Added in API level 1

RectF

open class RectF : Parcelable
kotlin.Any
   ↳ android.graphics.RectF

RectF holds four float coordinates for a rectangle. The rectangle is represented by the coordinates of its 4 edges (left, top, right, bottom). These fields can be accessed directly. Use width() and height() to retrieve the rectangle's width and height. Note: most methods do not check to see that the coordinates are sorted correctly (i.e. left <= right and top <= bottom).

Summary

Inherited constants
Public constructors

Create a new empty RectF.

RectF(left: Float, top: Float, right: Float, bottom: Float)

Create a new rectangle with the specified coordinates.

RectF(r: RectF?)

Create a new rectangle, initialized with the values in the specified rectangle (which is left unmodified).

RectF(r: Rect?)

Public methods
Float

Float

open Boolean
contains(x: Float, y: Float)

Returns true if (x,y) is inside the rectangle.

open Boolean
contains(left: Float, top: Float, right: Float, bottom: Float)

Returns true iff the 4 specified sides of a rectangle are inside or equal to this rectangle.

open Boolean

Returns true iff the specified rectangle r is inside or equal to this rectangle.

open Int

Parcelable interface methods

open Boolean
equals(other: Any?)

open Int

Float

open Unit
inset(dx: Float, dy: Float)

Inset the rectangle by (dx,dy).

open Boolean
intersect(left: Float, top: Float, right: Float, bottom: Float)

If the rectangle specified by left,top,right,bottom intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.

open Boolean

If the specified rectangle intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.

open Boolean
intersects(left: Float, top: Float, right: Float, bottom: Float)

Returns true if this rectangle intersects the specified rectangle.

open static Boolean

Returns true iff the two specified rectangles intersect.

Boolean

Returns true if the rectangle is empty (left >= right or top >= bottom)

open Unit
offset(dx: Float, dy: Float)

Offset the rectangle by adding dx to its left and right coordinates, and adding dy to its top and bottom coordinates.

open Unit
offsetTo(newLeft: Float, newTop: Float)

Offset the rectangle to a specific (left, top) position, keeping its width and height the same.

open Unit

Set the rectangle's coordinates from the data stored in the specified parcel.

open Unit
round(dst: Rect)

Set the dst integer Rect by rounding this rectangle's coordinates to their nearest integer values.

open Unit
roundOut(dst: Rect)

Set the dst integer Rect by rounding "out" this rectangle, choosing the floor of top and left, and the ceiling of right and bottom.

open Unit
set(left: Float, top: Float, right: Float, bottom: Float)

Set the rectangle's coordinates to the specified values.

open Unit
set(src: RectF)

Copy the coordinates from src into this rectangle.

open Unit
set(src: Rect)

Copy the coordinates from src into this rectangle.

open Unit

Set the rectangle to (0,0,0,0)

open Boolean

If rectangles a and b intersect, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.

open Unit

Swap top/bottom or left/right if there are flipped (i.e. left > right and/or top > bottom).

open String

Return a string representation of the rectangle in a compact form.

open String

open Unit
union(left: Float, top: Float, right: Float, bottom: Float)

Update this Rect to enclose itself and the specified rectangle.

open Unit

Update this Rect to enclose itself and the specified rectangle.

open Unit
union(x: Float, y: Float)

Update this Rect to enclose itself and the [x,y] coordinate.

Float

open Unit
writeToParcel(out: Parcel, flags: Int)

Write this rectangle to the specified parcel.

Properties
static Parcelable.Creator<RectF!>

Float

Float

Float

Float

Public constructors

RectF

Added in API level 1
RectF()

Create a new empty RectF. All coordinates are initialized to 0.

RectF

Added in API level 1
RectF(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float)

Create a new rectangle with the specified coordinates. Note: no range checking is performed, so the caller must ensure that left <= right and top <= bottom.

Parameters
left Float: The X coordinate of the left side of the rectangle
top Float: The Y coordinate of the top of the rectangle
right Float: The X coordinate of the right side of the rectangle
bottom Float: The Y coordinate of the bottom of the rectangle

RectF

Added in API level 1
RectF(r: RectF?)

Create a new rectangle, initialized with the values in the specified rectangle (which is left unmodified).

Parameters
r RectF?: The rectangle whose coordinates are copied into the new rectangle. This value may be null.

RectF

Added in API level 1
RectF(r: Rect?)
Parameters
r Rect?: This value may be null.

Public methods

centerX

Added in API level 1
fun centerX(): Float
Return
Float the horizontal center of the rectangle. This does not check for a valid rectangle (i.e. left <= right)

centerY

Added in API level 1
fun centerY(): Float
Return
Float the vertical center of the rectangle. This does not check for a valid rectangle (i.e. top <= bottom)

contains

Added in API level 1
open fun contains(
    x: Float,
    y: Float
): Boolean

Returns true if (x,y) is inside the rectangle. The left and top are considered to be inside, while the right and bottom are not. This means that for a x,y to be contained: left <= x < right and top <= y < bottom. An empty rectangle never contains any point.

