Canvas
open class Canvas
kotlin.Any | |
↳ | android.graphics.Canvas |
The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, Path, text, Bitmap), and a paint (to describe the colors and styles for the drawing).
Summary
Nested classes | |
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Constant values used as parameters to |
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Constants | |
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static Int |
Restore everything when restore() is called (standard save flags). |
Public constructors | |
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Canvas() Construct an empty raster canvas. |
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Construct a canvas with the specified bitmap to draw into. |
Public methods | |
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open Boolean |
clipOutPath(path: Path) Set the clip to the difference of the current clip and the specified path. |
open Boolean |
clipOutRect(rect: Rect) Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates. |
open Boolean |
clipOutRect(rect: RectF) Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates. |
open Boolean |
clipOutRect(left: Float, top: Float, right: Float, bottom: Float) Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates. |
open Boolean |
clipOutRect(left: Int, top: Int, right: Int, bottom: Int) Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates. |
open Unit |
clipOutShader(shader: Shader) Set the clip to the difference of the current clip and the shader. |
open Boolean |
Intersect the current clip with the specified path. |
open Boolean |
Modify the current clip with the specified path. |
open Boolean |
Intersect the current clip with the specified rectangle, which is expressed in local coordinates. |
open Boolean |
Modify the current clip with the specified rectangle, which is expressed in local coordinates. |
open Boolean |
Intersect the current clip with the specified rectangle, which is expressed in local coordinates. |
open Boolean |
Modify the current clip with the specified rectangle. |
open Boolean |
Intersect the current clip with the specified rectangle, which is expressed in local coordinates. |
open Boolean |
Modify the current clip with the specified rectangle, which is expressed in local coordinates. |
open Boolean |
Intersect the current clip with the specified rectangle, which is expressed in local coordinates. |
open Unit |
clipShader(shader: Shader) Intersect the current clip with the specified shader. |
open Unit |
Preconcat the current matrix with the specified matrix. |
open Unit |
Preconcat the current matrix with the specified matrix. |
open Unit |
disableZ() Disables Z support, preventing any RenderNodes drawn after this point from being visually reordered or having shadows rendered. |
open Unit |
Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB color, using srcover porterduff mode. |
open Unit |
Draw the specified arc, which will be scaled to fit inside the specified oval. |
open Unit |
drawArc(left: Float, top: Float, right: Float, bottom: Float, startAngle: Float, sweepAngle: Float, useCenter: Boolean, paint: Paint) Draw the specified arc, which will be scaled to fit inside the specified oval. |
open Unit |
drawBitmap(bitmap: Bitmap, matrix: Matrix, paint: Paint?) Draw the bitmap using the specified matrix. |
open Unit |
drawBitmap(bitmap: Bitmap, src: Rect?, dst: Rect, paint: Paint?) Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. |
open Unit |
drawBitmap(bitmap: Bitmap, src: Rect?, dst: RectF, paint: Paint?) Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. |
open Unit |
drawBitmap(bitmap: Bitmap, left: Float, top: Float, paint: Paint?) Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix. |
open Unit |
drawBitmap(colors: IntArray, offset: Int, stride: Int, x: Float, y: Float, width: Int, height: Int, hasAlpha: Boolean, paint: Paint?) Treat the specified array of colors as a bitmap, and draw it. |
open Unit |
drawBitmap(colors: IntArray, offset: Int, stride: Int, x: Int, y: Int, width: Int, height: Int, hasAlpha: Boolean, paint: Paint?) Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y |
open Unit |
drawBitmapMesh(bitmap: Bitmap, meshWidth: Int, meshHeight: Int, verts: FloatArray, vertOffset: Int, colors: IntArray?, colorOffset: Int, paint: Paint?) Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap. |
open Unit |
drawCircle(cx: Float, cy: Float, radius: Float, paint: Paint) Draw the specified circle using the specified paint. |
open Unit |
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode. |
open Unit |
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode. |
open Unit |
drawColor(color: Int, mode: PorterDuff.Mode) Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and porter-duff xfermode. |
open Unit |
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode. |
open Unit |
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode. |
open Unit |
drawDoubleRoundRect(outer: RectF, outerRx: Float, outerRy: Float, inner: RectF, innerRx: Float, innerRy: Float, paint: Paint) Draws a double rounded rectangle using the specified paint. |
open Unit |
drawDoubleRoundRect(outer: RectF, outerRadii: FloatArray, inner: RectF, innerRadii: FloatArray, paint: Paint) Draws a double rounded rectangle using the specified paint. |
open Unit |
drawGlyphs(glyphIds: IntArray, glyphIdOffset: Int, positions: FloatArray, positionOffset: Int, glyphCount: Int, font: Font, paint: Paint) Draw array of glyphs with specified font. |
open Unit |
Draw a line segment with the specified start and stop x,y coordinates, using the specified paint. |
open Unit |
drawLines(pts: FloatArray, paint: Paint) |
open Unit |
drawLines(pts: FloatArray, offset: Int, count: Int, paint: Paint) Draw a series of lines. |
open Unit |
Draws a mesh object to the screen. |
open Unit |
Draw the specified oval using the specified paint. |
open Unit |
Draw the specified oval using the specified paint. |
open Unit |
Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint. |
open Unit |
Draws the specified bitmap as an N-patch (most often, a 9-patch.) |
open Unit |
Draws the specified bitmap as an N-patch (most often, a 9-patch.) |
open Unit |
Draw the specified path using the specified paint. |
open Unit |
drawPicture(picture: Picture) Save the canvas state, draw the picture, and restore the canvas state. |
open Unit |
drawPicture(picture: Picture, dst: Rect) Draw the picture, stretched to fit into the dst rectangle. |
open Unit |
drawPicture(picture: Picture, dst: RectF) Draw the picture, stretched to fit into the dst rectangle. |
open Unit |
Helper for drawPoints() for drawing a single point. |
open Unit |
drawPoints(pts: FloatArray, paint: Paint) Helper for drawPoints() that assumes you want to draw the entire array |
open Unit |
drawPoints(pts: FloatArray!, offset: Int, count: Int, paint: Paint) Draw a series of points. |
open Unit |
drawPosText(text: CharArray, index: Int, count: Int, pos: FloatArray, paint: Paint) Draw the text in the array, with each character's origin specified by the pos array. |
open Unit |
drawPosText(text: String, pos: FloatArray, paint: Paint) Draw the text in the array, with each character's origin specified by the pos array. |
open Unit |
Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color, using srcover porterduff mode. |
open Unit |
Draw the specified Rect using the specified Paint. |
open Unit |
Draw the specified Rect using the specified paint. |
open Unit |
Draw the specified Rect using the specified paint. |
open Unit |
drawRegion(region: Region, paint: Paint) Draws the given region using the given paint. |
open Unit |
drawRenderNode(renderNode: RenderNode) Draws the given RenderNode. |
open Unit |
drawRoundRect(rect: RectF, rx: Float, ry: Float, paint: Paint) Draw the specified round-rect using the specified paint. |
open Unit |
drawRoundRect(left: Float, top: Float, right: Float, bottom: Float, rx: Float, ry: Float, paint: Paint) Draw the specified round-rect using the specified paint. |
open Unit |
Draw the text, with origin at (x,y), using the specified paint. |
open Unit |
Draw the specified range of text, specified by start/end, with its origin at (x,y), in the specified Paint. |
open Unit |
Draw the text, with origin at (x,y), using the specified paint. |
open Unit |
Draw the text, with origin at (x,y), using the specified paint. |
open Unit |
drawTextOnPath(text: CharArray, index: Int, count: Int, path: Path, hOffset: Float, vOffset: Float, paint: Paint) Draw the text, with origin at (x,y), using the specified paint, along the specified path. |
open Unit |
Draw the text, with origin at (x,y), using the specified paint, along the specified path. |
open Unit |
drawTextRun(text: MeasuredText, start: Int, end: Int, contextStart: Int, contextEnd: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint) Draw a run of text, all in a single direction, with optional context for complex text shaping. |
open Unit |
drawTextRun(text: CharArray, index: Int, count: Int, contextIndex: Int, contextCount: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint) Draw a run of text, all in a single direction, with optional context for complex text shaping. |
open Unit |
drawTextRun(text: CharSequence, start: Int, end: Int, contextStart: Int, contextEnd: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint) Draw a run of text, all in a single direction, with optional context for complex text shaping. |
open Unit |
drawVertices(mode: Canvas.VertexMode, vertexCount: Int, verts: FloatArray, vertOffset: Int, texs: FloatArray?, texOffset: Int, colors: IntArray?, colorOffset: Int, indices: ShortArray?, indexOffset: Int, indexCount: Int, paint: Paint) Draw the array of vertices, interpreted as triangles (based on mode). |
open Unit |
enableZ() Enables Z support which defaults to disabled. |
Rect |
Retrieve the bounds of the current clip (in local coordinates). |
open Boolean |
getClipBounds(bounds: Rect) Return the bounds of the current clip (in local coordinates) in the bounds parameter, and return true if it is non-empty. |
open Int |
Returns the target density of the canvas. |
open DrawFilter? | |
open Int |
