Added in API level 29

RecordingCanvas


class RecordingCanvas : Canvas
kotlin.Any
   ↳ android.graphics.Canvas
   ↳ android.graphics.RecordingCanvas

A Canvas implementation that records view system drawing operations for deferred rendering. This is used in combination with RenderNode. This class keeps a list of all the Paint and Bitmap objects that it draws, preventing the backing memory of Bitmaps from being released while the RecordingCanvas is still holding a native reference to the memory. This is obtained by calling RenderNode#beginRecording() and is valid until the matching RenderNode#endRecording() is called. It must not be retained beyond that as it is internally reused.

Summary

Inherited constants
Public methods
Unit

Unit
drawARGB(a: Int, r: Int, g: Int, b: Int)

Unit
drawArc(left: Float, top: Float, right: Float, bottom: Float, startAngle: Float, sweepAngle: Float, useCenter: Boolean, paint: Paint)

Draw the specified arc, which will be scaled to fit inside the specified oval.

Unit
drawArc(oval: RectF, startAngle: Float, sweepAngle: Float, useCenter: Boolean, paint: Paint)

Draw the specified arc, which will be scaled to fit inside the specified oval.

Unit
drawBitmap(bitmap: Bitmap, left: Float, top: Float, paint: Paint?)

Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix.

Unit
drawBitmap(bitmap: Bitmap, matrix: Matrix, paint: Paint?)

Draw the bitmap using the specified matrix.

Unit
drawBitmap(bitmap: Bitmap, src: Rect?, dst: Rect, paint: Paint?)

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle.

Unit
drawBitmap(bitmap: Bitmap, src: Rect?, dst: RectF, paint: Paint?)

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle.

Unit
drawBitmap(colors: IntArray, offset: Int, stride: Int, x: Float, y: Float, width: Int, height: Int, hasAlpha: Boolean, paint: Paint?)

Unit
drawBitmap(colors: IntArray, offset: Int, stride: Int, x: Int, y: Int, width: Int, height: Int, hasAlpha: Boolean, paint: Paint?)

Unit
drawBitmapMesh(bitmap: Bitmap, meshWidth: Int, meshHeight: Int, verts: FloatArray, vertOffset: Int, colors: IntArray?, colorOffset: Int, paint: Paint?)

Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap.

Unit
drawCircle(cx: Float, cy: Float, radius: Float, paint: Paint)

Draw the specified circle using the specified paint.

Unit
drawColor(color: Int)

Unit
drawColor(color: Int, mode: PorterDuff.Mode)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and porter-duff xfermode.

Unit
drawColor(color: Int, mode: BlendMode)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.

Unit
drawColor(color: Long, mode: BlendMode)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.

Unit
drawDoubleRoundRect(outer: RectF, outerRx: Float, outerRy: Float, inner: RectF, innerRx: Float, innerRy: Float, paint: Paint)

Draws a double rounded rectangle using the specified paint.

Unit
drawDoubleRoundRect(outer: RectF, outerRadii: FloatArray, inner: RectF, innerRadii: FloatArray, paint: Paint)

Draws a double rounded rectangle using the specified paint.

Unit
drawGlyphs(glyphIds: IntArray, glyphIdOffset: Int, positions: FloatArray, positionOffset: Int, glyphCount: Int, font: Font, paint: Paint)

Draw array of glyphs with specified font.

Unit
drawLine(startX: Float, startY: Float, stopX: Float, stopY: Float, paint: Paint)

Draw a line segment with the specified start and stop x,y coordinates, using the specified paint.

Unit
drawLines(pts: FloatArray, offset: Int, count: Int, paint: Paint)

Draw a series of lines.

Unit
drawLines(pts: FloatArray, paint: Paint)

Unit
drawMesh(mesh: Mesh, blendMode: BlendMode?, paint: Paint)

Draws a mesh object to the screen.

Unit
drawOval(left: Float, top: Float, right: Float, bottom: Float, paint: Paint)

Draw the specified oval using the specified paint.

Unit
drawOval(oval: RectF, paint: Paint)

Draw the specified oval using the specified paint.

Unit
drawPaint(paint: Paint)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint.

Unit
drawPatch(patch: NinePatch, dst: Rect, paint: Paint?)

Draws the specified bitmap as an N-patch (most often, a 9-patch.)

Unit
drawPatch(patch: NinePatch, dst: RectF, paint: Paint?)

Draws the specified bitmap as an N-patch (most often, a 9-patch.)

