Added in API level 4
OvershootInterpolator
open class OvershootInterpolator : BaseInterpolator
| kotlin.Any | ||
| ↳ | android.view.animation.BaseInterpolator | |
| ↳ | android.view.animation.OvershootInterpolator | |
An interpolator where the change flings forward and overshoots the last value then comes back.
Summary
| Public constructors | |
|---|---|
OvershootInterpolator(context: Context!, attrs: AttributeSet!) |
|
OvershootInterpolator(tension: Float) |
|
| Public methods | |
|---|---|
| open Float |
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. |
Public constructors
OvershootInterpolator
Added in API level 4
OvershootInterpolator(
context: Context!,
attrs: AttributeSet!)
OvershootInterpolator
Added in API level 4
OvershootInterpolator(tension: Float)
| Parameters | |
|---|---|
tension |
Float: Amount of overshoot. When tension equals 0.0f, there is no overshoot and the interpolator becomes a simple deceleration interpolator. |
Public methods
getInterpolation
Added in API level 4
open fun getInterpolation(t: Float): Float
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.
| Parameters | |
|---|---|
input |
A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0 represents the end |
| Return | |
|---|---|
Float |
The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets. |