Added in API level 34

MeshSpecification

open class MeshSpecification
kotlin.Any
   ↳ android.graphics.MeshSpecification

Class responsible for holding specifications for Mesh creations. This class generates a MeshSpecification via the MeshSpecification#make(Attribute[], int, Varying[], String, String) method, where multiple parameters to set up the mesh are supplied, including attributes, vertex stride, Varying, and vertex/fragment shaders. There are also additional methods to provide an optional ColorSpace as well as an alpha type. For example a vertex shader that leverages a Varying may look like the following:

Varyings main(const Attributes attributes) {
              Varyings varyings;
              varyings.position = attributes.position;
              return varyings;
         }
  
The corresponding fragment shader that may consume the varying look like the following:
float2 main(const Varyings varyings, out float4 color) {
              color = vec4(1.0, 0.0, 0.0, 1.0);
              return varyings.position;
       }
  
The color returned from this fragment shader is blended with the other parameters that are configured on the Paint object (ex. Paint#setBlendMode(BlendMode) used to draw the mesh. The position returned in the fragment shader can be consumed by any following fragment shaders in the shader chain. See https://developer.android.com/develop/ui/views/graphics/agsl for more information regarding Android Graphics Shader Language. Note that there are several limitations on various mesh specifications: 1. The max amount of attributes allowed is 8. 2. The offset alignment length is 4 bytes. 2. The max stride length is 1024. 3. The max amount of varyings is 6. These should be kept in mind when generating a mesh specification, as exceeding them will lead to errors.

Summary

Nested classes
open

Data class to represent a single attribute in a shader.

open

Data class to represent a single varying variable.

Constants
static Int

Pixel is opaque.

static Int

Pixel components are premultiplied by alpha.

static Int

uninitialized.

static Int

Pixel components are independent of alpha.

static Int

Represents one float.

static Int

Represents two floats.

static Int

Represents three floats.

static Int

Represents four floats.

static Int

Represents four bytes.

Public methods
open static MeshSpecification
make(attributes: Array<MeshSpecification.Attribute!>, vertexStride: Int, varyings: Array<MeshSpecification.Varying!>, vertexShader: String, fragmentShader: String)

Creates a MeshSpecification object for use within Mesh.

open static MeshSpecification
make(attributes: Array<MeshSpecification.Attribute!>, vertexStride: Int, varyings: Array<MeshSpecification.Varying!>, vertexShader: String, fragmentShader: String, colorSpace: ColorSpace)

Creates a MeshSpecification object.

open static MeshSpecification
make(attributes: Array<MeshSpecification.Attribute!>, vertexStride: Int, varyings: Array<MeshSpecification.Varying!>, vertexShader: String, fragmentShader: String, colorSpace: ColorSpace, alphaType: Int)

Creates a MeshSpecification object.

Constants

ALPHA_TYPE_OPAQUE

Added in API level 34
static val ALPHA_TYPE_OPAQUE: Int

Pixel is opaque.

Value: 1

ALPHA_TYPE_PREMULTIPLIED

Added in API level 34
static val ALPHA_TYPE_PREMULTIPLIED: Int

Pixel components are premultiplied by alpha.

Value: 2

ALPHA_TYPE_UNKNOWN

Added in API level 34
static val ALPHA_TYPE_UNKNOWN: Int

uninitialized.

Value: 0

ALPHA_TYPE_UNPREMULTIPLIED

Added in API level 34
static val ALPHA_TYPE_UNPREMULTIPLIED: Int

Pixel components are independent of alpha.

Value: 3

TYPE_FLOAT

Added in API level 34
static val TYPE_FLOAT: Int

Represents one float. Its equivalent shader type is float.

Value: 0

TYPE_FLOAT2

Added in API level 34
static val TYPE_FLOAT2: Int

Represents two floats. Its equivalent shader type is float2.

Value: 1

TYPE_FLOAT3

Added in API level 34
static val TYPE_FLOAT3: Int

Represents three floats. Its equivalent shader type is float3.

Value: 2

TYPE_FLOAT4

Added in API level 34
static val TYPE_FLOAT4: Int

Represents four floats. Its equivalent shader type is float4.

Value: 3

TYPE_UBYTE4

Added in API level 34
static val TYPE_UBYTE4: Int

Represents four bytes. Its equivalent shader type is half4.

Value: 4

Public methods

make

Added in API level 34
open static fun make(
    attributes: Array<MeshSpecification.Attribute!>,
    vertexStride: Int,
    varyings: Array<MeshSpecification.Varying!>,
    vertexShader: String,
    fragmentShader: String
): MeshSpecification

Creates a MeshSpecification object for use within Mesh. This uses a default color space of ColorSpace.Named#SRGB and alphaType of ALPHA_TYPE_PREMULTIPLIED.

