Added in API level 8

GLES20


open class GLES20
kotlin.Any
   ↳ android.opengl.GLES20

OpenGL ES 2.0

Summary

Constants
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Public constructors

Public methods
open static Unit
glActiveTexture(texture: Int)

open static Unit
glAttachShader(program: Int, shader: Int)

open static Unit
glBindAttribLocation(program: Int, index: Int, name: String!)

open static Unit
glBindBuffer(target: Int, buffer: Int)

open static Unit
glBindFramebuffer(target: Int, framebuffer: Int)

open static Unit
glBindRenderbuffer(target: Int, renderbuffer: Int)

open static Unit
glBindTexture(target: Int, texture: Int)

open static Unit
glBlendColor(red: Float, green: Float, blue: Float, alpha: Float)

open static Unit

open static Unit
glBlendEquationSeparate(modeRGB: Int, modeAlpha: Int)

open static Unit
glBlendFunc(sfactor: Int, dfactor: Int)

open static Unit
glBlendFuncSeparate(srcRGB: Int, dstRGB: Int, srcAlpha: Int, dstAlpha: Int)

open static Unit
glBufferData(target: Int, size: Int, data: Buffer!, usage: Int)

open static Unit
glBufferSubData(target: Int, offset: Int, size: Int, data: Buffer!)

open static Int

open static Unit
glClear(mask: Int)

open static Unit
glClearColor(red: Float, green: Float, blue: Float, alpha: Float)

open static Unit

open static Unit

open static Unit
glColorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean)

open static Unit

open static Unit
glCompressedTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: Buffer!)

open static Unit
glCompressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: Buffer!)

open static Unit
glCopyTexImage2D(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int)

open static Unit
glCopyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int)

open static Int

open static Int

open static Unit
glCullFace(mode: Int)

open static Unit
glDeleteBuffers(n: Int, buffers: IntArray!, offset: Int)

open static Unit
glDeleteBuffers(n: Int, buffers: IntBuffer!)

open static Unit
glDeleteFramebuffers(n: Int, framebuffers: IntArray!, offset: Int)

open static Unit
glDeleteFramebuffers(n: Int, framebuffers: IntBuffer!)

open static Unit
glDeleteProgram(program: Int)

open static Unit
glDeleteRenderbuffers(n: Int, renderbuffers: IntArray!, offset: Int)

open static Unit
glDeleteRenderbuffers(n: Int, renderbuffers: IntBuffer!)

open static Unit

open static Unit
glDeleteTextures(n: Int, textures: IntArray!, offset: Int)

open static Unit
glDeleteTextures(n: Int, textures: IntBuffer!)

open static Unit

open static Unit

open static Unit
glDepthRangef(zNear: Float, zFar: Float)

open static Unit
glDetachShader(program: Int, shader: Int)

open static Unit
glDisable(cap: Int)

open static Unit

open static Unit
glDrawArrays(mode: Int, first: Int, count: Int)

open static Unit
glDrawElements(mode: Int, count: Int, type: Int, offset: Int)

open static Unit
glDrawElements(mode: Int, count: Int, type: Int, indices: Buffer!)

open static Unit
glEnable(cap: Int)

open static Unit

open static Unit

open static Unit

open static Unit
glFramebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int)

open static Unit
glFramebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int)

open static Unit

open static Unit
glGenBuffers(n: Int, buffers: IntArray!, offset: Int)

open static Unit
glGenBuffers(n: Int, buffers: IntBuffer!)

open static Unit
glGenFramebuffers(n: Int, framebuffers: IntArray!, offset: Int)

open static Unit
glGenFramebuffers(n: Int, framebuffers: IntBuffer!)

open static Unit
glGenRenderbuffers(n: Int, renderbuffers: IntArray!, offset: Int)

open static Unit
glGenRenderbuffers(n: Int, renderbuffers: IntBuffer!)

open static Unit
glGenTextures(n: Int, textures: IntArray!, offset: Int)

open static Unit
glGenTextures(n: Int, textures: IntBuffer!)

open static Unit

open static Unit
glGetActiveAttrib(program: Int, index: Int, bufsize: Int, length: IntArray!, lengthOffset: Int, size: IntArray!, sizeOffset: Int, type: IntArray!, typeOffset: Int, name: ByteArray!, nameOffset: Int)

open static String!
glGetActiveAttrib(program: Int, index: Int, size: IntArray!, sizeOffset: Int, type: IntArray!, typeOffset: Int)

open static String!
glGetActiveAttrib(program: Int, index: Int, size: IntBuffer!, type: IntBuffer!)

open static Unit
glGetActiveUniform(program: Int, index: Int, bufsize: Int, length: IntArray!, lengthOffset: Int, size: IntArray!, sizeOffset: Int, type: IntArray!, typeOffset: Int, name: ByteArray!, nameOffset: Int)

open static String!
glGetActiveUniform(program: Int, index: Int, size: IntArray!, sizeOffset: Int, type: IntArray!, typeOffset: Int)

open static String!
glGetActiveUniform(program: Int, index: Int, size: IntBuffer!, type: IntBuffer!)

open static Unit
glGetAttachedShaders(program: Int, maxcount: Int, count: IntArray!, countOffset: Int, shaders: IntArray!, shadersOffset: Int)

open static Unit
glGetAttachedShaders(program: Int, maxcount: Int, count: IntBuffer!, shaders: IntBuffer!)

open static Int
glGetAttribLocation(program: Int, name: String!)

open static Unit
glGetBooleanv(pname: Int, params: BooleanArray!, offset: Int)

open static Unit
glGetBooleanv(pname: Int, params: IntBuffer!)

open static Unit
glGetBufferParameteriv(target: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetBufferParameteriv(target: Int, pname: Int, params: IntBuffer!)

open static Int

open static Unit
glGetFloatv(pname: Int, params: FloatArray!, offset: Int)

open static Unit
glGetFloatv(pname: Int, params: FloatBuffer!)

open static Unit
glGetFramebufferAttachmentParameteriv(target: Int, attachment: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetFramebufferAttachmentParameteriv(target: Int, attachment: Int, pname: Int, params: IntBuffer!)

open static Unit
glGetIntegerv(pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetIntegerv(pname: Int, params: IntBuffer!)

open static String!

open static Unit
glGetProgramiv(program: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetProgramiv(program: Int, pname: Int, params: IntBuffer!)

open static Unit
glGetRenderbufferParameteriv(target: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetRenderbufferParameteriv(target: Int, pname: Int, params: IntBuffer!)

open static String!

open static Unit
glGetShaderPrecisionFormat(shadertype: Int, precisiontype: Int, range: IntArray!, rangeOffset: Int, precision: IntArray!, precisionOffset: Int)

open static Unit
glGetShaderPrecisionFormat(shadertype: Int, precisiontype: Int, range: IntBuffer!, precision: IntBuffer!)

open static String!

open static Unit
glGetShaderSource(shader: Int, bufsize: Int, length: IntArray!, lengthOffset: Int, source: ByteArray!, sourceOffset: Int)

open static Unit
glGetShaderiv(shader: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetShaderiv(shader: Int, pname: Int, params: IntBuffer!)

open static String!

open static Unit
glGetTexParameterfv(target: Int, pname: Int, params: FloatArray!, offset: Int)

open static Unit
glGetTexParameterfv(target: Int, pname: Int, params: FloatBuffer!)

open static Unit
glGetTexParameteriv(target: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetTexParameteriv(target: Int, pname: Int, params: IntBuffer!)

open static Int
glGetUniformLocation(program: Int, name: String!)

open static Unit
glGetUniformfv(program: Int, location: Int, params: FloatArray!, offset: Int)

open static Unit
glGetUniformfv(program: Int, location: Int, params: FloatBuffer!)

open static Unit
glGetUniformiv(program: Int, location: Int, params: IntArray!, offset: Int)

open static Unit
glGetUniformiv(program: Int, location: Int, params: IntBuffer!)

open static Unit
glGetVertexAttribfv(index: Int, pname: Int, params: FloatArray!, offset: Int)

open static Unit
glGetVertexAttribfv(index: Int, pname: Int, params: FloatBuffer!)

open static Unit
glGetVertexAttribiv(index: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetVertexAttribiv(index: Int, pname: Int, params: IntBuffer!)

open static Unit
glHint(target: Int, mode: Int)

open static Boolean
glIsBuffer(buffer: Int)

open static Boolean

open static Boolean
glIsFramebuffer(framebuffer: Int)

open static Boolean
glIsProgram(program: Int)

open static Boolean
glIsRenderbuffer(renderbuffer: Int)

open static Boolean
glIsShader(shader: Int)

open static Boolean
glIsTexture(texture: Int)

open static Unit

open static Unit
glLinkProgram(program: Int)

open static Unit
glPixelStorei(pname: Int, param: Int)

open static Unit
glPolygonOffset(factor: Float, units: Float)

open static Unit
glReadPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: Buffer!)

open static Unit

open static Unit
glRenderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int)

open static Unit
glSampleCoverage(value: Float, invert: Boolean)

open static Unit
glScissor(x: Int, y: Int, width: Int, height: Int)

open static Unit
glShaderBinary(n: Int, shaders: IntArray!, offset: Int, binaryformat: Int, binary: Buffer!, length: Int)

open static Unit
glShaderBinary(n: Int, shaders: IntBuffer!, binaryformat: Int, binary: Buffer!, length: Int)

open static Unit
glShaderSource(shader: Int, string: String!)