Unit
drawPath(path: Path, paint: Paint)

Draw the specified path using the specified paint.

Unit
drawPicture(picture: Picture)

Save the canvas state, draw the picture, and restore the canvas state.

Unit
drawPicture(picture: Picture, dst: Rect)

Draw the picture, stretched to fit into the dst rectangle.

Unit
drawPicture(picture: Picture, dst: RectF)

Draw the picture, stretched to fit into the dst rectangle.

Unit
drawPoint(x: Float, y: Float, paint: Paint)

Helper for drawPoints() for drawing a single point.

Unit
drawPoints(pts: FloatArray!, offset: Int, count: Int, paint: Paint)

Draw a series of points.

Unit
drawPoints(pts: FloatArray, paint: Paint)

Helper for drawPoints() that assumes you want to draw the entire array

Unit
drawPosText(text: CharArray, index: Int, count: Int, pos: FloatArray, paint: Paint)

Unit
drawPosText(text: String, pos: FloatArray, paint: Paint)

Unit
drawRGB(r: Int, g: Int, b: Int)

Unit
drawRect(left: Float, top: Float, right: Float, bottom: Float, paint: Paint)

Draw the specified Rect using the specified paint.

Unit
drawRect(r: Rect, paint: Paint)

Draw the specified Rect using the specified Paint.

Unit
drawRect(rect: RectF, paint: Paint)

Draw the specified Rect using the specified paint.

Unit
drawRegion(region: Region, paint: Paint)

Unit

Draws the specified display list onto this canvas.

Unit
drawRoundRect(left: Float, top: Float, right: Float, bottom: Float, rx: Float, ry: Float, paint: Paint)

Draw the specified round-rect using the specified paint.

Unit
drawRoundRect(rect: RectF, rx: Float, ry: Float, paint: Paint)

Draw the specified round-rect using the specified paint.

Unit
drawText(text: CharArray, index: Int, count: Int, x: Float, y: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint.

Unit
drawText(text: CharSequence, start: Int, end: Int, x: Float, y: Float, paint: Paint)

Draw the specified range of text, specified by start/end, with its origin at (x,y), in the specified Paint.

Unit
drawText(text: String, x: Float, y: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint.

Unit
drawText(text: String, start: Int, end: Int, x: Float, y: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint.

Unit
drawTextOnPath(text: CharArray, index: Int, count: Int, path: Path, hOffset: Float, vOffset: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint, along the specified path.

Unit
drawTextOnPath(text: String, path: Path, hOffset: Float, vOffset: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint, along the specified path.

Unit
drawTextRun(text: CharArray, index: Int, count: Int, contextIndex: Int, contextCount: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint)

Draw a run of text, all in a single direction, with optional context for complex text shaping.

Unit
drawTextRun(text: CharSequence, start: Int, end: Int, contextStart: Int, contextEnd: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint)

Draw a run of text, all in a single direction, with optional context for complex text shaping.

Unit
drawTextRun(measuredText: MeasuredText, start: Int, end: Int, contextStart: Int, contextEnd: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint)

Draw a run of text, all in a single direction, with optional context for complex text shaping.

Unit
drawVertices(mode: Canvas.VertexMode, vertexCount: Int, verts: FloatArray, vertOffset: Int, texs: FloatArray?, texOffset: Int, colors: IntArray?, colorOffset: Int, indices: ShortArray?, indexOffset: Int, indexCount: Int, paint: Paint)

Draw the array of vertices, interpreted as triangles (based on mode).

Unit

Int

Int

Int

Int

Boolean

Boolean

Unit
setBitmap(bitmap: Bitmap?)

Unit
setDensity(density: Int)

Inherited functions

Public methods

disableZ

Added in API level 29
fun disableZ(): Unit

drawARGB

Added in API level 29
fun drawARGB(
    a: Int,
    r: Int,
    g: Int,
    b: Int
): Unit
Parameters
a Int: alpha component (0..255) of the color to draw onto the canvas
r Int: red component (0..255) of the color to draw onto the canvas
g Int: green component (0..255) of the color to draw onto the canvas
b Int: blue component (0..255) of the color to draw onto the canvas

drawArc

Added in API level 29
fun drawArc(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    startAngle: Float,
    sweepAngle: Float,
    useCenter: Boolean,
    paint: Paint
): Unit

Draw the specified arc, which will be scaled to fit inside the specified oval.

If the start angle is negative or >= 360, the start angle is treated as start angle modulo 360.

