AlertDialog.Builder


class AlertDialog.Builder


Summary

Public constructors

Builder(context: Context)

Creates a builder for an alert dialog that uses the default alert dialog theme.

Builder(context: Context, themeResId: @StyleRes Int)

Creates a builder for an alert dialog that uses an explicit theme resource.

Public functions

AlertDialog

Creates an AlertDialog with the arguments supplied to this builder.

Context

Returns a Context with the appropriate theme for dialogs created by this Builder.

AlertDialog.Builder!
setAdapter(
    adapter: ListAdapter!,
    listener: DialogInterface.OnClickListener!
)

Set a list of items, which are supplied by the given ListAdapter, to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!
setCancelable(cancelable: Boolean)

Sets whether the dialog is cancelable or not.

AlertDialog.Builder!
setCursor(
    cursor: Cursor!,
    listener: DialogInterface.OnClickListener!,
    labelColumn: String!
)

Set a list of items, which are supplied by the given Cursor, to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!
setCustomTitle(customTitleView: View?)

Set the title using the custom view customTitleView.

AlertDialog.Builder!
setIcon(icon: Drawable?)

Set the Drawable to be used in the title.

AlertDialog.Builder!

Set the resource id of the Drawable to be used in the title.

AlertDialog.Builder!

Set an icon as supplied by a theme attribute. e.g. alertDialogIcon.

AlertDialog.Builder!
setInverseBackgroundForced(useInverseBackground: Boolean)

This function is deprecated.

This flag is only used for pre-Material themes.

AlertDialog.Builder!
setItems(
    items: Array<CharSequence!>!,
    listener: DialogInterface.OnClickListener!
)

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!

Set the message to display.

AlertDialog.Builder!
setMessage(messageId: @StringRes Int)

Set the message to display using the given resource id.

AlertDialog.Builder!
setMultiChoiceItems(
    items: Array<CharSequence!>!,
    checkedItems: BooleanArray!,
    listener: DialogInterface.OnMultiChoiceClickListener!
)

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!
setMultiChoiceItems(
    itemsId: @ArrayRes Int,
    checkedItems: BooleanArray!,
    listener: DialogInterface.OnMultiChoiceClickListener!
)

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!
setMultiChoiceItems(
    cursor: Cursor!,
    isCheckedColumn: String!,
    labelColumn: String!,
    listener: DialogInterface.OnMultiChoiceClickListener!
)

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!

Set a listener to be invoked when the negative button of the dialog is pressed.

AlertDialog.Builder!
setNegativeButton(
    textId: @StringRes Int,
    listener: DialogInterface.OnClickListener!
)

Set a listener to be invoked when the negative button of the dialog is pressed.

AlertDialog.Builder!

Set an icon to be displayed for the negative button.

AlertDialog.Builder!

Set a listener to be invoked when the neutral button of the dialog is pressed.

AlertDialog.Builder!
setNeutralButton(
    textId: @StringRes Int,
    listener: DialogInterface.OnClickListener!
)

Set a listener to be invoked when the neutral button of the dialog is pressed.

AlertDialog.Builder!

Set an icon to be displayed for the neutral button.

AlertDialog.Builder!

Sets the callback that will be called if the dialog is canceled.

AlertDialog.Builder!

Sets the callback that will be called when the dialog is dismissed for any reason.

AlertDialog.Builder!

Sets a listener to be invoked when an item in the list is selected.

AlertDialog.Builder!

Sets the callback that will be called if a key is dispatched to the dialog.

AlertDialog.Builder!

Set a listener to be invoked when the positive button of the dialog is pressed.

AlertDialog.Builder!
setPositiveButton(
    textId: @StringRes Int,
    listener: DialogInterface.OnClickListener!
)

Set a listener to be invoked when the positive button of the dialog is pressed.

AlertDialog.Builder!

Set an icon to be displayed for the positive button.

AlertDialog.Builder!
setSingleChoiceItems(
    adapter: ListAdapter!,
    checkedItem: Int,
    listener: DialogInterface.OnClickListener!
)

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!
setSingleChoiceItems(
    items: Array<CharSequence!>!,
    checkedItem: Int,
    listener: DialogInterface.OnClickListener!
)

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!
setSingleChoiceItems(
    itemsId: @ArrayRes Int,
    checkedItem: Int,
    listener: DialogInterface.OnClickListener!
)

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!
setSingleChoiceItems(
    cursor: Cursor!,
    checkedItem: Int,
    labelColumn: String!,
    listener: DialogInterface.OnClickListener!
)

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

AlertDialog.Builder!

Set the title displayed in the Dialog.

AlertDialog.Builder!
setTitle(titleId: @StringRes Int)

Set the title using the given resource id.

AlertDialog.Builder!
setView(layoutResId: Int)

Inflates a custom view resource inside the dialog, below the message and above the buttons.

