that this Transition is interested in animating.

Transition removeTarget(Class<T> target)

Removes the given target from the list of targets that this Transition is interested in animating.

Transition setDuration(long duration)

Sets the duration of this transition.

void setEpicenterCallback(Transition.EpicenterCallback epicenterCallback)

Sets the callback to use to find the epicenter of a Transition.

Transition setInterpolator(TimeInterpolator interpolator)

Sets the interpolator of this transition.

void setMatchOrder(int... matches)

Sets the order in which Transition matches View start and end values.

void setPathMotion(PathMotion pathMotion)

Sets the algorithm used to calculate two-dimensional interpolation.

void setPropagation(TransitionPropagation transitionPropagation)

Sets the method for determining Animator start delays.

Transition setStartDelay(long startDelay)

Sets the startDelay of this transition.

String toString()

Returns a string representation of the object.

Object clone()

Creates and returns a copy of this object.

boolean equals(Object obj)

Indicates whether some other object is "equal to" this one.

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

final Class<?> getClass()

Returns the runtime class of this Object.

int hashCode()

Returns a hash code value for the object.

final void notify()

Wakes up a single thread that is waiting on this object's monitor.

final void notifyAll()

Wakes up all threads that are waiting on this object's monitor.

String toString()

Returns a string representation of the object.

final void wait(long timeoutMillis, int nanos)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait(long timeoutMillis)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait()

Causes the current thread to wait until it is awakened, typically by being notified or interrupted.

XML attributes

android:transitionVisibilityMode

Changes whether the transition supports appearing and/or disappearing Views. Corresponds to Visibility.setMode(int).

Must be one or more (separated by '|') of the following constant values.

ConstantValueDescription
mode_in1Only appearing Views will be supported.
mode_out2Only disappearing Views will be supported.

Related methods:

Constants

MODE_IN

Added in API level 21
public static final int MODE_IN

Mode used in setMode(int) to make the transition operate on targets that are appearing. Maybe be combined with MODE_OUT to target Visibility changes both in and out.

Constant Value: 1 (0x00000001)

MODE_OUT

Added in API level 21
public static final int MODE_OUT

Mode used in setMode(int) to make the transition operate on targets that are disappearing. Maybe be combined with MODE_IN to target Visibility changes both in and out.

Constant Value: 2 (0x00000002)

Public constructors

Visibility

Added in API level 19
public Visibility ()

Visibility

Added in API level 21
public Visibility (Context context, 
                AttributeSet attrs)

Parameters
context Context

attrs AttributeSet

Public methods

captureEndValues

Added in API level 19
public void captureEndValues (TransitionValues transitionValues)

Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call to createAnimator(android.view.ViewGroup, android.transition.TransitionValues, android.transition.TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator(android.view.ViewGroup, android.transition.TransitionValues, android.transition.TransitionValues) method to determine what, if any, animations, should be run.

Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

Parameters
transitionValues TransitionValues: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

captureStartValues

Added in API level 19
public void captureStartValues (TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to createAnimator(android.view.ViewGroup, android.transition.TransitionValues, android.transition.TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator(android.view.ViewGroup, android.transition.TransitionValues, android.transition.TransitionValues) method to determine what, if any, animations, should be run.

Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

Parameters
transitionValues TransitionValues: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

createAnimator

Added in API level 19
public Animator createAnimator (ViewGroup sceneRoot, 
                TransitionValues startValues, 
                TransitionValues endValues)

This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. Subclasses of Transition should override this method. The method should only be called by the transition system; it is not intended to be called from external classes.

This method is called by the transition's parent (all the way up to the topmost Transition in the hierarchy) with the sceneRoot and start/end values that the transition may need to set up initial target values and construct an appropriate animation. For example, if an overall Transition is a TransitionSet consisting of several child transitions in sequence, then some of the child transitions may want to set initial values on target views prior to the overall Transition commencing, to put them in an appropriate state for the delay between that start and the child Transition start time. For example, a transition that fades an item in may wish to set the starting alpha value to 0, to avoid it blinking in prior to the transition actually starting the animation. This is necessary because the scene change that triggers the Transition will automatically set the end-scene on all target views, so a Transition that wants to animate from a different value should set that value prior to returning from this method.

Additionally, a Transition can perform logic to determine whether the transition needs to run on the given target and start/end values. For example, a transition that resizes objects on the screen may wish to avoid running for views which are not present in either the start or end scenes.

If there is an animator created and returned from this method, the transition mechanism will apply any applicable duration, startDelay, and interpolator to that animation and start it. A return value of null indicates that no animation should run. The default implementation returns null.

The method is called for every applicable target object, which is stored in the TransitionValues.view field.

Parameters
sceneRoot ViewGroup: This value cannot be null.

startValues TransitionValues: This value may be null.

endValues TransitionValues: This value may be null.

Returns
Animator This value may be null.

getMode

Added in API level 21
public int getMode ()

Returns whether appearing and/or disappearing Views are supported. Returns whether appearing and/or disappearing Views are supported. A combination of MODE_IN and MODE_OUT.

Related XML Attributes:

Returns
int Value is either 0 or a combination of MODE_IN, MODE_OUT, Fade.IN, and Fade.OUT

getTransitionProperties

Added in API level 19
public String[] getTransitionProperties ()

Returns the set of property names used stored in the TransitionValues object passed into captureStartValues(android.transition.TransitionValues) that this transition cares about for the purposes of canceling overlapping animations. When any transition is started on a given scene root, all transitions currently running on that same scene root are checked to see whether the properties on which they based their animations agree with the end values of the same properties in the new transition. If the end values are not equal, then the old animation is canceled since the new transition will start a new animation to these new values. If the values are equal, the old animation is allowed to continue and no new animation is started for that transition.