Parameters
x Float: The X coordinate of the point being tested for containment
y Float: The Y coordinate of the point being tested for containment
Return
Boolean true iff (x,y) are contained by the rectangle, where containment means left <= x < right and top <= y < bottom

contains

Added in API level 1
open fun contains(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float
): Boolean

Returns true iff the 4 specified sides of a rectangle are inside or equal to this rectangle. i.e. is this rectangle a superset of the specified rectangle. An empty rectangle never contains another rectangle.

Parameters
left Float: The left side of the rectangle being tested for containment
top Float: The top of the rectangle being tested for containment
right Float: The right side of the rectangle being tested for containment
bottom Float: The bottom of the rectangle being tested for containment
Return
Boolean true iff the the 4 specified sides of a rectangle are inside or equal to this rectangle

contains

Added in API level 1
open fun contains(r: RectF): Boolean

Returns true iff the specified rectangle r is inside or equal to this rectangle. An empty rectangle never contains another rectangle.

Parameters
r RectF: The rectangle being tested for containment. This value cannot be null.
Return
Boolean true iff the specified rectangle r is inside or equal to this rectangle

describeContents

Added in API level 3
open fun describeContents(): Int

Parcelable interface methods

Return
Int a bitmask indicating the set of special object types marshaled by this Parcelable object instance. Value is either 0 or android.os.Parcelable#CONTENTS_FILE_DESCRIPTOR

equals

Added in API level 1
open fun equals(other: Any?): Boolean
Parameters
obj the reference object with which to compare.
Return
Boolean true if this object is the same as the obj argument; false otherwise.

hashCode

Added in API level 1
open fun hashCode(): Int
Return
Int a hash code value for this object.

height

Added in API level 1
fun height(): Float
Return
Float the rectangle's height. This does not check for a valid rectangle (i.e. top <= bottom) so the result may be negative.

inset

Added in API level 1
open fun inset(
    dx: Float,
    dy: Float
): Unit

Inset the rectangle by (dx,dy). If dx is positive, then the sides are moved inwards, making the rectangle narrower. If dx is negative, then the sides are moved outwards, making the rectangle wider. The same holds true for dy and the top and bottom.

Parameters
dx Float: The amount to add(subtract) from the rectangle's left(right)
dy Float: The amount to add(subtract) from the rectangle's top(bottom)

intersect

Added in API level 1
open fun intersect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float
): Boolean

If the rectangle specified by left,top,right,bottom intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. Note: To just test for intersection, use intersects()

Parameters
left Float: The left side of the rectangle being intersected with this rectangle
top Float: The top of the rectangle being intersected with this rectangle
right Float: The right side of the rectangle being intersected with this rectangle.
bottom Float: The bottom of the rectangle being intersected with this rectangle.
Return
Boolean true if the specified rectangle and this rectangle intersect (and this rectangle is then set to that intersection) else return false and do not change this rectangle.

intersect

Added in API level 1
open fun intersect(r: RectF): Boolean

If the specified rectangle intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. To just test for intersection, use intersects()

Parameters
r RectF: The rectangle being intersected with this rectangle. This value cannot be null.
Return
Boolean true if the specified rectangle and this rectangle intersect (and this rectangle is then set to that intersection) else return false and do not change this rectangle.

intersects

Added in API level 1
open fun intersects(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float
): Boolean

Returns true if this rectangle intersects the specified rectangle. In no event is this rectangle modified. No check is performed to see if either rectangle is empty. To record the intersection, use intersect() or setIntersect().

Parameters
left Float: The left side of the rectangle being tested for intersection
top Float: The top of the rectangle being tested for intersection
right Float: The right side of the rectangle being tested for intersection
bottom Float: The bottom of the rectangle being tested for intersection
Return
Boolean true iff the specified rectangle intersects this rectangle. In no event is this rectangle modified.

intersects

Added in API level 1
open static fun intersects(
    a: RectF,
    b: RectF
): Boolean

Returns true iff the two specified rectangles intersect. In no event are either of the rectangles modified. To record the intersection, use intersect() or setIntersect().

Parameters
a RectF: The first rectangle being tested for intersection This value cannot be null.
b RectF: The second rectangle being tested for intersection This value cannot be null.
Return
Boolean true iff the two specified rectangles intersect. In no event are either of the rectangles modified.

isEmpty

Added in API level 1
fun isEmpty(): Boolean

Returns true if the rectangle is empty (left >= right or top >= bottom)

offset

Added in API level 1
open fun offset(
    dx: Float,
    dy: Float
): Unit

Offset the rectangle by adding dx to its left and right coordinates, and adding dy to its top and bottom coordinates.

Parameters
dx Float: The amount to add to the rectangle's left and right coordinates
dy Float: The amount to add to the rectangle's top and bottom coordinates

offsetTo

Added in API level 1
open fun offsetTo(
    newLeft: Float,
    newTop: Float
): Unit

Offset the rectangle to a specific (left, top) position, keeping its width and height the same.

