androidx.compose.animation.core
Interfaces
Animation |
This interface provides a convenient way to query from an VectorizedAnimationSpec or FloatDecayAnimationSpec: It spares the need to pass the starting conditions and in some cases ending condition for each value or velocity query, and instead only requires the play time to be passed for such queries. |
AnimationSpec |
AnimationSpec stores the specification of an animation, including 1) the data type to be animated, and 2) the animation configuration (i. |
DecayAnimationSpec |
DecayAnimationSpec stores the specification of an animation, including 1) the data type to be animated, and 2) the animation configuration (i. |
DurationBasedAnimationSpec |
This describes AnimationSpecs that are based on a fixed duration, such as KeyframesSpec, TweenSpec, and SnapSpec. |
Easing | |
FiniteAnimationSpec |
FiniteAnimationSpec is the interface that all non-infinite AnimationSpecs implement, including: TweenSpec, SpringSpec, KeyframesSpec, RepeatableSpec, SnapSpec, etc. |
FloatAnimationSpec |
FloatAnimationSpec interface is similar to VectorizedAnimationSpec, except it deals exclusively with floats. |
FloatDecayAnimationSpec |
This animation interface is intended to be stateless, just like Animation. |
InfiniteAnimationPolicy |
Provides a policy that will be applied to animations that get their frame time from withInfiniteAnimationFrameNanos or withInfiniteAnimationFrameMillis. |
TwoWayConverter |
TwoWayConverter class contains the definition on how to convert from an arbitrary type T to a AnimationVector, and convert the AnimationVector back to the type T. |
VectorizedAnimationSpec |
VectorizedAnimationSpecs are stateless vector based animation specifications. |
VectorizedDecayAnimationSpec |
VectorizedDecayAnimationSpecs are stateless vector based decay animation specifications. |
VectorizedDurationBasedAnimationSpec |
Base class for VectorizedAnimationSpecs that are based on a fixed durationMillis. |
VectorizedFiniteAnimationSpec |
All the finite VectorizedAnimationSpecs implement this interface, including: VectorizedKeyframesSpec, VectorizedTweenSpec, VectorizedRepeatableSpec, VectorizedSnapSpec, VectorizedSpringSpec, etc. |
Classes
Animatable |
Animatable is a value holder that automatically animates its value when the value is changed via animateTo. |
AnimationResult |
AnimationResult contains information about an animation at the end of the animation. |
AnimationScope |
AnimationScope provides all the animation related info specific to an animation run. |
AnimationState |
AnimationState contains the necessary information to indicate the state of an animation. |
AnimationVector |
AnimationVector class that is the base class of AnimationVector1D, AnimationVector2D, AnimationVector3D and AnimationVector4D. |
AnimationVector1D |
This class defines a 1D vector. |
AnimationVector2D |
This class defines a 2D vector that contains two Float values for the two dimensions. |
AnimationVector3D |
This class defines a 3D vector that contains three Float value fields for the three dimensions. |
AnimationVector4D |
This class defines a 4D vector that contains four Float fields for its four dimensions. |
AtomicReference | |
CubicBezierEasing |
A cubic polynomial easing. |
DecayAnimation |
DecayAnimation is an animation that slows down from initialVelocityVector as time goes on. |
FloatExponentialDecaySpec |
This is a decay animation where the friction/deceleration is always proportional to the velocity. |
FloatSpringSpec |
FloatSpringSpec animation uses a spring animation to animate a Float value. |
FloatTweenSpec |
FloatTweenSpec animates a Float value from any start value to any end value using a provided easing function. |
InfiniteRepeatableSpec |
InfiniteRepeatableSpec repeats the provided animation infinite amount of times. |
InfiniteTransition |
InfiniteTransition is responsible for running child animations. |
KeyframesSpec |
KeyframesSpec creates a VectorizedKeyframesSpec animation. |
ManualFrameClock |
A MonotonicFrameClock built on a BroadcastFrameClock that keeps track of the current time. |
MutableTransitionState |
MutableTransitionState contains two fields: currentState and targetState. |
RepeatableSpec |
RepeatableSpec takes another DurationBasedAnimationSpec and plays it iterations times. |
SnapSpec |
SnapSpec describes a jump-cut type of animation. |
SpringSpec |
Creates a SpringSpec that uses the given spring constants (i. |
TargetBasedAnimation |
This is a convenient animation wrapper class that works for all target based animations, i. |
Transition |
Transition manages all the child animations on a state level. |
TweenSpec |
Creates a TweenSpec configured with the given duration, delay, and easing curve. |
VectorizedFloatAnimationSpec |
A convenient implementation of VectorizedFloatAnimationSpec that turns a FloatAnimationSpec into a multi-dimensional VectorizedFloatAnimationSpec, by using the same FloatAnimationSpec on each dimension of the AnimationVector that is being animated. |
VectorizedInfiniteRepeatableSpec |
This animation takes another VectorizedDurationBasedAnimationSpec and plays it infinite times. |
VectorizedKeyframesSpec |
VectorizedKeyframesSpec class manages the animation based on the values defined at different timestamps in the duration of the animation (i. |
VectorizedRepeatableSpec |
This animation takes another VectorizedDurationBasedAnimationSpec and plays it iterations times. |
VectorizedSnapSpec |