open static Unit
glStencilFunc(func: Int, ref: Int, mask: Int)

open static Unit
glStencilFuncSeparate(face: Int, func: Int, ref: Int, mask: Int)

open static Unit

open static Unit
glStencilMaskSeparate(face: Int, mask: Int)

open static Unit
glStencilOp(fail: Int, zfail: Int, zpass: Int)

open static Unit
glStencilOpSeparate(face: Int, fail: Int, zfail: Int, zpass: Int)

open static Unit
glTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: Buffer!)

open static Unit
glTexParameterf(target: Int, pname: Int, param: Float)

open static Unit
glTexParameterfv(target: Int, pname: Int, params: FloatArray!, offset: Int)

open static Unit
glTexParameterfv(target: Int, pname: Int, params: FloatBuffer!)

open static Unit
glTexParameteri(target: Int, pname: Int, param: Int)

open static Unit
glTexParameteriv(target: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glTexParameteriv(target: Int, pname: Int, params: IntBuffer!)

open static Unit
glTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: Buffer!)

open static Unit
glUniform1f(location: Int, x: Float)

open static Unit
glUniform1fv(location: Int, count: Int, v: FloatArray!, offset: Int)

open static Unit
glUniform1fv(location: Int, count: Int, v: FloatBuffer!)

open static Unit
glUniform1i(location: Int, x: Int)

open static Unit
glUniform1iv(location: Int, count: Int, v: IntArray!, offset: Int)

open static Unit
glUniform1iv(location: Int, count: Int, v: IntBuffer!)

open static Unit
glUniform2f(location: Int, x: Float, y: Float)

open static Unit
glUniform2fv(location: Int, count: Int, v: FloatArray!, offset: Int)

open static Unit
glUniform2fv(location: Int, count: Int, v: FloatBuffer!)

open static Unit
glUniform2i(location: Int, x: Int, y: Int)

open static Unit
glUniform2iv(location: Int, count: Int, v: IntArray!, offset: Int)

open static Unit
glUniform2iv(location: Int, count: Int, v: IntBuffer!)

open static Unit
glUniform3f(location: Int, x: Float, y: Float, z: Float)

open static Unit
glUniform3fv(location: Int, count: Int, v: FloatArray!, offset: Int)

open static Unit
glUniform3fv(location: Int, count: Int, v: FloatBuffer!)

open static Unit
glUniform3i(location: Int, x: Int, y: Int, z: Int)

open static Unit
glUniform3iv(location: Int, count: Int, v: IntArray!, offset: Int)

open static Unit
glUniform3iv(location: Int, count: Int, v: IntBuffer!)

open static Unit
glUniform4f(location: Int, x: Float, y: Float, z: Float, w: Float)

open static Unit
glUniform4fv(location: Int, count: Int, v: FloatArray!, offset: Int)

open static Unit
glUniform4fv(location: Int, count: Int, v: FloatBuffer!)

open static Unit
glUniform4i(location: Int, x: Int, y: Int, z: Int, w: Int)

open static Unit
glUniform4iv(location: Int, count: Int, v: IntArray!, offset: Int)

open static Unit
glUniform4iv(location: Int, count: Int, v: IntBuffer!)

open static Unit
glUniformMatrix2fv(location: Int, count: Int, transpose: Boolean, value: FloatArray!, offset: Int)

open static Unit
glUniformMatrix2fv(location: Int, count: Int, transpose: Boolean, value: FloatBuffer!)

open static Unit
glUniformMatrix3fv(location: Int, count: Int, transpose: Boolean, value: FloatArray!, offset: Int)

open static Unit
glUniformMatrix3fv(location: Int, count: Int, transpose: Boolean, value: FloatBuffer!)

open static Unit
glUniformMatrix4fv(location: Int, count: Int, transpose: Boolean, value: FloatArray!, offset: Int)

open static Unit
glUniformMatrix4fv(location: Int, count: Int, transpose: Boolean, value: FloatBuffer!)

open static Unit
glUseProgram(program: Int)

open static Unit

open static Unit

open static Unit
glVertexAttrib1fv(indx: Int, values: FloatArray!, offset: Int)

open static Unit
glVertexAttrib1fv(indx: Int, values: FloatBuffer!)

open static Unit
glVertexAttrib2f(indx: Int, x: Float, y: Float)

open static Unit
glVertexAttrib2fv(indx: Int, values: FloatArray!, offset: Int)

open static Unit
glVertexAttrib2fv(indx: Int, values: FloatBuffer!)

open static Unit
glVertexAttrib3f(indx: Int, x: Float, y: Float, z: Float)

open static Unit
glVertexAttrib3fv(indx: Int, values: FloatArray!, offset: Int)

open static Unit
glVertexAttrib3fv(indx: Int, values: FloatBuffer!)

open static Unit
glVertexAttrib4f(indx: Int, x: Float, y: Float, z: Float, w: Float)

open static Unit
glVertexAttrib4fv(indx: Int, values: FloatArray!, offset: Int)

open static Unit
glVertexAttrib4fv(indx: Int, values: FloatBuffer!)

open static Unit
glVertexAttribPointer(indx: Int, size: Int, type: Int, normalized: Boolean, stride: Int, offset: Int)

open static Unit
glVertexAttribPointer(indx: Int, size: Int, type: Int, normalized: Boolean, stride: Int, ptr: Buffer!)

open static Unit
glViewport(x: Int, y: Int, width: Int, height: Int)

Constants

GL_ACTIVE_ATTRIBUTES

Added in API level 8
static val GL_ACTIVE_ATTRIBUTES: Int
Value: 35721

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

Added in API level 8
static val GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int
Value: 35722

GL_ACTIVE_TEXTURE

Added in API level 8
static val GL_ACTIVE_TEXTURE: Int
Value: 34016

GL_ACTIVE_UNIFORMS

Added in API level 8
static val GL_ACTIVE_UNIFORMS: Int
Value: 35718

GL_ACTIVE_UNIFORM_MAX_LENGTH

Added in API level 8
static val GL_ACTIVE_UNIFORM_MAX_LENGTH: Int
Value: 35719

GL_ALIASED_LINE_WIDTH_RANGE

Added in API level 8
static val GL_ALIASED_LINE_WIDTH_RANGE: Int
Value: 33902

GL_ALIASED_POINT_SIZE_RANGE

Added in API level 8
static val GL_ALIASED_POINT_SIZE_RANGE: Int
Value: 33901

GL_ALPHA

Added in API level 8
static val GL_ALPHA: Int
Value: 6406

GL_ALPHA_BITS

Added in API level 8
static val GL_ALPHA_BITS: Int
Value: 3413

GL_ALWAYS

Added in API level 8
static val GL_ALWAYS: Int
Value: 519

GL_ARRAY_BUFFER

Added in API level 8
static val GL_ARRAY_BUFFER: Int
Value: 34962

GL_ARRAY_BUFFER_BINDING

Added in API level 8
static val GL_ARRAY_BUFFER_BINDING: Int
Value: 34964

GL_ATTACHED_SHADERS

Added in API level 8
static val GL_ATTACHED_SHADERS: Int
Value: 35717

GL_BACK

Added in API level 8
static val GL_BACK: Int
Value: 1029

GL_BLEND

Added in API level 8
static val GL_BLEND: Int
Value: 3042

GL_BLEND_COLOR

Added in API level 8
static val GL_BLEND_COLOR: Int
Value: 32773

GL_BLEND_DST_ALPHA

Added in API level 8
static val GL_BLEND_DST_ALPHA: Int
Value: 32970

GL_BLEND_DST_RGB

Added in API level 8
static val GL_BLEND_DST_RGB: Int
Value: 32968

GL_BLEND_EQUATION

Added in API level 8
static val GL_BLEND_EQUATION: Int
Value: 32777

GL_BLEND_EQUATION_ALPHA

Added in API level 8
static val GL_BLEND_EQUATION_ALPHA: Int
Value: 34877

GL_BLEND_EQUATION_RGB

Added in API level 8
static val GL_BLEND_EQUATION_RGB: Int
Value: 32777

GL_BLEND_SRC_ALPHA

Added in API level 8
static val GL_BLEND_SRC_ALPHA: Int
Value: 32971

GL_BLEND_SRC_RGB

Added in API level 8
static val GL_BLEND_SRC_RGB: Int
Value: 32969

GL_BLUE_BITS

Added in API level 8
static val GL_BLUE_BITS: Int
Value: 3412

GL_BOOL

Added in API level 8
static val GL_BOOL: Int
Value: 35670

GL_BOOL_VEC2

Added in API level 8
static val GL_BOOL_VEC2: Int
Value: 35671

GL_BOOL_VEC3

Added in API level 8
static val GL_BOOL_VEC3: Int
Value: 35672

GL_BOOL_VEC4

Added in API level 8
static val GL_BOOL_VEC4: Int
Value: 35673

GL_BUFFER_SIZE

Added in API level 8
static val GL_BUFFER_SIZE: Int
Value: 34660

GL_BUFFER_USAGE

Added in API level 8
static val GL_BUFFER_USAGE: Int
Value: 34661

GL_BYTE

Added in API level 8
static val GL_BYTE: Int
Value: 5120

GL_CCW

Added in API level 8
static val GL_CCW: Int
Value: 2305

GL_CLAMP_TO_EDGE

Added in API level 8
static val GL_CLAMP_TO_EDGE: Int
Value: 33071

GL_COLOR_ATTACHMENT0

Added in API level 8
static val GL_COLOR_ATTACHMENT0: Int
Value: 36064

GL_COLOR_BUFFER_BIT

Added in API level 8
static val GL_COLOR_BUFFER_BIT: Int
Value: 16384

GL_COLOR_CLEAR_VALUE

Added in API level 8
static val GL_COLOR_CLEAR_VALUE: Int
Value: 3106

GL_COLOR_WRITEMASK

Added in API level 8
static val GL_COLOR_WRITEMASK: Int
Value: 3107

GL_COMPILE_STATUS

Added in API level 8
static val GL_COMPILE_STATUS: Int
Value: 35713

GL_COMPRESSED_TEXTURE_FORMATS

Added in API level 8
static val GL_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34467