AlertDialog.Builder!
setView(view: View!)

Sets a custom view to be the contents of the alert dialog.

AlertDialog!

Creates an AlertDialog with the arguments supplied to this builder and immediately displays the dialog.

Public constructors

Builder

Added in 1.1.0
Builder(context: Context)

Creates a builder for an alert dialog that uses the default alert dialog theme.

The default alert dialog theme is defined by alertDialogTheme within the parent context's theme.

Parameters
context: Context

the parent context

Builder

Added in 1.1.0
Builder(context: Context, themeResId: @StyleRes Int)

Creates a builder for an alert dialog that uses an explicit theme resource.

The specified theme resource (themeResId) is applied on top of the parent context's theme. It may be specified as a style resource containing a fully-populated theme, such as Theme_AppCompat_Dialog, to replace all attributes in the parent context's theme including primary and accent colors.

To preserve attributes such as primary and accent colors, the themeResId may instead be specified as an overlay theme such as ThemeOverlay_AppCompat_Dialog. This will override only the window attributes necessary to style the alert window as a dialog.

Alternatively, the themeResId may be specified as 0 to use the parent context's resolved value for alertDialogTheme.

Parameters
context: Context

the parent context

themeResId: @StyleRes Int

the resource ID of the theme against which to inflate this dialog, or 0 to use the parent context's default alert dialog theme

Public functions

create

Added in 1.1.0
fun create(): AlertDialog

Creates an AlertDialog with the arguments supplied to this builder.

Calling this method does not display the dialog. If no additional processing is needed, show may be called instead to both create and display the dialog.

getContext

Added in 1.1.0
fun getContext(): Context

Returns a Context with the appropriate theme for dialogs created by this Builder. Applications should use this Context for obtaining LayoutInflaters for inflating views that will be used in the resulting dialogs, as it will cause views to be inflated with the correct theme.

Returns
Context

A Context for built Dialogs.

setAdapter

Added in 1.1.0
fun setAdapter(
    adapter: ListAdapter!,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a list of items, which are supplied by the given ListAdapter, to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

Parameters
adapter: ListAdapter!

The ListAdapter to supply the list of items

listener: DialogInterface.OnClickListener!

The listener that will be called when an item is clicked.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setCancelable

Added in 1.1.0
fun setCancelable(cancelable: Boolean): AlertDialog.Builder!

Sets whether the dialog is cancelable or not. Default is true.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setCursor

Added in 1.1.0
fun setCursor(
    cursor: Cursor!,
    listener: DialogInterface.OnClickListener!,
    labelColumn: String!
): AlertDialog.Builder!

Set a list of items, which are supplied by the given Cursor, to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

Parameters
cursor: Cursor!

The Cursor to supply the list of items

listener: DialogInterface.OnClickListener!

The listener that will be called when an item is clicked.

labelColumn: String!

The column name on the cursor containing the string to display in the label.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setCustomTitle

Added in 1.1.0
fun setCustomTitle(customTitleView: View?): AlertDialog.Builder!

Set the title using the custom view customTitleView.

The methods setTitle and setIcon should be sufficient for most titles, but this is provided if the title needs more customization. Using this will replace the title and icon set via the other methods.

Note: To ensure consistent styling, the custom view should be inflated or constructed using the alert dialog's themed context obtained via getContext.

Parameters
customTitleView: View?

the custom view to use as the title

Returns
AlertDialog.Builder!

this Builder object to allow for chaining of calls to set methods

setIcon

Added in 1.1.0
fun setIcon(icon: Drawable?): AlertDialog.Builder!

Set the Drawable to be used in the title.

Note: To ensure consistent styling, the drawable should be inflated or constructed using the alert dialog's themed context obtained via getContext.

Returns
AlertDialog.Builder!

this Builder object to allow for chaining of calls to set methods

setIcon

Added in 1.1.0
fun setIcon(iconId: @DrawableRes Int): AlertDialog.Builder!

Set the resource id of the Drawable to be used in the title.

Takes precedence over values set using setIcon.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setIconAttribute

Added in 1.1.0
fun setIconAttribute(attrId: @AttrRes Int): AlertDialog.Builder!

Set an icon as supplied by a theme attribute. e.g. alertDialogIcon.

Takes precedence over values set using setIcon or setIcon.

Parameters
attrId: @AttrRes Int

ID of a theme attribute that points to a drawable resource.

setInverseBackgroundForced

Added in 1.1.0
Deprecated in 1.1.0
fun setInverseBackgroundForced(useInverseBackground: Boolean): AlertDialog.Builder!

Sets the Dialog to use the inverse background, regardless of what the contents is.

