VectorizedDecayAnimationSpec
interface VectorizedDecayAnimationSpec<V : AnimationVector>
androidx.compose.animation.core.VectorizedDecayAnimationSpec |
VectorizedDecayAnimationSpecs are stateless vector based decay animation specifications. They do not assume any starting/ending conditions. Nor do they manage a lifecycle. All it stores is the configuration that is particular to the type of the decay animation: friction multiplier for exponentialDecay. Its stateless nature allows the same VectorizedDecayAnimationSpec to be reused by a few different running animations with different starting and ending values.
Since VectorizedDecayAnimationSpecs are stateless, it requires starting value/velocity and ending value to be passed in, along with playtime, to calculate the value or velocity at that time. Play time here is the progress of the animation in terms of milliseconds, where 0 means the start of the animation and getDurationNanos returns the play time for the end of the animation.
Note: For use cases where the starting values/velocity and ending values aren't expected to change, it is recommended to use DecayAnimation that caches these static values and hence does not require them to be supplied in the value/velocity calculation.
Summary
Public methods | |
---|---|
abstract Long |
getDurationNanos(initialValue: V, initialVelocity: V) Returns the duration of the decay animation, in nanoseconds. |
abstract V |
getTargetValue(initialValue: V, initialVelocity: V) Returns the target value of the animation based on the initial condition of the animation ( i. |
abstract V |
getValueFromNanos(playTimeNanos: Long, initialValue: V, initialVelocity: V) Returns the value of the animation at the given time. |
abstract V |
getVelocityFromNanos(playTimeNanos: Long, initialValue: V, initialVelocity: V) Returns the velocity of the animation at the given time. |
Properties | |
---|---|
abstract Float |
This is the absolute value of a velocity threshold, below which the animation is considered finished. |
Public methods
getDurationNanos
abstract fun getDurationNanos(
initialValue: V,
initialVelocity: V
): Long
Returns the duration of the decay animation, in nanoseconds.
Parameters | |
---|---|
initialValue: V | initialValue value of the animation |
initialVelocity: V | initialValue velocity of the animation |
getTargetValue
abstract fun getTargetValue(
initialValue: V,
initialVelocity: V
): V
Returns the target value of the animation based on the initial condition of the animation ( i.e. initial value and initial velocity).
Parameters | |
---|---|
initialValue: V | The initial value of the animation |
initialVelocity: V | The initial velocity of the animation |
getValueFromNanos
abstract fun getValueFromNanos(
playTimeNanos: Long,
initialValue: V,
initialVelocity: V
): V
Returns the value of the animation at the given time.
Parameters | |
---|---|
playTimeNanos: Long | The time elapsed in milliseconds since the initialValue of the animation |
initialValue: V | The initialValue value of the animation |
initialVelocity: V | The initialValue velocity of the animation |
getVelocityFromNanos
abstract fun getVelocityFromNanos(
playTimeNanos: Long,
initialValue: V,
initialVelocity: V
): V
Returns the velocity of the animation at the given time.
Parameters | |
---|---|
playTimeNanos: Long | The time elapsed in milliseconds since the initialValue of the animation |
initialValue: V | The initialValue value of the animation |
initialVelocity: V | The initialValue velocity of the animation |
Properties
absVelocityThreshold
abstract val absVelocityThreshold: Float
This is the absolute value of a velocity threshold, below which the animation is considered finished.