GL_CONSTANT_ALPHA

Added in API level 8
static val GL_CONSTANT_ALPHA: Int
Value: 32771

GL_CONSTANT_COLOR

Added in API level 8
static val GL_CONSTANT_COLOR: Int
Value: 32769

GL_CULL_FACE

Added in API level 8
static val GL_CULL_FACE: Int
Value: 2884

GL_CULL_FACE_MODE

Added in API level 8
static val GL_CULL_FACE_MODE: Int
Value: 2885

GL_CURRENT_PROGRAM

Added in API level 8
static val GL_CURRENT_PROGRAM: Int
Value: 35725

GL_CURRENT_VERTEX_ATTRIB

Added in API level 8
static val GL_CURRENT_VERTEX_ATTRIB: Int
Value: 34342

GL_CW

Added in API level 8
static val GL_CW: Int
Value: 2304

GL_DECR

Added in API level 8
static val GL_DECR: Int
Value: 7683

GL_DECR_WRAP

Added in API level 8
static val GL_DECR_WRAP: Int
Value: 34056

GL_DELETE_STATUS

Added in API level 8
static val GL_DELETE_STATUS: Int
Value: 35712

GL_DEPTH_ATTACHMENT

Added in API level 8
static val GL_DEPTH_ATTACHMENT: Int
Value: 36096

GL_DEPTH_BITS

Added in API level 8
static val GL_DEPTH_BITS: Int
Value: 3414

GL_DEPTH_BUFFER_BIT

Added in API level 8
static val GL_DEPTH_BUFFER_BIT: Int
Value: 256

GL_DEPTH_CLEAR_VALUE

Added in API level 8
static val GL_DEPTH_CLEAR_VALUE: Int
Value: 2931

GL_DEPTH_COMPONENT

Added in API level 8
static val GL_DEPTH_COMPONENT: Int
Value: 6402

GL_DEPTH_COMPONENT16

Added in API level 8
static val GL_DEPTH_COMPONENT16: Int
Value: 33189

GL_DEPTH_FUNC

Added in API level 8
static val GL_DEPTH_FUNC: Int
Value: 2932

GL_DEPTH_RANGE

Added in API level 8
static val GL_DEPTH_RANGE: Int
Value: 2928

GL_DEPTH_TEST

Added in API level 8
static val GL_DEPTH_TEST: Int
Value: 2929

GL_DEPTH_WRITEMASK

Added in API level 8
static val GL_DEPTH_WRITEMASK: Int
Value: 2930

GL_DITHER

Added in API level 8
static val GL_DITHER: Int
Value: 3024

GL_DONT_CARE

Added in API level 8
static val GL_DONT_CARE: Int
Value: 4352

GL_DST_ALPHA

Added in API level 8
static val GL_DST_ALPHA: Int
Value: 772

GL_DST_COLOR

Added in API level 8
static val GL_DST_COLOR: Int
Value: 774

GL_DYNAMIC_DRAW

Added in API level 8
static val GL_DYNAMIC_DRAW: Int
Value: 35048

GL_ELEMENT_ARRAY_BUFFER

Added in API level 8
static val GL_ELEMENT_ARRAY_BUFFER: Int
Value: 34963

GL_ELEMENT_ARRAY_BUFFER_BINDING

Added in API level 8
static val GL_ELEMENT_ARRAY_BUFFER_BINDING: Int
Value: 34965

GL_EQUAL

Added in API level 8
static val GL_EQUAL: Int
Value: 514

GL_EXTENSIONS

Added in API level 8
static val GL_EXTENSIONS: Int
Value: 7939

GL_FALSE

Added in API level 8
static val GL_FALSE: Int
Value: 0

GL_FASTEST

Added in API level 8
static val GL_FASTEST: Int
Value: 4353

GL_FIXED

Added in API level 8
static val GL_FIXED: Int
Value: 5132

GL_FLOAT

Added in API level 8
static val GL_FLOAT: Int
Value: 5126

GL_FLOAT_MAT2

Added in API level 8
static val GL_FLOAT_MAT2: Int
Value: 35674

GL_FLOAT_MAT3

Added in API level 8
static val GL_FLOAT_MAT3: Int
Value: 35675

GL_FLOAT_MAT4

Added in API level 8
static val GL_FLOAT_MAT4: Int
Value: 35676

GL_FLOAT_VEC2

Added in API level 8
static val GL_FLOAT_VEC2: Int
Value: 35664

GL_FLOAT_VEC3

Added in API level 8
static val GL_FLOAT_VEC3: Int
Value: 35665

GL_FLOAT_VEC4

Added in API level 8
static val GL_FLOAT_VEC4: Int
Value: 35666

GL_FRAGMENT_SHADER

Added in API level 8
static val GL_FRAGMENT_SHADER: Int
Value: 35632

GL_FRAMEBUFFER

Added in API level 8
static val GL_FRAMEBUFFER: Int
Value: 36160

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

Added in API level 8
static val GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int
Value: 36049

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

Added in API level 8
static val GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int
Value: 36048

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

Added in API level 8
static val GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int
Value: 36051

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

Added in API level 8
static val GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int
Value: 36050

GL_FRAMEBUFFER_BINDING

Added in API level 8
static val GL_FRAMEBUFFER_BINDING: Int
Value: 36006

GL_FRAMEBUFFER_COMPLETE

Added in API level 8
static val GL_FRAMEBUFFER_COMPLETE: Int
Value: 36053

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

Added in API level 8
static val GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int
Value: 36054

GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS

Added in API level 8
static val GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int
Value: 36057

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

Added in API level 8
static val GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int
Value: 36055

GL_FRAMEBUFFER_UNSUPPORTED

Added in API level 8
static val GL_FRAMEBUFFER_UNSUPPORTED: Int
Value: 36061

GL_FRONT

Added in API level 8
static val GL_FRONT: Int
Value: 1028

GL_FRONT_AND_BACK

Added in API level 8
static val GL_FRONT_AND_BACK: Int
Value: 1032

GL_FRONT_FACE

Added in API level 8
static val GL_FRONT_FACE: Int
Value: 2886

GL_FUNC_ADD

Added in API level 8
static val GL_FUNC_ADD: Int
Value: 32774

GL_FUNC_REVERSE_SUBTRACT

Added in API level 8
static val GL_FUNC_REVERSE_SUBTRACT: Int
Value: 32779

GL_FUNC_SUBTRACT

Added in API level 8
static val GL_FUNC_SUBTRACT: Int
Value: 32778

GL_GENERATE_MIPMAP_HINT

Added in API level 8
static val GL_GENERATE_MIPMAP_HINT: Int
Value: 33170

GL_GEQUAL

Added in API level 8
static val GL_GEQUAL: Int
Value: 518

GL_GREATER

Added in API level 8
static val GL_GREATER: Int
Value: 516

GL_GREEN_BITS

Added in API level 8
static val GL_GREEN_BITS: Int
Value: 3411

GL_HIGH_FLOAT

Added in API level 8
static val GL_HIGH_FLOAT: Int
Value: 36338

GL_HIGH_INT

Added in API level 8
static val GL_HIGH_INT: Int
Value: 36341

GL_IMPLEMENTATION_COLOR_READ_FORMAT

Added in API level 8
static val GL_IMPLEMENTATION_COLOR_READ_FORMAT: Int
Value: 35739

GL_IMPLEMENTATION_COLOR_READ_TYPE

Added in API level 8
static val GL_IMPLEMENTATION_COLOR_READ_TYPE: Int
Value: 35738

GL_INCR

Added in API level 8
static val GL_INCR: Int
Value: 7682

GL_INCR_WRAP

Added in API level 8
static val GL_INCR_WRAP: Int
Value: 34055

GL_INFO_LOG_LENGTH

Added in API level 8
static val GL_INFO_LOG_LENGTH: Int
Value: 35716

GL_INT

Added in API level 8
static val GL_INT: Int
Value: 5124

GL_INT_VEC2

Added in API level 8
static val GL_INT_VEC2: Int
Value: 35667

GL_INT_VEC3

Added in API level 8
static val GL_INT_VEC3: Int
Value: 35668

GL_INT_VEC4

Added in API level 8
static val GL_INT_VEC4: Int
Value: 35669

GL_INVALID_ENUM

Added in API level 8
static val GL_INVALID_ENUM: Int
Value: 1280

GL_INVALID_FRAMEBUFFER_OPERATION

Added in API level 8
static val GL_INVALID_FRAMEBUFFER_OPERATION: Int
Value: 1286