Returns the height of the current drawing layer |
Matrix |
Return a new matrix with a copy of the canvas' current transformation matrix. |
open Unit |
Return, in ctm, the current transformation matrix. |
open Int |
Returns the maximum allowed height for bitmaps drawn with this canvas. |
open Int |
Returns the maximum allowed width for bitmaps drawn with this canvas. |
open Int |
Returns the number of matrix/clip states on the Canvas' private stack. |
open Int |
getWidth() Returns the width of the current drawing layer |
open Boolean |
Indicates whether this Canvas uses hardware acceleration. |
open Boolean |
isOpaque() Return true if the device that the current layer draws into is opaque (that is, it does not support per-pixel alpha). |
open Boolean |
quickReject(path: Path) Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip. |
open Boolean |
quickReject(path: Path, type: Canvas.EdgeType) Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip. |
open Boolean |
quickReject(rect: RectF) Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. |
open Boolean |
quickReject(rect: RectF, type: Canvas.EdgeType) Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. |
open Boolean |
quickReject(left: Float, top: Float, right: Float, bottom: Float) Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. |
open Boolean |
quickReject(left: Float, top: Float, right: Float, bottom: Float, type: Canvas.EdgeType) Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. |
open Unit |
restore() This call balances a previous call to save(), and is used to remove all modifications to the matrix/clip state since the last save call. |
open Unit |
restoreToCount(saveCount: Int) Efficient way to pop any calls to save() that happened after the save count reached saveCount. |
open Unit |
Preconcat the current matrix with the specified rotation. |
Unit |
Preconcat the current matrix with the specified rotation. |
open Int |
save() Saves the current matrix and clip onto a private stack. |
open Int |
This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen rendering target. |
open Int |
This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen bitmap. |
open Int |
Convenience for |
open Int |
Helper version of saveLayer() that takes 4 values rather than a RectF. |
open Int |
saveLayerAlpha(bounds: RectF?, alpha: Int) Convenience for |
open Int |
saveLayerAlpha(bounds: RectF?, alpha: Int, saveFlags: Int) This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen bitmap. |
open Int |
Convenience for |
open Int |
Helper for saveLayerAlpha() that takes 4 values instead of a RectF. |
open Unit |
Preconcat the current matrix with the specified scale. |
Unit |
Preconcat the current matrix with the specified scale. |
open Unit |
Specify a bitmap for the canvas to draw into. |
open Unit |
setDensity(density: Int) Specifies the density for this Canvas' backing bitmap. |
open Unit |
setDrawFilter(filter: DrawFilter?) |
open Unit |
Completely replace the current matrix with the specified matrix. |
open Unit |
Preconcat the current matrix with the specified skew. |
open Unit |
Preconcat the current matrix with the specified translation |
Constants
ALL_SAVE_FLAG
static val ALL_SAVE_FLAG: Int
Restore everything when restore() is called (standard save flags).
Note: for performance reasons, it is strongly recommended to pass this - the complete set of flags - to any call to saveLayer()
and saveLayerAlpha()
variants.
Note: all methods that accept this flag have flagless versions that are equivalent to passing this flag.
Value: 31
Public constructors
Canvas
Canvas()
Construct an empty raster canvas. Use setBitmap() to specify a bitmap to draw into. The initial target density is Bitmap.DENSITY_NONE
; this will typically be replaced when a target bitmap is set for the canvas.
Canvas
Canvas(bitmap: Bitmap)
Construct a canvas with the specified bitmap to draw into. The bitmap must be mutable.
The initial target density of the canvas is the same as the given bitmap's density.
Parameters | |
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bitmap |
Bitmap: Specifies a mutable bitmap for the canvas to draw into. This value cannot be null . |
Public methods
clipOutPath
open fun clipOutPath(path: Path): Boolean
Set the clip to the difference of the current clip and the specified path.
Parameters | |
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path |
Path: The path used in the difference operation This value cannot be null . |
Return | |
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Boolean |
true if the resulting clip is non-empty |
clipOutRect
open fun clipOutRect(rect: Rect): Boolean
Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.
Parameters | |
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rect |
Rect: The rectangle to perform a difference op with the current clip. This value cannot be null . |
Return | |
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Boolean |
true if the resulting clip is non-empty |
clipOutRect
open fun clipOutRect(rect: RectF): Boolean
Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.
Parameters | |
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rect |
RectF: The rectangle to perform a difference op with the current clip. This value cannot be null . |
Return | |
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Boolean |
true if the resulting clip is non-empty |
clipOutRect
open fun clipOutRect(
left: Float,
top: Float,
right: Float,
bottom: Float
): Boolean
Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.
Parameters | |
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left |
Float: The left side of the rectangle used in the difference operation |
top |
Float: The top of the rectangle used in the difference operation |
right |
Float: The right side of the rectangle used in the difference operation |
bottom |
Float: The bottom of the rectangle used in the difference operation |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipOutRect
open fun clipOutRect(
left: Int,
top: Int,
right: Int,
bottom: Int
): Boolean
Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.
Parameters | |
---|---|
left |
Int: The left side of the rectangle used in the difference operation |
top |
Int: The top of the rectangle used in the difference operation |
right |
Int: The right side of the rectangle used in the difference operation |
bottom |
Int: The bottom of the rectangle used in the difference operation |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipOutShader
open fun clipOutShader(shader: Shader): Unit
Set the clip to the difference of the current clip and the shader. The shader will be treated as an alpha mask, taking the difference of the two.
Parameters | |
---|---|
shader |
Shader: The shader to intersect with the current clip This value cannot be null . |
clipPath
open fun clipPath(path: Path): Boolean
Intersect the current clip with the specified path.
Parameters | |
---|---|
path |
Path: The path to intersect with the current clip This value cannot be null . |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipPath
open funclipPath(
path: Path,
op: Region.Op
): Boolean
Deprecated: Region.Op values other than Region.Op.INTERSECT
and Region.Op.DIFFERENCE
have the ability to expand the clip. The canvas clipping APIs are intended to only expand the clip as a result of a restore operation. This enables a view parent to clip a canvas to clearly define the maximal drawing area of its children. The recommended alternative calls are clipPath(android.graphics.Path)
and clipOutPath(android.graphics.Path)
; As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} only Region.Op.INTERSECT
and Region.Op.DIFFERENCE
are valid Region.Op parameters.
Modify the current clip with the specified path.
Parameters | |
---|---|
path |
Path: The path to operate on the current clip This value cannot be null . |
op |
Region.Op: How the clip is modified This value cannot be null . |
Return | |
---|---|
Boolean |
true if the resulting is non-empty |
clipRect
open fun clipRect(rect: Rect): Boolean
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
Parameters | |
---|---|
rect |
Rect: The rectangle to intersect with the current clip. This value cannot be null . |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipRect
open funclipRect(
rect: Rect,
op: Region.Op
): Boolean
Deprecated: Region.Op values other than Region.Op.INTERSECT
and Region.Op.DIFFERENCE
have the ability to expand the clip. The canvas clipping APIs are intended to only expand the clip as a result of a restore operation. This enables a view parent to clip a canvas to clearly define the maximal drawing area of its children. The recommended alternative calls are clipRect(android.graphics.Rect)
and clipOutRect(android.graphics.Rect)
; As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} only Region.Op.INTERSECT
and Region.Op.DIFFERENCE
are valid Region.Op parameters.
Modify the current clip with the specified rectangle, which is expressed in local coordinates.
Parameters | |
---|---|
rect |
Rect: The rectangle to intersect with the current clip. This value cannot be null . |
op |
Region.Op: How the clip is modified This value cannot be null . |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipRect
open fun clipRect(rect: RectF): Boolean
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
Parameters | |
---|---|
rect |
RectF: The rectangle to intersect with the current clip. This value cannot be null . |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipRect
open funclipRect(
rect: RectF,
op: Region.Op
): Boolean
Deprecated: Region.Op values other than Region.Op.INTERSECT
and Region.Op.DIFFERENCE
have the ability to expand the clip. The canvas clipping APIs are intended to only expand the clip as a result of a restore operation. This enables a view parent to clip a canvas to clearly define the maximal drawing area of its children. The recommended alternative calls are clipRect(android.graphics.RectF)
and clipOutRect(android.graphics.RectF)
; As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} only Region.Op.INTERSECT
and Region.Op.DIFFERENCE
are valid Region.Op parameters.
Modify the current clip with the specified rectangle.
