class Keys

Known direct subclasses
KeyAttribute

Provides the API for creating a KeyAttribute Object for use in the Core ConstraintLayout &MotionLayout system

KeyAttributes

Provides the API for creating a KeyAttribute Object for use in the Core ConstraintLayout &MotionLayout system This allows multiple KeyAttribute positions to defined in one object.

KeyPosition

Provides the API for creating a KeyPosition Object for use in the Core ConstraintLayout &MotionLayout system

KeyPositions

Provides the API for creating a KeyPosition Object for use in the Core ConstraintLayout &MotionLayout system This allows multiple KeyPosition positions to defined in one object.

Known indirect subclasses
KeyCycle
KeyCycles

Provides the API for creating a KeyCycle Object for use in the Core ConstraintLayout &MotionLayout system This allows multiple KeyCycle positions to defined in one object.


This is the base Key for all the key (KeyCycle, KeyPosition, etc.) Objects

Summary

Public constructors

Protected functions

Unit
append(builder: StringBuilder!, name: String!, array: Array<String!>!)
Unit
append(builder: StringBuilder!, name: String!, array: FloatArray!)
Unit
append(builder: StringBuilder!, name: String!, value: Float)
Unit
append(builder: StringBuilder!, name: String!, value: Int)
Unit
append(builder: StringBuilder!, name: String!, value: String!)
String!
unpack(str: Array<String!>!)

Public constructors

Keys

Added in 1.1.0
Keys()

Protected functions

append

Added in 1.1.0
protected fun append(builder: StringBuilder!, name: String!, array: Array<String!>!): Unit

append

Added in 1.1.0
protected fun append(builder: StringBuilder!, name: String!, array: FloatArray!): Unit

append

Added in 1.1.0
protected fun append(builder: StringBuilder!, name: String!, value: Float): Unit

append

Added in 1.1.0
protected fun append(builder: StringBuilder!, name: String!, value: Int): Unit

append

Added in 1.1.0
protected fun append(builder: StringBuilder!, name: String!, value: String!): Unit

unpack

Added in 1.1.0
protected fun unpack(str: Array<String!>!): String!