GridLayoutAnimationController
open class GridLayoutAnimationController : LayoutAnimationController
kotlin.Any | ||
↳ | android.view.animation.LayoutAnimationController | |
↳ | android.view.animation.GridLayoutAnimationController |
A layout animation controller is used to animated a grid layout's children. While LayoutAnimationController
relies only on the index of the child in the view group to compute the animation delay, this class uses both the X and Y coordinates of the child within a grid. In addition, the animation direction can be controlled. The default direction is DIRECTION_LEFT_TO_RIGHT | DIRECTION_TOP_TO_BOTTOM
. You can also set the animation priority to columns or rows. The default priority is none. Information used to compute the animation delay of each child are stored in an instance of android.view.animation.GridLayoutAnimationController.AnimationParameters
, itself stored in the android.view.ViewGroup.LayoutParams
of the view.
Summary
Nested classes | |
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open |
The set of parameters that has to be attached to each view contained in the view group animated by the grid layout animation controller. |
XML attributes | |
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android:columnDelay |
Fraction of the animation duration used to delay the beginning of the animation of each column. |
android:direction |
Direction of the animation in the grid. |
android:directionPriority |
Priority of the rows and columns. |
android:rowDelay |
Fraction of the animation duration used to delay the beginning of the animation of each row. |
Inherited XML attributes | |
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Constants | |
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static Int |
Animates the children starting from the bottom of the grid to the top. |
static Int |
Bitmask used to retrieve the horizontal component of the direction. |
static Int |
Animates the children starting from the left of the grid to the right. |
static Int |
Animates the children starting from the right of the grid to the left. |
static Int |
Animates the children starting from the top of the grid to the bottom. |
static Int |
Bitmask used to retrieve the vertical component of the direction. |
static Int |
Columns are animated first. |
static Int |
Rows and columns are animated at the same time. |
static Int |
Rows are animated first. |
Inherited constants | |
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Public constructors | |
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GridLayoutAnimationController(context: Context!, attrs: AttributeSet!) Creates a new grid layout animation controller from external resources. |
|
GridLayoutAnimationController(animation: Animation!) Creates a new layout animation controller with a delay of 50% for both rows and columns and the specified animation. |
|
GridLayoutAnimationController(animation: Animation!, columnDelay: Float, rowDelay: Float) Creates a new layout animation controller with the specified delays and the specified animation. |
Public methods | |
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open Float |
Returns the delay by which the children's animation are offset from one column to the other. |
open Int |
Returns the direction of the animation. |
open Int |
Returns the direction priority for the animation. |
open Float |
Returns the delay by which the children's animation are offset from one row to the other. |
open Unit |
setColumnDelay(columnDelay: Float) Sets the delay, as a fraction of the animation duration, by which the children's animations are offset from one column to the other. |
open Unit |
setDirection(direction: Int) Sets the direction of the animation. |
open Unit |
setDirectionPriority(directionPriority: Int) Specifies the direction priority of the animation. |
open Unit |
setRowDelay(rowDelay: Float) Sets the delay, as a fraction of the animation duration, by which the children's animations are offset from one row to the other. |
open Boolean |
Indicates whether two children's animations will overlap. |
Protected methods | |
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open Long |
getDelayForView(view: View!) Returns the amount of milliseconds by which the specified view's animation must be delayed or offset. |
Inherited functions | |
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Inherited properties | |
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XML attributes
android:columnDelay
android:columnDelay
Fraction of the animation duration used to delay the beginning of the animation of each column.
May be a floating point value, such as "1.2
".
May be a fractional value, which is a floating point number appended with either % or %p, such as "14.5%
". The % suffix always means a percentage of the base size; the optional %p suffix provides a size relative to some parent container.
android:direction
android:direction
Direction of the animation in the grid.
Must be one or more (separated by '|') of the following constant values.
Constant | Value | Description |
---|---|---|
bottom_to_top | 2 | Animates rows from bottom to top. |
left_to_right | 0 | Animates columns from left to right. |
right_to_left | 1 | Animates columns from right to left. |
top_to_bottom | 0 | Animates rows from top to bottom. |
android:directionPriority
android:directionPriority
Priority of the rows and columns. When the priority is none, both rows and columns have the same priority. When the priority is column, the animations will be applied on the columns first. The same goes for rows.
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
column | 1 | Columns are animated first. |
none | 0 | Rows and columns are animated at the same time. |
row | 2 | Rows are animated first. |
android:rowDelay
android:rowDelay
Fraction of the animation duration used to delay the beginning of the animation of each row.
May be a floating point value, such as "1.2
".
May be a fractional value, which is a floating point number appended with either % or %p, such as "14.5%
". The % suffix always means a percentage of the base size; the optional %p suffix provides a size relative to some parent container.
Constants
DIRECTION_BOTTOM_TO_TOP
static val DIRECTION_BOTTOM_TO_TOP: Int
Animates the children starting from the bottom of the grid to the top.