If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is negative, the sweep angle is treated as sweep angle modulo 360

The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0 degrees (3 o'clock on a watch.)

Parameters
startAngle Float: Starting angle (in degrees) where the arc begins
sweepAngle Float: Sweep angle (in degrees) measured clockwise
useCenter Boolean: If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge
paint Paint: This value cannot be null.

drawArc

Added in API level 29
fun drawArc(
    oval: RectF,
    startAngle: Float,
    sweepAngle: Float,
    useCenter: Boolean,
    paint: Paint
): Unit

Draw the specified arc, which will be scaled to fit inside the specified oval.

If the start angle is negative or >= 360, the start angle is treated as start angle modulo 360.

If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is negative, the sweep angle is treated as sweep angle modulo 360

The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0 degrees (3 o'clock on a watch.)

Parameters
oval RectF: This value cannot be null.
startAngle Float: Starting angle (in degrees) where the arc begins
sweepAngle Float: Sweep angle (in degrees) measured clockwise
useCenter Boolean: If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge
paint Paint: This value cannot be null.

drawBitmap

Added in API level 29
fun drawBitmap(
    bitmap: Bitmap,
    left: Float,
    top: Float,
    paint: Paint?
): Unit

Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix.

Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

If the bitmap and canvas have different densities, this function will take care of automatically scaling the bitmap to draw at the same density as the canvas.

Parameters
bitmap Bitmap: This value cannot be null.
left Float: The position of the left side of the bitmap being drawn
top Float: The position of the top side of the bitmap being drawn
paint Paint?: This value may be null.

drawBitmap

Added in API level 29
fun drawBitmap(
    bitmap: Bitmap,
    matrix: Matrix,
    paint: Paint?
): Unit

Draw the bitmap using the specified matrix.

Parameters
bitmap Bitmap: This value cannot be null.
matrix Matrix: This value cannot be null.
paint Paint?: This value may be null.

drawBitmap

Added in API level 29
fun drawBitmap(
    bitmap: Bitmap,
    src: Rect?,
    dst: Rect,
    paint: Paint?
): Unit

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to draw.

Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

This function ignores the density associated with the bitmap. This is because the source and destination rectangle coordinate spaces are in their respective densities, so must already have the appropriate scaling factor applied.

Parameters
bitmap Bitmap: This value cannot be null.
src Rect?: This value may be null.
dst Rect: This value cannot be null.
paint Paint?: This value may be null.

drawBitmap

Added in API level 29
fun drawBitmap(
    bitmap: Bitmap,
    src: Rect?,
    dst: RectF,
    paint: Paint?
): Unit

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to draw.

Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

This function ignores the density associated with the bitmap. This is because the source and destination rectangle coordinate spaces are in their respective densities, so must already have the appropriate scaling factor applied.

Parameters
bitmap Bitmap: This value cannot be null.
src Rect?: This value may be null.
dst RectF: This value cannot be null.
paint Paint?: This value may be null.

drawBitmap

Added in API level 29
fun drawBitmap(
    colors: IntArray,
    offset: Int,
    stride: Int,
    x: Float,
    y: Float,
    width: Int,
    height: Int,
    hasAlpha: Boolean,
    paint: Paint?
): Unit

Deprecated: checkstyle

Parameters
colors IntArray: This value cannot be null.
offset Int: Offset into the array of colors for the first pixel
stride Int: The number of colors in the array between rows (must be >= width or <= -width).
x Float: The X coordinate for where to draw the bitmap
y Float: The Y coordinate for where to draw the bitmap
width Int: The width of the bitmap
height Int: The height of the bitmap
hasAlpha Boolean: True if the alpha channel of the colors contains valid values. If false, the alpha byte is ignored (assumed to be 0xFF for every pixel).
paint Paint?: This value may be null.

drawBitmap

Added in API level 29
fun drawBitmap(
    colors: IntArray,
    offset: Int,
    stride: Int,
    x: Int,
    y: Int,
    width: Int,
    height: Int,
    hasAlpha: Boolean,
    paint: Paint?
): Unit

Deprecated: checkstyle

Parameters
colors IntArray: This value cannot be null.
paint Paint?: This value may be null.

drawBitmapMesh

Added in API level 29
fun drawBitmapMesh(
    bitmap: Bitmap,
    meshWidth: Int,
    meshHeight: Int,
    verts: FloatArray,
    vertOffset: Int,
    colors: IntArray?,
    colorOffset: Int,
    paint: Paint?
): Unit

Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed across the top of the bitmap from left to right. A more general version of this method is drawVertices(). Prior to API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} vertOffset and colorOffset were ignored, effectively treating them as zeros. In API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} and above these parameters will be respected.

