DisplayBlendMode


public final class DisplayBlendMode


A device capability that determines how virtual content is added to the real world.

Summary

Public fields

static final @NonNull DisplayBlendMode

Virtual content is added to the real world by adding the pixel values for each of Red, Green, and Blue components.

static final @NonNull DisplayBlendMode

Virtual content is added to the real world by alpha blending the pixel values based on the Alpha component.

static final @NonNull DisplayBlendMode

Blending is not supported.

Public fields

ADDITIVE

public static final @NonNull DisplayBlendMode ADDITIVE

Virtual content is added to the real world by adding the pixel values for each of Red, Green, and Blue components. Alpha is ignored. Black pixels will appear transparent.

ALPHA_BLEND

public static final @NonNull DisplayBlendMode ALPHA_BLEND

Virtual content is added to the real world by alpha blending the pixel values based on the Alpha component.

NO_DISPLAY

public static final @NonNull DisplayBlendMode NO_DISPLAY

Blending is not supported.