Known direct subclasses
Shadows.Compound

Configures multiple stacked Shadows.

Shadows.Simple

Configures a single Shadow.


Specifies shadow configurations for styling.

Summary

Nested types

Configures multiple stacked Shadows.

Configures a single Shadow.

Public companion properties

Shadows

Singleton instance representing no shadow.

Cmn

Protected constructors

Cmn

Public functions

open Any?
lerp(other: Any?, t: Float)

This method is defined such that a value of t being 1.0 means that the interpolation has finished, meaning that this method should return either other (or something equivalent to other), 0.0 meaning that the interpolation has not started, returning this (or something equivalent to this), and values in between meaning that the interpolation is at the relevant point on the timeline between this and other.

Cmn

Public companion properties

None

val NoneShadows

Singleton instance representing no shadow.

Protected constructors

Shadows

protected Shadows()

Public functions

lerp

open fun lerp(other: Any?, t: Float): Any?

This method is defined such that a value of t being 1.0 means that the interpolation has finished, meaning that this method should return either other (or something equivalent to other), 0.0 meaning that the interpolation has not started, returning this (or something equivalent to this), and values in between meaning that the interpolation is at the relevant point on the timeline between this and other. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid.

Note that the type of other may not be the same as the type of this, however if the implementation knows how to losslessly convert from one type to another, the conversion can be made in order to optimistically provide a valid interpolation.

If other is null, this can be interpreted as interpolating between "nothing" or, "no effect", into whatever the value of this is. In this case, if it is possible to construct a version of this type that is visually or semantically equivalent to "no effect", then it might make sense to return an interpolation between that value and this.

If there is no known way to interpolate between the two values, the implementation should return null.

Parameters
other: Any?

The other object to be intorpolated with this one.

t: Float

The position on the timeline. This is usually between 0 and 1, but it is valid for it to be outside of this range.

Returns
Any?

The interpolated object.

See also
Interpolatable

#lerp