Surface

Functions summary

Unit
@Composable
Surface(
    modifier: Modifier,
    shape: Shape,
    color: Color,
    contentColor: Color,
    border: BorderStroke?,
    elevation: Dp,
    content: @Composable () -> Unit
)

Material Design surface

Cmn
Unit
@ExperimentalMaterialApi
@Composable
Surface(
    onClick: () -> Unit,
    modifier: Modifier,
    enabled: Boolean,
    shape: Shape,
    color: Color,
    contentColor: Color,
    border: BorderStroke?,
    elevation: Dp,
    interactionSource: MutableInteractionSource?,
    content: @Composable () -> Unit
)

Material surface is the central metaphor in material design.

Cmn
Unit
@ExperimentalMaterialApi
@Composable
Surface(
    checked: Boolean,
    onCheckedChange: (Boolean) -> Unit,
    modifier: Modifier,
    enabled: Boolean,
    shape: Shape,
    color: Color,
    contentColor: Color,
    border: BorderStroke?,
    elevation: Dp,
    interactionSource: MutableInteractionSource?,
    content: @Composable () -> Unit
)

Material surface is the central metaphor in material design.

Cmn
Unit
@ExperimentalMaterialApi
@Composable
Surface(
    selected: Boolean,
    onClick: () -> Unit,
    modifier: Modifier,
    enabled: Boolean,
    shape: Shape,
    color: Color,
    contentColor: Color,
    border: BorderStroke?,
    elevation: Dp,
    interactionSource: MutableInteractionSource?,
    content: @Composable () -> Unit
)

Material surface is the central metaphor in material design.

Cmn

Functions

Surface

@Composable
fun Surface(
    modifier: Modifier = Modifier,
    shape: Shape = RectangleShape,
    color: Color = MaterialTheme.colors.surface,
    contentColor: Color = contentColorFor(color),
    border: BorderStroke? = null,
    elevation: Dp = 0.dp,
    content: @Composable () -> Unit
): Unit

Material Design surface

Material surface is the central metaphor in material design. Each surface exists at a given elevation, which influences how that piece of surface visually relates to other surfaces and how that surface casts shadows.

See the other overloads for clickable, selectable, and toggleable surfaces.

The Surface is responsible for:

  1. Clipping: Surface clips its children to the shape specified by shape

  2. Elevation: Surface draws a shadow to represent depth, where elevation represents the depth of this surface. If the passed shape is concave the shadow will not be drawn on Android versions less than 10.

  3. Borders: If shape has a border, then it will also be drawn.

  4. Background: Surface fills the shape specified by shape with the color. If color is Colors.surface, the ElevationOverlay from LocalElevationOverlay will be used to apply an overlay - by default this will only occur in dark theme. The color of the overlay depends on the elevation of this Surface, and the LocalAbsoluteElevation set by any parent surfaces. This ensures that a Surface never appears to have a lower elevation overlay than its ancestors, by summing the elevation of all previous Surfaces.

  5. Content color: Surface uses contentColor to specify a preferred color for the content of this surface - this is used by the Text and Icon components as a default color.

  6. Blocking touch propagation behind the surface.

If no contentColor is set, this surface will try and match its background color to a color defined in the theme Colors, and return the corresponding content color. For example, if the color of this surface is Colors.surface, contentColor will be set to Colors.onSurface. If color is not part of the theme palette, contentColor will keep the same value set above this Surface.

import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text

Surface(color = MaterialTheme.colors.background) { Text("Text color is `onBackground`") }

To modify these default style values used by text, use ProvideTextStyle or explicitly pass a new TextStyle to your text.

To manually retrieve the content color inside a surface, use LocalContentColor.