Parameters
useInverseBackground: Boolean

Whether to use the inverse background

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setItems

Added in 1.1.0
fun setItems(
    items: Array<CharSequence!>!,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setItems

Added in 1.1.0
fun setItems(itemsId: @ArrayRes Int, listener: DialogInterface.OnClickListener!): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. This should be an array type i.e. R.array.foo

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setMessage

Added in 1.1.0
fun setMessage(message: CharSequence?): AlertDialog.Builder!

Set the message to display.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setMessage

Added in 1.1.0
fun setMessage(messageId: @StringRes Int): AlertDialog.Builder!

Set the message to display using the given resource id.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setMultiChoiceItems

Added in 1.1.0
fun setMultiChoiceItems(
    items: Array<CharSequence!>!,
    checkedItems: BooleanArray!,
    listener: DialogInterface.OnMultiChoiceClickListener!
): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for each checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.

Parameters
items: Array<CharSequence!>!

the text of the items to be displayed in the list.

checkedItems: BooleanArray!

specifies which items are checked. It should be null in which case no items are checked. If non null it must be exactly the same length as the array of items.

listener: DialogInterface.OnMultiChoiceClickListener!

notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setMultiChoiceItems

Added in 1.1.0
fun setMultiChoiceItems(
    itemsId: @ArrayRes Int,
    checkedItems: BooleanArray!,
    listener: DialogInterface.OnMultiChoiceClickListener!
): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. This should be an array type, e.g. R.array.foo. The list will have a check mark displayed to the right of the text for each checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.

Parameters
itemsId: @ArrayRes Int

the resource id of an array i.e. R.array.foo

checkedItems: BooleanArray!

specifies which items are checked. It should be null in which case no items are checked. If non null it must be exactly the same length as the array of items.

listener: DialogInterface.OnMultiChoiceClickListener!

notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setMultiChoiceItems

Added in 1.1.0
fun setMultiChoiceItems(
    cursor: Cursor!,
    isCheckedColumn: String!,
    labelColumn: String!,
    listener: DialogInterface.OnMultiChoiceClickListener!
): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for each checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.

Parameters
cursor: Cursor!

the cursor used to provide the items.

isCheckedColumn: String!

specifies the column name on the cursor to use to determine whether a checkbox is checked or not. It must return an integer value where 1 means checked and 0 means unchecked.

labelColumn: String!

The column name on the cursor containing the string to display in the label.

listener: DialogInterface.OnMultiChoiceClickListener!

notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setNegativeButton

Added in 1.1.0
fun setNegativeButton(
    text: CharSequence!,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a listener to be invoked when the negative button of the dialog is pressed.

Parameters
text: CharSequence!

The text to display in the negative button

listener: DialogInterface.OnClickListener!

The DialogInterface.OnClickListener to use.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setNegativeButton

Added in 1.1.0
fun setNegativeButton(
    textId: @StringRes Int,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a listener to be invoked when the negative button of the dialog is pressed.

Parameters
textId: @StringRes Int

The resource id of the text to display in the negative button

listener: DialogInterface.OnClickListener!

The DialogInterface.OnClickListener to use.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setNegativeButtonIcon

Added in 1.1.0
fun setNegativeButtonIcon(icon: Drawable!): AlertDialog.Builder!

Set an icon to be displayed for the negative button.

Parameters
icon: Drawable!

The icon to be displayed

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setNeutralButton

Added in 1.1.0
fun setNeutralButton(
    text: CharSequence!,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a listener to be invoked when the neutral button of the dialog is pressed.

Parameters
text: CharSequence!

The text to display in the neutral button

listener: DialogInterface.OnClickListener!

The DialogInterface.OnClickListener to use.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setNeutralButton

Added in 1.1.0
fun setNeutralButton(
    textId: @StringRes Int,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a listener to be invoked when the neutral button of the dialog is pressed.

Parameters
textId: @StringRes Int

The resource id of the text to display in the neutral button

listener: DialogInterface.OnClickListener!

The DialogInterface.OnClickListener to use.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setNeutralButtonIcon

Added in 1.1.0
fun setNeutralButtonIcon(icon: Drawable!): AlertDialog.Builder!

Set an icon to be displayed for the neutral button.

Parameters
icon: Drawable!

The icon to be displayed

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setOnCancelListener

Added in 1.1.0
fun setOnCancelListener(onCancelListener: DialogInterface.OnCancelListener!): AlertDialog.Builder!

Sets the callback that will be called if the dialog is canceled.

Even in a cancelable dialog, the dialog may be dismissed for reasons other than being canceled or one of the supplied choices being selected. If you are interested in listening for all cases where the dialog is dismissed and not just when it is canceled, see setOnDismissListener.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setOnDismissListener

Added in 1.1.0
fun setOnDismissListener(
    onDismissListener: DialogInterface.OnDismissListener!
): AlertDialog.Builder!