Parameters | |
---|---|
rect |
RectF: The rect to intersect with the current clip This value cannot be null . |
op |
Region.Op: How the clip is modified This value cannot be null . |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipRect
open fun clipRect(
left: Float,
top: Float,
right: Float,
bottom: Float
): Boolean
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
Parameters | |
---|---|
left |
Float: The left side of the rectangle to intersect with the current clip |
top |
Float: The top of the rectangle to intersect with the current clip |
right |
Float: The right side of the rectangle to intersect with the current clip |
bottom |
Float: The bottom of the rectangle to intersect with the current clip |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipRect
open funclipRect(
left: Float,
top: Float,
right: Float,
bottom: Float,
op: Region.Op
): Boolean
Deprecated: Region.Op values other than Region.Op.INTERSECT
and Region.Op.DIFFERENCE
have the ability to expand the clip. The canvas clipping APIs are intended to only expand the clip as a result of a restore operation. This enables a view parent to clip a canvas to clearly define the maximal drawing area of its children. The recommended alternative calls are clipRect(float,float,float,float)
and clipOutRect(float,float,float,float)
; As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} only Region.Op.INTERSECT
and Region.Op.DIFFERENCE
are valid Region.Op parameters.
Modify the current clip with the specified rectangle, which is expressed in local coordinates.
Parameters | |
---|---|
left |
Float: The left side of the rectangle to intersect with the current clip |
top |
Float: The top of the rectangle to intersect with the current clip |
right |
Float: The right side of the rectangle to intersect with the current clip |
bottom |
Float: The bottom of the rectangle to intersect with the current clip |
op |
Region.Op: How the clip is modified This value cannot be null . |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipRect
open fun clipRect(
left: Int,
top: Int,
right: Int,
bottom: Int
): Boolean
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
Parameters | |
---|---|
left |
Int: The left side of the rectangle to intersect with the current clip |
top |
Int: The top of the rectangle to intersect with the current clip |
right |
Int: The right side of the rectangle to intersect with the current clip |
bottom |
Int: The bottom of the rectangle to intersect with the current clip |
Return | |
---|---|
Boolean |
true if the resulting clip is non-empty |
clipShader
open fun clipShader(shader: Shader): Unit
Intersect the current clip with the specified shader. The shader will be treated as an alpha mask, taking the intersection of the two.
Parameters | |
---|---|
shader |
Shader: The shader to intersect with the current clip This value cannot be null . |
concat
open fun concat(matrix: Matrix?): Unit
Preconcat the current matrix with the specified matrix. If the specified matrix is null, this method does nothing.
Parameters | |
---|---|
matrix |
Matrix?: The matrix to preconcatenate with the current matrix This value may be null . |
concat
open fun concat(m: Matrix44?): Unit
Preconcat the current matrix with the specified matrix. If the specified matrix is null, this method does nothing. If the canvas's matrix is changed in the z-axis through this function, the deprecated getMatrix()
method will return a 3x3 with z-axis info stripped away.
Parameters | |
---|---|
m |
Matrix44?: The 4x4 matrix to preconcatenate with the current matrix This value may be null . |
disableZ
open fun disableZ(): Unit
Disables Z support, preventing any RenderNodes drawn after this point from being visually reordered or having shadows rendered. Note: This is not impacted by any save()
or restore()
calls as it is not considered to be part of the current matrix or clip. See enableZ()
drawARGB
open fun drawARGB(
a: Int,
r: Int,
g: Int,
b: Int
): Unit
Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB color, using srcover porterduff mode.
Parameters | |
---|---|
a |
Int: alpha component (0..255) of the color to draw onto the canvas |
r |
Int: red component (0..255) of the color to draw onto the canvas |
g |
Int: green component (0..255) of the color to draw onto the canvas |
b |
Int: blue component (0..255) of the color to draw onto the canvas |
drawArc
open fun drawArc(
oval: RectF,
startAngle: Float,
sweepAngle: Float,
useCenter: Boolean,
paint: Paint
): Unit
Draw the specified arc, which will be scaled to fit inside the specified oval.
If the start angle is negative or >= 360, the start angle is treated as start angle modulo 360.
If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is negative, the sweep angle is treated as sweep angle modulo 360
The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0 degrees (3 o'clock on a watch.)
Parameters | |
---|---|
oval |
RectF: The bounds of oval used to define the shape and size of the arc This value cannot be null . |
startAngle |
Float: Starting angle (in degrees) where the arc begins |
sweepAngle |
Float: Sweep angle (in degrees) measured clockwise |
useCenter |
Boolean: If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge |
paint |
Paint: The paint used to draw the arc This value cannot be null . |
drawArc
open fun drawArc(
left: Float,
top: Float,
right: Float,
bottom: Float,
startAngle: Float,
sweepAngle: Float,
useCenter: Boolean,
paint: Paint
): Unit
Draw the specified arc, which will be scaled to fit inside the specified oval.
If the start angle is negative or >= 360, the start angle is treated as start angle modulo 360.
If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is negative, the sweep angle is treated as sweep angle modulo 360
The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0 degrees (3 o'clock on a watch.)
Parameters | |
---|---|
startAngle |
Float: Starting angle (in degrees) where the arc begins |
sweepAngle |
Float: Sweep angle (in degrees) measured clockwise |
useCenter |
Boolean: If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge |
paint |
Paint: The paint used to draw the arc This value cannot be null . |
drawBitmap
open fun drawBitmap(
bitmap: Bitmap,
matrix: Matrix,
paint: Paint?
): Unit
Draw the bitmap using the specified matrix.
Parameters | |
---|---|
bitmap |
Bitmap: The bitmap to draw This value cannot be null . |
matrix |
Matrix: The matrix used to transform the bitmap when it is drawn This value cannot be null . |
paint |
Paint?: May be null. The paint used to draw the bitmap |
drawBitmap
open fun drawBitmap(
bitmap: Bitmap,
src: Rect?,
dst: Rect,
paint: Paint?
): Unit
Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to draw.
Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.
This function ignores the density associated with the bitmap. This is because the source and destination rectangle coordinate spaces are in their respective densities, so must already have the appropriate scaling factor applied.
Parameters | |
---|---|
bitmap |
Bitmap: The bitmap to be drawn This value cannot be null . |
src |
Rect?: May be null. The subset of the bitmap to be drawn |
dst |
Rect: The rectangle that the bitmap will be scaled/translated to fit into This value cannot be null . |
paint |
Paint?: May be null. The paint used to draw the bitmap |
drawBitmap
open fun drawBitmap(
bitmap: Bitmap,
src: Rect?,
dst: RectF,
paint: Paint?
): Unit
Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to draw.
Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.
This function ignores the density associated with the bitmap. This is because the source and destination rectangle coordinate spaces are in their respective densities, so must already have the appropriate scaling factor applied.
Parameters | |
---|---|
bitmap |
Bitmap: The bitmap to be drawn This value cannot be null . |
src |
Rect?: May be null. The subset of the bitmap to be drawn |
dst |
RectF: The rectangle that the bitmap will be scaled/translated to fit into This value cannot be null . |
paint |
Paint?: May be null. The paint used to draw the bitmap |
drawBitmap
open fun drawBitmap(
bitmap: Bitmap,
left: Float,
top: Float,
paint: Paint?
): Unit
Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix.
Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.
If the bitmap and canvas have different densities, this function will take care of automatically scaling the bitmap to draw at the same density as the canvas.
Parameters | |
---|---|
bitmap |
Bitmap: The bitmap to be drawn This value cannot be null . |
left |
Float: The position of the left side of the bitmap being drawn |
top |
Float: The position of the top side of the bitmap being drawn |
paint |
Paint?: The paint used to draw the bitmap (may be null) |
drawBitmap
open fundrawBitmap(
colors: IntArray,
offset: Int,
stride: Int,
x: Float,
y: Float,
width: Int,
height: Int,
hasAlpha: Boolean,
paint: Paint?
): Unit
Deprecated: Usage with a hardware accelerated
canvas requires an internal copy of color buffer contents every time this method is called. Using a Bitmap avoids this copy, and allows the application to more explicitly control the lifetime and copies of pixel data.
Treat the specified array of colors as a bitmap, and draw it. This gives the same result as first creating a bitmap from the array, and then drawing it, but this method avoids explicitly creating a bitmap object which can be more efficient if the colors are changing often.
Parameters | |
---|---|
colors |
IntArray: Array of colors representing the pixels of the bitmap This value cannot be null . |
offset |
Int: Offset into the array of colors for the first pixel |
stride |
Int: The number of colors in the array between rows (must be >= width or <= -width). |
x |
Float: The X coordinate for where to draw the bitmap |
y |
Float: The Y coordinate for where to draw the bitmap |
width |
Int: The width of the bitmap |
height |
Int: The height of the bitmap |
hasAlpha |
Boolean: True if the alpha channel of the colors contains valid values. If false, the alpha byte is ignored (assumed to be 0xFF for every pixel). |
paint |
Paint?: May be null. The paint used to draw the bitmap |
drawBitmap
open fundrawBitmap(
colors: IntArray,
offset: Int,
stride: Int,
x: Int,
y: Int,
width: Int,
height: Int,
hasAlpha: Boolean,
paint: Paint?
): Unit
Deprecated: Usage with a hardware accelerated
canvas requires an internal copy of color buffer contents every time this method is called. Using a Bitmap avoids this copy, and allows the application to more explicitly control the lifetime and copies of pixel data.
Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
Parameters | |
---|---|
colors |
IntArray: This value cannot be null . |
paint |
Paint?: This value may be null . |
drawBitmapMesh
open fun drawBitmapMesh(
bitmap: Bitmap,
meshWidth: Int,
meshHeight: Int,
verts: FloatArray,
vertOffset: Int,
colors: IntArray?,
colorOffset: Int,
paint: Paint?
): Unit
Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed across the top of the bitmap from left to right. A more general version of this method is drawVertices(). Prior to API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} vertOffset and colorOffset were ignored, effectively treating them as zeros. In API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} and above these parameters will be respected.
Note: antialiasing is not supported, therefore Paint.ANTI_ALIAS_FLAG
is ignored.
Parameters | |
---|---|
bitmap |
Bitmap: The bitmap to draw using the mesh This value cannot be null . |
meshWidth |
Int: The number of columns in the mesh. Nothing is drawn if this is 0 |
meshHeight |
Int: The number of rows in the mesh. Nothing is drawn if this is 0 |
verts |
FloatArray: Array of x,y pairs, specifying where the mesh should be drawn. There must be at least (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values in the array This value cannot be null . |
vertOffset |
Int: Number of verts elements to skip before drawing |
colors |
IntArray?: May be null. Specifies a color at each vertex, which is interpolated across the cell, and whose values are multiplied by the corresponding bitmap colors. If not null, there must be at least (meshWidth+1) * (meshHeight+1) + colorOffset values in the array. |
colorOffset |
Int: Number of color elements to skip before drawing |
paint |
Paint?: May be null. The paint used to draw the bitmap. Antialiasing is not supported. |
drawCircle
open fun drawCircle(
cx: Float,
cy: Float,
radius: Float,
paint: Paint
): Unit
Draw the specified circle using the specified paint. If radius is <= 0, then nothing will be drawn. The circle will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
cx |
Float: The x-coordinate of the center of the circle to be drawn |
cy |
Float: The y-coordinate of the center of the circle to be drawn |
radius |
Float: The radius of the circle to be drawn |
paint |
Paint: The paint used to draw the circle This value cannot be null . |
drawColor
open fun drawColor(color: Int): Unit
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode.
Parameters | |
---|---|
color |
Int: the color to draw onto the canvas |
drawColor
open fun drawColor(
color: Int,
mode: BlendMode
): Unit
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.
Parameters | |
---|---|
color |
Int: the color to draw onto the canvas |
mode |
BlendMode: the blendmode to apply to the color This value cannot be null . |
drawColor
open fun drawColor(
color: Int,
mode: PorterDuff.Mode
): Unit
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and porter-duff xfermode.
Parameters | |
---|---|
color |
Int: the color to draw onto the canvas |
mode |
PorterDuff.Mode: the porter-duff mode to apply to the color This value cannot be null . |
drawColor
open fun drawColor(color: Long): Unit
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode.
Parameters | |
---|---|
color |
Long: the ColorLong to draw onto the canvas. See the Color class for details about ColorLong s. |
Exceptions | |
---|---|
java.lang.IllegalArgumentException |
if the color space encoded in the ColorLong is invalid or unknown. |
drawColor
open fun drawColor(
color: Long,
mode: BlendMode
): Unit
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.
Parameters | |
---|---|
color |
Long: the ColorLong to draw onto the canvas. See the Color class for details about ColorLong s. |
mode |
BlendMode: the blendmode to apply to the color This value cannot be null . |
Exceptions | |
---|---|
java.lang.IllegalArgumentException |
if the color space encoded in the ColorLong is invalid or unknown. |
drawDoubleRoundRect
open fun drawDoubleRoundRect(
outer: RectF,
outerRx: Float,
outerRy: Float,
inner: RectF,
innerRx: Float,
innerRy: Float,
paint: Paint
): Unit
Draws a double rounded rectangle using the specified paint. The resultant round rect will be filled in the area defined between the outer and inner rectangular bounds if the Paint
configured with Paint.Style.FILL
. Otherwise if Paint.Style.STROKE
is used, then 2 rounded rect strokes will be drawn at the outer and inner rounded rectangles
Parameters | |
---|---|
outer |
RectF: The outer rectangular bounds of the roundRect to be drawn This value cannot be null . |
outerRx |
Float: The x-radius of the oval used to round the corners on the outer rectangle |
outerRy |
Float: The y-radius of the oval used to round the corners on the outer rectangle |
inner |
RectF: The inner rectangular bounds of the roundRect to be drawn This value cannot be null . |
innerRx |
Float: The x-radius of the oval used to round the corners on the inner rectangle |
innerRy |
Float: The y-radius of the oval used to round the corners on the outer rectangle |
paint |
Paint: The paint used to draw the double roundRect This value cannot be null . |
drawDoubleRoundRect
open fun drawDoubleRoundRect(
outer: RectF,
outerRadii: FloatArray,
inner: RectF,
innerRadii: FloatArray,
paint: Paint
): Unit
Draws a double rounded rectangle using the specified paint. The resultant round rect will be filled in the area defined between the outer and inner rectangular bounds if the Paint
configured with Paint.Style.FILL
. Otherwise if Paint.Style.STROKE
is used, then 2 rounded rect strokes will be drawn at the outer and inner rounded rectangles
Parameters | |
---|---|
outer |
RectF: The outer rectangular bounds of the roundRect to be drawn This value cannot be null . |
outerRadii |
FloatArray: Array of 8 float representing the x, y corner radii for top left, top right, bottom right, bottom left corners respectively on the outer rounded rectangle This value cannot be null . |
inner |
RectF: The inner rectangular bounds of the roundRect to be drawn This value cannot be null . |
innerRadii |
FloatArray: Array of 8 float representing the x, y corner radii for top left, top right, bottom right, bottom left corners respectively on the outer rounded rectangle This value cannot be null . |
paint |
Paint: The paint used to draw the double roundRect This value cannot be null . |
drawGlyphs
open fun drawGlyphs(
glyphIds: IntArray,
glyphIdOffset: Int,
positions: FloatArray,
positionOffset: Int,
glyphCount: Int,
font: Font,
paint: Paint
): Unit
Draw array of glyphs with specified font.
Parameters | |
---|---|
glyphIds |
IntArray: Array of glyph IDs. The length of array must be greater than or equal to glyphIdOffset + glyphCount . This value cannot be null . |
glyphIdOffset |
Int: Number of elements to skip before drawing in glyphIds array. Value is 0 or greater |
positions |
FloatArray: A flattened X and Y position array. The first glyph X position must be stored at positionOffset . The first glyph Y position must be stored at positionOffset + 1 , then the second glyph X position must be stored at positionOffset + 2 . The length of array must be greater than or equal to positionOffset + glyphCount * 2 . This value cannot be null . |
positionOffset |
Int: Number of elements to skip before drawing in positions . The first glyph X position must be stored at positionOffset . The first glyph Y position must be stored at positionOffset + 1 , then the second glyph X position must be stored at positionOffset + 2 . Value is 0 or greater |
glyphCount |
Int: Number of glyphs to be drawn. Value is 0 or greater |
font |
Font: Font used for drawing. This value cannot be null . |
paint |
Paint: Paint used for drawing. The typeface set to this paint is ignored. This value cannot be null . |
drawLine
open fun drawLine(
startX: Float,
startY: Float,
stopX: Float,
stopY: Float,
paint: Paint
): Unit
Draw a line segment with the specified start and stop x,y coordinates, using the specified paint.
Note that since a line is always "framed", the Style is ignored in the paint.
Degenerate lines (length is 0) will not be drawn.
Parameters | |
---|---|
startX |
Float: The x-coordinate of the start point of the line |
startY |
Float: The y-coordinate of the start point of the line |
paint |
Paint: The paint used to draw the line This value cannot be null . |
drawLines
open fun drawLines(
pts: FloatArray,
paint: Paint
): Unit
Parameters | |
---|---|
pts |
FloatArray: This value cannot be null . |
paint |
Paint: This value cannot be null . |
drawLines
open fun drawLines(
pts: FloatArray,
offset: Int,
count: Int,
paint: Paint
): Unit
Draw a series of lines. Each line is taken from 4 consecutive values in the pts array. Thus to draw 1 line, the array must contain at least 4 values. This is logically the same as drawing the array as follows: drawLine(pts[0], pts[1], pts[2], pts[3]) followed by drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
Parameters | |
---|---|
pts |
FloatArray: Array of points to draw [x0 y0 x1 y1 x2 y2 ...] This value cannot be null . |
offset |
Int: Number of values in the array to skip before drawing. |
count |
Int: The number of values in the array to process, after skipping "offset" of them. Since each line uses 4 values, the number of "lines" that are drawn is really (count >> 2). |
paint |
Paint: The paint used to draw the points This value cannot be null . |
drawMesh
open fun drawMesh(
mesh: Mesh,
blendMode: BlendMode?,
paint: Paint
): Unit
Draws a mesh object to the screen.
Note: antialiasing is not supported, therefore Paint.ANTI_ALIAS_FLAG
is ignored.