GL_INVALID_OPERATION

Added in API level 8
static val GL_INVALID_OPERATION: Int
Value: 1282

GL_INVALID_VALUE

Added in API level 8
static val GL_INVALID_VALUE: Int
Value: 1281

GL_INVERT

Added in API level 8
static val GL_INVERT: Int
Value: 5386

GL_KEEP

Added in API level 8
static val GL_KEEP: Int
Value: 7680

GL_LEQUAL

Added in API level 8
static val GL_LEQUAL: Int
Value: 515

GL_LESS

Added in API level 8
static val GL_LESS: Int
Value: 513

GL_LINEAR

Added in API level 8
static val GL_LINEAR: Int
Value: 9729

GL_LINEAR_MIPMAP_LINEAR

Added in API level 8
static val GL_LINEAR_MIPMAP_LINEAR: Int
Value: 9987

GL_LINEAR_MIPMAP_NEAREST

Added in API level 8
static val GL_LINEAR_MIPMAP_NEAREST: Int
Value: 9985

GL_LINES

Added in API level 8
static val GL_LINES: Int
Value: 1

GL_LINE_LOOP

Added in API level 8
static val GL_LINE_LOOP: Int
Value: 2

GL_LINE_STRIP

Added in API level 8
static val GL_LINE_STRIP: Int
Value: 3

GL_LINE_WIDTH

Added in API level 8
static val GL_LINE_WIDTH: Int
Value: 2849
Added in API level 8
static val GL_LINK_STATUS: Int
Value: 35714

GL_LOW_FLOAT

Added in API level 8
static val GL_LOW_FLOAT: Int
Value: 36336

GL_LOW_INT

Added in API level 8
static val GL_LOW_INT: Int
Value: 36339

GL_LUMINANCE

Added in API level 8
static val GL_LUMINANCE: Int
Value: 6409

GL_LUMINANCE_ALPHA

Added in API level 8
static val GL_LUMINANCE_ALPHA: Int
Value: 6410

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

Added in API level 8
static val GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int
Value: 35661

GL_MAX_CUBE_MAP_TEXTURE_SIZE

Added in API level 8
static val GL_MAX_CUBE_MAP_TEXTURE_SIZE: Int
Value: 34076

GL_MAX_FRAGMENT_UNIFORM_VECTORS

Added in API level 8
static val GL_MAX_FRAGMENT_UNIFORM_VECTORS: Int
Value: 36349

GL_MAX_RENDERBUFFER_SIZE

Added in API level 8
static val GL_MAX_RENDERBUFFER_SIZE: Int
Value: 34024

GL_MAX_TEXTURE_IMAGE_UNITS

Added in API level 8
static val GL_MAX_TEXTURE_IMAGE_UNITS: Int
Value: 34930

GL_MAX_TEXTURE_SIZE

Added in API level 8
static val GL_MAX_TEXTURE_SIZE: Int
Value: 3379

GL_MAX_VARYING_VECTORS

Added in API level 8
static val GL_MAX_VARYING_VECTORS: Int
Value: 36348

GL_MAX_VERTEX_ATTRIBS

Added in API level 8
static val GL_MAX_VERTEX_ATTRIBS: Int
Value: 34921

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

Added in API level 8
static val GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int
Value: 35660

GL_MAX_VERTEX_UNIFORM_VECTORS

Added in API level 8
static val GL_MAX_VERTEX_UNIFORM_VECTORS: Int
Value: 36347

GL_MAX_VIEWPORT_DIMS

Added in API level 8
static val GL_MAX_VIEWPORT_DIMS: Int
Value: 3386

GL_MEDIUM_FLOAT

Added in API level 8
static val GL_MEDIUM_FLOAT: Int
Value: 36337

GL_MEDIUM_INT

Added in API level 8
static val GL_MEDIUM_INT: Int
Value: 36340

GL_MIRRORED_REPEAT

Added in API level 8
static val GL_MIRRORED_REPEAT: Int
Value: 33648

GL_NEAREST

Added in API level 8
static val GL_NEAREST: Int
Value: 9728

GL_NEAREST_MIPMAP_LINEAR

Added in API level 8
static val GL_NEAREST_MIPMAP_LINEAR: Int
Value: 9986

GL_NEAREST_MIPMAP_NEAREST

Added in API level 8
static val GL_NEAREST_MIPMAP_NEAREST: Int
Value: 9984

GL_NEVER

Added in API level 8
static val GL_NEVER: Int
Value: 512

GL_NICEST

Added in API level 8
static val GL_NICEST: Int
Value: 4354

GL_NONE

Added in API level 8
static val GL_NONE: Int
Value: 0

GL_NOTEQUAL

Added in API level 8
static val GL_NOTEQUAL: Int
Value: 517

GL_NO_ERROR

Added in API level 8
static val GL_NO_ERROR: Int
Value: 0

GL_NUM_COMPRESSED_TEXTURE_FORMATS

Added in API level 8
static val GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34466

GL_NUM_SHADER_BINARY_FORMATS

Added in API level 8
static val GL_NUM_SHADER_BINARY_FORMATS: Int
Value: 36345

GL_ONE

Added in API level 8
static val GL_ONE: Int
Value: 1

GL_ONE_MINUS_CONSTANT_ALPHA

Added in API level 8
static val GL_ONE_MINUS_CONSTANT_ALPHA: Int
Value: 32772

GL_ONE_MINUS_CONSTANT_COLOR

Added in API level 8
static val GL_ONE_MINUS_CONSTANT_COLOR: Int
Value: 32770

GL_ONE_MINUS_DST_ALPHA

Added in API level 8
static val GL_ONE_MINUS_DST_ALPHA: Int
Value: 773

GL_ONE_MINUS_DST_COLOR

Added in API level 8
static val GL_ONE_MINUS_DST_COLOR: Int
Value: 775

GL_ONE_MINUS_SRC_ALPHA

Added in API level 8
static val GL_ONE_MINUS_SRC_ALPHA: Int
Value: 771

GL_ONE_MINUS_SRC_COLOR

Added in API level 8
static val GL_ONE_MINUS_SRC_COLOR: Int
Value: 769

GL_OUT_OF_MEMORY

Added in API level 8
static val GL_OUT_OF_MEMORY: Int
Value: 1285

GL_PACK_ALIGNMENT

Added in API level 8
static val GL_PACK_ALIGNMENT: Int
Value: 3333

GL_POINTS

Added in API level 8
static val GL_POINTS: Int
Value: 0

GL_POLYGON_OFFSET_FACTOR

Added in API level 8
static val GL_POLYGON_OFFSET_FACTOR: Int
Value: 32824

GL_POLYGON_OFFSET_FILL

Added in API level 8
static val GL_POLYGON_OFFSET_FILL: Int
Value: 32823

GL_POLYGON_OFFSET_UNITS

Added in API level 8
static val GL_POLYGON_OFFSET_UNITS: Int
Value: 10752

GL_RED_BITS

Added in API level 8
static val GL_RED_BITS: Int
Value: 3410

GL_RENDERBUFFER

Added in API level 8
static val GL_RENDERBUFFER: Int
Value: 36161

GL_RENDERBUFFER_ALPHA_SIZE

Added in API level 8
static val GL_RENDERBUFFER_ALPHA_SIZE: Int
Value: 36179

GL_RENDERBUFFER_BINDING

Added in API level 8
static val GL_RENDERBUFFER_BINDING: Int
Value: 36007

GL_RENDERBUFFER_BLUE_SIZE

Added in API level 8
static val GL_RENDERBUFFER_BLUE_SIZE: Int
Value: 36178

GL_RENDERBUFFER_DEPTH_SIZE

Added in API level 8
static val GL_RENDERBUFFER_DEPTH_SIZE: Int
Value: 36180

GL_RENDERBUFFER_GREEN_SIZE

Added in API level 8
static val GL_RENDERBUFFER_GREEN_SIZE: Int
Value: 36177

GL_RENDERBUFFER_HEIGHT

Added in API level 8
static val GL_RENDERBUFFER_HEIGHT: Int
Value: 36163

GL_RENDERBUFFER_INTERNAL_FORMAT

Added in API level 8
static val GL_RENDERBUFFER_INTERNAL_FORMAT: Int
Value: 36164

