ForwardingRenderer


@UnstableApi
class ForwardingRenderer : Renderer


An overridable Renderer implementation forwarding all methods to another renderer.

Summary

Public constructors

Creates a new instance that forwards all operations to renderer.

Public functions

Unit

Disable the renderer, transitioning it to the STATE_DISABLED state.

Unit
enable(
    configuration: RendererConfiguration!,
    formats: Array<Format!>!,
    stream: SampleStream!,
    positionUs: Long,
    joining: Boolean,
    mayRenderStartOfStream: Boolean,
    startPositionUs: Long,
    offsetUs: Long,
    mediaPeriodId: MediaSource.MediaPeriodId!
)

Enables the renderer to consume from the specified SampleStream.

Unit

Enables this renderer to render the start of the stream even if the state is not STATE_STARTED yet.

RendererCapabilities!

Returns the capabilities of the renderer.

Long
getDurationToProgressUs(positionUs: Long, elapsedRealtimeUs: Long)

Returns minimum amount of playback clock time that must pass in order for the render call to make progress.

MediaClock?

If the renderer advances its own playback position then this method returns a corresponding MediaClock.

String!

Returns the name of this renderer, for logging and debugging purposes.

Long

Returns the renderer time up to which the renderer has read samples, in microseconds, or TIME_END_OF_SOURCE if the renderer has read the current SampleStream to the end.

Int

Returns the current state of the renderer.

SampleStream?

Returns the SampleStream being consumed, or null if the renderer is disabled.

Int

Returns the track type that the renderer handles.

Unit
handleMessage(@Renderer.MessageType messageType: Int, message: Any?)

Handles a message delivered to the target.

Boolean

Returns whether the renderer has read the current SampleStream to the end.

Unit
init(index: Int, playerId: PlayerId!, clock: Clock!)

Initializes the renderer for playback with a player.

Boolean

Returns whether the current SampleStream will be the final one supplied before the renderer is next disabled or reset.

Boolean

Whether the renderer is ready for the ExoPlayer instance to transition to STATE_ENDED.

Boolean

Whether the renderer is able to immediately render media from the current position.

Unit

Throws an error that's preventing the renderer from reading from its SampleStream.

Unit

Releases the renderer.

Unit
render(positionUs: Long, elapsedRealtimeUs: Long)

Incrementally renders the SampleStream.

Unit
replaceStream(
    formats: Array<Format!>!,
    stream: SampleStream!,
    startPositionUs: Long,
    offsetUs: Long,
    mediaPeriodId: MediaSource.MediaPeriodId!
)

Replaces the SampleStream from which samples will be consumed.

Unit

Forces the renderer to give up any resources (e.g. media decoders) that it may be holding.

Unit
resetPosition(positionUs: Long)

Signals to the renderer that a position discontinuity has occurred.

Unit

Signals to the renderer that the current SampleStream will be the final one supplied before it is next disabled or reset.

Unit
setPlaybackSpeed(currentPlaybackSpeed: Float, targetPlaybackSpeed: Float)

Indicates the playback speed to this renderer.

Unit
setTimeline(timeline: Timeline!)

Sets the timeline that is currently being played.

Unit

Starts the renderer, meaning that calls to render will cause media to be rendered.

Unit

Stops the renderer, transitioning it to the STATE_ENABLED state.

Inherited Constants

From androidx.media3.exoplayer.Renderer
const Long

Default minimum duration that the playback clock must advance before render can make progress.

const Int

Applications or extensions may define custom MSG_* constants that can be passed to renderers.

const Int

A type of a message that can be passed to an audio renderer via createMessage.

const Int

The type of a message that can be passed to audio and video renderers via createMessage.

const Int

A type of a message that can be passed to an audio renderer via createMessage.

const Int

The type of a message that can be passed to a camera motion renderer via createMessage.

const Int

The type of a message that can be passed to a video renderer via createMessage.

const Int

The type of message that can be passed to an image renderer to set a desired image output.

const Int

The type of a message that can be passed to audio renderers via createMessage.

const Int

The type of message that can be passed to a renderer to set its priority.

const Int

The type of a message that can be passed to a MediaCodec-based video renderer via createMessage.

const Int

The type of a message that can be passed to an audio renderer via createMessage.

const Int

The type of a message that can be passed to a video renderer.

const Int

The type of a message that can be passed to a video renderer via createMessage.

const Int

The type of a message that can be passed to a video renderer via createMessage.

const Int

The type of a message that can be passed to a video renderer to set the desired output resolution.

const Int

A type of a message that can be passed to an audio renderer via createMessage.

const Int

The type of a message that can be passed to a Renderer via createMessage, to inform the renderer that it can schedule waking up another component.

const Int

The renderer is disabled.

const Int

The renderer is enabled but not started.

const Int

The renderer is started.

