Known direct subclasses
AndroidPaint

Create a Compose Paint instance backed by an android.graphics.Paint object to be consumed by Compose applications running on the Android platform


Summary

Public functions

NativePaint
Cmn

Public properties

Float

Configures the alpha value between 0f to 1f representing fully transparent to fully opaque for the color drawn with this Paint

Cmn
BlendMode

A blend mode to apply when a shape is drawn or a layer is composited.

Cmn
Color

The color to use when stroking or filling a shape.

Cmn
ColorFilter?

A color filter to apply when a shape is drawn or when a layer is composited.

Cmn
FilterQuality

Controls the performance vs quality trade-off to use when applying when drawing images, as with Canvas.drawImageRect Defaults to FilterQuality.Low.

Cmn
Boolean

Whether to apply anti-aliasing to lines and images drawn on the canvas.

Cmn
PathEffect?

Specifies the PathEffect applied to the geometry of the shape that is drawn

Cmn
Shader?

The shader to use when stroking or filling a shape.

Cmn
StrokeCap

The kind of finish to place on the end of lines drawn when style is set to PaintingStyle.Stroke.

Cmn
StrokeJoin

The kind of finish to place on the joins between segments.

Cmn
Float

The limit for miters to be drawn on segments when the join is set to StrokeJoin.Miter and the style is set to PaintingStyle.Stroke.

Cmn
Float

How wide to make edges drawn when style is set to PaintingStyle.Stroke.

Cmn
PaintingStyle

Whether to paint inside shapes, the edges of shapes, or both.

Cmn

Public functions

asFrameworkPaint

fun asFrameworkPaint(): NativePaint

Public properties

alpha

var alphaFloat

Configures the alpha value between 0f to 1f representing fully transparent to fully opaque for the color drawn with this Paint

blendMode

var blendModeBlendMode

A blend mode to apply when a shape is drawn or a layer is composited. The source colors are from the shape being drawn (e.g. from Canvas.drawPath) or layer being composited (the graphics that were drawn between the Canvas.saveLayer and Canvas.restore calls), after applying the colorFilter, if any. The destination colors are from the background onto which the shape or layer is being composited. Defaults to BlendMode.SrcOver. See also: Canvas.saveLayer, which uses its Paint's blendMode to composite the layer when Canvas.restore is called. BlendMode, which discusses the user of Canvas.saveLayer with blendMode.

color

var colorColor

The color to use when stroking or filling a shape. Defaults to opaque black. See also: style, which controls whether to stroke or fill (or both). colorFilter, which overrides color. shader, which overrides color with more elaborate effects. This color is not used when compositing. To colorize a layer, use colorFilter.

colorFilter

var colorFilterColorFilter?

A color filter to apply when a shape is drawn or when a layer is composited. See ColorFilter for details. When a shape is being drawn, colorFilter overrides color and shader.

filterQuality

var filterQualityFilterQuality

Controls the performance vs quality trade-off to use when applying when drawing images, as with Canvas.drawImageRect Defaults to FilterQuality.Low.

isAntiAlias

var isAntiAliasBoolean

Whether to apply anti-aliasing to lines and images drawn on the canvas. Defaults to true.

pathEffect

var pathEffectPathEffect?

Specifies the PathEffect applied to the geometry of the shape that is drawn

shader

var shaderShader?

The shader to use when stroking or filling a shape.

When this is null, the color is used instead.

See also: LinearGradientShader, RadialGradientShader, or SweepGradientShader shaders that paint a color gradient. ImageShader, a shader that tiles an ImageBitmap. colorFilter, which overrides shader. color, which is used if shader and colorFilter are null.

strokeCap

var strokeCapStrokeCap

The kind of finish to place on the end of lines drawn when style is set to PaintingStyle.Stroke. Defaults to StrokeCap.Butt, i.e. no caps.

strokeJoin

var strokeJoinStrokeJoin

The kind of finish to place on the joins between segments. This applies to paths drawn when style is set to PaintingStyle.Stroke, It does not apply to points drawn as lines with Canvas.drawPoints. Defaults to StrokeJoin.Miter, i.e. sharp corners. See also strokeMiterLimit to control when miters are replaced by bevels.

strokeMiterLimit

var strokeMiterLimitFloat

The limit for miters to be drawn on segments when the join is set to StrokeJoin.Miter and the style is set to PaintingStyle.Stroke. If this limit is exceeded, then a StrokeJoin.Bevel join will be drawn instead. This may cause some 'popping' of the corners of a path if the angle between line segments is animated. This limit is expressed as a limit on the length of the miter. Defaults to 4.0. Using zero as a limit will cause a StrokeJoin.Bevel join to be used all the time.

strokeWidth

var strokeWidthFloat

How wide to make edges drawn when style is set to PaintingStyle.Stroke. The width is given in logical pixels measured in the direction orthogonal to the direction of the path. Defaults to 0.0, which correspond to a hairline width.

style

var stylePaintingStyle

Whether to paint inside shapes, the edges of shapes, or both. Defaults to PaintingStyle.Fill.