GL_RENDERBUFFER_RED_SIZE

Added in API level 8
static val GL_RENDERBUFFER_RED_SIZE: Int
Value: 36176

GL_RENDERBUFFER_STENCIL_SIZE

Added in API level 8
static val GL_RENDERBUFFER_STENCIL_SIZE: Int
Value: 36181

GL_RENDERBUFFER_WIDTH

Added in API level 8
static val GL_RENDERBUFFER_WIDTH: Int
Value: 36162

GL_RENDERER

Added in API level 8
static val GL_RENDERER: Int
Value: 7937

GL_REPEAT

Added in API level 8
static val GL_REPEAT: Int
Value: 10497

GL_REPLACE

Added in API level 8
static val GL_REPLACE: Int
Value: 7681

GL_RGB

Added in API level 8
static val GL_RGB: Int
Value: 6407

GL_RGB565

Added in API level 8
static val GL_RGB565: Int
Value: 36194

GL_RGB5_A1

Added in API level 8
static val GL_RGB5_A1: Int
Value: 32855

GL_RGBA

Added in API level 8
static val GL_RGBA: Int
Value: 6408

GL_RGBA4

Added in API level 8
static val GL_RGBA4: Int
Value: 32854

GL_SAMPLER_2D

Added in API level 8
static val GL_SAMPLER_2D: Int
Value: 35678

GL_SAMPLER_CUBE

Added in API level 8
static val GL_SAMPLER_CUBE: Int
Value: 35680

GL_SAMPLES

Added in API level 8
static val GL_SAMPLES: Int
Value: 32937

GL_SAMPLE_ALPHA_TO_COVERAGE

Added in API level 8
static val GL_SAMPLE_ALPHA_TO_COVERAGE: Int
Value: 32926

GL_SAMPLE_BUFFERS

Added in API level 8
static val GL_SAMPLE_BUFFERS: Int
Value: 32936

GL_SAMPLE_COVERAGE

Added in API level 8
static val GL_SAMPLE_COVERAGE: Int
Value: 32928

GL_SAMPLE_COVERAGE_INVERT

Added in API level 8
static val GL_SAMPLE_COVERAGE_INVERT: Int
Value: 32939

GL_SAMPLE_COVERAGE_VALUE

Added in API level 8
static val GL_SAMPLE_COVERAGE_VALUE: Int
Value: 32938

GL_SCISSOR_BOX

Added in API level 8
static val GL_SCISSOR_BOX: Int
Value: 3088

GL_SCISSOR_TEST

Added in API level 8
static val GL_SCISSOR_TEST: Int
Value: 3089

GL_SHADER_BINARY_FORMATS

Added in API level 8
static val GL_SHADER_BINARY_FORMATS: Int
Value: 36344

GL_SHADER_COMPILER

Added in API level 8
static val GL_SHADER_COMPILER: Int
Value: 36346

GL_SHADER_SOURCE_LENGTH

Added in API level 8
static val GL_SHADER_SOURCE_LENGTH: Int
Value: 35720

GL_SHADER_TYPE

Added in API level 8
static val GL_SHADER_TYPE: Int
Value: 35663

GL_SHADING_LANGUAGE_VERSION

Added in API level 8
static val GL_SHADING_LANGUAGE_VERSION: Int
Value: 35724

GL_SHORT

Added in API level 8
static val GL_SHORT: Int
Value: 5122

GL_SRC_ALPHA

Added in API level 8
static val GL_SRC_ALPHA: Int
Value: 770

GL_SRC_ALPHA_SATURATE

Added in API level 8
static val GL_SRC_ALPHA_SATURATE: Int
Value: 776

GL_SRC_COLOR

Added in API level 8
static val GL_SRC_COLOR: Int
Value: 768

GL_STATIC_DRAW

Added in API level 8
static val GL_STATIC_DRAW: Int
Value: 35044

GL_STENCIL_ATTACHMENT

Added in API level 8
static val GL_STENCIL_ATTACHMENT: Int
Value: 36128

GL_STENCIL_BACK_FAIL

Added in API level 8
static val GL_STENCIL_BACK_FAIL: Int
Value: 34817

GL_STENCIL_BACK_FUNC

Added in API level 8
static val GL_STENCIL_BACK_FUNC: Int
Value: 34816

GL_STENCIL_BACK_PASS_DEPTH_FAIL

Added in API level 8
static val GL_STENCIL_BACK_PASS_DEPTH_FAIL: Int
Value: 34818

GL_STENCIL_BACK_PASS_DEPTH_PASS

Added in API level 8
static val GL_STENCIL_BACK_PASS_DEPTH_PASS: Int
Value: 34819

GL_STENCIL_BACK_REF

Added in API level 8
static val GL_STENCIL_BACK_REF: Int
Value: 36003

GL_STENCIL_BACK_VALUE_MASK

Added in API level 8
static val GL_STENCIL_BACK_VALUE_MASK: Int
Value: 36004

GL_STENCIL_BACK_WRITEMASK

Added in API level 8
static val GL_STENCIL_BACK_WRITEMASK: Int
Value: 36005

GL_STENCIL_BITS

Added in API level 8
static val GL_STENCIL_BITS: Int
Value: 3415

GL_STENCIL_BUFFER_BIT

Added in API level 8
static val GL_STENCIL_BUFFER_BIT: Int
Value: 1024

GL_STENCIL_CLEAR_VALUE

Added in API level 8
static val GL_STENCIL_CLEAR_VALUE: Int
Value: 2961

GL_STENCIL_FAIL

Added in API level 8
static val GL_STENCIL_FAIL: Int
Value: 2964

GL_STENCIL_FUNC

Added in API level 8
static val GL_STENCIL_FUNC: Int
Value: 2962

GL_STENCIL_INDEX

Added in API level 8
Deprecated in API level 18
static val GL_STENCIL_INDEX: Int

Deprecated: Deprecated in Java.