Parameters
newLeft Float: The new "left" coordinate for the rectangle
newTop Float: The new "top" coordinate for the rectangle

readFromParcel

Added in API level 3
open fun readFromParcel(in: Parcel): Unit

Set the rectangle's coordinates from the data stored in the specified parcel. To write a rectangle to a parcel, call writeToParcel().

Parameters
in Parcel: The parcel to read the rectangle's coordinates from This value cannot be null.

round

Added in API level 1
open fun round(dst: Rect): Unit

Set the dst integer Rect by rounding this rectangle's coordinates to their nearest integer values.

Parameters
dst Rect: This value cannot be null.

roundOut

Added in API level 1
open fun roundOut(dst: Rect): Unit

Set the dst integer Rect by rounding "out" this rectangle, choosing the floor of top and left, and the ceiling of right and bottom.

Parameters
dst Rect: This value cannot be null.

set

Added in API level 1
open fun set(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float
): Unit

Set the rectangle's coordinates to the specified values. Note: no range checking is performed, so it is up to the caller to ensure that left <= right and top <= bottom.

Parameters
left Float: The X coordinate of the left side of the rectangle
top Float: The Y coordinate of the top of the rectangle
right Float: The X coordinate of the right side of the rectangle
bottom Float: The Y coordinate of the bottom of the rectangle

set

Added in API level 1
open fun set(src: RectF): Unit

Copy the coordinates from src into this rectangle.

Parameters
src RectF: The rectangle whose coordinates are copied into this rectangle. This value cannot be null.

set

Added in API level 1
open fun set(src: Rect): Unit

Copy the coordinates from src into this rectangle.

Parameters
src Rect: The rectangle whose coordinates are copied into this rectangle. This value cannot be null.

setEmpty

Added in API level 1
open fun setEmpty(): Unit

Set the rectangle to (0,0,0,0)

setIntersect

Added in API level 1
open fun setIntersect(
    a: RectF,
    b: RectF
): Boolean

If rectangles a and b intersect, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. To just test for intersection, use intersects()

Parameters
a RectF: The first rectangle being intersected with This value cannot be null.
b RectF: The second rectangle being intersected with This value cannot be null.
Return
Boolean true iff the two specified rectangles intersect. If they do, set this rectangle to that intersection. If they do not, return false and do not change this rectangle.

sort

Added in API level 1
open fun sort(): Unit

Swap top/bottom or left/right if there are flipped (i.e. left > right and/or top > bottom). This can be called if the edges are computed separately, and may have crossed over each other. If the edges are already correct (i.e. left <= right and top <= bottom) then nothing is done.

toShortString

Added in API level 14
open fun toShortString(): String

Return a string representation of the rectangle in a compact form.

Return
String This value cannot be null.

toString

Added in API level 1
open fun toString(): String
Return
String a string representation of the object.

union

Added in API level 1
open fun union(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float
): Unit

Update this Rect to enclose itself and the specified rectangle. If the specified rectangle is empty, nothing is done. If this rectangle is empty it is set to the specified rectangle.

Parameters
left Float: The left edge being unioned with this rectangle
top Float: The top edge being unioned with this rectangle
right Float: The right edge being unioned with this rectangle
bottom Float: The bottom edge being unioned with this rectangle

union

Added in API level 1
open fun union(r: RectF): Unit

Update this Rect to enclose itself and the specified rectangle. If the specified rectangle is empty, nothing is done. If this rectangle is empty it is set to the specified rectangle.

Parameters
r RectF: The rectangle being unioned with this rectangle This value cannot be null.

union

Added in API level 1
open fun union(
    x: Float,
    y: Float
): Unit

Update this Rect to enclose itself and the [x,y] coordinate. There is no check to see that this rectangle is non-empty.

Parameters
x Float: The x coordinate of the point to add to the rectangle
y Float: The y coordinate of the point to add to the rectangle

width

Added in API level 1
fun width(): Float
Return
Float the rectangle's width. This does not check for a valid rectangle (i.e. left <= right) so the result may be negative.

writeToParcel

Added in API level 3
open fun writeToParcel(
    out: Parcel,
    flags: Int
): Unit

Write this rectangle to the specified parcel. To restore a rectangle from a parcel, use readFromParcel()

Parameters
dest The Parcel in which the object should be written. This value cannot be null.
flags Int: Additional flags about how the object should be written. May be 0 or PARCELABLE_WRITE_RETURN_VALUE. Value is either 0 or a combination of android.os.Parcelable#PARCELABLE_WRITE_RETURN_VALUE, and android.os.Parcelable.PARCELABLE_ELIDE_DUPLICATES
out Parcel: The parcel to write the rectangle's coordinates into

Properties

CREATOR

Added in API level 3
static val CREATOR: Parcelable.Creator<RectF!>

bottom

Added in API level 1
var bottom: Float

left

Added in API level 1
var left: Float
Added in API level 1
var right: Float

top

Added in API level 1
var top: Float