Value: 2
DIRECTION_HORIZONTAL_MASK
static val DIRECTION_HORIZONTAL_MASK: Int
Bitmask used to retrieve the horizontal component of the direction.
Value: 1
DIRECTION_LEFT_TO_RIGHT
static val DIRECTION_LEFT_TO_RIGHT: Int
Animates the children starting from the left of the grid to the right.
Value: 0
DIRECTION_RIGHT_TO_LEFT
static val DIRECTION_RIGHT_TO_LEFT: Int
Animates the children starting from the right of the grid to the left.
Value: 1
DIRECTION_TOP_TO_BOTTOM
static val DIRECTION_TOP_TO_BOTTOM: Int
Animates the children starting from the top of the grid to the bottom.
Value: 0
DIRECTION_VERTICAL_MASK
static val DIRECTION_VERTICAL_MASK: Int
Bitmask used to retrieve the vertical component of the direction.
Value: 2
PRIORITY_COLUMN
static val PRIORITY_COLUMN: Int
Columns are animated first.
Value: 1
PRIORITY_NONE
static val PRIORITY_NONE: Int
Rows and columns are animated at the same time.
Value: 0
Public constructors
GridLayoutAnimationController
GridLayoutAnimationController(
context: Context!,
attrs: AttributeSet!)
Creates a new grid layout animation controller from external resources.
Parameters | |
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context |
Context!: the Context the view group is running in, through which it can access the resources |
attrs |
AttributeSet!: the attributes of the XML tag that is inflating the layout animation controller |
GridLayoutAnimationController
GridLayoutAnimationController(animation: Animation!)
Creates a new layout animation controller with a delay of 50% for both rows and columns and the specified animation.
Parameters | |
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animation |
Animation!: the animation to use on each child of the view group |
GridLayoutAnimationController
GridLayoutAnimationController(
animation: Animation!,
columnDelay: Float,
rowDelay: Float)
Creates a new layout animation controller with the specified delays and the specified animation.
Parameters | |
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animation |
Animation!: the animation to use on each child of the view group |
columnDelay |
Float: the delay by which each column animation must be offset |
rowDelay |
Float: the delay by which each row animation must be offset |
Public methods
getColumnDelay
open fun getColumnDelay(): Float
Returns the delay by which the children's animation are offset from one column to the other. The delay is expressed as a fraction of the animation duration.
Return | |
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Float |
a fraction of the animation duration |
getDirection
open fun getDirection(): Int
Returns the direction of the animation. DIRECTION_HORIZONTAL_MASK
and DIRECTION_VERTICAL_MASK
can be used to retrieve the horizontal and vertical components of the direction.
Return | |
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Int |
the direction of the animation |
getDirectionPriority
open fun getDirectionPriority(): Int
Returns the direction priority for the animation. The priority can be either PRIORITY_NONE
, PRIORITY_COLUMN
or PRIORITY_ROW
.
Return | |
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Int |
the priority of the animation direction |
getRowDelay
open fun getRowDelay(): Float
Returns the delay by which the children's animation are offset from one row to the other. The delay is expressed as a fraction of the animation duration.
Return | |
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Float |
a fraction of the animation duration |
setColumnDelay
open fun setColumnDelay(columnDelay: Float): Unit
Sets the delay, as a fraction of the animation duration, by which the children's animations are offset from one column to the other.
Parameters | |
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columnDelay |
Float: a fraction of the animation duration |
setDirection
open fun setDirection(direction: Int): Unit
Sets the direction of the animation. The direction is expressed as an integer containing a horizontal and vertical component. For instance, DIRECTION_BOTTOM_TO_TOP | DIRECTION_RIGHT_TO_LEFT
.
Parameters | |
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direction |
Int: the direction of the animation |
setDirectionPriority
open fun setDirectionPriority(directionPriority: Int): Unit
Specifies the direction priority of the animation. For instance, PRIORITY_COLUMN
will give priority to columns: the animation will first play on the column, then on the rows.Z
Parameters | |
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directionPriority |
Int: the direction priority of the animation |
setRowDelay
open fun setRowDelay(rowDelay: Float): Unit
Sets the delay, as a fraction of the animation duration, by which the children's animations are offset from one row to the other.
Parameters | |
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rowDelay |
Float: a fraction of the animation duration |
willOverlap
open fun willOverlap(): Boolean
Indicates whether two children's animations will overlap. Animations overlap when the delay is lower than 100% (or 1.0).
Return | |
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Boolean |
true if animations will overlap, false otherwise |
Protected methods
getDelayForView
protected open fun getDelayForView(view: View!): Long
Returns the amount of milliseconds by which the specified view's animation must be delayed or offset. Subclasses should override this method to return a suitable value. This implementation returns child animation delay
milliseconds where:
child animation delay = child index * delayThe index is retrieved from the
android.view.animation.LayoutAnimationController.AnimationParameters
found in the view's android.view.ViewGroup.LayoutParams
.
Parameters | |
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view |
View!: the view for which to obtain the animation's delay |
Return | |
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Long |
a delay in milliseconds |