Parameters
modifier: Modifier = Modifier

Modifier to be applied to the layout corresponding to the surface

shape: Shape = RectangleShape

Defines the surface's shape as well its shadow. A shadow is only displayed if the elevation is greater than zero.

color: Color = MaterialTheme.colors.surface

The background color. Use Color.Transparent to have no color.

contentColor: Color = contentColorFor(color)

The preferred content color provided by this Surface to its children. Defaults to either the matching content color for color, or if color is not a color from the theme, this will keep the same value set above this Surface.

border: BorderStroke? = null

Optional border to draw on top of the surface

elevation: Dp = 0.dp

The size of the shadow below the surface. Note that It will not affect z index of the Surface. If you want to change the drawing order you can use Modifier.zIndex.

content: @Composable () -> Unit

The content to be displayed on this Surface

Surface

@ExperimentalMaterialApi
@Composable
fun Surface(
    onClick: () -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    shape: Shape = RectangleShape,
    color: Color = MaterialTheme.colors.surface,
    contentColor: Color = contentColorFor(color),
    border: BorderStroke? = null,
    elevation: Dp = 0.dp,
    interactionSource: MutableInteractionSource? = null,
    content: @Composable () -> Unit
): Unit

Material surface is the central metaphor in material design. Each surface exists at a given elevation, which influences how that piece of surface visually relates to other surfaces and how that surface casts shadows.

This version of Surface is responsible for a click handling as well al everything else that a regular Surface does:

This clickable Surface is responsible for:

  1. Clipping: Surface clips its children to the shape specified by shape

  2. Elevation: Surface draws a shadow to represent depth, where elevation represents the depth of this surface. If the passed shape is convex the shadow will not be drawn on Android versions less than 10.

  3. Borders: If shape has a border, then it will also be drawn.

  4. Background: Surface fills the shape specified by shape with the color. If color is Colors.surface, the ElevationOverlay from LocalElevationOverlay will be used to apply an overlay - by default this will only occur in dark theme. The color of the overlay depends on the elevation of this Surface, and the LocalAbsoluteElevation set by any parent surfaces. This ensures that a Surface never appears to have a lower elevation overlay than its ancestors, by summing the elevation of all previous Surfaces.

  5. Content color: Surface uses contentColor to specify a preferred color for the content of this surface - this is used by the Text and Icon components as a default color. If no contentColor is set, this surface will try and match its background color to a color defined in the theme Colors, and return the corresponding content color. For example, if the color of this surface is Colors.surface, contentColor will be set to Colors.onSurface. If color is not part of the theme palette, contentColor will keep the same value set above this Surface.

  6. Click handling. This version of surface will react to the clicks, calling onClick lambda, updating the interactionSource when androidx.compose.foundation.interaction.PressInteraction occurs, and showing ripple indication in response to press events. If you don't need click handling, consider using the Surface function that doesn't require onClick param.

  7. Semantics for clicks. Just like with Modifier.clickable, clickable version of Surface will produce semantics to indicate that it is clicked. No semantic role is set by default, you may specify one by passing a desired androidx.compose.ui.semantics.Role with a Modifier.semantics.

import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember

var count by remember { mutableStateOf(0) }
Surface(onClick = { count++ }, color = MaterialTheme.colors.background) {
    Text("Clickable surface Text with `onBackground` color and count: $count")
}

To modify these default style values used by text, use ProvideTextStyle or explicitly pass a new TextStyle to your text.

To manually retrieve the content color inside a surface, use LocalContentColor.

Parameters
onClick: () -> Unit

callback to be called when the surface is clicked

modifier: Modifier = Modifier

Modifier to be applied to the layout corresponding to the surface

enabled: Boolean = true

Controls the enabled state of the surface. When false, this surface will not be clickable

shape: Shape = RectangleShape

Defines the surface's shape as well its shadow. A shadow is only displayed if the elevation is greater than zero.

color: Color = MaterialTheme.colors.surface

The background color. Use Color.Transparent to have no color.

contentColor: Color = contentColorFor(color)

The preferred content color provided by this Surface to its children. Defaults to either the matching content color for color, or if color is not a color from the theme, this will keep the same value set above this Surface.

border: BorderStroke? = null

Optional border to draw on top of the surface

elevation: Dp = 0.dp

The size of the shadow below the surface. Note that It will not affect z index of the Surface. If you want to change the drawing order you can use Modifier.zIndex.

interactionSource: MutableInteractionSource? = null

an optional hoisted MutableInteractionSource for observing and emitting Interactions for this surface. You can use this to change the surface's appearance or preview the surface in different states. Note that if null is provided, interactions will still happen internally.