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
bitmap Bitmap: This value cannot be null.
meshWidth Int: The number of columns in the mesh. Nothing is drawn if this is 0
meshHeight Int: The number of rows in the mesh. Nothing is drawn if this is 0
verts FloatArray: This value cannot be null.
vertOffset Int: Number of verts elements to skip before drawing
colors IntArray?: This value may be null.
colorOffset Int: Number of color elements to skip before drawing
paint Paint?: This value may be null.

drawCircle

Added in API level 29
fun drawCircle(
    cx: Float,
    cy: Float,
    radius: Float,
    paint: Paint
): Unit

Draw the specified circle using the specified paint. If radius is <= 0, then nothing will be drawn. The circle will be filled or framed based on the Style in the paint.

Parameters
cx Float: The x-coordinate of the center of the circle to be drawn
cy Float: The y-coordinate of the center of the circle to be drawn
radius Float: The radius of the circle to be drawn
paint Paint: This value cannot be null.

drawColor

Added in API level 29
fun drawColor(color: Int): Unit
Parameters
color Int: the color to draw onto the canvas

drawColor

Added in API level 29
fun drawColor(
    color: Int,
    mode: PorterDuff.Mode
): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and porter-duff xfermode.

Parameters
color Int: the color to draw onto the canvas
mode PorterDuff.Mode: This value cannot be null.

drawColor

Added in API level 29
fun drawColor(
    color: Int,
    mode: BlendMode
): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.

Parameters
color Int: the color to draw onto the canvas
mode BlendMode: This value cannot be null.

drawColor

Added in API level 29
fun drawColor(
    color: Long,
    mode: BlendMode
): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.

Parameters
color Long: the ColorLong to draw onto the canvas. See the Color class for details about ColorLongs.
mode BlendMode: This value cannot be null.
Exceptions
java.lang.IllegalArgumentException if the color space encoded in the ColorLong is invalid or unknown.

drawDoubleRoundRect

Added in API level 29
fun drawDoubleRoundRect(
    outer: RectF,
    outerRx: Float,
    outerRy: Float,
    inner: RectF,
    innerRx: Float,
    innerRy: Float,
    paint: Paint
): Unit

Draws a double rounded rectangle using the specified paint. The resultant round rect will be filled in the area defined between the outer and inner rectangular bounds if the Paint configured with Paint.Style#FILL. Otherwise if Paint.Style#STROKE is used, then 2 rounded rect strokes will be drawn at the outer and inner rounded rectangles

Parameters
outer RectF: This value cannot be null.
outerRx Float: The x-radius of the oval used to round the corners on the outer rectangle
outerRy Float: The y-radius of the oval used to round the corners on the outer rectangle
inner RectF: This value cannot be null.
innerRx Float: The x-radius of the oval used to round the corners on the inner rectangle
innerRy Float: The y-radius of the oval used to round the corners on the outer rectangle
paint Paint: This value cannot be null.

drawDoubleRoundRect

Added in API level 29
fun drawDoubleRoundRect(
    outer: RectF,
    outerRadii: FloatArray,
    inner: RectF,
    innerRadii: FloatArray,
    paint: Paint
): Unit

Draws a double rounded rectangle using the specified paint. The resultant round rect will be filled in the area defined between the outer and inner rectangular bounds if the Paint configured with Paint.Style#FILL. Otherwise if Paint.Style#STROKE is used, then 2 rounded rect strokes will be drawn at the outer and inner rounded rectangles

Parameters
outer RectF: This value cannot be null.
outerRadii FloatArray: This value cannot be null.
inner RectF: This value cannot be null.
innerRadii FloatArray: This value cannot be null.
paint Paint: This value cannot be null.

drawGlyphs

Added in API level 31
fun drawGlyphs(
    glyphIds: IntArray,
    glyphIdOffset: Int,
    positions: FloatArray,
    positionOffset: Int,
    glyphCount: Int,
    font: Font,
    paint: Paint
): Unit

Draw array of glyphs with specified font.

Parameters
glyphIds IntArray: This value cannot be null.
glyphIdOffset Int: Value is 0 or greater
positions FloatArray: This value cannot be null.
positionOffset Int: Value is 0 or greater
glyphCount Int: Value is 0 or greater
font Font: This value cannot be null.
paint Paint: This value cannot be null.

drawLine

Added in API level 29
fun drawLine(
    startX: Float,
    startY: Float,
    stopX: Float,
    stopY: Float,
    paint: Paint
): Unit

Draw a line segment with the specified start and stop x,y coordinates, using the specified paint.

