AmbientMode

class AmbientMode : Fragment
kotlin.Any
   ↳ android.app.Fragment
   ↳ androidx.wear.ambient.AmbientMode

Use this as a headless Fragment to add ambient support to an Activity on Wearable devices.

The application that uses this should add the android.Manifest.permission#WAKE_LOCK permission to its manifest.

The primary entry point for this code is the #attachAmbientSupport(Activity) method. It should be called with an Activity as an argument and that Activity will then be able to receive ambient lifecycle events through an AmbientCallback. The Activity will also receive a AmbientController object from the attachment which can be used to query the current status of the ambient mode. An example of how to attach AmbientMode to your Activity and use the AmbientController can be found below:

AmbientMode.AmbientController controller = AmbientMode.attachAmbientSupport(this); boolean isAmbient = controller.isAmbient(); 

Summary

Nested classes
abstract

Callback to receive ambient mode state changes.

abstract

Interface for any Activity that wishes to implement Ambient Mode.

A class for interacting with the ambient mode on a wearable device.

Constants
static String

Fragment tag used by default when adding AmbientMode to add ambient support to an Activity.

Public constructors

Constructor

Public methods
Unit
onAttach(context: Context!)

Unit

Unit
dump(prefix: String!, fd: FileDescriptor!, writer: PrintWriter!, args: Array<String!>!)

Unit
onCreate(savedInstanceState: Bundle!)

Unit

Unit

Unit

Unit

static AmbientMode.AmbientController!
attachAmbientSupport(activity: T)

Attach ambient support to the given activity.

Properties
static String!

Property in bundle passed to AmbientCallback#onEnterAmbient(Bundle) to indicate whether burn-in protection is required.

static String!

Property in bundle passed to AmbientCallback#onEnterAmbient(Bundle) to indicate whether the device has low-bit ambient mode.

Constants

FRAGMENT_TAG

static val FRAGMENT_TAG: String

Fragment tag used by default when adding AmbientMode to add ambient support to an Activity.

Value: "android.support.wearable.ambient.AmbientMode"

Public constructors

<init>

AmbientMode()

Constructor

Public methods

onAttach

fun onAttach(context: Context!): Unit

onPause

fun onPause(): Unit

dump

fun dump(prefix: String!, fd: FileDescriptor!, writer: PrintWriter!, args: Array<String!>!): Unit

onCreate

fun onCreate(savedInstanceState: Bundle!): Unit

onResume

fun onResume(): Unit

onDetach

fun onDetach(): Unit

onStop

fun onStop(): Unit

onDestroy

fun onDestroy(): Unit

attachAmbientSupport

static fun <T : Activity!> attachAmbientSupport(activity: T): AmbientMode.AmbientController!

Attach ambient support to the given activity. Calling this method with an Activity implementing the AmbientCallbackProvider interface will provide you with an opportunity to react to ambient events such as onEnterAmbient. Alternatively, you can call this method with an Activity which does not implement the AmbientCallbackProvider interface and that will only enable the auto-resume functionality. This is equivalent to providing (@code null} from the AmbientCallbackProvider.

Parameters
activity T: the activity to attach ambient support to.
Return
AmbientMode.AmbientController!: the associated AmbientController which can be used to query the state of ambient mode.

Properties

EXTRA_BURN_IN_PROTECTION

static val EXTRA_BURN_IN_PROTECTION: String!

Property in bundle passed to AmbientCallback#onEnterAmbient(Bundle) to indicate whether burn-in protection is required. When this property is set to true, views must be shifted around periodically in ambient mode. To ensure that content isn't shifted off the screen, avoid placing content within 10 pixels of the edge of the screen. Activities should also avoid solid white areas to prevent pixel burn-in. Both of these requirements only apply in ambient mode, and only when this property is set to true.

EXTRA_LOWBIT_AMBIENT

static val EXTRA_LOWBIT_AMBIENT: String!

Property in bundle passed to AmbientCallback#onEnterAmbient(Bundle) to indicate whether the device has low-bit ambient mode. When this property is set to true, the screen supports fewer bits for each color in ambient mode. In this case, activities should disable anti-aliasing in ambient mode.