content: @Composable () -> Unit

The content to be displayed on this Surface

@ExperimentalMaterialApi
@Composable
fun Surface(
    checked: Boolean,
    onCheckedChange: (Boolean) -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    shape: Shape = RectangleShape,
    color: Color = MaterialTheme.colors.surface,
    contentColor: Color = contentColorFor(color),
    border: BorderStroke? = null,
    elevation: Dp = 0.dp,
    interactionSource: MutableInteractionSource? = null,
    content: @Composable () -> Unit
): Unit

Material surface is the central metaphor in material design. Each surface exists at a given elevation, which influences how that piece of surface visually relates to other surfaces and how that surface casts shadows.

This version of Surface is responsible for a toggling its checked state as well as everything else that a regular Surface does:

This toggleable Surface is responsible for:

  1. Clipping: Surface clips its children to the shape specified by shape

  2. Elevation: Surface draws a shadow to represent depth, where elevation represents the depth of this surface. If the passed shape is convex the shadow will not be drawn on Android versions less than 10.

  3. Borders: If shape has a border, then it will also be drawn.

  4. Background: Surface fills the shape specified by shape with the color. If color is Colors.surface, the ElevationOverlay from LocalElevationOverlay will be used to apply an overlay - by default this will only occur in dark theme. The color of the overlay depends on the elevation of this Surface, and the LocalAbsoluteElevation set by any parent surfaces. This ensures that a Surface never appears to have a lower elevation overlay than its ancestors, by summing the elevation of all previous Surfaces.

  5. Content color: Surface uses contentColor to specify a preferred color for the content of this surface - this is used by the Text and Icon components as a default color. If no contentColor is set, this surface will try and match its background color to a color defined in the theme Colors, and return the corresponding content color. For example, if the color of this surface is Colors.surface, contentColor will be set to Colors.onSurface. If color is not part of the theme palette, contentColor will keep the same value set above this Surface.

  6. Click handling. This version of surface will react to the check toggles, calling onCheckedChange lambda, updating the interactionSource when androidx.compose.foundation.interaction.PressInteraction occurs, and showing ripple indication in response to press events. If you don't need check handling, consider using a Surface function that doesn't require onCheckedChange param.

  7. Semantics for toggle. Just like with Modifier.toggleable, toggleable version of Surface will produce semantics to indicate that it is checked. No semantic role is set by default, you may specify one by passing a desired androidx.compose.ui.semantics.Role with a Modifier.semantics.

import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.text.style.TextAlign

var checked by remember { mutableStateOf(false) }
Surface(
    checked = checked,
    onCheckedChange = { checked = !checked },
    color =
        if (checked) {
            MaterialTheme.colors.primary
        } else {
            MaterialTheme.colors.background
        },
) {
    Text(text = if (checked) "ON" else "OFF", textAlign = TextAlign.Center)
}

To modify these default style values used by text, use ProvideTextStyle or explicitly pass a new TextStyle to your text.

To manually retrieve the content color inside a surface, use LocalContentColor.

Parameters
checked: Boolean

whether or not this Surface is toggled on or off

onCheckedChange: (Boolean) -> Unit

callback to be invoked when the toggleable Surface is clicked

modifier: Modifier = Modifier

Modifier to be applied to the layout corresponding to the surface

enabled: Boolean = true

Controls the enabled state of the surface. When false, this surface will not be selectable

shape: Shape = RectangleShape

Defines the surface's shape as well its shadow. A shadow is only displayed if the elevation is greater than zero.

color: Color = MaterialTheme.colors.surface

The background color. Use Color.Transparent to have no color.

contentColor: Color = contentColorFor(color)

The preferred content color provided by this Surface to its children. Defaults to either the matching content color for color, or if color is not a color from the theme, this will keep the same value set above this Surface.

border: BorderStroke? = null

Optional border to draw on top of the surface

elevation: Dp = 0.dp

The size of the shadow below the surface. Note that It will not affect z index of the Surface. If you want to change the drawing order you can use Modifier.zIndex.

interactionSource: MutableInteractionSource? = null

an optional hoisted MutableInteractionSource for observing and emitting Interactions for this surface. You can use this to change the surface's appearance or preview the surface in different states. Note that if null is provided, interactions will still happen internally.