Parameters | |
---|---|
mesh |
Mesh: Mesh object that will be drawn to the screen This value cannot be null . |
blendMode |
BlendMode?: BlendMode used to blend mesh primitives as the destination color with the Paint color/shader as the source color. This defaults to BlendMode.MODULATE if null. |
paint |
Paint: Paint used to provide a color/shader/blend mode. This value cannot be null . |
drawOval
open fun drawOval(
oval: RectF,
paint: Paint
): Unit
Draw the specified oval using the specified paint. The oval will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
oval |
RectF: The rectangle bounds of the oval to be drawn This value cannot be null . |
paint |
Paint: This value cannot be null . |
drawOval
open fun drawOval(
left: Float,
top: Float,
right: Float,
bottom: Float,
paint: Paint
): Unit
Draw the specified oval using the specified paint. The oval will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
paint |
Paint: This value cannot be null . |
drawPaint
open fun drawPaint(paint: Paint): Unit
Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint. This is equivalent (but faster) to drawing an infinitely large rectangle with the specified paint.
Parameters | |
---|---|
paint |
Paint: The paint used to draw onto the canvas This value cannot be null . |
drawPatch
open fun drawPatch(
patch: NinePatch,
dst: Rect,
paint: Paint?
): Unit
Draws the specified bitmap as an N-patch (most often, a 9-patch.)
Note: antialiasing is not supported, therefore Paint.ANTI_ALIAS_FLAG
is ignored.
Parameters | |
---|---|
patch |
NinePatch: The ninepatch object to render This value cannot be null . |
dst |
Rect: The destination rectangle. This value cannot be null . |
paint |
Paint?: The paint to draw the bitmap with. May be null. Antialiasing is not supported. |
drawPatch
open fun drawPatch(
patch: NinePatch,
dst: RectF,
paint: Paint?
): Unit
Draws the specified bitmap as an N-patch (most often, a 9-patch.)
Note: antialiasing is not supported, therefore Paint.ANTI_ALIAS_FLAG
is ignored.
Parameters | |
---|---|
patch |
NinePatch: The ninepatch object to render This value cannot be null . |
dst |
RectF: The destination rectangle. This value cannot be null . |
paint |
Paint?: The paint to draw the bitmap with. May be null. Antialiasing is not supported. |
drawPath
open fun drawPath(
path: Path,
paint: Paint
): Unit
Draw the specified path using the specified paint. The path will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
path |
Path: The path to be drawn This value cannot be null . |
paint |
Paint: The paint used to draw the path This value cannot be null . |
drawPicture
open fun drawPicture(picture: Picture): Unit
Save the canvas state, draw the picture, and restore the canvas state. This differs from picture.draw(canvas), which does not perform any save/restore.
Note: This forces the picture to internally call Picture.endRecording
in order to prepare for playback.
Parameters | |
---|---|
picture |
Picture: The picture to be drawn This value cannot be null . |
drawPicture
open fun drawPicture(
picture: Picture,
dst: Rect
): Unit
Draw the picture, stretched to fit into the dst rectangle.
Parameters | |
---|---|
picture |
Picture: This value cannot be null . |
dst |
Rect: This value cannot be null . |
drawPicture
open fun drawPicture(
picture: Picture,
dst: RectF
): Unit
Draw the picture, stretched to fit into the dst rectangle.
Parameters | |
---|---|
picture |
Picture: This value cannot be null . |
dst |
RectF: This value cannot be null . |
drawPoint
open fun drawPoint(
x: Float,
y: Float,
paint: Paint
): Unit
Helper for drawPoints() for drawing a single point.
Parameters | |
---|---|
paint |
Paint: This value cannot be null . |
drawPoints
open fun drawPoints(
pts: FloatArray,
paint: Paint
): Unit
Helper for drawPoints() that assumes you want to draw the entire array
Parameters | |
---|---|
pts |
FloatArray: This value cannot be null . |
paint |
Paint: This value cannot be null . |
drawPoints
open fun drawPoints(
pts: FloatArray!,
offset: Int,
count: Int,
paint: Paint
): Unit
Draw a series of points. Each point is centered at the coordinate specified by pts[], and its diameter is specified by the paint's stroke width (as transformed by the canvas' CTM), with special treatment for a stroke width of 0, which always draws exactly 1 pixel (or at most 4 if antialiasing is enabled). The shape of the point is controlled by the paint's Cap type. The shape is a square, unless the cap type is Round, in which case the shape is a circle.
Parameters | |
---|---|
pts |
FloatArray!: Array of points to draw [x0 y0 x1 y1 x2 y2 ...] |
offset |
Int: Number of values to skip before starting to draw. |
count |
Int: The number of values to process, after skipping offset of them. Since one point uses two values, the number of "points" that are drawn is really (count >> 1). |
paint |
Paint: The paint used to draw the points This value cannot be null . |
drawPosText
open fundrawPosText(
text: CharArray,
index: Int,
count: Int,
pos: FloatArray,
paint: Paint
): Unit
Deprecated: This method does not support glyph composition and decomposition and should therefore not be used to render complex scripts. It also doesn't handle supplementary characters (eg emoji).
Draw the text in the array, with each character's origin specified by the pos array.
Parameters | |
---|---|
text |
CharArray: The text to be drawn This value cannot be null . |
index |
Int: The index of the first character to draw |
count |
Int: The number of characters to draw, starting from index. |
pos |
FloatArray: Array of [x,y] positions, used to position each character This value cannot be null . |
paint |
Paint: The paint used for the text (e.g. color, size, style) This value cannot be null . |
drawPosText
open fundrawPosText(
text: String,
pos: FloatArray,
paint: Paint
): Unit
Deprecated: This method does not support glyph composition and decomposition and should therefore not be used to render complex scripts. It also doesn't handle supplementary characters (eg emoji).
Draw the text in the array, with each character's origin specified by the pos array.
Parameters | |
---|---|
text |
String: The text to be drawn This value cannot be null . |
pos |
FloatArray: Array of [x,y] positions, used to position each character This value cannot be null . |
paint |
Paint: The paint used for the text (e.g. color, size, style) This value cannot be null . |
drawRGB
open fun drawRGB(
r: Int,
g: Int,
b: Int
): Unit
Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color, using srcover porterduff mode.
Parameters | |
---|---|
r |
Int: red component (0..255) of the color to draw onto the canvas |
g |
Int: green component (0..255) of the color to draw onto the canvas |
b |
Int: blue component (0..255) of the color to draw onto the canvas |
drawRect
open fun drawRect(
r: Rect,
paint: Paint
): Unit
Draw the specified Rect using the specified Paint. The rectangle will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
r |
Rect: The rectangle to be drawn. This value cannot be null . |
paint |
Paint: The paint used to draw the rectangle This value cannot be null . |
drawRect
open fun drawRect(
rect: RectF,
paint: Paint
): Unit
Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
rect |
RectF: The rect to be drawn This value cannot be null . |
paint |
Paint: The paint used to draw the rect This value cannot be null . |
drawRect
open fun drawRect(
left: Float,
top: Float,
right: Float,
bottom: Float,
paint: Paint
): Unit
Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
left |
Float: The left side of the rectangle to be drawn |
top |
Float: The top side of the rectangle to be drawn |
right |
Float: The right side of the rectangle to be drawn |
bottom |
Float: The bottom side of the rectangle to be drawn |
paint |
Paint: The paint used to draw the rect This value cannot be null . |
drawRegion
open fun drawRegion(
region: Region,
paint: Paint
): Unit
Draws the given region using the given paint.
Parameters | |
---|---|
region |
Region: The region to be drawn This value cannot be null . |
paint |
Paint: The paint used to draw the region This value cannot be null . |
drawRenderNode
open fun drawRenderNode(renderNode: RenderNode): Unit
Draws the given RenderNode. This is only supported in hardware rendering, which can be verified by asserting that isHardwareAccelerated()
is true. If isHardwareAccelerated()
is false then this throws an exception. See RenderNode
for more information on what a RenderNode is and how to use it.
Parameters | |
---|---|
renderNode |
RenderNode: The RenderNode to draw, must be non-null. |
drawRoundRect
open fun drawRoundRect(
rect: RectF,
rx: Float,
ry: Float,
paint: Paint
): Unit
Draw the specified round-rect using the specified paint. The roundrect will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
rect |
RectF: The rectangular bounds of the roundRect to be drawn This value cannot be null . |
rx |
Float: The x-radius of the oval used to round the corners |
ry |
Float: The y-radius of the oval used to round the corners |
paint |
Paint: The paint used to draw the roundRect This value cannot be null . |
drawRoundRect
open fun drawRoundRect(
left: Float,
top: Float,
right: Float,
bottom: Float,
rx: Float,
ry: Float,
paint: Paint
): Unit
Draw the specified round-rect using the specified paint. The roundrect will be filled or framed based on the Style in the paint.
Parameters | |
---|---|
rx |
Float: The x-radius of the oval used to round the corners |
ry |
Float: The y-radius of the oval used to round the corners |
paint |
Paint: The paint used to draw the roundRect This value cannot be null . |
drawText
open fun drawText(
text: CharArray,
index: Int,
count: Int,
x: Float,
y: Float,
paint: Paint
): Unit
Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.
