TileMode
class TileMode
| kotlin.Any | ||
| ↳ | kotlin.Enum<android.graphics.Shader.TileMode> | |
| ↳ | android.graphics.Shader.TileMode | |
Summary
| Enum values | |
|---|---|
| Replicate the edge color if the shader draws outside of its original bounds. | |
| Render the shader's image pixels only within its original bounds. | |
| Repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam. | |
| Repeat the shader's image horizontally and vertically. | |
Enum values
CLAMP
enum val CLAMP : Shader.TileMode
Replicate the edge color if the shader draws outside of its original bounds.
DECAL
enum val DECAL : Shader.TileMode
Render the shader's image pixels only within its original bounds. If the shader draws outside of its original bounds, transparent black is drawn instead.
MIRROR
enum val MIRROR : Shader.TileMode
Repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam.
REPEAT
enum val REPEAT : Shader.TileMode
Repeat the shader's image horizontally and vertically.
