GLUtils
class GLUtils
kotlin.Any | |
↳ | android.opengl.GLUtils |
Utility class to help bridging OpenGL ES and Android APIs.
Summary
Public methods | |
---|---|
static String! |
getEGLErrorString(error: Int) Return a string for the EGL error code, or the hex representation if the error is unknown. |
static Int |
getInternalFormat(bitmap: Bitmap!) return the internal format as defined by OpenGL ES of the supplied bitmap. |
static Int |
Return the type as defined by OpenGL ES of the supplied bitmap, if there is one. |
static Unit |
texImage2D(target: Int, level: Int, bitmap: Bitmap!, border: Int) A version of texImage2D that determines the internalFormat and type automatically. |
static Unit |
Calls glTexImage2D() on the current OpenGL context. |
static Unit |
A version of texImage2D() that takes an explicit type parameter as defined by the OpenGL ES specification. |
static Unit |
Calls glTexSubImage2D() on the current OpenGL context. |
static Unit |
texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, bitmap: Bitmap!, format: Int, type: Int) A version of texSubImage2D() that takes an explicit type parameter as defined by the OpenGL ES specification. |
Public methods
getEGLErrorString
static fun getEGLErrorString(error: Int): String!
Return a string for the EGL error code, or the hex representation if the error is unknown.
Parameters | |
---|---|
error |
Int: The EGL error to convert into a String. |
Return | |
---|---|
String! |
An error string corresponding to the EGL error code. |
getInternalFormat
static fun getInternalFormat(bitmap: Bitmap!): Int
return the internal format as defined by OpenGL ES of the supplied bitmap.
Parameters | |
---|---|
bitmap |
Bitmap!: |
Return | |
---|---|
Int |
the internal format of the bitmap. |
getType
static fun getType(bitmap: Bitmap!): Int
Return the type as defined by OpenGL ES of the supplied bitmap, if there is one. If the bitmap is stored in a compressed format, it may not have a valid OpenGL ES type.
Parameters | |
---|---|
bitmap |
Bitmap!: |
Return | |
---|---|
Int |
the OpenGL ES type of the bitmap. |
Exceptions | |
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java.lang.IllegalArgumentException |
if the bitmap does not have a type. |
texImage2D
static fun texImage2D(
target: Int,
level: Int,
bitmap: Bitmap!,
border: Int
): Unit
A version of texImage2D that determines the internalFormat and type automatically.
Parameters | |
---|---|
target |
Int: |
level |
Int: |
bitmap |
Bitmap!: |
border |
Int: |
texImage2D
static fun texImage2D(
target: Int,
level: Int,
internalformat: Int,
bitmap: Bitmap!,
border: Int
): Unit
Calls glTexImage2D() on the current OpenGL context. If no context is current the behavior is the same as calling glTexImage2D() with no current context, that is, eglGetError() will return the appropriate error. Unlike glTexImage2D() bitmap cannot be null and will raise an exception in that case. All other parameters are identical to those used for glTexImage2D(). NOTE: this method doesn't change GL_UNPACK_ALIGNMENT, you must make sure to set it properly according to the supplied bitmap. Whether or not bitmap can have non power of two dimensions depends on the current OpenGL context. Always check glGetError() some time after calling this method, just like when using OpenGL directly.
Parameters | |
---|---|
target |
Int: |
level |
Int: |
internalformat |
Int: |
bitmap |
Bitmap!: |
border |
Int: |
texImage2D
static fun texImage2D(
target: Int,
level: Int,
internalformat: Int,
bitmap: Bitmap!,
type: Int,
border: Int
): Unit
A version of texImage2D() that takes an explicit type parameter as defined by the OpenGL ES specification. The actual type and internalformat of the bitmap must be compatible with the specified type and internalformat parameters.
Parameters | |
---|---|
target |
Int: |
level |
Int: |
internalformat |
Int: |
bitmap |
Bitmap!: |
type |
Int: |
border |
Int: |
texSubImage2D
static fun texSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
bitmap: Bitmap!
): Unit
Calls glTexSubImage2D() on the current OpenGL context. If no context is current the behavior is the same as calling glTexSubImage2D() with no current context, that is, eglGetError() will return the appropriate error. Unlike glTexSubImage2D() bitmap cannot be null and will raise an exception in that case. All other parameters are identical to those used for glTexSubImage2D(). NOTE: this method doesn't change GL_UNPACK_ALIGNMENT, you must make sure to set it properly according to the supplied bitmap. Whether or not bitmap can have non power of two dimensions depends on the current OpenGL context. Always check glGetError() some time after calling this method, just like when using OpenGL directly.
Parameters | |
---|---|
target |
Int: |
level |
Int: |
xoffset |
Int: |
yoffset |
Int: |
bitmap |
Bitmap!: |
texSubImage2D
static fun texSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
bitmap: Bitmap!,
format: Int,
type: Int
): Unit
A version of texSubImage2D() that takes an explicit type parameter as defined by the OpenGL ES specification.
Parameters | |
---|---|
target |
Int: |
level |
Int: |
xoffset |
Int: |
yoffset |
Int: |
bitmap |
Bitmap!: |
type |
Int: |