Added in API level 1

Picture


open class Picture
kotlin.Any
   ↳ android.graphics.Picture

A Picture records drawing calls (via the canvas returned by beginRecording) and can then play them back into Canvas (via Picture.draw(Canvas) or Canvas.drawPicture(Picture)).For most content (e.g. text, lines, rectangles), drawing a sequence from a picture can be faster than the equivalent API calls, since the picture performs its playback without incurring any method-call overhead.

Note: Prior to API level 23 a picture cannot be replayed on a hardware accelerated canvas.

Summary

Public constructors

Creates an empty picture that is ready to record.

Create a picture by making a copy of what has already been recorded in src.

Public methods
open Canvas
beginRecording(width: Int, height: Int)

To record a picture, call beginRecording() and then draw into the Canvas that is returned.

open Unit
draw(canvas: Canvas)

Draw this picture on the canvas.

open Unit

Call endRecording when the picture is built.

open Int

Get the height of the picture as passed to beginRecording.

open Int

Get the width of the picture as passed to beginRecording.

open Boolean

Indicates whether or not this Picture contains recorded commands that only work when drawn to a hardware-accelerated canvas.

Protected methods
open Unit

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

Public constructors

Picture

Added in API level 1
Picture()

Creates an empty picture that is ready to record.

Picture

Added in API level 1
Picture(src: Picture!)

Create a picture by making a copy of what has already been recorded in src. The contents of src are unchanged, and if src changes later, those changes will not be reflected in this picture.

Public methods

beginRecording

Added in API level 1
open fun beginRecording(
    width: Int,
    height: Int
): Canvas

To record a picture, call beginRecording() and then draw into the Canvas that is returned. Nothing we appear on screen, but all of the draw commands (e.g. Canvas.drawRect(Rect, Paint)) will be recorded. To stop recording, call endRecording(). After endRecording() the Canvas that was returned must no longer be used, and nothing should be drawn into it.

Return
Canvas This value cannot be null.

draw

Added in API level 1
open fun draw(canvas: Canvas): Unit

Draw this picture on the canvas.

Prior to android.os.Build.VERSION_CODES#LOLLIPOP, this call could have the side effect of changing the matrix and clip of the canvas if this picture had imbalanced saves/restores.

Note: This forces the picture to internally call Picture.endRecording() in order to prepare for playback.

Parameters
canvas Canvas: The picture is drawn to this canvas.
This value cannot be null.

endRecording

Added in API level 1
open fun endRecording(): Unit

Call endRecording when the picture is built. After this call, the picture may be drawn, but the canvas that was returned by beginRecording must not be used anymore. This is automatically called if Picture.draw or Canvas.drawPicture(Picture) is called.

getHeight

Added in API level 1
open fun getHeight(): Int

Get the height of the picture as passed to beginRecording. This does not reflect (per se) the content of the picture.

getWidth

Added in API level 1
open fun getWidth(): Int

Get the width of the picture as passed to beginRecording. This does not reflect (per se) the content of the picture.

requiresHardwareAcceleration

Added in API level 28
open fun requiresHardwareAcceleration(): Boolean

Indicates whether or not this Picture contains recorded commands that only work when drawn to a hardware-accelerated canvas. If this returns true then this Picture can only be drawn to another Picture or to a Canvas where canvas.isHardwareAccelerated() is true. Note this value is only updated after recording has finished by a call to endRecording(). Prior to that it will be the default value of false.

Return
Boolean true if the Picture can only be drawn to a hardware-accelerated canvas, false otherwise.

Protected methods

finalize

Added in API level 1
protected open fun finalize(): Unit

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Exceptions
java.lang.Throwable the Exception raised by this method