Public constructors

ForwardingRenderer

ForwardingRenderer(renderer: Renderer!)

Creates a new instance that forwards all operations to renderer.

Public functions

disable

fun disable(): Unit

Disable the renderer, transitioning it to the STATE_DISABLED state.

This method may be called when the renderer is in the following states: STATE_ENABLED.

enable

fun enable(
    configuration: RendererConfiguration!,
    formats: Array<Format!>!,
    stream: SampleStream!,
    positionUs: Long,
    joining: Boolean,
    mayRenderStartOfStream: Boolean,
    startPositionUs: Long,
    offsetUs: Long,
    mediaPeriodId: MediaSource.MediaPeriodId!
): Unit

Enables the renderer to consume from the specified SampleStream.

This method may be called when the renderer is in the following states: STATE_DISABLED.

Parameters
configuration: RendererConfiguration!

The renderer configuration.

formats: Array<Format!>!

The enabled formats.

stream: SampleStream!

The SampleStream from which the renderer should consume.

positionUs: Long

The player's current position.

joining: Boolean

Whether this renderer is being enabled to join an ongoing playback.

mayRenderStartOfStream: Boolean

Whether this renderer is allowed to render the start of the stream even if the state is not STATE_STARTED yet.

startPositionUs: Long

The start position of the stream in renderer time (microseconds).

offsetUs: Long

The offset to be added to timestamps of buffers read from stream before they are rendered.

mediaPeriodId: MediaSource.MediaPeriodId!

The MediaPeriodId of the MediaPeriod producing the stream.

enableMayRenderStartOfStream

fun enableMayRenderStartOfStream(): Unit

Enables this renderer to render the start of the stream even if the state is not STATE_STARTED yet.

This is used to update the value of mayRenderStartOfStream passed to enable.

getCapabilities

fun getCapabilities(): RendererCapabilities!

Returns the capabilities of the renderer.

Returns
RendererCapabilities!

The capabilities of the renderer.

getDurationToProgressUs

fun getDurationToProgressUs(positionUs: Long, elapsedRealtimeUs: Long): Long

Returns minimum amount of playback clock time that must pass in order for the render call to make progress.

The default return time is DEFAULT_DURATION_TO_PROGRESS_US.

Parameters
positionUs: Long

The current render position in microseconds, measured at the start of the current iteration of the rendering loop.

elapsedRealtimeUs: Long

elapsedRealtime in microseconds, measured at the start of the current iteration of the rendering loop.

Returns
Long

Minimum amount of playback clock time that must pass before renderer is able to make progress.

getMediaClock

fun getMediaClock(): MediaClock?

If the renderer advances its own playback position then this method returns a corresponding MediaClock. If provided, the player will use the returned MediaClock as its source of time during playback. A player may have at most one renderer that returns a from this method.

Returns
MediaClock?

The MediaClock tracking the playback position of the renderer, or null.

getName

fun getName(): String!

Returns the name of this renderer, for logging and debugging purposes. Should typically be the renderer's (un-obfuscated) class name.

Returns
String!

The name of this renderer.

getReadingPositionUs

fun getReadingPositionUs(): Long

Returns the renderer time up to which the renderer has read samples, in microseconds, or TIME_END_OF_SOURCE if the renderer has read the current SampleStream to the end.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

getState

@Renderer.State
fun getState(): Int

Returns the current state of the renderer.

Returns
Int

The current state. One of STATE_DISABLED, STATE_ENABLED and STATE_STARTED.

getStream

fun getStream(): SampleStream?

Returns the SampleStream being consumed, or null if the renderer is disabled.

getTrackType

@C.TrackType
fun getTrackType(): Int

Returns the track type that the renderer handles.

Returns
Int

The track type.

See also
getRendererType

handleMessage

fun handleMessage(@Renderer.MessageType messageType: Int, message: Any?): Unit

Handles a message delivered to the target.

Parameters
@Renderer.MessageType messageType: Int

The message type.

message: Any?

The message payload.

Throws
androidx.media3.exoplayer.ExoPlaybackException

If an error occurred whilst handling the message. Should only be thrown by targets that handle messages on the playback thread.

hasReadStreamToEnd

fun hasReadStreamToEnd(): Boolean

Returns whether the renderer has read the current SampleStream to the end.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

init

fun init(index: Int, playerId: PlayerId!, clock: Clock!): Unit

Initializes the renderer for playback with a player.

Parameters
index: Int

The renderer index within the player.

playerId: PlayerId!

The PlayerId of the player.

clock: Clock!

