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Preview

class Preview : UseCase
kotlin.Any
   ↳ androidx.camera.core.UseCase
   ↳ androidx.camera.core.Preview

A use case that provides a camera preview stream for displaying on-screen.

The preview stream is connected to the Surface provided via SurfaceProvider. The application decides how the Surface is shown, and is responsible for managing the Surface lifecycle after providing it.

To display the preview with the correct orientation, app needs to take different actions based on the source of the Surface. If the Surface is backed by a SurfaceView, it will always be in the device's display orientation. If the Surface is backed by ImageReader, MediaCodec or other objects, it's the application's responsibility to calculate the rotation. If the Surface is backed by a SurfaceTexture, SurfaceTexture#getTransformMatrix(float[]) can be used to transform the preview to natural orientation. The value is available after a frame is pushed to the SurfaceTexture and its SurfaceTexture.OnFrameAvailableListener#onFrameAvailable(SurfaceTexture) has been called. TextureView handles this automatically and always puts the preview in the natural orientation. To further transform the TextureView to display orientation, the app needs to apply the current display rotation. Example:

<code>
          switch (getWindowManager().getDefaultDisplay().getRotation()) {
              case Surface.ROTATION_0:
                  displayRotation = 0;
                  break;
              case Surface.ROTATION_90:
                  displayRotation = 90;
                  break;
              case Surface.ROTATION_180:
                  displayRotation = 180;
                  break;
              case Surface.ROTATION_270:
                  displayRotation = 270;
                  break;
              default:
                  throw new UnsupportedOperationException(
                          "Unsupported display rotation: " + displayRotation);
          }
          matrix.postRotate(-displayRotation, centerX, centerY);
          textureView.setTransform(matrix);
      </code>

Summary

Nested classes

Builder for a Preview.

abstract

A interface implemented by the application to provide a Surface for Preview.

Public methods

Int

Returns the rotation that the intended target resolution is expressed in.

Unit
setSurfaceProvider(@NonNull executor: Executor, @Nullable surfaceProvider: Preview.SurfaceProvider?)

Sets a SurfaceProvider to provide a Surface for Preview.

Unit
setSurfaceProvider(@Nullable surfaceProvider: Preview.SurfaceProvider?)

Sets a SurfaceProvider to provide a Surface for Preview.

String

Public methods

getTargetRotation

fun getTargetRotation(): Int

Returns the rotation that the intended target resolution is expressed in.

The rotation is set when constructing an Preview instance using Preview.Builder#setTargetRotation(int). If not set, the target rotation defaults to the value of Display#getRotation() of the default display at the time the use case is created.

Return
Int The rotation of the intended target.

setSurfaceProvider

@UiThread fun setSurfaceProvider(
    @NonNull executor: Executor,
    @Nullable surfaceProvider: Preview.SurfaceProvider?
): Unit

Sets a SurfaceProvider to provide a Surface for Preview.

Setting the provider will signal to the camera that the use case is ready to receive data.

Parameters
executor Executor: on which the surfaceProvider will be invoked.
surfaceProvider Preview.SurfaceProvider?: SurfaceProvider that provides a Surface for Preview.

setSurfaceProvider

@UiThread fun setSurfaceProvider(@Nullable surfaceProvider: Preview.SurfaceProvider?): Unit

Sets a SurfaceProvider to provide a Surface for Preview.

Setting the provider will signal to the camera that the use case is ready to receive data. The provider will be triggered on main thread.

Parameters
surfaceProvider Preview.SurfaceProvider?: PreviewSurfaceProvider that provides a Preview.

toString

@NonNull fun toString(): String