Parameters | |
---|---|
text |
CharArray: The text to be drawn This value cannot be null . |
x |
Float: The x-coordinate of the origin of the text being drawn |
y |
Float: The y-coordinate of the baseline of the text being drawn |
paint |
Paint: The paint used for the text (e.g. color, size, style) This value cannot be null . |
drawText
open fun drawText(
text: CharSequence,
start: Int,
end: Int,
x: Float,
y: Float,
paint: Paint
): Unit
Draw the specified range of text, specified by start/end, with its origin at (x,y), in the specified Paint. The origin is interpreted based on the Align setting in the Paint.
Parameters | |
---|---|
text |
CharSequence: The text to be drawn This value cannot be null . |
start |
Int: The index of the first character in text to draw |
end |
Int: (end - 1) is the index of the last character in text to draw |
x |
Float: The x-coordinate of origin for where to draw the text |
y |
Float: The y-coordinate of origin for where to draw the text |
paint |
Paint: The paint used for the text (e.g. color, size, style) This value cannot be null . |
drawText
open fun drawText(
text: String,
x: Float,
y: Float,
paint: Paint
): Unit
Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.
Parameters | |
---|---|
text |
String: The text to be drawn This value cannot be null . |
x |
Float: The x-coordinate of the origin of the text being drawn |
y |
Float: The y-coordinate of the baseline of the text being drawn |
paint |
Paint: The paint used for the text (e.g. color, size, style) This value cannot be null . |
drawText
open fun drawText(
text: String,
start: Int,
end: Int,
x: Float,
y: Float,
paint: Paint
): Unit
Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.
Parameters | |
---|---|
text |
String: The text to be drawn This value cannot be null . |
start |
Int: The index of the first character in text to draw |
end |
Int: (end - 1) is the index of the last character in text to draw |
x |
Float: The x-coordinate of the origin of the text being drawn |
y |
Float: The y-coordinate of the baseline of the text being drawn |
paint |
Paint: The paint used for the text (e.g. color, size, style) This value cannot be null . |
drawTextOnPath
open fun drawTextOnPath(
text: CharArray,
index: Int,
count: Int,
path: Path,
hOffset: Float,
vOffset: Float,
paint: Paint
): Unit
Draw the text, with origin at (x,y), using the specified paint, along the specified path. The paint's Align setting determines where along the path to start the text.
Parameters | |
---|---|
text |
CharArray: The text to be drawn This value cannot be null . |
index |
Int: The starting index within the text to be drawn |
count |
Int: Starting from index, the number of characters to draw |
path |
Path: The path the text should follow for its baseline This value cannot be null . |
hOffset |
Float: The distance along the path to add to the text's starting position |
vOffset |
Float: The distance above(-) or below(+) the path to position the text |
paint |
Paint: The paint used for the text (e.g. color, size, style) This value cannot be null . |
drawTextOnPath
open fun drawTextOnPath(
text: String,
path: Path,
hOffset: Float,
vOffset: Float,
paint: Paint
): Unit
Draw the text, with origin at (x,y), using the specified paint, along the specified path. The paint's Align setting determines where along the path to start the text.
Parameters | |
---|---|
text |
String: The text to be drawn This value cannot be null . |
path |
Path: The path the text should follow for its baseline This value cannot be null . |
hOffset |
Float: The distance along the path to add to the text's starting position |
vOffset |
Float: The distance above(-) or below(+) the path to position the text |
paint |
Paint: The paint used for the text (e.g. color, size, style) This value cannot be null . |
drawTextRun
open fun drawTextRun(
text: MeasuredText,
start: Int,
end: Int,
contextStart: Int,
contextEnd: Int,
x: Float,
y: Float,
isRtl: Boolean,
paint: Paint
): Unit
Draw a run of text, all in a single direction, with optional context for complex text shaping.
See drawTextRun(java.lang.CharSequence,int,int,int,int,float,float,boolean,android.graphics.Paint)
for more details. This method uses a MeasuredText
rather than CharSequence to represent the string.
Parameters | |
---|---|
text |
MeasuredText: the text to render This value cannot be null . |
start |
Int: the start of the text to render. Data before this position can be used for shaping context. |
end |
Int: the end of the text to render. Data at or after this position can be used for shaping context. |
contextStart |
Int: the index of the start of the shaping context |
contextEnd |
Int: the index of the end of the shaping context |
x |
Float: the x position at which to draw the text |
y |
Float: the y position at which to draw the text |
isRtl |
Boolean: whether the run is in RTL direction |
paint |
Paint: the paint This value cannot be null . |
drawTextRun
open fun drawTextRun(
text: CharArray,
index: Int,
count: Int,
contextIndex: Int,
contextCount: Int,
x: Float,
y: Float,
isRtl: Boolean,
paint: Paint
): Unit
Draw a run of text, all in a single direction, with optional context for complex text shaping.
See drawTextRun(java.lang.CharSequence,int,int,int,int,float,float,boolean,android.graphics.Paint)
for more details. This method uses a character array rather than CharSequence to represent the string. Also, to be consistent with the pattern established in #drawText, in this method count
and contextCount
are used rather than offsets of the end position; count = end - start, contextCount = contextEnd - contextStart
.
Parameters | |
---|---|
text |
CharArray: the text to render This value cannot be null . |
index |
Int: the start of the text to render |
count |
Int: the count of chars to render |
contextIndex |
Int: the start of the context for shaping. Must be no greater than index. |
contextCount |
Int: the number of characters in the context for shaping. contexIndex + contextCount must be no less than index + count. |
x |
Float: the x position at which to draw the text |
y |
Float: the y position at which to draw the text |
isRtl |
Boolean: whether the run is in RTL direction |
paint |
Paint: the paint This value cannot be null . |
drawTextRun
open fun drawTextRun(
text: CharSequence,
start: Int,
end: Int,
contextStart: Int,
contextEnd: Int,
x: Float,
y: Float,
isRtl: Boolean,
paint: Paint
): Unit
Draw a run of text, all in a single direction, with optional context for complex text shaping.
The run of text includes the characters from start
to end
in the text. In addition, the range contextStart
to contextEnd
is used as context for the purpose of complex text shaping, such as Arabic text potentially shaped differently based on the text next to it.
All text outside the range contextStart..contextEnd
is ignored. The text between start
and end
will be laid out and drawn. The context range is useful for contextual shaping, e.g. Kerning, Arabic contextural form.
The direction of the run is explicitly specified by isRtl
. Thus, this method is suitable only for runs of a single direction. Alignment of the text is as determined by the Paint's TextAlign value. Further, 0 <= contextStart <= start <= end <= contextEnd <= text.length
must hold on entry.
Also see android.graphics.Paint#getRunAdvance for a corresponding method to measure the text; the advance width of the text drawn matches the value obtained from that method.
Parameters | |
---|---|
text |
CharSequence: the text to render This value cannot be null . |
start |
Int: the start of the text to render. Data before this position can be used for shaping context. |
end |
Int: the end of the text to render. Data at or after this position can be used for shaping context. |
contextStart |
Int: the index of the start of the shaping context |
contextEnd |
Int: the index of the end of the shaping context |
x |
Float: the x position at which to draw the text |
y |
Float: the y position at which to draw the text |
isRtl |
Boolean: whether the run is in RTL direction |
paint |
Paint: the paint This value cannot be null . |
drawVertices
open fun drawVertices(
mode: Canvas.VertexMode,
vertexCount: Int,
verts: FloatArray,
vertOffset: Int,
texs: FloatArray?,
texOffset: Int,
colors: IntArray?,
colorOffset: Int,
indices: ShortArray?,
indexOffset: Int,
indexCount: Int,
paint: Paint
): Unit
Draw the array of vertices, interpreted as triangles (based on mode). The verts array is required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used to specify the coordinate in shader coordinates to use at each vertex (the paint must have a shader in this case). If there is no texs array, but there is a color array, then each color is interpolated across its corresponding triangle in a gradient. If both texs and colors arrays are present, then they behave as before, but the resulting color at each pixels is the result of multiplying the colors from the shader and the color-gradient together. The indices array is optional, but if it is present, then it is used to specify the index of each triangle, rather than just walking through the arrays in order.
Note: antialiasing is not supported, therefore Paint.ANTI_ALIAS_FLAG
is ignored.
Parameters | |
---|---|
mode |
Canvas.VertexMode: How to interpret the array of vertices This value cannot be null . |
vertexCount |
Int: The number of values in the vertices array (and corresponding texs and colors arrays if non-null). Each logical vertex is two values (x, y), vertexCount must be a multiple of 2. |
verts |
FloatArray: Array of vertices for the mesh This value cannot be null . |
vertOffset |
Int: Number of values in the verts to skip before drawing. |
texs |
FloatArray?: May be null. If not null, specifies the coordinates to sample into the current shader (e.g. bitmap tile or gradient) |
texOffset |
Int: Number of values in texs to skip before drawing. |
colors |
IntArray?: May be null. If not null, specifies a color for each vertex, to be interpolated across the triangle. |
colorOffset |
Int: Number of values in colors to skip before drawing. |
indices |
ShortArray?: If not null, array of indices to reference into the vertex (texs, colors) array. |
indexCount |
Int: Number of entries in the indices array (if not null). |
paint |
Paint: Specifies the shader to use if the texs array is non-null. Antialiasing is not supported. |
enableZ
open fun enableZ(): Unit
Enables Z support which defaults to disabled. This allows for RenderNodes drawn with drawRenderNode(android.graphics.RenderNode)
to be re-arranged based off of their RenderNode.getElevation()
and RenderNode.getTranslationZ()
values. It also enables rendering of shadows for RenderNodes with an elevation or translationZ.
