Timeline.RemotableTimeline


@UnstableApi
class Timeline.RemotableTimeline : Timeline


A concrete class of Timeline to restore a Timeline instance from a sent by another process via IBinder.

Summary

Public constructors

RemotableTimeline(
    windows: ImmutableList<Timeline.Window!>!,
    periods: ImmutableList<Timeline.Period!>!,
    shuffledWindowIndices: IntArray!
)

Public functions

Int
getFirstWindowIndex(shuffleModeEnabled: Boolean)

Returns the index of the first window in the playback order depending on whether shuffling is enabled.

Int

Returns the index of the period identified by its unique uid, or INDEX_UNSET if the period is not in the timeline.

Int
getLastWindowIndex(shuffleModeEnabled: Boolean)

Returns the index of the last window in the playback order depending on whether shuffling is enabled.

Int
getNextWindowIndex(
    windowIndex: Int,
    @Player.RepeatMode repeatMode: Int,
    shuffleModeEnabled: Boolean
)

Returns the index of the window after the window at index windowIndex depending on the repeatMode and whether shuffling is enabled.

Timeline.Period!
getPeriod(periodIndex: Int, period: Timeline.Period!, setIds: Boolean)

Populates a Period with data for the period at the specified index.

Int

Returns the number of periods in the timeline.

Int
getPreviousWindowIndex(
    windowIndex: Int,
    @Player.RepeatMode repeatMode: Int,
    shuffleModeEnabled: Boolean
)

Returns the index of the window before the window at index windowIndex depending on the repeatMode and whether shuffling is enabled.

Any!
getUidOfPeriod(periodIndex: Int)

Returns the unique id of the period identified by its index in the timeline.

Timeline.Window!
getWindow(
    windowIndex: Int,
    window: Timeline.Window!,
    defaultPositionProjectionUs: Long
)

Populates a Window with data for the window at the specified index.

Int

Returns the number of windows in the timeline.

Inherited Constants

From androidx.media3.common.Timeline
const Timeline!

An empty timeline.

Inherited functions

From androidx.media3.common.Timeline
Timeline!

Returns a copy of this timeline containing just the single specified Window.

Boolean
equals(obj: Any?)
java-static Timeline!

Restores a Timeline from a Bundle.

Int
getNextPeriodIndex(
    periodIndex: Int,
    period: Timeline.Period!,
    window: Timeline.Window!,
    @Player.RepeatMode repeatMode: Int,
    shuffleModeEnabled: Boolean
)

Returns the index of the period after the period at index periodIndex depending on the repeatMode and whether shuffling is enabled.

Timeline.Period!
getPeriod(periodIndex: Int, period: Timeline.Period!)

Populates a Period with data for the period at the specified index.

Timeline.Period!
getPeriodByUid(periodUid: Any!, period: Timeline.Period!)

Populates a Period with data for the period with the specified unique identifier.

Pair<Any!, Long!>!
@UnstableApi
@InlineMe(replacement = "this.getPeriodPositionUs(window, period, windowIndex, windowPositionUs)")
getPeriodPosition(
    window: Timeline.Window!,
    period: Timeline.Period!,
    windowIndex: Int,
    windowPositionUs: Long
)

This function is deprecated.

Use getPeriodPositionUs instead.

Pair<Any!, Long!>?
@UnstableApi
@InlineMe(replacement = "this.getPeriodPositionUs(" + "window, period, windowIndex, windowPositionUs, defaultPositionProjectionUs)")
getPeriodPosition(
    window: Timeline.Window!,
    period: Timeline.Period!,
    windowIndex: Int,
    windowPositionUs: Long,
    defaultPositionProjectionUs: Long
)

This function is deprecated.

Use getPeriodPositionUs instead.

Pair<Any!, Long!>!
getPeriodPositionUs(
    window: Timeline.Window!,
    period: Timeline.Period!,
    windowIndex: Int,
    windowPositionUs: Long
)

Calls getPeriodPositionUs with a zero default position projection.

Pair<Any!, Long!>?
getPeriodPositionUs(
    window: Timeline.Window!,
    period: Timeline.Period!,
    windowIndex: Int,
    windowPositionUs: Long,
    defaultPositionProjectionUs: Long
)

Converts (windowIndex, windowPositionUs) to the corresponding (periodUid, periodPositionUs).

Timeline.Window!
getWindow(windowIndex: Int, window: Timeline.Window!)

