ScriptIntrinsic3DLUT
  public
  
  final
  
  class
  ScriptIntrinsic3DLUT
  
  
  
  
  
  
  
  
  
  
    extends ScriptIntrinsic
  
  
  
  
  
  
| java.lang.Object | ||||
| ↳ | android.renderscript.BaseObj | |||
| ↳ | android.renderscript.Script | |||
| ↳ | android.renderscript.ScriptIntrinsic | |||
| ↳ | android.renderscript.ScriptIntrinsic3DLUT | |||
      This class was deprecated
      in API level 31.
    Renderscript has been deprecated in API level 31. Please refer to the migration
 guide for the proposed alternatives.
  
Intrinsic for converting RGB to RGBA by using a 3D lookup table. The incoming r,g,b values are use as normalized x,y,z coordinates into a 3D allocation. The 8 nearest values are sampled and linearly interpolated. The result is placed in the output.
Summary
| Public methods | |
|---|---|
| 
        
        
        static
        
        
        ScriptIntrinsic3DLUT | 
      create(RenderScript rs, Element e)
      Supported elements types are  | 
| 
        
        
        
        
        
        void | 
      forEach(Allocation ain, Allocation aout)
      Invoke the kernel and apply the lookup to each cell of ain and copy to aout. | 
| 
        
        
        
        
        
        void | 
      forEach(Allocation ain, Allocation aout, Script.LaunchOptions opt)
      Invoke the kernel and apply the lookup to each cell of ain and copy to aout. | 
| 
        
        
        
        
        
        Script.KernelID | 
      getKernelID()
      Get a KernelID for this intrinsic kernel. | 
| 
        
        
        
        
        
        void | 
      setLUT(Allocation lut)
      Sets the  | 
| Inherited methods | |
|---|---|
Public methods
create
public static ScriptIntrinsic3DLUT create (RenderScript rs, Element e)
Supported elements types are Element.U8_4
 The defaults tables are identity.
| Parameters | |
|---|---|
| rs | RenderScript: The RenderScript context | 
| e | Element: Element type for intputs and outputs | 
| Returns | |
|---|---|
| ScriptIntrinsic3DLUT | ScriptIntrinsic3DLUT | 
forEach
public void forEach (Allocation ain, Allocation aout)
Invoke the kernel and apply the lookup to each cell of ain and copy to aout.
| Parameters | |
|---|---|
| ain | Allocation: Input allocation | 
| aout | Allocation: Output allocation | 
forEach
public void forEach (Allocation ain, Allocation aout, Script.LaunchOptions opt)
Invoke the kernel and apply the lookup to each cell of ain and copy to aout.
| Parameters | |
|---|---|
| ain | Allocation: Input allocation | 
| aout | Allocation: Output allocation | 
| opt | Script.LaunchOptions: Launch options for kernel | 
getKernelID
public Script.KernelID getKernelID ()
Get a KernelID for this intrinsic kernel.
| Returns | |
|---|---|
| Script.KernelID | Script.KernelID The KernelID object. | 
setLUT
public void setLUT (Allocation lut)
Sets the Allocation to be used as the lookup table.
 The lookup table must use the same Element as the intrinsic.
| Parameters | |
|---|---|
| lut | Allocation | 