Any draw reordering will not be moved before this call. A typical usage of this might look something like:
void draw(Canvas canvas) { // Draw any background content canvas.drawColor(backgroundColor); // Begin drawing that may be reordered based off of Z canvas.enableZ(); for (RenderNode child : children) { canvas.drawRenderNode(child); } // End drawing that may be reordered based off of Z canvas.disableZ(); // Draw any overlays canvas.drawText("I'm on top of everything!", 0, 0, paint); }
save()
or restore()
calls as it is not considered to be part of the current matrix or clip. See disableZ()
getClipBounds
fun getClipBounds(): Rect
Retrieve the bounds of the current clip (in local coordinates).
Return | |
---|---|
Rect |
the clip bounds, or [0, 0, 0, 0] if the clip is empty. This value cannot be null . |
getClipBounds
open fun getClipBounds(bounds: Rect): Boolean
Return the bounds of the current clip (in local coordinates) in the bounds parameter, and return true if it is non-empty. This can be useful in a way similar to quickReject, in that it tells you that drawing outside of these bounds will be clipped out.
Parameters | |
---|---|
bounds |
Rect: Return the clip bounds here. This value cannot be null . |
Return | |
---|---|
Boolean |
true if the current clip is non-empty. |
getDensity
open fun getDensity(): Int
Returns the target density of the canvas. The default density is derived from the density of its backing bitmap, or Bitmap.DENSITY_NONE
if there is not one.
Return | |
---|---|
Int |
Returns the current target density of the canvas, which is used to determine the scaling factor when drawing a bitmap into it. |
getDrawFilter
open fun getDrawFilter(): DrawFilter?
Return | |
---|---|
DrawFilter? |
This value may be null . |
getHeight
open fun getHeight(): Int
Returns the height of the current drawing layer
Return | |
---|---|
Int |
the height of the current drawing layer |
getMatrix
fungetMatrix(): Matrix
Deprecated: Hardware accelerated
canvases may have any matrix when passed to a View or Drawable, as it is implementation defined where in the hierarchy such canvases are created. It is recommended in such cases to either draw contents irrespective of the current matrix, or to track relevant transform state outside of the canvas.
Return a new matrix with a copy of the canvas' current transformation matrix.
Return | |
---|---|
Matrix |
This value cannot be null . |
getMatrix
open fungetMatrix(ctm: Matrix): Unit
Deprecated: Hardware accelerated
canvases may have any matrix when passed to a View or Drawable, as it is implementation defined where in the hierarchy such canvases are created. It is recommended in such cases to either draw contents irrespective of the current matrix, or to track relevant transform state outside of the canvas.
Return, in ctm, the current transformation matrix. This does not alter the matrix in the canvas, but just returns a copy of it.
Parameters | |
---|---|
ctm |
Matrix: This value cannot be null . |
getMaximumBitmapHeight
open fun getMaximumBitmapHeight(): Int
Returns the maximum allowed height for bitmaps drawn with this canvas. Attempting to draw with a bitmap taller than this value will result in an error.
See Also
getMaximumBitmapWidth
open fun getMaximumBitmapWidth(): Int
Returns the maximum allowed width for bitmaps drawn with this canvas. Attempting to draw with a bitmap wider than this value will result in an error.
See Also
getSaveCount
open fun getSaveCount(): Int
Returns the number of matrix/clip states on the Canvas' private stack. This will equal # save() calls - # restore() calls.
getWidth
open fun getWidth(): Int
Returns the width of the current drawing layer
Return | |
---|---|
Int |
the width of the current drawing layer |
isHardwareAccelerated
open fun isHardwareAccelerated(): Boolean
Indicates whether this Canvas uses hardware acceleration. Note that this method does not define what type of hardware acceleration may or may not be used.
Return | |
---|---|
Boolean |
True if drawing operations are hardware accelerated, false otherwise. |
isOpaque
open fun isOpaque(): Boolean
Return true if the device that the current layer draws into is opaque (that is, it does not support per-pixel alpha).
Return | |
---|---|
Boolean |
true if the device that the current layer draws into is opaque |
quickReject
open fun quickReject(path: Path): Boolean
Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls). Note: for speed it may return false even if the path itself might not intersect the clip (i.e. the bounds of the path intersects, but the path does not).
Parameters | |
---|---|
path |
Path: The path to compare with the current clip This value cannot be null . |
Return | |
---|---|
Boolean |
true if the path (transformed by the canvas' matrix) does not intersect with the canvas' clip |
quickReject
open funquickReject(
path: Path,
type: Canvas.EdgeType
): Boolean
Deprecated: The EdgeType is ignored. Use quickReject(android.graphics.Path)
instead.
Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls). Note: for speed it may return false even if the path itself might not intersect the clip (i.e. the bounds of the path intersects, but the path does not).
Parameters | |
---|---|
path |
Path: The path to compare with the current clip This value cannot be null . |
type |
Canvas.EdgeType: Canvas.EdgeType.AA if the path should be considered antialiased, since that means it may affect a larger area (more pixels) than non-antialiased (Canvas.EdgeType.BW ). This value cannot be null . |
Return | |
---|---|
Boolean |
true if the path (transformed by the canvas' matrix) does not intersect with the canvas' clip |
quickReject
open fun quickReject(rect: RectF): Boolean
Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).
Parameters | |
---|---|
rect |
RectF: the rect to compare with the current clip This value cannot be null . |
Return | |
---|---|
Boolean |
true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip |
quickReject
open funquickReject(
rect: RectF,
type: Canvas.EdgeType
): Boolean
Deprecated: The EdgeType is ignored. Use quickReject(android.graphics.RectF)
instead.
Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).
Parameters | |
---|---|
rect |
RectF: the rect to compare with the current clip This value cannot be null . |
type |
Canvas.EdgeType: Canvas.EdgeType.AA if the path should be considered antialiased, since that means it may affect a larger area (more pixels) than non-antialiased (Canvas.EdgeType.BW ). This value cannot be null . |
Return | |
---|---|
Boolean |
true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip |
quickReject
open fun quickReject(
left: Float,
top: Float,
right: Float,
bottom: Float
): Boolean
Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).
Parameters | |
---|---|
left |
Float: The left side of the rectangle to compare with the current clip |
top |
Float: The top of the rectangle to compare with the current clip |
right |
Float: The right side of the rectangle to compare with the current clip |
bottom |
Float: The bottom of the rectangle to compare with the current clip |
Return | |
---|---|
Boolean |
true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip |
quickReject
open funquickReject(
left: Float,
top: Float,
right: Float,
bottom: Float,
type: Canvas.EdgeType
): Boolean
Deprecated: The EdgeType is ignored. Use quickReject(float,float,float,float)
instead.
Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).
Parameters | |
---|---|
left |
Float: The left side of the rectangle to compare with the current clip |
top |
Float: The top of the rectangle to compare with the current clip |
right |
Float: The right side of the rectangle to compare with the current clip |
bottom |
Float: The bottom of the rectangle to compare with the current clip |
type |
Canvas.EdgeType: Canvas.EdgeType.AA if the path should be considered antialiased, since that means it may affect a larger area (more pixels) than non-antialiased (Canvas.EdgeType.BW ). This value cannot be null . |
Return | |
---|---|
Boolean |
true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip |
restore
open fun restore(): Unit
This call balances a previous call to save(), and is used to remove all modifications to the matrix/clip state since the last save call. It is an error to call restore() more times than save() was called.
restoreToCount
open fun restoreToCount(saveCount: Int): Unit
Efficient way to pop any calls to save() that happened after the save count reached saveCount. It is an error for saveCount to be less than 1. Example: int count = canvas.save(); ... // more calls potentially to save() canvas.restoreToCount(count); // now the canvas is back in the same state it was before the initial // call to save().
Parameters | |
---|---|
saveCount |
Int: The save level to restore to. |
rotate
open fun rotate(degrees: Float): Unit
Preconcat the current matrix with the specified rotation.
Parameters | |
---|---|
degrees |
Float: The amount to rotate, in degrees |
rotate
fun rotate(
degrees: Float,
px: Float,
py: Float
): Unit
Preconcat the current matrix with the specified rotation.
Parameters | |
---|---|
degrees |
Float: The amount to rotate, in degrees |
px |
Float: The x-coord for the pivot point (unchanged by the rotation) |
py |
Float: The y-coord for the pivot point (unchanged by the rotation) |
save
open fun save(): Int
Saves the current matrix and clip onto a private stack.
