Preview
class Preview : UseCase
kotlin.Any | ||
↳ | androidx.camera.core.UseCase | |
↳ | androidx.camera.core.Preview |
A use case that provides a camera preview stream for displaying on-screen.
The preview stream is connected to the Surface
provided via SurfaceProvider
. The application decides how the Surface
is shown, and is responsible for managing the Surface
lifecycle after providing it.
To display the preview with the correct orientation, app needs to take different actions based on the source of the Surface. If the Surface
is backed by a SurfaceView
, it will always be in the device's display orientation. If the Surface
is backed by ImageReader
, MediaCodec
or other objects, it's the application's responsibility to calculate the rotation. If the Surface
is backed by a SurfaceTexture
, SurfaceTexture#getTransformMatrix(float[])
can be used to transform the preview to natural orientation. The value is available after a frame is pushed to the SurfaceTexture
and its SurfaceTexture.OnFrameAvailableListener#onFrameAvailable(SurfaceTexture)
has been called. TextureView
handles this automatically and always puts the preview in the natural orientation. To further transform the TextureView
to display orientation, the app needs to apply the current display rotation. Example:
<code> switch (getWindowManager().getDefaultDisplay().getRotation()) { case Surface.ROTATION_0: displayRotation = 0; break; case Surface.ROTATION_90: displayRotation = 90; break; case Surface.ROTATION_180: displayRotation = 180; break; case Surface.ROTATION_270: displayRotation = 270; break; default: throw new UnsupportedOperationException( "Unsupported display rotation: " + displayRotation); } matrix.postRotate(-displayRotation, centerX, centerY); textureView.setTransform(matrix); </code>
Summary
Nested classes | |
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Builder for a |
|
abstract |
A interface implemented by the application to provide a |
Public methods | |
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Int |
Returns the rotation that the intended target resolution is expressed in. |
Unit |
setSurfaceProvider(@NonNull executor: Executor, @Nullable surfaceProvider: Preview.SurfaceProvider?) Sets a |
Unit |
setSurfaceProvider(@Nullable surfaceProvider: Preview.SurfaceProvider?) Sets a |
Unit |
setTargetRotation(targetRotation: Int) Sets the target rotation. |
String |
toString() |
Public methods
getTargetRotation
fun getTargetRotation(): Int
Returns the rotation that the intended target resolution is expressed in.
The rotation is set when constructing an Preview
instance using Preview.Builder#setTargetRotation(int)
. If not set, the target rotation defaults to the value of Display#getRotation()
of the default display at the time the use case is created. The use case is fully created once it has been attached to a camera.
Return | |
---|---|
Int |
The rotation of the intended target. |
setSurfaceProvider
@UiThread fun setSurfaceProvider(
@NonNull executor: Executor,
@Nullable surfaceProvider: Preview.SurfaceProvider?
): Unit
Sets a SurfaceProvider
to provide a Surface
for Preview.
Setting the provider will signal to the camera that the use case is ready to receive data. If the provider is removed by calling this again with a null
SurfaceProvider then the camera will stop producing data for this Preview instance.
Parameters | |
---|---|
executor |
Executor: on which the surfaceProvider will be invoked. |
surfaceProvider |
Preview.SurfaceProvider?: SurfaceProvider that provides a Surface for Preview. This will replace the previous SurfaceProvider set either this method or setSurfaceProvider(SurfaceProvider) . |
setSurfaceProvider
@UiThread fun setSurfaceProvider(@Nullable surfaceProvider: Preview.SurfaceProvider?): Unit
Sets a SurfaceProvider
to provide a Surface
for Preview.
Setting the provider will signal to the camera that the use case is ready to receive data. The provider will be triggered on main thread. If the provider is removed by calling this again with a null
SurfaceProvider then the camera will stop producing data for this Preview instance.
Parameters | |
---|---|
surfaceProvider |
Preview.SurfaceProvider?: SurfaceProvider that provides a Surface for Preview. This will replace the previous SurfaceProvider set either this method or setSurfaceProvider(Executor, SurfaceProvider) . |
setTargetRotation
fun setTargetRotation(targetRotation: Int): Unit
Sets the target rotation.
This adjust the Preview#getTargetRotation()
, which once applied will update the output to match target rotation specified here.
While rotation can also be set via Preview.Builder#setTargetRotation(int)
, using Preview#setTargetRotation(int)
allows the target rotation to be set without rebinding new use cases. When this function is called, value set by Preview.Builder#setTargetResolution(Size)
will be updated automatically to make sure the suitable resolution can be selected when the use case is bound.
If not set here or by configuration, the target rotation will default to the value of Display#getRotation()
of the default display at the time the use case is created. The use case is fully created once it has been attached to a camera.
Parameters | |
---|---|
targetRotation |
Int: Target rotation of the output image, expressed as one of Surface#ROTATION_0 , Surface#ROTATION_90 , Surface#ROTATION_180 , or Surface#ROTATION_270 . |
toString
@NonNull fun toString(): String