FrameDropEffect


@UnstableApi
class FrameDropEffect : GlEffect


Drops frames to lower average frame rate to around targetFrameRate.

Summary

Public functions

java-static FrameDropEffect!

Creates a FrameDropEffect with the default frame dropping strategy.

java-static FrameDropEffect!
createSimpleFrameDropEffect(
    expectedFrameRate: Float,
    targetFrameRate: Float
)

Creates a FrameDropEffect that keeps every nth frame, where n is the inputFrameRate divided by the targetFrameRate.

GlShaderProgram!
toGlShaderProgram(context: Context!, useHdr: Boolean)

Returns a GlShaderProgram that applies the effect.

Inherited functions

From androidx.media3.effect.GlEffect
Boolean
isNoOp(inputWidth: Int, inputHeight: Int)

Returns whether a GlEffect applies no change at every timestamp.

Public functions

createDefaultFrameDropEffect

java-static fun createDefaultFrameDropEffect(targetFrameRate: Float): FrameDropEffect!

Creates a FrameDropEffect with the default frame dropping strategy.

The strategy used is to queue the current frame, x, with timestamp T_x if and only if one of the following is true:

  • x is the first frame,
  • (T_x - T_lastQueued) is closer to the target frame interval than (T_(x+1) - T_lastQueued)

Where T_lastQueued is the timestamp of the last queued frame and T_(x+1) is the timestamp of the next frame. The target frame interval is determined from targetFrameRate.

Parameters
targetFrameRate: Float

The number of frames per second the output video should roughly have.

createSimpleFrameDropEffect

java-static fun createSimpleFrameDropEffect(
    expectedFrameRate: Float,
    targetFrameRate: Float
): FrameDropEffect!

Creates a FrameDropEffect that keeps every nth frame, where n is the inputFrameRate divided by the targetFrameRate.

For example, if the input stream came in at 60fps and the targeted frame rate was 20fps, every 3rd frame would be kept. If n is not an integer, then we round to the nearest one.

Parameters
expectedFrameRate: Float

The number of frames per second in the input stream.

targetFrameRate: Float

The number of frames per second the output video should roughly have.

toGlShaderProgram

fun toGlShaderProgram(context: Context!, useHdr: Boolean): GlShaderProgram!

Returns a GlShaderProgram that applies the effect.

Parameters
context: Context!

A Context.

useHdr: Boolean

Whether input textures come from an HDR source. If true, colors will be in linear RGB BT.2020. If false, colors will be in linear RGB BT.709.

Throws
androidx.media3.common.VideoFrameProcessingException

If an error occurs while creating the .