Subsequent calls to translate,scale,rotate,skew,concat or clipRect, clipPath will all operate as usual, but when the balancing call to restore() is made, those calls will be forgotten, and the settings that existed before the save() will be reinstated.
Return | |
---|---|
Int |
The value to pass to restoreToCount() to balance this save() |
saveLayer
open fun saveLayer(
bounds: RectF?,
paint: Paint?
): Int
This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen rendering target.
Note: this method is very expensive, incurring more than double rendering cost for contained content. Avoid using this method when possible and instead use a hardware layer
on a View to apply an xfermode, color filter, or alpha, as it will perform much better than this method.
All drawing calls are directed to a newly allocated offscreen rendering target. Only when the balancing call to restore() is made, is that offscreen buffer drawn back to the current target of the Canvas (which can potentially be a previous layer if these calls are nested).
Attributes of the Paint - alpha
, Xfermode
, and ColorFilter
are applied when the offscreen rendering target is drawn back when restore() is called.
Parameters | |
---|---|
bounds |
RectF?: May be null. The maximum size the offscreen render target needs to be (in local coordinates) |
paint |
Paint?: This is copied, and is applied to the offscreen when restore() is called. This value may be null . |
Return | |
---|---|
Int |
value to pass to restoreToCount() to balance this save() |
saveLayer
open funsaveLayer(
bounds: RectF?,
paint: Paint?,
saveFlags: Int
): Int
Deprecated: Use saveLayer(android.graphics.RectF,android.graphics.Paint)
instead.
This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen bitmap.
Note: this method is very expensive, incurring more than double rendering cost for contained content. Avoid using this method, especially if the bounds provided are large. It is recommended to use a hardware layer
on a View to apply an xfermode, color filter, or alpha, as it will perform much better than this method.
All drawing calls are directed to a newly allocated offscreen bitmap. Only when the balancing call to restore() is made, is that offscreen buffer drawn back to the current target of the Canvas (either the screen, it's target Bitmap, or the previous layer).
Attributes of the Paint - alpha
, Xfermode
, and ColorFilter
are applied when the offscreen bitmap is drawn back when restore() is called. As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} the only valid saveFlags
is ALL_SAVE_FLAG
. All other flags are ignored.
Parameters | |
---|---|
bounds |
RectF?: May be null. The maximum size the offscreen bitmap needs to be (in local coordinates) |
paint |
Paint?: This is copied, and is applied to the offscreen when restore() is called. This value may be null . |
saveFlags |
Int: see _SAVE_FLAG constants, generally ALL_SAVE_FLAG is recommended for performance reasons. Value is either 0 or android.graphics.Canvas#ALL_SAVE_FLAG |
Return | |
---|---|
Int |
value to pass to restoreToCount() to balance this save() |
saveLayer
open fun saveLayer(
left: Float,
top: Float,
right: Float,
bottom: Float,
paint: Paint?
): Int
Convenience for saveLayer(android.graphics.RectF,android.graphics.Paint)
that takes the four float coordinates of the bounds rectangle.
Parameters | |
---|---|
paint |
Paint?: This value may be null . |
saveLayer
open funsaveLayer(
left: Float,
top: Float,
right: Float,
bottom: Float,
paint: Paint?,
saveFlags: Int
): Int
Deprecated: Use saveLayer(float,float,float,float,android.graphics.Paint)
instead.
Helper version of saveLayer() that takes 4 values rather than a RectF. As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} the only valid saveFlags
is ALL_SAVE_FLAG
. All other flags are ignored.
Parameters | |
---|---|
paint |
Paint?: This value may be null . |
saveFlags |
Int: Value is either 0 or android.graphics.Canvas#ALL_SAVE_FLAG |
saveLayerAlpha
open fun saveLayerAlpha(
bounds: RectF?,
alpha: Int
): Int
Convenience for saveLayer(android.graphics.RectF,android.graphics.Paint)
but instead of taking a entire Paint object it takes only the alpha
parameter.
Parameters | |
---|---|
bounds |
RectF?: The maximum size the offscreen bitmap needs to be (in local coordinates) This value may be null . |
alpha |
Int: The alpha to apply to the offscreen when it is drawn during restore() |
saveLayerAlpha
open funsaveLayerAlpha(
bounds: RectF?,
alpha: Int,
saveFlags: Int
): Int
Deprecated: Use saveLayerAlpha(android.graphics.RectF,int)
instead.
This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen bitmap.
Note: this method is very expensive, incurring more than double rendering cost for contained content. Avoid using this method, especially if the bounds provided are large. It is recommended to use a hardware layer
on a View to apply an xfermode, color filter, or alpha, as it will perform much better than this method.
All drawing calls are directed to a newly allocated offscreen bitmap. Only when the balancing call to restore() is made, is that offscreen buffer drawn back to the current target of the Canvas (either the screen, it's target Bitmap, or the previous layer).
The alpha
parameter is applied when the offscreen bitmap is drawn back when restore() is called. As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} the only valid saveFlags
is ALL_SAVE_FLAG
. All other flags are ignored.
Parameters | |
---|---|
bounds |
RectF?: The maximum size the offscreen bitmap needs to be (in local coordinates) This value may be null . |
alpha |
Int: The alpha to apply to the offscreen when it is drawn during restore() |
saveFlags |
Int: see _SAVE_FLAG constants, generally ALL_SAVE_FLAG is recommended for performance reasons. Value is either 0 or android.graphics.Canvas#ALL_SAVE_FLAG |
Return | |
---|---|
Int |
value to pass to restoreToCount() to balance this call |
saveLayerAlpha
open fun saveLayerAlpha(
left: Float,
top: Float,
right: Float,
bottom: Float,
alpha: Int
): Int
Convenience for saveLayerAlpha(android.graphics.RectF,int)
that takes the four float coordinates of the bounds rectangle.
saveLayerAlpha
open funsaveLayerAlpha(
left: Float,
top: Float,
right: Float,
bottom: Float,
alpha: Int,
saveFlags: Int
): Int
Deprecated: Use saveLayerAlpha(float,float,float,float,int)
instead.
Helper for saveLayerAlpha() that takes 4 values instead of a RectF. As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES.P} the only valid saveFlags
is ALL_SAVE_FLAG
. All other flags are ignored.
Parameters | |
---|---|
saveFlags |
Int: Value is either 0 or android.graphics.Canvas#ALL_SAVE_FLAG |
scale
open fun scale(
sx: Float,
sy: Float
): Unit
Preconcat the current matrix with the specified scale.
Parameters | |
---|---|
sx |
Float: The amount to scale in X |
sy |
Float: The amount to scale in Y |
scale
fun scale(
sx: Float,
sy: Float,
px: Float,
py: Float
): Unit
Preconcat the current matrix with the specified scale.
Parameters | |
---|---|
sx |
Float: The amount to scale in X |
sy |
Float: The amount to scale in Y |
px |
Float: The x-coord for the pivot point (unchanged by the scale) |
py |
Float: The y-coord for the pivot point (unchanged by the scale) |
setBitmap
open fun setBitmap(bitmap: Bitmap?): Unit
Specify a bitmap for the canvas to draw into. All canvas state such as layers, filters, and the save/restore stack are reset. Additionally, the canvas' target density is updated to match that of the bitmap. Prior to API level {@value android.os.Build.VERSION_CODES#O Build.VERSION_CODES.O} the current matrix and clip stack were preserved.
Parameters | |
---|---|
bitmap |
Bitmap?: Specifies a mutable bitmap for the canvas to draw into. This value may be null . |
See Also
setDensity
open fun setDensity(density: Int): Unit
Specifies the density for this Canvas' backing bitmap. This modifies the target density of the canvas itself, as well as the density of its backing bitmap via Bitmap.setDensity(int)
.
Parameters | |
---|---|
density |
Int: The new target density of the canvas, which is used to determine the scaling factor when drawing a bitmap into it. Use Bitmap.DENSITY_NONE to disable bitmap scaling. |
setDrawFilter
open fun setDrawFilter(filter: DrawFilter?): Unit
Parameters | |
---|---|
filter |
DrawFilter?: This value may be null . |
setMatrix
open fun setMatrix(matrix: Matrix?): Unit
Completely replace the current matrix with the specified matrix. If the matrix parameter is null, then the current matrix is reset to identity. Note: it is recommended to use concat(android.graphics.Matrix)
, scale(float,float)
, translate(float,float)
and rotate(float)
instead of this method.
Parameters | |
---|---|
matrix |
Matrix?: The matrix to replace the current matrix with. If it is null, set the current matrix to identity. |
See Also
skew
open fun skew(
sx: Float,
sy: Float
): Unit
Preconcat the current matrix with the specified skew.
Parameters | |
---|---|
sx |
Float: The amount to skew in X |
sy |
Float: The amount to skew in Y |
translate
open fun translate(
dx: Float,
dy: Float
): Unit
Preconcat the current matrix with the specified translation
Parameters | |
---|---|
dx |
Float: The distance to translate in X |
dy |
Float: The distance to translate in Y |