Note that since a line is always "framed", the Style is ignored in the paint.

Degenerate lines (length is 0) will not be drawn.

Parameters
startX Float: The x-coordinate of the start point of the line
startY Float: The y-coordinate of the start point of the line
paint Paint: This value cannot be null.

drawLines

Added in API level 29
fun drawLines(
    pts: FloatArray,
    offset: Int,
    count: Int,
    paint: Paint
): Unit

Draw a series of lines. Each line is taken from 4 consecutive values in the pts array. Thus to draw 1 line, the array must contain at least 4 values. This is logically the same as drawing the array as follows: drawLine(pts[0], pts[1], pts[2], pts[3]) followed by drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.

Parameters
pts FloatArray: This value cannot be null.
offset Int: Number of values in the array to skip before drawing.
count Int: The number of values in the array to process, after skipping "offset" of them. Since each line uses 4 values, the number of "lines" that are drawn is really (count >> 2).
paint Paint: This value cannot be null.

drawLines

Added in API level 29
fun drawLines(
    pts: FloatArray,
    paint: Paint
): Unit
Parameters
pts FloatArray: This value cannot be null.
paint Paint: This value cannot be null.

drawMesh

Added in API level 34
fun drawMesh(
    mesh: Mesh,
    blendMode: BlendMode?,
    paint: Paint
): Unit

Draws a mesh object to the screen.

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
mesh Mesh: This value cannot be null.
blendMode BlendMode?: This value may be null.
paint Paint: This value cannot be null.

drawOval

Added in API level 29
fun drawOval(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    paint: Paint
): Unit

Draw the specified oval using the specified paint. The oval will be filled or framed based on the Style in the paint.

Parameters
paint Paint: This value cannot be null.

drawOval

Added in API level 29
fun drawOval(
    oval: RectF,
    paint: Paint
): Unit

Draw the specified oval using the specified paint. The oval will be filled or framed based on the Style in the paint.

Parameters
oval RectF: This value cannot be null.
paint Paint: This value cannot be null.

drawPaint

Added in API level 29
fun drawPaint(paint: Paint): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint. This is equivalent (but faster) to drawing an infinitely large rectangle with the specified paint.

Parameters
paint Paint: This value cannot be null.

drawPatch

Added in API level 29
fun drawPatch(
    patch: NinePatch,
    dst: Rect,
    paint: Paint?
): Unit

Draws the specified bitmap as an N-patch (most often, a 9-patch.)

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
patch NinePatch: This value cannot be null.
dst Rect: This value cannot be null.
paint Paint?: This value may be null.

drawPatch

Added in API level 29
fun drawPatch(
    patch: NinePatch,
    dst: RectF,
    paint: Paint?
): Unit

Draws the specified bitmap as an N-patch (most often, a 9-patch.)

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
patch NinePatch: This value cannot be null.
dst RectF: This value cannot be null.
paint Paint?: This value may be null.

drawPath

Added in API level 29
fun drawPath(
    path: Path,
    paint: Paint
): Unit

Draw the specified path using the specified paint. The path will be filled or framed based on the Style in the paint.

Parameters
path Path: This value cannot be null.
paint Paint: This value cannot be null.

drawPicture

Added in API level 29
fun drawPicture(picture: Picture): Unit

Save the canvas state, draw the picture, and restore the canvas state. This differs from picture.draw(canvas), which does not perform any save/restore.

Note: This forces the picture to internally call Picture#endRecording in order to prepare for playback.

Parameters
picture Picture: This value cannot be null.

drawPicture

Added in API level 29
fun drawPicture(
    picture: Picture,
    dst: Rect
): Unit

Draw the picture, stretched to fit into the dst rectangle.

Parameters
picture Picture: This value cannot be null.
dst Rect: This value cannot be null.

drawPicture

Added in API level 29
fun drawPicture(
    picture: Picture,
    dst: RectF
): Unit

Draw the picture, stretched to fit into the dst rectangle.

Parameters
picture Picture: This value cannot be null.
dst RectF: This value cannot be null.

drawPoint

Added in API level 29
fun drawPoint(
    x: Float,
    y: Float,
    paint: Paint
): Unit

Helper for drawPoints() for drawing a single point.

