AccelerateDecelerateInterpolator |
An interpolator where the rate of change starts and ends slowly but
accelerates through the middle.
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AccelerateInterpolator |
An interpolator where the rate of change starts out slowly and
and then accelerates.
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Animator |
This is the superclass for classes which provide basic support for animations which can be
started, ended, and have AnimatorListeners added to them.
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AnimatorInflater |
This class is used to instantiate animator XML files into Animator objects.
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AnimatorListenerAdapter |
This adapter class provides empty implementations of the methods from
Animator.AnimatorListener .
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AnimatorSet |
This class plays a set of Animator objects in the specified order.
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AnimatorSet.Builder |
The Builder object is a utility class to facilitate adding animations to a
AnimatorSet along with the relationships between the various animations.
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AnimatorTestRule |
JUnit TestRule that can be used to run Animator s without actually waiting for the
duration of the animation.
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AnticipateInterpolator |
An interpolator where the change starts backward then flings forward.
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AnticipateOvershootInterpolator |
An interpolator where the change starts backward then flings forward and overshoots
the target value and finally goes back to the final value.
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ArgbEvaluator |
This evaluator can be used to perform type interpolation between integer
values that represent ARGB colors.
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BidirectionalTypeConverter<T, V> |
Abstract base class used convert type T to another type V and back again.
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BounceInterpolator |
An interpolator where the change bounces at the end.
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CycleInterpolator |
Repeats the animation for a specified number of cycles.
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DecelerateInterpolator |
An interpolator where the rate of change starts out quickly and
and then decelerates.
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FloatArrayEvaluator |
This evaluator can be used to perform type interpolation between float[] values.
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FloatEvaluator |
This evaluator can be used to perform type interpolation between float values.
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FloatProperty<T> |
An implementation of Property to be used specifically with fields of type
float .
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IntArrayEvaluator |
This evaluator can be used to perform type interpolation between int[] values.
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IntEvaluator |
This evaluator can be used to perform type interpolation between int values.
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IntProperty<T> |
An implementation of Property to be used specifically with fields of type
int .
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Keyframe<T> |
This class holds a time/value pair for an animation.
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LinearInterpolator |
An interpolator where the rate of change is constant
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ObjectAnimator |
This subclass of ValueAnimator provides support for animating properties on target
objects.
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OvershootInterpolator |
An interpolator where the change flings forward and overshoots the last value
then comes back.
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PathInterpolator |
An interpolator that can traverse a Path that extends from Point
(0, 0) to (1, 1) .
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PointFEvaluator |
This evaluator can be used to perform type interpolation between PointF values.
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PropertyValuesHolder |
This class holds information about a property and the values that that property
should take on during an animation.
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RectEvaluator |
This evaluator can be used to perform type interpolation between Rect values.
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TimeAnimator |
This class provides a simple callback mechanism to listeners that is synchronized with all
other animators in the system.
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TypeConverter<T, V> |
Abstract base class used convert type T to another type V.
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ValueAnimator |
This class provides a simple timing engine for running animations
which calculate animated values and set them on target objects.
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