While a polygon's shape can be drawn solely using a list of Cubic objects representing its raw curves and lines, features add an extra layer of context to groups of cubics. Features group cubics into (straight) edges, convex corners, or concave corners. For example, rounding a rectangle adds many cubics around its edges, but the rectangle's overall number of corners remains the same. Morph therefore uses this grouping for several reasons:

  • Noise Reduction: Grouping cubics reduces the amount of noise introduced by individual cubics (as seen in the rounded rectangle example).

  • Mapping Base: The grouping serves as the base set for Morph's mapping process.

  • Curve Type Mapping: Morph maps similar curve types (convex, concave) together. Note that edges or features created with buildIgnorableFeature are ignored in the default mapping.

By using features, you can manipulate polygon shapes with more context and control.

Summary

Nested types

Public companion functions

Feature

Group a list of Cubic objects to a concave corner (inward indentation in a shape).

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Feature

Group a list of Cubic objects to a convex corner (outward indentation in a shape).

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Feature
buildEdge(cubic: Cubic)

Group a Cubic object to an edge (neither inward or outward identification in a shape).

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Feature

Group a list of Cubic objects to a feature that should be ignored in the default Morph mapping.

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Public constructors

Feature(cubics: List<Cubic>)
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Public functions

abstract Feature

Returns a new Feature with the points that define the shape of this Feature in reversed order.

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abstract Feature

Transforms the points in this Feature with the given PointTransformer and returns a new Feature

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Public properties

List<Cubic>
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abstract Boolean

Whether this Feature is a concave corner (inward indentation in a shape).

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abstract Boolean

Whether this Feature is a convex corner (outward indentation in a shape).

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abstract Boolean

Whether this Feature is an Edge with no inward or outward indentation.

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abstract Boolean

Whether this Feature gets ignored in the Morph mapping.

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Public companion functions

buildConcaveCorner

fun buildConcaveCorner(cubics: List<Cubic>): Feature

Group a list of Cubic objects to a concave corner (inward indentation in a shape).

Parameters
cubics: List<Cubic>

The list of raw cubics describing the corner's shape

Throws
kotlin.IllegalArgumentException

for lists of empty cubics or non-continuous cubics

buildConvexCorner

fun buildConvexCorner(cubics: List<Cubic>): Feature

Group a list of Cubic objects to a convex corner (outward indentation in a shape).

Parameters
cubics: List<Cubic>

The list of raw cubics describing the corner's shape

Throws
kotlin.IllegalArgumentException

for lists of empty cubics or non-continuous cubics

buildEdge

fun buildEdge(cubic: Cubic): Feature

Group a Cubic object to an edge (neither inward or outward identification in a shape).

Parameters
cubic: Cubic

The raw cubic describing the edge's shape

Throws
kotlin.IllegalArgumentException

for lists of empty cubics or non-continuous cubics

buildIgnorableFeature

fun buildIgnorableFeature(cubics: List<Cubic>): Feature

Group a list of Cubic objects to a feature that should be ignored in the default Morph mapping. The feature can have any indentation.

Sometimes, it's helpful to ignore certain features when morphing shapes. This is because only the features you mark as important will be smoothly transitioned between the start and end shapes. Additionally, the default morph algorithm will try to match convex corners to convex corners and concave to concave. Marking features as ignorable will influence this matching. For example, given a 12-pointed star, marking all concave corners as ignorable will create a Morph that only considers the outer corners of the star. As a result, depending on the morphed to shape, the animation may have fewer intersections and rotations. Another example for the other way around is a Morph between a pointed up triangle to a square. Marking the square's top edge as a convex corner matches it to the triangle's upper corner. Instead of moving triangle's upper corner to one of rectangle's corners, the animation now splits the triangle to match squares' outer corners.

Parameters
cubics: List<Cubic>

The list of raw cubics describing the feature's shape

Throws
kotlin.IllegalArgumentException

for lists of empty cubics or non-continuous cubics

Public constructors

Feature

Feature(cubics: List<Cubic>)

Public functions

reversed

abstract fun reversed(): Feature

Returns a new Feature with the points that define the shape of this Feature in reversed order.

transformed

abstract fun transformed(f: PointTransformer): Feature

Transforms the points in this Feature with the given PointTransformer and returns a new Feature

Parameters
f: PointTransformer

The PointTransformer used to transform this Feature

Public properties

cubics

val cubicsList<Cubic>

isConcaveCorner

abstract val isConcaveCornerBoolean

Whether this Feature is a concave corner (inward indentation in a shape).

isConvexCorner

abstract val isConvexCornerBoolean

Whether this Feature is a convex corner (outward indentation in a shape).

isEdge

abstract val isEdgeBoolean

Whether this Feature is an Edge with no inward or outward indentation.

isIgnorableFeature

abstract val isIgnorableFeatureBoolean

Whether this Feature gets ignored in the Morph mapping. See buildIgnorableFeature for more details.