A transition does not need to override this method. However, not doing so will mean that the cancellation logic outlined in the previous paragraph will be skipped for that transition, possibly leading to artifacts as old transitions and new transitions on the same targets run in parallel, animating views toward potentially different end values.

Returns
String[] An array of property names as described in the class documentation for TransitionValues. The default implementation returns null.

isTransitionRequired

Added in API level 23
public boolean isTransitionRequired (TransitionValues startValues, 
                TransitionValues newValues)

Returns whether or not the transition should create an Animator, based on the values captured during captureStartValues(android.transition.TransitionValues) and captureEndValues(android.transition.TransitionValues). The default implementation compares the property values returned from getTransitionProperties(), or all property values if getTransitionProperties() returns null. Subclasses may override this method to provide logic more specific to the transition implementation.

Parameters
startValues TransitionValues: the values from captureStartValues, This may be null if the View did not exist in the start state.

newValues TransitionValues: the values from captureEndValues. This may be null if the View did not exist in the end state.

Returns
boolean

isVisible

Added in API level 19
public boolean isVisible (TransitionValues values)

Returns whether the view is 'visible' according to the given values object. This is determined by testing the same properties in the values object that are used to determine whether the object is appearing or disappearing in the Transition.createAnimator(android.view.ViewGroup, android.transition.TransitionValues, android.transition.TransitionValues) method. This method can be called by, for example, subclasses that want to know whether the object is visible in the same way that Visibility determines it for the actual animation.

Parameters
values TransitionValues: The TransitionValues object that holds the information by which visibility is determined.

Returns
boolean True if the view reference by values is visible, false otherwise.

onAppear

Added in API level 21
public Animator onAppear (ViewGroup sceneRoot, 
                View view, 
                TransitionValues startValues, 
                TransitionValues endValues)

The default implementation of this method returns a null Animator. Subclasses should override this method to make targets appear with the desired transition. The method should only be called from onAppear(android.view.ViewGroup, android.transition.TransitionValues, int, android.transition.TransitionValues, int).

Parameters
sceneRoot ViewGroup: The root of the transition hierarchy

view View: The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE.

startValues TransitionValues: The target values in the start scene

endValues TransitionValues: The target values in the end scene

Returns
Animator An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

onAppear

Added in API level 19
public Animator onAppear (ViewGroup sceneRoot, 
                TransitionValues startValues, 
                int startVisibility, 
                TransitionValues endValues, 
                int endVisibility)

The default implementation of this method calls onAppear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues). Subclasses should override this method or onAppear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues). if they need to create an Animator when targets appear. The method should only be called by the Visibility class; it is not intended to be called from external classes.

Parameters
sceneRoot ViewGroup: The root of the transition hierarchy

startValues TransitionValues: The target values in the start scene

startVisibility int: The target visibility in the start scene

endValues TransitionValues: The target values in the end scene

endVisibility int: The target visibility in the end scene

Returns
Animator An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

onDisappear

Added in API level 21
public Animator onDisappear (ViewGroup sceneRoot, 
                View view, 
                TransitionValues startValues, 
                TransitionValues endValues)

The default implementation of this method returns a null Animator. Subclasses should override this method to make targets disappear with the desired transition. The method should only be called from onDisappear(android.view.ViewGroup, android.transition.TransitionValues, int, android.transition.TransitionValues, int).

Parameters
sceneRoot ViewGroup: The root of the transition hierarchy

view View: The View to make disappear. This will be in the target scene's View hierarchy or in an ViewGroupOverlay and will be VISIBLE.

startValues TransitionValues: The target values in the start scene

endValues TransitionValues: The target values in the end scene

Returns
Animator An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

onDisappear

Added in API level 19
public Animator onDisappear (ViewGroup sceneRoot, 
                TransitionValues startValues, 
                int startVisibility, 
                TransitionValues endValues, 
                int endVisibility)

Subclasses should override this method or onDisappear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues) if they need to create an Animator when targets disappear. The method should only be called by the Visibility class; it is not intended to be called from external classes.

The default implementation of this method attempts to find a View to use to call onDisappear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues), based on the situation of the View in the View hierarchy. For example, if a View was simply removed from its parent, then the View will be added into a ViewGroupOverlay and passed as the view parameter in onDisappear(android.view.ViewGroup, android.view.View, android.transition.TransitionValues, android.transition.TransitionValues). If a visible View is changed to be View.GONE or View.INVISIBLE, then it can be used as the view and the visibility will be changed to View.VISIBLE for the duration of the animation. However, if a View is in a hierarchy which is also altering its visibility, the situation can be more complicated. In general, if a view that is no longer in the hierarchy in the end scene still has a parent (so its parent hierarchy was removed, but it was not removed from its parent), then it will be left alone to avoid side-effects from improperly removing it from its parent. The only exception to this is if the previous Scene was created from a layout resource file, then it is considered safe to un-parent the starting scene view in order to make it disappear.

Parameters
sceneRoot ViewGroup: The root of the transition hierarchy

startValues TransitionValues: The target values in the start scene

startVisibility int: The target visibility in the start scene

endValues TransitionValues: The target values in the end scene

endVisibility int: The target visibility in the end scene

Returns
Animator An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

setMode

Added in API level 21
public void setMode (int mode)

Changes the transition to support appearing and/or disappearing Views, depending on mode.

Related XML Attributes:

Parameters
mode int: The behavior supported by this transition, a combination of MODE_IN and MODE_OUT. Value is either 0 or a combination of MODE_IN, MODE_OUT, Fade.IN, and Fade.OUT