Value: 6401

GL_STENCIL_INDEX8

Added in API level 8
static val GL_STENCIL_INDEX8: Int
Value: 36168

GL_STENCIL_PASS_DEPTH_FAIL

Added in API level 8
static val GL_STENCIL_PASS_DEPTH_FAIL: Int
Value: 2965

GL_STENCIL_PASS_DEPTH_PASS

Added in API level 8
static val GL_STENCIL_PASS_DEPTH_PASS: Int
Value: 2966

GL_STENCIL_REF

Added in API level 8
static val GL_STENCIL_REF: Int
Value: 2967

GL_STENCIL_TEST

Added in API level 8
static val GL_STENCIL_TEST: Int
Value: 2960

GL_STENCIL_VALUE_MASK

Added in API level 8
static val GL_STENCIL_VALUE_MASK: Int
Value: 2963

GL_STENCIL_WRITEMASK

Added in API level 8
static val GL_STENCIL_WRITEMASK: Int
Value: 2968

GL_STREAM_DRAW

Added in API level 8
static val GL_STREAM_DRAW: Int
Value: 35040

GL_SUBPIXEL_BITS

Added in API level 8
static val GL_SUBPIXEL_BITS: Int
Value: 3408

GL_TEXTURE

Added in API level 8
static val GL_TEXTURE: Int
Value: 5890

GL_TEXTURE0

Added in API level 8
static val GL_TEXTURE0: Int
Value: 33984

GL_TEXTURE1

Added in API level 8
static val GL_TEXTURE1: Int
Value: 33985

GL_TEXTURE10

Added in API level 8
static val GL_TEXTURE10: Int
Value: 33994

GL_TEXTURE11

Added in API level 8
static val GL_TEXTURE11: Int
Value: 33995

GL_TEXTURE12

Added in API level 8
static val GL_TEXTURE12: Int
Value: 33996

GL_TEXTURE13

Added in API level 8
static val GL_TEXTURE13: Int
Value: 33997

GL_TEXTURE14

Added in API level 8
static val GL_TEXTURE14: Int
Value: 33998

GL_TEXTURE15

Added in API level 8
static val GL_TEXTURE15: Int
Value: 33999

GL_TEXTURE16

Added in API level 8
static val GL_TEXTURE16: Int
Value: 34000

GL_TEXTURE17

Added in API level 8
static val GL_TEXTURE17: Int
Value: 34001

GL_TEXTURE18

Added in API level 8
static val GL_TEXTURE18: Int
Value: 34002

GL_TEXTURE19

Added in API level 8
static val GL_TEXTURE19: Int
Value: 34003

GL_TEXTURE2

Added in API level 8
static val GL_TEXTURE2: Int
Value: 33986

GL_TEXTURE20

Added in API level 8
static val GL_TEXTURE20: Int
Value: 34004

GL_TEXTURE21

Added in API level 8
static val GL_TEXTURE21: Int
Value: 34005

GL_TEXTURE22

Added in API level 8
static val GL_TEXTURE22: Int
Value: 34006

GL_TEXTURE23

Added in API level 8
static val GL_TEXTURE23: Int
Value: 34007

GL_TEXTURE24

Added in API level 8
static val GL_TEXTURE24: Int
Value: 34008

GL_TEXTURE25

Added in API level 8
static val GL_TEXTURE25: Int
Value: 34009

GL_TEXTURE26

Added in API level 8
static val GL_TEXTURE26: Int
Value: 34010

GL_TEXTURE27

Added in API level 8
static val GL_TEXTURE27: Int
Value: 34011

GL_TEXTURE28

Added in API level 8
static val GL_TEXTURE28: Int
Value: 34012

GL_TEXTURE29

Added in API level 8
static val GL_TEXTURE29: Int
Value: 34013

GL_TEXTURE3

Added in API level 8
static val GL_TEXTURE3: Int
Value: 33987

GL_TEXTURE30

Added in API level 8
static val GL_TEXTURE30: Int
Value: 34014

GL_TEXTURE31

Added in API level 8
static val GL_TEXTURE31: Int
Value: 34015

GL_TEXTURE4

Added in API level 8
static val GL_TEXTURE4: Int
Value: 33988

GL_TEXTURE5

Added in API level 8
static val GL_TEXTURE5: Int
Value: 33989

GL_TEXTURE6

Added in API level 8
static val GL_TEXTURE6: Int
Value: 33990

GL_TEXTURE7

Added in API level 8
static val GL_TEXTURE7: Int
Value: 33991

GL_TEXTURE8

Added in API level 8
static val GL_TEXTURE8: Int
Value: 33992

GL_TEXTURE9

Added in API level 8
static val GL_TEXTURE9: Int
Value: 33993

GL_TEXTURE_2D

Added in API level 8
static val GL_TEXTURE_2D: Int
Value: 3553

GL_TEXTURE_BINDING_2D

Added in API level 8
static val GL_TEXTURE_BINDING_2D: Int
Value: 32873

GL_TEXTURE_BINDING_CUBE_MAP

Added in API level 8
static val GL_TEXTURE_BINDING_CUBE_MAP: Int
Value: 34068

GL_TEXTURE_CUBE_MAP

Added in API level 8
static val GL_TEXTURE_CUBE_MAP: Int
Value: 34067

GL_TEXTURE_CUBE_MAP_NEGATIVE_X

Added in API level 8
static val GL_TEXTURE_CUBE_MAP_NEGATIVE_X: Int
Value: 34070

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

Added in API level 8
static val GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: Int
Value: 34072

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

Added in API level 8
static val GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: Int
Value: 34074

GL_TEXTURE_CUBE_MAP_POSITIVE_X

Added in API level 8
static val GL_TEXTURE_CUBE_MAP_POSITIVE_X: Int
Value: 34069

GL_TEXTURE_CUBE_MAP_POSITIVE_Y

Added in API level 8
static val GL_TEXTURE_CUBE_MAP_POSITIVE_Y: Int
Value: 34071

GL_TEXTURE_CUBE_MAP_POSITIVE_Z

Added in API level 8
static val GL_TEXTURE_CUBE_MAP_POSITIVE_Z: Int
Value: 34073

GL_TEXTURE_MAG_FILTER

Added in API level 8
static val GL_TEXTURE_MAG_FILTER: Int
Value: 10240

GL_TEXTURE_MIN_FILTER

Added in API level 8
static val GL_TEXTURE_MIN_FILTER: Int
Value: 10241

GL_TEXTURE_WRAP_S

Added in API level 8
static val GL_TEXTURE_WRAP_S: Int
Value: 10242

GL_TEXTURE_WRAP_T

Added in API level 8
static val GL_TEXTURE_WRAP_T: Int
Value: 10243

GL_TRIANGLES

Added in API level 8
static val GL_TRIANGLES: Int
Value: 4

GL_TRIANGLE_FAN

Added in API level 8
static val GL_TRIANGLE_FAN: Int
Value: 6

GL_TRIANGLE_STRIP

Added in API level 8
static val GL_TRIANGLE_STRIP: Int
Value: 5

GL_TRUE

Added in API level 8
static val GL_TRUE: Int
Value: 1

GL_UNPACK_ALIGNMENT

Added in API level 8
static val GL_UNPACK_ALIGNMENT: Int
Value: 3317

GL_UNSIGNED_BYTE

Added in API level 8
static val GL_UNSIGNED_BYTE: Int
Value: 5121

GL_UNSIGNED_INT

Added in API level 8
static val GL_UNSIGNED_INT: Int
Value: 5125

GL_UNSIGNED_SHORT

Added in API level 8
static val GL_UNSIGNED_SHORT: Int
Value: 5123

GL_UNSIGNED_SHORT_4_4_4_4

Added in API level 8
static val GL_UNSIGNED_SHORT_4_4_4_4: Int
Value: 32819

GL_UNSIGNED_SHORT_5_5_5_1

Added in API level 8
static val GL_UNSIGNED_SHORT_5_5_5_1: Int
Value: 32820

GL_UNSIGNED_SHORT_5_6_5

Added in API level 8
static val GL_UNSIGNED_SHORT_5_6_5: Int
Value: 33635

GL_VALIDATE_STATUS

Added in API level 8
static val GL_VALIDATE_STATUS: Int
Value: 35715

GL_VENDOR

Added in API level 8
static val GL_VENDOR: Int
Value: 7936

GL_VERSION

Added in API level 8
static val GL_VERSION: Int
Value: 7938

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int
Value: 34975

GL_VERTEX_ATTRIB_ARRAY_ENABLED

Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_ENABLED: Int
Value: 34338

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: Int
Value: 34922

GL_VERTEX_ATTRIB_ARRAY_POINTER

Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_POINTER: Int
Value: 34373

GL_VERTEX_ATTRIB_ARRAY_SIZE

Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_SIZE: Int
Value: 34339

GL_VERTEX_ATTRIB_ARRAY_STRIDE

Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_STRIDE: Int
Value: 34340

GL_VERTEX_ATTRIB_ARRAY_TYPE

Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_TYPE: Int
Value: 34341

GL_VERTEX_SHADER

Added in API level 8
static val GL_VERTEX_SHADER: Int
Value: 35633

GL_VIEWPORT

Added in API level 8
static val GL_VIEWPORT: Int
Value: 2978

GL_ZERO

Added in API level 8
static val GL_ZERO: Int
Value: 0

Public constructors

GLES20

GLES20()

Public methods

glActiveTexture

Added in API level 8
open static fun glActiveTexture(texture: Int): Unit

glAttachShader

Added in API level 8
open static fun glAttachShader(
    program: Int,
    shader: Int
): Unit

glBindAttribLocation

Added in API level 8
open static fun glBindAttribLocation(
    program: Int,
    index: Int,
    name: String!
): Unit

glBindBuffer

Added in API level 8
open static fun glBindBuffer(
    target: Int,
    buffer: Int
): Unit

glBindFramebuffer

Added in API level 8
open static fun glBindFramebuffer(
    target: Int,
    framebuffer: Int
): Unit

glBindRenderbuffer

Added in API level 8
open static fun glBindRenderbuffer(
    target: Int,
    renderbuffer: Int
): Unit

glBindTexture

Added in API level 8
open static fun glBindTexture(
    target: Int,
    texture: Int
): Unit

glBlendColor

Added in API level 8
open static fun glBlendColor(
    red: Float,
    green: Float,
    blue: Float,
    alpha: Float
): Unit

glBlendEquation

Added in API level 8
open static fun glBlendEquation(mode: Int): Unit

glBlendEquationSeparate

Added in API level 8
open static fun glBlendEquationSeparate(
    modeRGB: Int,
    modeAlpha: Int
): Unit

glBlendFunc

Added in API level 8
open static fun glBlendFunc(
    sfactor: Int,
    dfactor: Int
): Unit

glBlendFuncSeparate

Added in API level 8
open static fun glBlendFuncSeparate(
    srcRGB: Int,
    dstRGB: Int,
    srcAlpha: Int,
    dstAlpha: Int
): Unit

glBufferData

Added in API level 8
open static fun glBufferData(
    target: Int,
    size: Int,
    data: Buffer!,
    usage: Int
): Unit

glBufferSubData

Added in API level 8
open static fun glBufferSubData(
    target: Int,
    offset: Int,
    size: Int,
    data: Buffer!
): Unit

glCheckFramebufferStatus

Added in API level 8
open static fun glCheckFramebufferStatus(target: Int): Int

glClear

Added in API level 8
open static fun glClear(mask: Int): Unit

glClearColor

Added in API level 8
open static fun glClearColor(
    red: Float,
    green: Float,
    blue: Float,
    alpha: Float
): Unit

glClearDepthf

Added in API level 8
open static fun glClearDepthf(depth: Float): Unit

glClearStencil

Added in API level 8
open static fun glClearStencil(s: Int): Unit

glColorMask

Added in API level 8
open static fun glColorMask(
    red: Boolean,
    green: Boolean,
    blue: Boolean,
    alpha: Boolean
): Unit

glCompileShader

Added in API level 8
open static fun glCompileShader(shader: Int): Unit

glCompressedTexImage2D

Added in API level 8
open static fun glCompressedTexImage2D(
    target: Int,
    level: Int,
    internalformat: Int,
    width: Int,
    height: Int,
    border: Int,
    imageSize: Int,
    data: Buffer!
): Unit

glCompressedTexSubImage2D

Added in API level 8
open static fun glCompressedTexSubImage2D(
    target: Int,
    level: Int,
    xoffset: Int,
    yoffset: Int,
    width: Int,
    height: Int,
    format: Int,
    imageSize: Int,
    data: Buffer!
): Unit

glCopyTexImage2D

Added in API level 8
open static fun glCopyTexImage2D(
    target: Int,
    level: Int,
    internalformat: Int,
    x: Int,
    y: Int,
    width: Int,
    height: Int,
    border: Int
): Unit

glCopyTexSubImage2D

Added in API level 8
open static fun glCopyTexSubImage2D(
    target: Int,
    level: Int,
    xoffset: Int,
    yoffset: Int,
    x: Int,
    y: Int,
    width: Int,
    height: Int
): Unit

