OvershootInterpolator
public
class
OvershootInterpolator
extends Object
implements
Interpolator
java.lang.Object
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↳ |
androidx.core.animation.OvershootInterpolator
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An interpolator where the change flings forward and overshoots the last value
then comes back.
Summary
Public methods |
float
|
getInterpolation(float t)
Maps a value representing the elapsed fraction of an animation to a value that represents
the interpolated fraction.
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Inherited methods |
From class
java.lang.Object
Object
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clone()
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boolean
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equals(Object arg0)
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void
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finalize()
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final
Class<?>
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getClass()
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int
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hashCode()
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final
void
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notify()
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final
void
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notifyAll()
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String
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toString()
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final
void
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wait(long arg0, int arg1)
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final
void
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wait(long arg0)
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final
void
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wait()
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Public constructors
OvershootInterpolator
public OvershootInterpolator ()
OvershootInterpolator
public OvershootInterpolator (float tension)
Parameters |
tension |
float : Amount of overshoot. When tension equals 0.0f, there is
no overshoot and the interpolator becomes a simple
deceleration interpolator.
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OvershootInterpolator
public OvershootInterpolator (Context context,
AttributeSet attrs)
Parameters |
context |
Context |
attrs |
AttributeSet |
Public methods
getInterpolation
public float getInterpolation (float t)
Maps a value representing the elapsed fraction of an animation to a value that represents
the interpolated fraction. This interpolated value is then multiplied by the change in
value of an animation to derive the animated value at the current elapsed animation time.
Parameters |
t |
float : A value between 0 and 1.0 indicating our current point
in the animation where 0 represents the start and 1.0 represents
the endValue is between 0.0 and 1.0 inclusive. |
Returns |
float |
The interpolation value. This value can be more than 1.0 for
interpolators which overshoot their targets, or less than 0 for
interpolators that undershoot their targets.
Value is 0.0 or greater. |