content: @Composable () -> Unit

The content to be displayed on this Surface

Surface

@ExperimentalMaterialApi
@Composable
fun Surface(
    selected: Boolean,
    onClick: () -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    shape: Shape = RectangleShape,
    color: Color = MaterialTheme.colors.surface,
    contentColor: Color = contentColorFor(color),
    border: BorderStroke? = null,
    elevation: Dp = 0.dp,
    interactionSource: MutableInteractionSource? = null,
    content: @Composable () -> Unit
): Unit

Material surface is the central metaphor in material design. Each surface exists at a given elevation, which influences how that piece of surface visually relates to other surfaces and how that surface casts shadows.

This version of Surface is responsible for a selection handling as well as everything else that a regular Surface does:

This selectable Surface is responsible for:

  1. Clipping: Surface clips its children to the shape specified by shape

  2. Elevation: Surface draws a shadow to represent depth, where elevation represents the depth of this surface. If the passed shape is convex the shadow will not be drawn on Android versions less than 10.

  3. Borders: If shape has a border, then it will also be drawn.

  4. Background: Surface fills the shape specified by shape with the color. If color is Colors.surface, the ElevationOverlay from LocalElevationOverlay will be used to apply an overlay - by default this will only occur in dark theme. The color of the overlay depends on the elevation of this Surface, and the LocalAbsoluteElevation set by any parent surfaces. This ensures that a Surface never appears to have a lower elevation overlay than its ancestors, by summing the elevation of all previous Surfaces.

  5. Content color: Surface uses contentColor to specify a preferred color for the content of this surface - this is used by the Text and Icon components as a default color. If no contentColor is set, this surface will try and match its background color to a color defined in the theme Colors, and return the corresponding content color. For example, if the color of this surface is Colors.surface, contentColor will be set to Colors.onSurface. If color is not part of the theme palette, contentColor will keep the same value set above this Surface.

  6. Click handling. This version of surface will react to the clicks, calling onClick lambda, updating the interactionSource when androidx.compose.foundation.interaction.PressInteraction occurs, and showing ripple indication in response to press events. If you don't need click handling, consider using the Surface function that doesn't require onClick param.

  7. Semantics for selection. Just like with Modifier.selectable, selectable version of Surface will produce semantics to indicate that it is selected. No semantic role is set by default, you may specify one by passing a desired androidx.compose.ui.semantics.Role with a Modifier.semantics.

import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.text.style.TextAlign

var selected by remember { mutableStateOf(false) }
Surface(
    selected = selected,
    onClick = { selected = !selected },
    color = MaterialTheme.colors.background,
) {
    Text(text = if (selected) "Selected" else "Not Selected", textAlign = TextAlign.Center)
}

To modify these default style values used by text, use ProvideTextStyle or explicitly pass a new TextStyle to your text.

To manually retrieve the content color inside a surface, use LocalContentColor.

Parameters
selected: Boolean

whether this Surface is selected

onClick: () -> Unit

callback to be called when the surface is clicked

modifier: Modifier = Modifier

Modifier to be applied to the layout corresponding to the surface

enabled: Boolean = true

Controls the enabled state of the surface. When false, this surface will not be selectable

shape: Shape = RectangleShape

Defines the surface's shape as well its shadow. A shadow is only displayed if the elevation is greater than zero.

color: Color = MaterialTheme.colors.surface

The background color. Use Color.Transparent to have no color.

contentColor: Color = contentColorFor(color)

The preferred content color provided by this Surface to its children. Defaults to either the matching content color for color, or if color is not a color from the theme, this will keep the same value set above this Surface.

border: BorderStroke? = null

Optional border to draw on top of the surface

elevation: Dp = 0.dp

The size of the shadow below the surface. Note that It will not affect z index of the Surface. If you want to change the drawing order you can use Modifier.zIndex.

interactionSource: MutableInteractionSource? = null

an optional hoisted MutableInteractionSource for observing and emitting Interactions for this surface. You can use this to change the surface's appearance or preview the surface in different states. Note that if null is provided, interactions will still happen internally.

content: @Composable () -> Unit

The content to be displayed on this Surface