GPUSampler


public final class GPUSampler implements AutoCloseable


An object that controls how textures are sampled in a shader.

Summary

Public methods

external void

Decrements the reference count of the object and frees resources when the count reaches zero.

boolean
equals(Object other)
final long
int
final external void

Sets a human-readable label for debugging.

Public methods

close

Added in 1.0.0-alpha04
public external void close()

Decrements the reference count of the object and frees resources when the count reaches zero.

This is the standard way to manage object lifetimes and should be used in use blocks. After calling this, the object is no longer usable.

equals

public boolean equals(Object other)

getHandle

Added in 1.0.0-alpha04
public final long getHandle()

hashCode

public int hashCode()

setLabel

Added in 1.0.0-alpha04
@FastNative
public final external void setLabel(@NonNull String label)

Sets a human-readable label for debugging.

Parameters
@NonNull String label

The label string.