Player.PlayWhenReadyChangeReason


@Documented
@Retention(value = RetentionPolicy.SOURCE)
@Target(value = )
@IntDef(value = )
annotation Player.PlayWhenReadyChangeReason


Reasons for playWhenReady changes. One of PLAY_WHEN_READY_CHANGE_REASON_USER_REQUEST, PLAY_WHEN_READY_CHANGE_REASON_AUDIO_FOCUS_LOSS, PLAY_WHEN_READY_CHANGE_REASON_AUDIO_BECOMING_NOISY, PLAY_WHEN_READY_CHANGE_REASON_REMOTE, PLAY_WHEN_READY_CHANGE_REASON_END_OF_MEDIA_ITEM or PLAY_WHEN_READY_CHANGE_REASON_SUPPRESSED_TOO_LONG.