AsyncPlayer
open class AsyncPlayer
kotlin.Any | |
↳ | android.media.AsyncPlayer |
Plays a series of audio URIs, but does all the hard work on another thread so that any slowness with preparing or loading doesn't block the calling thread.
Summary
Public constructors | |
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AsyncPlayer(tag: String!) Construct an AsyncPlayer object. |
Public methods | |
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open Unit |
play(context: Context, uri: Uri, looping: Boolean, attributes: AudioAttributes) Start playing the sound. |
open Unit |
Start playing the sound. |
open Unit |
stop() Stop a previously played sound. |
Public constructors
AsyncPlayer
AsyncPlayer(tag: String!)
Construct an AsyncPlayer object.
Parameters | |
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tag |
String!: a string to use for debugging |
Public methods
play
open fun play(
context: Context,
uri: Uri,
looping: Boolean,
attributes: AudioAttributes
): Unit
Start playing the sound. It will actually start playing at some point in the future. There are no guarantees about latency here. Calling this before another audio file is done playing will stop that one and start the new one.
Parameters | |
---|---|
context |
Context: the non-null application's context. |
uri |
Uri: the non-null URI to play. (see MediaPlayer.setDataSource(Context, Uri) ) |
looping |
Boolean: whether the audio should loop forever. (see MediaPlayer.setLooping(boolean) ) |
attributes |
AudioAttributes: the non-null AudioAttributes to use. (see MediaPlayer.setAudioAttributes(AudioAttributes) ) |
Exceptions | |
---|---|
java.lang.IllegalArgumentException |
play
open funplay(
context: Context!,
uri: Uri!,
looping: Boolean,
stream: Int
): Unit
Deprecated: use play(android.content.Context,android.net.Uri,boolean,android.media.AudioAttributes)
instead
Start playing the sound. It will actually start playing at some point in the future. There are no guarantees about latency here. Calling this before another audio file is done playing will stop that one and start the new one.
Parameters | |
---|---|
context |
Context!: Your application's context. |
uri |
Uri!: The URI to play. (see MediaPlayer.setDataSource(Context, Uri) ) |
looping |
Boolean: Whether the audio should loop forever. (see MediaPlayer.setLooping(boolean) ) |
stream |
Int: the AudioStream to use. (see MediaPlayer.setAudioStreamType(int) ) |
stop
open fun stop(): Unit
Stop a previously played sound. It can't be played again or unpaused at this point. Calling this multiple times has no ill effects.