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    AnticipateOvershootInterpolator
    open class AnticipateOvershootInterpolator : BaseInterpolator
    
    An interpolator where the change starts backward then flings forward and overshoots the target value and finally goes back to the final value.
    Summary
    
    
      
        
          | Public methods | 
        
        
          | open Float | 
          
            
            
           | 
        
      
    
    Public constructors
    
      AnticipateOvershootInterpolator
      
      AnticipateOvershootInterpolator()
     
    
      AnticipateOvershootInterpolator
      
      AnticipateOvershootInterpolator(
    context: Context!, 
    attrs: AttributeSet!)
     
    
      AnticipateOvershootInterpolator
      
      AnticipateOvershootInterpolator(tension: Float)
      
        
          
            | Parameters | 
          
          
            tension | 
            Float: Amount of anticipation/overshoot. When tension equals 0.0f, there is no anticipation/overshoot and the interpolator becomes a simple acceleration/deceleration interpolator. | 
          
        
      
     
    
      AnticipateOvershootInterpolator
      
      AnticipateOvershootInterpolator(
    tension: Float, 
    extraTension: Float)
      
        
          
            | Parameters | 
          
          
            tension | 
            Float: Amount of anticipation/overshoot. When tension equals 0.0f, there is no anticipation/overshoot and the interpolator becomes a simple acceleration/deceleration interpolator. | 
          
          
            extraTension | 
            Float: Amount by which to multiply the tension. For instance, to get the same overshoot as an OvershootInterpolator with a tension of 2.0f, you would use an extraTension of 1.5f. | 
          
        
      
     
    Public methods
    
      getInterpolation
      
      open fun getInterpolation(t: Float): Float
      
        
          
            | Parameters | 
          
          
            input | 
            A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0 represents the end | 
          
        
      
      
        
          
            | Return | 
          
          
            Float | 
            The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets. | 
          
        
      
     
  
  
  
    
  
 
  
    
      
      
    
    
      
    
    
  
       
    
    
      
    
  
  
  Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
  Last updated 2025-02-10 UTC.
  
  
  
    
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