GraphicsLayerScope
interface GraphicsLayerScope : Density
androidx.compose.ui.graphics.GraphicsLayerScope |
A scope which can be used to define the effects to apply for the content, such as scaling (scaleX, scaleY), rotation (rotationX, rotationY, rotationZ), opacity (alpha), shadow (shadowElevation, shape), and clipping (clip, shape).
Summary
Inherited functions | |
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Properties | |
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abstract Float |
The alpha of the drawn area. |
abstract Float |
Sets the distance along the Z axis (orthogonal to the X/Y plane on which layers are drawn) from the camera to this layer. |
abstract Boolean |
Set to |
abstract Float |
The rotation, in degrees, of the contents around the horizontal axis in degrees. |
abstract Float |
The rotation, in degrees, of the contents around the vertical axis in degrees. |
abstract Float |
The rotation, in degrees, of the contents around the Z axis in degrees. |
abstract Float |
The horizontal scale of the drawn area. |
abstract Float |
The vertical scale of the drawn area. |
abstract Float |
Sets the elevation for the shadow in pixels. |
abstract Shape |
The Shape of the layer. |
abstract TransformOrigin |
Offset percentage along the x and y axis for which contents are rotated and scaled. |
abstract Float |
Horizontal pixel offset of the layer relative to its left bound. |
abstract Float |
Vertical pixel offset of the layer relative to its top bound. |
Inherited properties | |
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Properties
alpha
abstract var alpha: Float
The alpha of the drawn area. Setting this to something other than 1
will cause the drawn contents to be translucent and setting it to 0
will
cause it to be fully invisible. Default value is 1
and the range is between
0
and 1
.
cameraDistance
abstract var cameraDistance: Float
Sets the distance along the Z axis (orthogonal to the X/Y plane on which layers are drawn) from the camera to this layer. The camera's distance affects 3D transformations, for instance rotations around the X and Y axis. If the rotationX or rotationY properties are changed and this view is large (more than half the size of the screen), it is recommended to always use a camera distance that's greater than the height (X axis rotation) or the width (Y axis rotation) of this view.
The distance of the camera from the drawing plane can have an affect on the perspective distortion of the layer when it is rotated around the x or y axis. For example, a large distance will result in a large viewing angle, and there will not be much perspective distortion of the view as it rotates. A short distance may cause much more perspective distortion upon rotation, and can also result in some drawing artifacts if the rotated view ends up partially behind the camera (which is why the recommendation is to use a distance at least as far as the size of the view, if the view is to be rotated.)
The distance is expressed in pixels and must always be positive. Default value is DefaultCameraDistance
clip
abstract var clip: Boolean
Set to true
to clip the content to the shape.
Default value is false
rotationX
abstract var rotationX: Float
The rotation, in degrees, of the contents around the horizontal axis in degrees. Default
value is 0
.
rotationY
abstract var rotationY: Float
The rotation, in degrees, of the contents around the vertical axis in degrees. Default
value is 0
.