Parameters
paint Paint: This value cannot be null.

drawPoints

Added in API level 29
fun drawPoints(
    pts: FloatArray!,
    offset: Int,
    count: Int,
    paint: Paint
): Unit

Draw a series of points. Each point is centered at the coordinate specified by pts[], and its diameter is specified by the paint's stroke width (as transformed by the canvas' CTM), with special treatment for a stroke width of 0, which always draws exactly 1 pixel (or at most 4 if antialiasing is enabled). The shape of the point is controlled by the paint's Cap type. The shape is a square, unless the cap type is Round, in which case the shape is a circle.

Parameters
pts FloatArray!: Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
offset Int: Number of values to skip before starting to draw.
count Int: The number of values to process, after skipping offset of them. Since one point uses two values, the number of "points" that are drawn is really (count >> 1).
paint Paint: This value cannot be null.

drawPoints

Added in API level 29
fun drawPoints(
    pts: FloatArray,
    paint: Paint
): Unit

Helper for drawPoints() that assumes you want to draw the entire array

Parameters
pts FloatArray: This value cannot be null.
paint Paint: This value cannot be null.

drawPosText

Added in API level 29
fun drawPosText(
    text: CharArray,
    index: Int,
    count: Int,
    pos: FloatArray,
    paint: Paint
): Unit

Deprecated: checkstyle

Parameters
text CharArray: This value cannot be null.
index Int: The index of the first character to draw
count Int: The number of characters to draw, starting from index.
pos FloatArray: This value cannot be null.
paint Paint: This value cannot be null.

drawPosText

Added in API level 29
fun drawPosText(
    text: String,
    pos: FloatArray,
    paint: Paint
): Unit

Deprecated: checkstyle

Parameters
text String: This value cannot be null.
pos FloatArray: This value cannot be null.
paint Paint: This value cannot be null.

drawRGB

Added in API level 29
fun drawRGB(
    r: Int,
    g: Int,
    b: Int
): Unit
Parameters
r Int: red component (0..255) of the color to draw onto the canvas
g Int: green component (0..255) of the color to draw onto the canvas
b Int: blue component (0..255) of the color to draw onto the canvas

drawRect

Added in API level 29
fun drawRect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    paint: Paint
): Unit

Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
left Float: The left side of the rectangle to be drawn
top Float: The top side of the rectangle to be drawn
right Float: The right side of the rectangle to be drawn
bottom Float: The bottom side of the rectangle to be drawn
paint Paint: This value cannot be null.

drawRect

Added in API level 29
fun drawRect(
    r: Rect,
    paint: Paint
): Unit

Draw the specified Rect using the specified Paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
r Rect: This value cannot be null.
paint Paint: This value cannot be null.

drawRect

Added in API level 29
fun drawRect(
    rect: RectF,
    paint: Paint
): Unit

Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
rect RectF: This value cannot be null.
paint Paint: This value cannot be null.

drawRegion

Added in API level 35
fun drawRegion(
    region: Region,
    paint: Paint
): Unit
Parameters
region Region: This value cannot be null.
paint Paint: This value cannot be null.

drawRenderNode

Added in API level 29
fun drawRenderNode(renderNode: RenderNode): Unit

Draws the specified display list onto this canvas.

Parameters
renderNode RenderNode: The RenderNode to draw. This value cannot be null.

drawRoundRect

Added in API level 29
fun drawRoundRect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    rx: Float,
    ry: Float,
    paint: Paint
): Unit

Draw the specified round-rect using the specified paint. The roundrect will be filled or framed based on the Style in the paint.

Parameters
rx Float: The x-radius of the oval used to round the corners
ry Float: The y-radius of the oval used to round the corners
paint Paint: This value cannot be null.

drawRoundRect

Added in API level 29
fun drawRoundRect(
    rect: RectF,
    rx: Float,
    ry: Float,
    paint: Paint
): Unit

Draw the specified round-rect using the specified paint. The roundrect will be filled or framed based on the Style in the paint.

Parameters
rect RectF: This value cannot be null.
rx Float: The x-radius of the oval used to round the corners
ry Float: The y-radius of the oval used to round the corners
paint Paint: This value cannot be null.

drawText

Added in API level 29
fun drawText(
    text: CharArray,
    index: Int,
    count: Int,
    x: Float,
    y: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text CharArray: This value cannot be null.
x Float: The x-coordinate of the origin of the text being drawn
y Float: The y-coordinate of the baseline of the text being drawn
paint Paint: This value cannot be null.

drawText

Added in API level 29
fun drawText(
    text: CharSequence,
    start: Int,
    end: Int,
    x: Float,
    y: Float,
    paint: Paint
): Unit

Draw the specified range of text, specified by start/end, with its origin at (x,y), in the specified Paint. The origin is interpreted based on the Align setting in the Paint.

