enum class AnimationEndReason
Known Direct Subclasses
Possible reasons with which DynamicTargetAnimation can finish
Animation will be forced to end when its value reaches upper/lower bound (if they have been defined, e.
Animation was interrupted, e.
Animation has successfully reached the BaseAnimatedValue.targetValue value and come to stop
|Inherited extension functions|
enum val BoundReached : AnimationEndReason
Animation will be forced to end when its value reaches upper/lower bound (if they have been defined, e.g via AnimatedFloat.setBounds)
Unlike TargetReached, when an animation ends due to BoundReached, it often falls short
from its initial target, and the remaining velocity is often non-zero. Both the end value
and the remaining velocity can be obtained via
onEnd param in AnimatedFloat.fling
enum val Interrupted : AnimationEndReason
Animation was interrupted, e.g by another animation