Keyframe
abstract class Keyframe<T : Any!> : Cloneable
kotlin.Any | |
↳ | androidx.core.animation.Keyframe |
This class holds a time/value pair for an animation. The Keyframe class is used by ValueAnimator
to define the values that the animation target will have over the course of the animation. As the time proceeds from one keyframe to the other, the value of the target object will animate between the value at the previous keyframe and the value at the next keyframe. Each keyframe also holds an optional Interpolator
object, which defines the time interpolation over the intervalue preceding the keyframe.
The Keyframe class itself is abstract. The type-specific factory methods will return a subclass of Keyframe specific to the type of value being stored. This is done to improve performance when dealing with the most common cases (e.g., float
and int
values). Other types will fall into a more general Keyframe class that treats its values as Objects. Unless your animation requires dealing with a custom type or a data structure that needs to be animated directly (and evaluated using an implementation of TypeEvaluator
), you should stick to using float and int as animations using those types have lower runtime overhead than other types.
Summary
Public constructors | |
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<init>() This class holds a time/value pair for an animation. |
Public methods | |
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abstract Keyframe<T> |
clone() |
open Float |
Gets the time for this keyframe, as a fraction of the overall animation duration. |
open Interpolator? |
Gets the optional interpolator for this Keyframe. |
open Class<*> |
getType() Gets the type of keyframe. |
abstract T? |
getValue() Gets the value for this Keyframe. |
open Boolean |
hasValue() Indicates whether this keyframe has a valid value. |
open static Keyframe<Float!> |
Constructs a Keyframe object with the given time and value. |
open static Keyframe<Float!> |
Constructs a Keyframe object with the given time. |
open static Keyframe<Int!> |
Constructs a Keyframe object with the given time and value. |
open static Keyframe<Int!> |
Constructs a Keyframe object with the given time. |
open static Keyframe<T> |
Constructs a Keyframe object with the given time and value. |
open static Keyframe<T> |
Constructs a Keyframe object with the given time. |
open Unit |
setFraction(@FloatRange(0, 1) fraction: Float) Sets the time for this keyframe, as a fraction of the overall animation duration. |
open Unit |
setInterpolator(@Nullable interpolator: Interpolator?) Sets the optional interpolator for this Keyframe. |
abstract Unit |
setValue(@Nullable value: T?) Sets the value for this Keyframe. |
Public constructors
<init>
Keyframe()
This class holds a time/value pair for an animation. The Keyframe class is used by ValueAnimator
to define the values that the animation target will have over the course of the animation. As the time proceeds from one keyframe to the other, the value of the target object will animate between the value at the previous keyframe and the value at the next keyframe. Each keyframe also holds an optional Interpolator
object, which defines the time interpolation over the intervalue preceding the keyframe.
The Keyframe class itself is abstract. The type-specific factory methods will return a subclass of Keyframe specific to the type of value being stored. This is done to improve performance when dealing with the most common cases (e.g., float
and int
values). Other types will fall into a more general Keyframe class that treats its values as Objects. Unless your animation requires dealing with a custom type or a data structure that needs to be animated directly (and evaluated using an implementation of TypeEvaluator
), you should stick to using float and int as animations using those types have lower runtime overhead than other types.
Public methods
clone
@NonNull abstract fun clone(): Keyframe<T>
getFraction
@FloatRange(0, 1) open fun getFraction(): Float
Gets the time for this keyframe, as a fraction of the overall animation duration.
Return | |
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Float |
The time associated with this keyframe, as a fraction of the overall animation duration. This should be a value between 0 and 1. |
getInterpolator
@Nullable open fun getInterpolator(): Interpolator?
Gets the optional interpolator for this Keyframe. A value of null
indicates that there is no interpolation, which is the same as linear interpolation.
Return | |
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Interpolator? |
The optional interpolator for this Keyframe. |
getType
@NonNull open fun getType(): Class<*>
Gets the type of keyframe. This information is used by ValueAnimator to determine the type of TypeEvaluator
to use when calculating values between keyframes. The type is based on the type of Keyframe created.
Return | |
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Class<*> |
The type of the value stored in the Keyframe. |
getValue
@Nullable abstract fun getValue(): T?
Gets the value for this Keyframe.
Return | |
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T? |
The value for this Keyframe. |
hasValue
open fun hasValue(): Boolean
Indicates whether this keyframe has a valid value. This method is called internally when an ObjectAnimator
first starts; keyframes without values are assigned values at that time by deriving the value for the property from the target object.
Return | |
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Boolean |
boolean Whether this object has a value assign |