Parameters
text CharSequence: This value cannot be null.
start Int: The index of the first character in text to draw
end Int: (end - 1) is the index of the last character in text to draw
x Float: The x-coordinate of origin for where to draw the text
y Float: The y-coordinate of origin for where to draw the text
paint Paint: This value cannot be null.

drawText

Added in API level 29
fun drawText(
    text: String,
    x: Float,
    y: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text String: This value cannot be null.
x Float: The x-coordinate of the origin of the text being drawn
y Float: The y-coordinate of the baseline of the text being drawn
paint Paint: This value cannot be null.

drawText

Added in API level 29
fun drawText(
    text: String,
    start: Int,
    end: Int,
    x: Float,
    y: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text String: This value cannot be null.
start Int: The index of the first character in text to draw
end Int: (end - 1) is the index of the last character in text to draw
x Float: The x-coordinate of the origin of the text being drawn
y Float: The y-coordinate of the baseline of the text being drawn
paint Paint: This value cannot be null.

drawTextOnPath

Added in API level 29
fun drawTextOnPath(
    text: CharArray,
    index: Int,
    count: Int,
    path: Path,
    hOffset: Float,
    vOffset: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint, along the specified path. The paint's Align setting determines where along the path to start the text.

Parameters
text CharArray: This value cannot be null.
index Int: The starting index within the text to be drawn
count Int: Starting from index, the number of characters to draw
path Path: This value cannot be null.
hOffset Float: The distance along the path to add to the text's starting position
vOffset Float: The distance above(-) or below(+) the path to position the text
paint Paint: This value cannot be null.

drawTextOnPath

Added in API level 29
fun drawTextOnPath(
    text: String,
    path: Path,
    hOffset: Float,
    vOffset: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint, along the specified path. The paint's Align setting determines where along the path to start the text.

Parameters
text String: This value cannot be null.
path Path: This value cannot be null.
hOffset Float: The distance along the path to add to the text's starting position
vOffset Float: The distance above(-) or below(+) the path to position the text
paint Paint: This value cannot be null.

drawTextRun

Added in API level 29
fun drawTextRun(
    text: CharArray,
    index: Int,
    count: Int,
    contextIndex: Int,
    contextCount: Int,
    x: Float,
    y: Float,
    isRtl: Boolean,
    paint: Paint
): Unit

Draw a run of text, all in a single direction, with optional context for complex text shaping.

See drawTextRun(java.lang.CharSequence,int,int,int,int,float,float,boolean,android.graphics.Paint) for more details. This method uses a character array rather than CharSequence to represent the string. Also, to be consistent with the pattern established in #drawText, in this method count and contextCount are used rather than offsets of the end position; count = end - start, contextCount = contextEnd - contextStart.

Parameters
text CharArray: This value cannot be null.
index Int: the start of the text to render
count Int: the count of chars to render
contextIndex Int: the start of the context for shaping. Must be no greater than index.
contextCount Int: the number of characters in the context for shaping. contexIndex + contextCount must be no less than index + count.
x Float: the x position at which to draw the text
y Float: the y position at which to draw the text
isRtl Boolean: whether the run is in RTL direction
paint Paint: This value cannot be null.

drawTextRun

Added in API level 29
fun drawTextRun(
    text: CharSequence,
    start: Int,
    end: Int,
    contextStart: Int,
    contextEnd: Int,
    x: Float,
    y: Float,
    isRtl: Boolean,
    paint: Paint
): Unit

Draw a run of text, all in a single direction, with optional context for complex text shaping.

The run of text includes the characters from start to end in the text. In addition, the range contextStart to contextEnd is used as context for the purpose of complex text shaping, such as Arabic text potentially shaped differently based on the text next to it.

All text outside the range contextStart..contextEnd is ignored. The text between start and end will be laid out and drawn. The context range is useful for contextual shaping, e.g. Kerning, Arabic contextural form.

The direction of the run is explicitly specified by isRtl. Thus, this method is suitable only for runs of a single direction. Alignment of the text is as determined by the Paint's TextAlign value. Further, 0 <= contextStart <= start <= end <= contextEnd <= text.length must hold on entry.