The Clock.

isCurrentStreamFinal

fun isCurrentStreamFinal(): Boolean

Returns whether the current SampleStream will be the final one supplied before the renderer is next disabled or reset.

isEnded

fun isEnded(): Boolean

Whether the renderer is ready for the ExoPlayer instance to transition to STATE_ENDED. The player will make this transition as soon as true is returned by all of its renderers.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

Returns
Boolean

Whether the renderer is ready for the player to transition to the ended state.

isReady

fun isReady(): Boolean

Whether the renderer is able to immediately render media from the current position.

If the renderer is in the STATE_STARTED state then returning true indicates that the renderer has everything that it needs to continue playback. Returning false indicates that the player should pause until the renderer is ready.

If the renderer is in the STATE_ENABLED state then returning true indicates that the renderer is ready for playback to be started. Returning false indicates that it is not.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

Returns
Boolean

Whether the renderer is ready to render media.

maybeThrowStreamError

fun maybeThrowStreamError(): Unit

Throws an error that's preventing the renderer from reading from its SampleStream. Does nothing if no such error exists.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

Throws
java.io.IOException

An error that's preventing the renderer from making progress or buffering more data.

release

fun release(): Unit

Releases the renderer.

The renderer must not be used after calling this method.

render

fun render(positionUs: Long, elapsedRealtimeUs: Long): Unit

Incrementally renders the SampleStream.

If the renderer is in the STATE_ENABLED state then each call to this method will do work toward being ready to render the SampleStream when the renderer is started. If the renderer is in the STATE_STARTED state then calls to this method will render the SampleStream in sync with the specified media positions.

The renderer may also render the very start of the media at the current position (e.g. the first frame of a video stream) while still in the STATE_ENABLED state, unless it's the initial start of the media after calling enable with mayRenderStartOfStream set to false.

This method should return quickly, and should not block if the renderer is unable to make useful progress.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

Parameters
positionUs: Long

The current media time in microseconds, measured at the start of the current iteration of the rendering loop.

elapsedRealtimeUs: Long

elapsedRealtime in microseconds, measured at the start of the current iteration of the rendering loop.

replaceStream

fun replaceStream(
    formats: Array<Format!>!,
    stream: SampleStream!,
    startPositionUs: Long,
    offsetUs: Long,
    mediaPeriodId: MediaSource.MediaPeriodId!
): Unit

Replaces the SampleStream from which samples will be consumed.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

Parameters
formats: Array<Format!>!

The enabled formats.

stream: SampleStream!

The SampleStream from which the renderer should consume.

startPositionUs: Long

The start position of the new stream in renderer time (microseconds).

offsetUs: Long

The offset to be added to timestamps of buffers read from stream before they are rendered.

mediaPeriodId: MediaSource.MediaPeriodId!

The MediaPeriodId of the MediaPeriod producing the stream.

reset

fun reset(): Unit

Forces the renderer to give up any resources (e.g. media decoders) that it may be holding. If the renderer is not holding any resources, the call is a no-op.

This method may be called when the renderer is in the following states: STATE_DISABLED.

resetPosition

fun resetPosition(positionUs: Long): Unit

Signals to the renderer that a position discontinuity has occurred.

After a position discontinuity, the renderer's SampleStream is guaranteed to provide samples starting from a key frame.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

Parameters
positionUs: Long

The new playback position in microseconds.

Throws
androidx.media3.exoplayer.ExoPlaybackException

If an error occurs handling the reset.

setCurrentStreamFinal

fun setCurrentStreamFinal(): Unit

Signals to the renderer that the current SampleStream will be the final one supplied before it is next disabled or reset.

This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.

setPlaybackSpeed

fun setPlaybackSpeed(currentPlaybackSpeed: Float, targetPlaybackSpeed: Float): Unit

Indicates the playback speed to this renderer.

The default implementation is a no-op.

Parameters
currentPlaybackSpeed: Float

The factor by which playback is currently sped up.

targetPlaybackSpeed: Float

The target factor by which playback should be sped up. This may be different from currentPlaybackSpeed, for example, if the speed is temporarily adjusted for live playback.

Throws
androidx.media3.exoplayer.ExoPlaybackException

If an error occurs handling the playback speed.

setTimeline

fun setTimeline(timeline: Timeline!): Unit

Sets the timeline that is currently being played.

start

fun start(): Unit

Starts the renderer, meaning that calls to render will cause media to be rendered.

This method may be called when the renderer is in the following states: STATE_ENABLED.

stop

fun stop(): Unit

Stops the renderer, transitioning it to the STATE_ENABLED state.

This method may be called when the renderer is in the following states: STATE_STARTED.