GPUMultisampleState


public final class GPUMultisampleState


Describes the multisampling state for a render pipeline.

Summary

Public constructors

GPUMultisampleState(int count, int mask, boolean alphaToCoverageEnabled)

Public methods

final int

The number of samples per pixel.

final int

A bitmask controlling which samples are written.

final boolean
final void
setAlphaToCoverageEnabled(boolean alphaToCoverageEnabled)
final void
setCount(int count)

The number of samples per pixel.

final void
setMask(int mask)

A bitmask controlling which samples are written.

Public constructors

GPUMultisampleState

Added in 1.0.0-alpha04
public GPUMultisampleState(int count, int mask, boolean alphaToCoverageEnabled)

Public methods

getCount

Added in 1.0.0-alpha04
public final int getCount()

The number of samples per pixel.

getMask

Added in 1.0.0-alpha04
public final int getMask()

A bitmask controlling which samples are written.

isAlphaToCoverageEnabled

Added in 1.0.0-alpha04
public final boolean isAlphaToCoverageEnabled()

setAlphaToCoverageEnabled

Added in 1.0.0-alpha04
public final void setAlphaToCoverageEnabled(boolean alphaToCoverageEnabled)

setCount

Added in 1.0.0-alpha04
public final void setCount(int count)

The number of samples per pixel.

setMask

Added in 1.0.0-alpha04
public final void setMask(int mask)

A bitmask controlling which samples are written.