Also see android.graphics.Paint#getRunAdvance for a corresponding method to measure the text; the advance width of the text drawn matches the value obtained from that method.

Parameters
text CharSequence: This value cannot be null.
start Int: the start of the text to render. Data before this position can be used for shaping context.
end Int: the end of the text to render. Data at or after this position can be used for shaping context.
contextStart Int: the index of the start of the shaping context
contextEnd Int: the index of the end of the shaping context
x Float: the x position at which to draw the text
y Float: the y position at which to draw the text
isRtl Boolean: whether the run is in RTL direction
paint Paint: This value cannot be null.

drawTextRun

Added in API level 29
fun drawTextRun(
    measuredText: MeasuredText,
    start: Int,
    end: Int,
    contextStart: Int,
    contextEnd: Int,
    x: Float,
    y: Float,
    isRtl: Boolean,
    paint: Paint
): Unit

Draw a run of text, all in a single direction, with optional context for complex text shaping.

See drawTextRun(java.lang.CharSequence,int,int,int,int,float,float,boolean,android.graphics.Paint) for more details. This method uses a MeasuredText rather than CharSequence to represent the string.

Parameters
text the text to render This value cannot be null.
start Int: the start of the text to render. Data before this position can be used for shaping context.
end Int: the end of the text to render. Data at or after this position can be used for shaping context.
contextStart Int: the index of the start of the shaping context
contextEnd Int: the index of the end of the shaping context
x Float: the x position at which to draw the text
y Float: the y position at which to draw the text
isRtl Boolean: whether the run is in RTL direction
paint Paint: This value cannot be null.
measuredText MeasuredText: This value cannot be null.

drawVertices

Added in API level 29
fun drawVertices(
    mode: Canvas.VertexMode,
    vertexCount: Int,
    verts: FloatArray,
    vertOffset: Int,
    texs: FloatArray?,
    texOffset: Int,
    colors: IntArray?,
    colorOffset: Int,
    indices: ShortArray?,
    indexOffset: Int,
    indexCount: Int,
    paint: Paint
): Unit

Draw the array of vertices, interpreted as triangles (based on mode). The verts array is required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used to specify the coordinate in shader coordinates to use at each vertex (the paint must have a shader in this case). If there is no texs array, but there is a color array, then each color is interpolated across its corresponding triangle in a gradient. If both texs and colors arrays are present, then they behave as before, but the resulting color at each pixels is the result of multiplying the colors from the shader and the color-gradient together. The indices array is optional, but if it is present, then it is used to specify the index of each triangle, rather than just walking through the arrays in order.

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
mode Canvas.VertexMode: This value cannot be null.
vertexCount Int: The number of values in the vertices array (and corresponding texs and colors arrays if non-null). Each logical vertex is two values (x, y), vertexCount must be a multiple of 2.
verts FloatArray: This value cannot be null.
vertOffset Int: Number of values in the verts to skip before drawing.
texs FloatArray?: This value may be null.
texOffset Int: Number of values in texs to skip before drawing.
colors IntArray?: This value may be null.
colorOffset Int: Number of values in colors to skip before drawing.
indices ShortArray?: This value may be null.
indexCount Int: Number of entries in the indices array (if not null).
paint Paint: This value cannot be null.

enableZ

Added in API level 29
fun enableZ(): Unit

getHeight

Added in API level 29
fun getHeight(): Int
Return
Int the height of the current drawing layer

getMaximumBitmapHeight

Added in API level 29
fun getMaximumBitmapHeight(): Int

getMaximumBitmapWidth

Added in API level 29
fun getMaximumBitmapWidth(): Int

getWidth

Added in API level 29
fun getWidth(): Int
Return
Int the width of the current drawing layer

isHardwareAccelerated

Added in API level 29
fun isHardwareAccelerated(): Boolean
Return
Boolean True if drawing operations are hardware accelerated, false otherwise.

isOpaque

Added in API level 29
fun isOpaque(): Boolean
Return
Boolean true if the device that the current layer draws into is opaque

setBitmap

Added in API level 29
fun setBitmap(bitmap: Bitmap?): Unit
Parameters
bitmap Bitmap?: Specifies a mutable bitmap for the canvas to draw into. This value may be null.

setDensity

Added in API level 29
fun setDensity(density: Int): Unit
Parameters
density Int: The new target density of the canvas, which is used to determine the scaling factor when drawing a bitmap into it. Use Bitmap#DENSITY_NONE to disable bitmap scaling.