glCreateProgram

Added in API level 8
open static fun glCreateProgram(): Int

glCreateShader

Added in API level 8
open static fun glCreateShader(type: Int): Int

glCullFace

Added in API level 8
open static fun glCullFace(mode: Int): Unit

glDeleteBuffers

Added in API level 8
open static fun glDeleteBuffers(
    n: Int,
    buffers: IntArray!,
    offset: Int
): Unit

glDeleteBuffers

Added in API level 8
open static fun glDeleteBuffers(
    n: Int,
    buffers: IntBuffer!
): Unit

glDeleteFramebuffers

Added in API level 8
open static fun glDeleteFramebuffers(
    n: Int,
    framebuffers: IntArray!,
    offset: Int
): Unit

glDeleteFramebuffers

Added in API level 8
open static fun glDeleteFramebuffers(
    n: Int,
    framebuffers: IntBuffer!
): Unit

glDeleteProgram

Added in API level 8
open static fun glDeleteProgram(program: Int): Unit

glDeleteRenderbuffers

Added in API level 8
open static fun glDeleteRenderbuffers(
    n: Int,
    renderbuffers: IntArray!,
    offset: Int
): Unit

glDeleteRenderbuffers

Added in API level 8
open static fun glDeleteRenderbuffers(
    n: Int,
    renderbuffers: IntBuffer!
): Unit

glDeleteShader

Added in API level 8
open static fun glDeleteShader(shader: Int): Unit

glDeleteTextures

Added in API level 8
open static fun glDeleteTextures(
    n: Int,
    textures: IntArray!,
    offset: Int
): Unit

glDeleteTextures

Added in API level 8
open static fun glDeleteTextures(
    n: Int,
    textures: IntBuffer!
): Unit

glDepthFunc

Added in API level 8
open static fun glDepthFunc(func: Int): Unit

glDepthMask

Added in API level 8
open static fun glDepthMask(flag: Boolean): Unit

glDepthRangef

Added in API level 8
open static fun glDepthRangef(
    zNear: Float,
    zFar: Float
): Unit

glDetachShader

Added in API level 8
open static fun glDetachShader(
    program: Int,
    shader: Int
): Unit

glDisable

Added in API level 8
open static fun glDisable(cap: Int): Unit

glDisableVertexAttribArray

Added in API level 8
open static fun glDisableVertexAttribArray(index: Int): Unit

glDrawArrays

Added in API level 8
open static fun glDrawArrays(
    mode: Int,
    first: Int,
    count: Int
): Unit

glDrawElements

Added in API level 9
open static fun glDrawElements(
    mode: Int,
    count: Int,
    type: Int,
    offset: Int
): Unit

glDrawElements

Added in API level 8
open static fun glDrawElements(
    mode: Int,
    count: Int,
    type: Int,
    indices: Buffer!
): Unit

glEnable

Added in API level 8
open static fun glEnable(cap: Int): Unit

glEnableVertexAttribArray

Added in API level 8
open static fun glEnableVertexAttribArray(index: Int): Unit

glFinish

Added in API level 8
open static fun glFinish(): Unit

glFlush

Added in API level 8
open static fun glFlush(): Unit

glFramebufferRenderbuffer

Added in API level 8
open static fun glFramebufferRenderbuffer(
    target: Int,
    attachment: Int,
    renderbuffertarget: Int,
    renderbuffer: Int
): Unit

glFramebufferTexture2D

Added in API level 8
open static fun glFramebufferTexture2D(
    target: Int,
    attachment: Int,
    textarget: Int,
    texture: Int,
    level: Int
): Unit

glFrontFace

Added in API level 8
open static fun glFrontFace(mode: Int): Unit

glGenBuffers

Added in API level 8
open static fun glGenBuffers(
    n: Int,
    buffers: IntArray!,
    offset: Int
): Unit

glGenBuffers

Added in API level 8
open static fun glGenBuffers(
    n: Int,
    buffers: IntBuffer!
): Unit

glGenFramebuffers

Added in API level 8
open static fun glGenFramebuffers(
    n: Int,
    framebuffers: IntArray!,
    offset: Int
): Unit

glGenFramebuffers

Added in API level 8
open static fun glGenFramebuffers(
    n: Int,
    framebuffers: IntBuffer!
): Unit

glGenRenderbuffers

Added in API level 8
open static fun glGenRenderbuffers(
    n: Int,
    renderbuffers: IntArray!,
    offset: Int
): Unit

glGenRenderbuffers

Added in API level 8
open static fun glGenRenderbuffers(
    n: Int,
    renderbuffers: IntBuffer!
): Unit

glGenTextures

Added in API level 8
open static fun glGenTextures(
    n: Int,
    textures: IntArray!,
    offset: Int
): Unit

glGenTextures

Added in API level 8
open static fun glGenTextures(
    n: Int,
    textures: IntBuffer!
): Unit

glGenerateMipmap

Added in API level 8
open static fun glGenerateMipmap(target: Int): Unit

glGetActiveAttrib

Added in API level 8
open static fun glGetActiveAttrib(
    program: Int,
    index: Int,
    bufsize: Int,
    length: IntArray!,
    lengthOffset: Int,
    size: IntArray!,
    sizeOffset: Int,
    type: IntArray!,
    typeOffset: Int,
    name: ByteArray!,
    nameOffset: Int
): Unit

glGetActiveAttrib

Added in API level 17
open static fun glGetActiveAttrib(
    program: Int,
    index: Int,
    size: IntArray!,
    sizeOffset: Int,
    type: IntArray!,
    typeOffset: Int
): String!

glGetActiveAttrib

Added in API level 17
open static fun glGetActiveAttrib(
    program: Int,
    index: Int,
    size: IntBuffer!,
    type: IntBuffer!
): String!

glGetActiveUniform

Added in API level 8
open static fun glGetActiveUniform(
    program: Int,
    index: Int,
    bufsize: Int,
    length: IntArray!,
    lengthOffset: Int,
    size: IntArray!,
    sizeOffset: Int,
    type: IntArray!,
    typeOffset: Int,
    name: ByteArray!,
    nameOffset: Int
): Unit

glGetActiveUniform

Added in API level 17
open static fun glGetActiveUniform(
    program: Int,
    index: Int,
    size: IntArray!,
    sizeOffset: Int,
    type: IntArray!,
    typeOffset: Int
): String!

glGetActiveUniform

Added in API level 17
open static fun glGetActiveUniform(
    program: Int,
    index: Int,
    size: IntBuffer!,
    type: IntBuffer!
): String!

glGetAttachedShaders

Added in API level 8
open static fun glGetAttachedShaders(
    program: Int,
    maxcount: Int,
    count: IntArray!,
    countOffset: Int,
    shaders: IntArray!,
    shadersOffset: Int
): Unit

glGetAttachedShaders

Added in API level 8
open static fun glGetAttachedShaders(
    program: Int,
    maxcount: Int,
    count: IntBuffer!,
    shaders: IntBuffer!
): Unit

glGetAttribLocation

Added in API level 8
open static fun glGetAttribLocation(
    program: Int,
    name: String!
): Int

glGetBooleanv

Added in API level 8
open static fun glGetBooleanv(
    pname: Int,
    params: BooleanArray!,
    offset: Int
): Unit

glGetBooleanv

Added in API level 8
open static fun glGetBooleanv(
    pname: Int,
    params: IntBuffer!
): Unit

glGetBufferParameteriv

Added in API level 8
open static fun glGetBufferParameteriv(
    target: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetBufferParameteriv

Added in API level 8
open static fun glGetBufferParameteriv(
    target: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glGetError

Added in API level 8
open static fun glGetError(): Int

glGetFloatv

Added in API level 8
open static fun glGetFloatv(
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glGetFloatv

Added in API level 8
open static fun glGetFloatv(
    pname: Int,
    params: FloatBuffer!
): Unit

glGetFramebufferAttachmentParameteriv

Added in API level 8
open static fun glGetFramebufferAttachmentParameteriv(
    target: Int,
    attachment: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetFramebufferAttachmentParameteriv

Added in API level 8
open static fun glGetFramebufferAttachmentParameteriv(
    target: Int,
    attachment: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glGetIntegerv

Added in API level 8
open static fun glGetIntegerv(
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetIntegerv

Added in API level 8
open static fun glGetIntegerv(
    pname: Int,
    params: IntBuffer!
): Unit

glGetProgramInfoLog

Added in API level 8
open static fun glGetProgramInfoLog(program: Int): String!

glGetProgramiv

Added in API level 8
open static fun glGetProgramiv(
    program: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetProgramiv

Added in API level 8
open static fun glGetProgramiv(
    program: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glGetRenderbufferParameteriv

Added in API level 8
open static fun glGetRenderbufferParameteriv(
    target: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetRenderbufferParameteriv

Added in API level 8
open static fun glGetRenderbufferParameteriv(
    target: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glGetShaderInfoLog

Added in API level 8
open static fun glGetShaderInfoLog(shader: Int): String!

