class Depth


Depth establishes a sense of hierarchy by using shadows to occlude content underneath. Depth consists of two shadow layers, layer1 and layer2. layer2 is drawn on top of layer1:

 _________________
|    _________    |
|   | content |   |
|   |_________|   |
|   ___________   |
|  |  layer 2  |  |
|  |___________|  |
|  _____________  |
| |   layer 1   | |
| |_____________| |
|_________________|

GlimmerTheme.depthLevels provides theme defined levels of depth that should be used to add depth to surfaces.

Higher level components apply depth automatically when needed, and depth can also be configured through surface. To manually render depth shadows for advanced use-cases, see the depth.

Summary

Public constructors

Depth(layer1: Shadow, layer2: Shadow)

Public functions

open operator Boolean
equals(other: Any?)
open Int

Public constructors

Depth

Added in 1.0.0-alpha01
Depth(layer1: Shadow, layer2: Shadow)
Parameters
layer1: Shadow

the 'base' Shadow layer, drawn first

layer2: Shadow

the second Shadow layer, drawn on top of layer1

Public functions

equals

open operator fun equals(other: Any?): Boolean

hashCode

open fun hashCode(): Int