Populates a Window with data for the window at the specified index.

Int
Boolean

Returns whether the timeline is empty.

Boolean
isLastPeriod(
    periodIndex: Int,
    period: Timeline.Period!,
    window: Timeline.Window!,
    @Player.RepeatMode repeatMode: Int,
    shuffleModeEnabled: Boolean
)

Returns whether the given period is the last period of the timeline depending on the repeatMode and whether shuffling is enabled.

Bundle!

Returns a Bundle representing the information stored in this object.

Public constructors

RemotableTimeline

RemotableTimeline(
    windows: ImmutableList<Timeline.Window!>!,
    periods: ImmutableList<Timeline.Period!>!,
    shuffledWindowIndices: IntArray!
)

Public functions

getFirstWindowIndex

fun getFirstWindowIndex(shuffleModeEnabled: Boolean): Int

Returns the index of the first window in the playback order depending on whether shuffling is enabled.

Parameters
shuffleModeEnabled: Boolean

Whether shuffling is enabled.

Returns
Int

The index of the first window in the playback order, or INDEX_UNSET if the timeline is empty.

getIndexOfPeriod

fun getIndexOfPeriod(uid: Any!): Int

Returns the index of the period identified by its unique uid, or INDEX_UNSET if the period is not in the timeline.

Parameters
uid: Any!

A unique identifier for a period.

Returns
Int

The index of the period, or INDEX_UNSET if the period was not found.

getLastWindowIndex

fun getLastWindowIndex(shuffleModeEnabled: Boolean): Int

Returns the index of the last window in the playback order depending on whether shuffling is enabled.

Parameters
shuffleModeEnabled: Boolean

Whether shuffling is enabled.

Returns
Int

The index of the last window in the playback order, or INDEX_UNSET if the timeline is empty.

getNextWindowIndex

fun getNextWindowIndex(
    windowIndex: Int,
    @Player.RepeatMode repeatMode: Int,
    shuffleModeEnabled: Boolean
): Int

Returns the index of the window after the window at index windowIndex depending on the repeatMode and whether shuffling is enabled.

Parameters
windowIndex: Int

Index of a window in the timeline.

@Player.RepeatMode repeatMode: Int

A repeat mode.

shuffleModeEnabled: Boolean

Whether shuffling is enabled.

Returns
Int

The index of the next window, or INDEX_UNSET if this is the last window.

getPeriod

fun getPeriod(periodIndex: Int, period: Timeline.Period!, setIds: Boolean): Timeline.Period!

Populates a Period with data for the period at the specified index.

Parameters
periodIndex: Int

The index of the period.

period: Timeline.Period!

The Period to populate. Must not be null.

setIds: Boolean

Whether id and uid should be populated. If false, the fields will be set to null. The caller should pass false for efficiency reasons unless the fields are required.

Returns
Timeline.Period!

The populated Period, for convenience.

getPeriodCount

fun getPeriodCount(): Int

Returns the number of periods in the timeline.

getPreviousWindowIndex

fun getPreviousWindowIndex(
    windowIndex: Int,
    @Player.RepeatMode repeatMode: Int,
    shuffleModeEnabled: Boolean
): Int

Returns the index of the window before the window at index windowIndex depending on the repeatMode and whether shuffling is enabled.

Parameters
windowIndex: Int

Index of a window in the timeline.

@Player.RepeatMode repeatMode: Int

A repeat mode.

shuffleModeEnabled: Boolean

Whether shuffling is enabled.

Returns
Int

The index of the previous window, or INDEX_UNSET if this is the first window.

getUidOfPeriod

fun getUidOfPeriod(periodIndex: Int): Any!

Returns the unique id of the period identified by its index in the timeline.

Parameters
periodIndex: Int

The index of the period.

Returns
Any!

The unique id of the period.

getWindow

fun getWindow(
    windowIndex: Int,
    window: Timeline.Window!,
    defaultPositionProjectionUs: Long
): Timeline.Window!

Populates a Window with data for the window at the specified index.

Parameters
windowIndex: Int

The index of the window.

window: Timeline.Window!

The Window to populate. Must not be null.

defaultPositionProjectionUs: Long

A duration into the future that the populated window's default start position should be projected.

Returns
Timeline.Window!

The populated Window, for convenience.

getWindowCount

fun getWindowCount(): Int

Returns the number of windows in the timeline.