Parameters
attributes Array<MeshSpecification.Attribute!>: list of attributes represented by Attribute. Can hold a max of 8. This value cannot be null.
vertexStride Int: length of vertex stride in bytes. This should be the size of a single vertex' attributes. Max of 1024 is accepted. Value is between 1 and 1024 inclusive
varyings Array<MeshSpecification.Varying!>: List of varyings represented by Varying. Can hold a max of 6. Note that `position` is provided by default, does not need to be provided in the list, and does not count towards the 6 varyings allowed. This value cannot be null.
vertexShader String: vertex shader to be supplied to the mesh. Ensure that the position varying is set within the shader to get proper results. See MeshSpecification for an example vertex shader implementation This value cannot be null.
fragmentShader String: fragment shader to be supplied to the mesh. See MeshSpecification for an example fragment shader implementation This value cannot be null.
Return
MeshSpecification MeshSpecification object for use when creating Mesh This value cannot be null.

make

Added in API level 34
open static fun make(
    attributes: Array<MeshSpecification.Attribute!>,
    vertexStride: Int,
    varyings: Array<MeshSpecification.Varying!>,
    vertexShader: String,
    fragmentShader: String,
    colorSpace: ColorSpace
): MeshSpecification

Creates a MeshSpecification object. This uses a default alphaType of ALPHA_TYPE_PREMULTIPLIED.

Parameters
attributes Array<MeshSpecification.Attribute!>: list of attributes represented by Attribute. Can hold a max of 8. This value cannot be null.
vertexStride Int: length of vertex stride in bytes. This should be the size of a single vertex' attributes. Max of 1024 is accepted. Value is between 1 and 1024 inclusive
varyings Array<MeshSpecification.Varying!>: List of varyings represented by Varying. Can hold a max of 6. Note that `position` is provided by default, does not need to be provided in the list, and does not count towards the 6 varyings allowed. This value cannot be null.
vertexShader String: vertex shader to be supplied to the mesh. Ensure that the position varying is set within the shader to get proper results. See MeshSpecification for an example vertex shader implementation This value cannot be null.
fragmentShader String: fragment shader to be supplied to the mesh. See MeshSpecification for an example fragment shader implementation This value cannot be null.
colorSpace ColorSpace: ColorSpace to tell what color space to work in. This value cannot be null.
Return
MeshSpecification MeshSpecification object for use when creating Mesh This value cannot be null.

make

Added in API level 34
open static fun make(
    attributes: Array<MeshSpecification.Attribute!>,
    vertexStride: Int,
    varyings: Array<MeshSpecification.Varying!>,
    vertexShader: String,
    fragmentShader: String,
    colorSpace: ColorSpace,
    alphaType: Int
): MeshSpecification

Creates a MeshSpecification object.

Parameters
attributes Array<MeshSpecification.Attribute!>: list of attributes represented by Attribute. Can hold a max of 8. This value cannot be null.
vertexStride Int: length of vertex stride in bytes. This should be the size of a single vertex' attributes. Max of 1024 is accepted. Value is between 1 and 1024 inclusive
varyings Array<MeshSpecification.Varying!>: List of varyings represented by Varying. Can hold a max of 6. Note that `position` is provided by default, does not need to be provided in the list, and does not count towards the 6 varyings allowed. This value cannot be null.
vertexShader String: vertex shader to be supplied to the mesh. Ensure that the position varying is set within the shader to get proper results. See MeshSpecification for an example vertex shader implementation This value cannot be null.
fragmentShader String: fragment shader to be supplied to the mesh. See MeshSpecification for an example fragment shader implementation This value cannot be null.
colorSpace ColorSpace: ColorSpace to tell what color space to work in. This value cannot be null.
alphaType Int: Describes how to interpret the alpha component for a pixel. Must be one of MeshSpecification#ALPHA_TYPE_UNKNOWN, MeshSpecification#ALPHA_TYPE_OPAQUE, MeshSpecification#ALPHA_TYPE_PREMULTIPLIED, or MeshSpecification#ALPHA_TYPE_UNPREMULTIPLIED Value is android.graphics.MeshSpecification#ALPHA_TYPE_UNKNOWN, android.graphics.MeshSpecification#ALPHA_TYPE_OPAQUE, android.graphics.MeshSpecification#ALPHA_TYPE_PREMULTIPLIED, or android.graphics.MeshSpecification#ALPHA_TYPE_UNPREMULTIPLIED
Return
MeshSpecification MeshSpecification object for use when creating Mesh This value cannot be null.