ValueAnimator
open class ValueAnimator : Animator, AnimationFrameCallback
kotlin.Any | ||
↳ | androidx.core.animation.Animator | |
↳ | androidx.core.animation.ValueAnimator |
This class provides a simple timing engine for running animations which calculate animated values and set them on target objects.
There is a single timing pulse that all animations use. It runs in a custom handler to ensure that property changes happen on the UI thread.
By default, ValueAnimator uses non-linear time interpolation, via the AccelerateDecelerateInterpolator
class, which accelerates into and decelerates out of an animation. This behavior can be changed by calling ValueAnimator#setInterpolator(Interpolator)
.
Animators can be created from either code or resource files. Here is an example of a ValueAnimator resource file:
ValueAnimator also supports the use of a combination of PropertyValuesHolder
and Keyframe
resource tags to create a multi-step animation. Note that you can specify explicit fractional values (from 0 to 1) for each keyframe to determine when, in the overall duration, the animation should arrive at that value. Alternatively, you can leave the fractions off and the keyframes will be equally distributed within the total duration:
Summary
Constants | |
---|---|
static Int |
This value used used with the |
static Int |
When the animation reaches the end and |
static Int |
When the animation reaches the end and |
Inherited constants | |
---|---|
Public constructors | |
---|---|
<init>() Creates a new ValueAnimator object. |
Public methods | |
---|---|
open static Boolean |
Returns whether animators are currently enabled, system-wide. |
open Unit |
cancel() |
open ValueAnimator |
clone() |
open Unit |
end() |
open Float |
Returns the current animation fraction, which is the elapsed/interpolated fraction used in the most recent frame update on the animation. |
open Any |
The most recent value calculated by this |
open Any? |
getAnimatedValue(@NonNull propertyName: String) The most recent value calculated by this |
open Long |
Gets the current position of the animation in time, which is equal to the current time minus the time that the animation started. |
open Long |
Gets the length of the animation. |
open static Long |
The amount of time, in milliseconds, between each frame of the animation. |
open Interpolator? |
Returns the timing interpolator that this ValueAnimator uses. |
open String |
Returns the name of this animator for debugging purposes. |
open Int |
Defines how many times the animation should repeat. |
open Int |
Defines what this animation should do when it reaches the end. |
open Long |
The amount of time, in milliseconds, to delay starting the animation after |
open Long | |
open Array<PropertyValuesHolder!> |
Returns the values that this ValueAnimator animates between. |
open Boolean | |
open Boolean | |
open static ValueAnimator |
Constructs and returns a ValueAnimator that animates between color values. |
open static ValueAnimator |
Constructs and returns a ValueAnimator that animates between float values. |
open static ValueAnimator |
Constructs and returns a ValueAnimator that animates between int values. |
open static ValueAnimator |
ofObject(@NonNull evaluator: TypeEvaluator<Any!>, @NonNull vararg values: Any!) Constructs and returns a ValueAnimator that animates between Object values. |
open static ValueAnimator |
ofPropertyValuesHolder(@NonNull vararg values: PropertyValuesHolder!) Constructs and returns a ValueAnimator that animates between the values specified in the PropertyValuesHolder objects. |
open Unit |
pause() |
open Unit |
resume() |
open Unit |
reverse() Plays the ValueAnimator in reverse. |
open Unit |