Sets the callback that will be called when the dialog is dismissed for any reason.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setOnItemSelectedListener

Added in 1.1.0
fun setOnItemSelectedListener(listener: AdapterView.OnItemSelectedListener!): AlertDialog.Builder!

Sets a listener to be invoked when an item in the list is selected.

Parameters
listener: AdapterView.OnItemSelectedListener!

the listener to be invoked

Returns
AlertDialog.Builder!

this Builder object to allow for chaining of calls to set methods

setOnKeyListener

Added in 1.1.0
fun setOnKeyListener(onKeyListener: DialogInterface.OnKeyListener!): AlertDialog.Builder!

Sets the callback that will be called if a key is dispatched to the dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setPositiveButton

Added in 1.1.0
fun setPositiveButton(
    text: CharSequence!,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a listener to be invoked when the positive button of the dialog is pressed.

Parameters
text: CharSequence!

The text to display in the positive button

listener: DialogInterface.OnClickListener!

The DialogInterface.OnClickListener to use.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setPositiveButton

Added in 1.1.0
fun setPositiveButton(
    textId: @StringRes Int,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a listener to be invoked when the positive button of the dialog is pressed.

Parameters
textId: @StringRes Int

The resource id of the text to display in the positive button

listener: DialogInterface.OnClickListener!

The DialogInterface.OnClickListener to use.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setPositiveButtonIcon

Added in 1.1.0
fun setPositiveButtonIcon(icon: Drawable!): AlertDialog.Builder!

Set an icon to be displayed for the positive button.

Parameters
icon: Drawable!

The icon to be displayed

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setSingleChoiceItems

Added in 1.1.0
fun setSingleChoiceItems(
    adapter: ListAdapter!,
    checkedItem: Int,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for the checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.

Parameters
adapter: ListAdapter!

The ListAdapter to supply the list of items

checkedItem: Int

specifies which item is checked. If -1 no items are checked.

listener: DialogInterface.OnClickListener!

notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setSingleChoiceItems

Added in 1.1.0
fun setSingleChoiceItems(
    items: Array<CharSequence!>!,
    checkedItem: Int,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for the checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.

Parameters
items: Array<CharSequence!>!

the items to be displayed.

checkedItem: Int

specifies which item is checked. If -1 no items are checked.

listener: DialogInterface.OnClickListener!

notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setSingleChoiceItems

Added in 1.1.0
fun setSingleChoiceItems(
    itemsId: @ArrayRes Int,
    checkedItem: Int,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. This should be an array type i.e. R.array.foo The list will have a check mark displayed to the right of the text for the checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.

Parameters
itemsId: @ArrayRes Int

the resource id of an array i.e. R.array.foo

checkedItem: Int

specifies which item is checked. If -1 no items are checked.

listener: DialogInterface.OnClickListener!

notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setSingleChoiceItems

Added in 1.1.0
fun setSingleChoiceItems(
    cursor: Cursor!,
    checkedItem: Int,
    labelColumn: String!,
    listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!

Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for the checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.

Parameters
cursor: Cursor!

the cursor to retrieve the items from.

checkedItem: Int

specifies which item is checked. If -1 no items are checked.

labelColumn: String!

The column name on the cursor containing the string to display in the label.

listener: DialogInterface.OnClickListener!

notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setTitle

Added in 1.1.0
fun setTitle(title: CharSequence?): AlertDialog.Builder!

Set the title displayed in the Dialog.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setTitle

Added in 1.1.0
fun setTitle(titleId: @StringRes Int): AlertDialog.Builder!

Set the title using the given resource id.

Returns
AlertDialog.Builder!

This Builder object to allow for chaining of calls to set methods

setView

Added in 1.1.0
fun setView(layoutResId: Int): AlertDialog.Builder!

Inflates a custom view resource inside the dialog, below the message and above the buttons. If none of the other parts of the dialog are made visible, the custom view occupies the entire view. Because the view is inflated inside the parent dialog's view, take care not to define conflicting resource IDs.

Parameters
layoutResId: Int

Resource ID to be inflated.

Returns
AlertDialog.Builder!

this Builder object to allow for chaining of calls to set methods

setView

Added in 1.1.0
fun setView(view: View!): AlertDialog.Builder!

Sets a custom view to be the contents of the alert dialog.

When using a pre-Holo theme, if the supplied view is an instance of a ListView then the light background will be used.

Note: To ensure consistent styling, the custom view should be inflated or constructed using the alert dialog's themed context obtained via getContext.

Parameters
view: View!

the view to use as the contents of the alert dialog

Returns
AlertDialog.Builder!

this Builder object to allow for chaining of calls to set methods

show

Added in 1.1.0
fun show(): AlertDialog!

Creates an AlertDialog with the arguments supplied to this builder and immediately displays the dialog.

Calling this method is functionally identical to:

    AlertDialog dialog = builder.create();
    dialog.show();