glGetShaderPrecisionFormat

Added in API level 8
open static fun glGetShaderPrecisionFormat(
    shadertype: Int,
    precisiontype: Int,
    range: IntArray!,
    rangeOffset: Int,
    precision: IntArray!,
    precisionOffset: Int
): Unit

glGetShaderPrecisionFormat

Added in API level 8
open static fun glGetShaderPrecisionFormat(
    shadertype: Int,
    precisiontype: Int,
    range: IntBuffer!,
    precision: IntBuffer!
): Unit

glGetShaderSource

Added in API level 17
open static fun glGetShaderSource(shader: Int): String!

glGetShaderSource

Added in API level 8
open static fun glGetShaderSource(
    shader: Int,
    bufsize: Int,
    length: IntArray!,
    lengthOffset: Int,
    source: ByteArray!,
    sourceOffset: Int
): Unit

glGetShaderiv

Added in API level 8
open static fun glGetShaderiv(
    shader: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetShaderiv

Added in API level 8
open static fun glGetShaderiv(
    shader: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glGetString

Added in API level 8
open static fun glGetString(name: Int): String!

glGetTexParameterfv

Added in API level 8
open static fun glGetTexParameterfv(
    target: Int,
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glGetTexParameterfv

Added in API level 8
open static fun glGetTexParameterfv(
    target: Int,
    pname: Int,
    params: FloatBuffer!
): Unit

glGetTexParameteriv

Added in API level 8
open static fun glGetTexParameteriv(
    target: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetTexParameteriv

Added in API level 8
open static fun glGetTexParameteriv(
    target: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glGetUniformLocation

Added in API level 8
open static fun glGetUniformLocation(
    program: Int,
    name: String!
): Int

glGetUniformfv

Added in API level 8
open static fun glGetUniformfv(
    program: Int,
    location: Int,
    params: FloatArray!,
    offset: Int
): Unit

glGetUniformfv

Added in API level 8
open static fun glGetUniformfv(
    program: Int,
    location: Int,
    params: FloatBuffer!
): Unit

glGetUniformiv

Added in API level 8
open static fun glGetUniformiv(
    program: Int,
    location: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetUniformiv

Added in API level 8
open static fun glGetUniformiv(
    program: Int,
    location: Int,
    params: IntBuffer!
): Unit

glGetVertexAttribfv

Added in API level 8
open static fun glGetVertexAttribfv(
    index: Int,
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glGetVertexAttribfv

Added in API level 8
open static fun glGetVertexAttribfv(
    index: Int,
    pname: Int,
    params: FloatBuffer!
): Unit

glGetVertexAttribiv

Added in API level 8
open static fun glGetVertexAttribiv(
    index: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetVertexAttribiv

Added in API level 8
open static fun glGetVertexAttribiv(
    index: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glHint

Added in API level 8
open static fun glHint(
    target: Int,
    mode: Int
): Unit

glIsBuffer

Added in API level 8
open static fun glIsBuffer(buffer: Int): Boolean

glIsEnabled

Added in API level 8
open static fun glIsEnabled(cap: Int): Boolean

glIsFramebuffer

Added in API level 8
open static fun glIsFramebuffer(framebuffer: Int): Boolean

glIsProgram

Added in API level 8
open static fun glIsProgram(program: Int): Boolean

glIsRenderbuffer

Added in API level 8
open static fun glIsRenderbuffer(renderbuffer: Int): Boolean

glIsShader

Added in API level 8
open static fun glIsShader(shader: Int): Boolean

glIsTexture

Added in API level 8
open static fun glIsTexture(texture: Int): Boolean

glLineWidth

Added in API level 8
open static fun glLineWidth(width: Float): Unit

glLinkProgram

Added in API level 8
open static fun glLinkProgram(program: Int): Unit

glPixelStorei

Added in API level 8
open static fun glPixelStorei(
    pname: Int,
    param: Int
): Unit

glPolygonOffset

Added in API level 8
open static fun glPolygonOffset(
    factor: Float,
    units: Float
): Unit

glReadPixels

Added in API level 8
open static fun glReadPixels(
    x: Int,
    y: Int,
    width: Int,
    height: Int,
    format: Int,
    type: Int,
    pixels: Buffer!
): Unit

glReleaseShaderCompiler

Added in API level 8
open static fun glReleaseShaderCompiler(): Unit

glRenderbufferStorage

Added in API level 8
open static fun glRenderbufferStorage(
    target: Int,
    internalformat: Int,
    width: Int,
    height: Int
): Unit

glSampleCoverage

Added in API level 8
open static fun glSampleCoverage(
    value: Float,
    invert: Boolean
): Unit

glScissor

Added in API level 8
open static fun glScissor(
    x: Int,
    y: Int,
    width: Int,
    height: Int
): Unit

glShaderBinary

Added in API level 8
open static fun glShaderBinary(
    n: Int,
    shaders: IntArray!,
    offset: Int,
    binaryformat: Int,
    binary: Buffer!,
    length: Int
): Unit

glShaderBinary

Added in API level 8
open static fun glShaderBinary(
    n: Int,
    shaders: IntBuffer!,
    binaryformat: Int,
    binary: Buffer!,
    length: Int
): Unit

glShaderSource

Added in API level 8
open static fun glShaderSource(
    shader: Int,
    string: String!
): Unit

glStencilFunc

Added in API level 8
open static fun glStencilFunc(
    func: Int,
    ref: Int,
    mask: Int
): Unit

glStencilFuncSeparate

Added in API level 8
open static fun glStencilFuncSeparate(
    face: Int,
    func: Int,
    ref: Int,
    mask: Int
): Unit

glStencilMask

Added in API level 8
open static fun glStencilMask(mask: Int): Unit

glStencilMaskSeparate

Added in API level 8
open static fun glStencilMaskSeparate(
    face: Int,
    mask: Int
): Unit

glStencilOp

Added in API level 8
open static fun glStencilOp(
    fail: Int,
    zfail: Int,
    zpass: Int
): Unit

glStencilOpSeparate

Added in API level 8
open static fun glStencilOpSeparate(
    face: Int,
    fail: Int,
    zfail: Int,
    zpass: Int
): Unit

glTexImage2D

Added in API level 8
open static fun glTexImage2D(
    target: Int,
    level: Int,
    internalformat: Int,
    width: Int,
    height: Int,
    border: Int,
    format: Int,
    type: Int,
    pixels: Buffer!
): Unit

glTexParameterf

Added in API level 8
open static fun glTexParameterf(
    target: Int,
    pname: Int,
    param: Float
): Unit

glTexParameterfv

Added in API level 8
open static fun glTexParameterfv(
    target: Int,
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glTexParameterfv

Added in API level 8
open static fun glTexParameterfv(
    target: Int,
    pname: Int,
    params: FloatBuffer!
): Unit

glTexParameteri

Added in API level 8
open static fun glTexParameteri(
    target: Int,
    pname: Int,
    param: Int
): Unit

glTexParameteriv

Added in API level 8
open static fun glTexParameteriv(
    target: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glTexParameteriv

Added in API level 8
open static fun glTexParameteriv(
    target: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glTexSubImage2D

Added in API level 8
open static fun glTexSubImage2D(
    target: Int,
    level: Int,
    xoffset: Int,
    yoffset: Int,
    width: Int,
    height: Int,
    format: Int,
    type: Int,
    pixels: Buffer!
): Unit

glUniform1f

Added in API level 8
open static fun glUniform1f(
    location: Int,
    x: Float
): Unit

glUniform1fv

Added in API level 8
open static fun glUniform1fv(
    location: Int,
    count: Int,
    v: FloatArray!,
    offset: Int
): Unit

glUniform1fv

Added in API level 8
open static fun glUniform1fv(
    location: Int,
    count: Int,
    v: FloatBuffer!
): Unit

glUniform1i

Added in API level 8
open static fun glUniform1i(
    location: Int,
    x: Int
): Unit

glUniform1iv

Added in API level 8
open static fun glUniform1iv(
    location: Int,
    count: Int,
    v: IntArray!,
    offset: Int
): Unit

glUniform1iv

Added in API level 8
open static fun glUniform1iv(
    location: Int,
    count: Int,
    v: IntBuffer!
): Unit

glUniform2f

Added in API level 8
open static fun glUniform2f(
    location: Int,
    x: Float,
    y: Float
): Unit

glUniform2fv

Added in API level 8
open static fun glUniform2fv(
    location: Int,
    count: Int,
    v: FloatArray!,
    offset: Int
): Unit

glUniform2fv

Added in API level 8
open static fun glUniform2fv(
    location: Int,
    count: Int,
    v: FloatBuffer!
): Unit

glUniform2i

Added in API level 8
open static fun glUniform2i(
    location: Int,
    x: Int,
    y: Int
): Unit

glUniform2iv

Added in API level 8
open static fun glUniform2iv(
    location: Int,
    count: Int,
    v: IntArray!,
    offset: Int
): Unit

glUniform2iv

Added in API level 8
open static fun glUniform2iv(
    location: Int,
    count: Int,
    v: IntBuffer!
): Unit

glUniform3f

Added in API level 8
open static fun glUniform3f(
    location: Int,
    x: Float,
    y: Float,
    z: Float
): Unit

glUniform3fv

Added in API level 8
open static fun glUniform3fv(
    location: Int,
    count: Int,
    v: FloatArray!,
    offset: Int
): Unit

glUniform3fv

Added in API level 8
open static fun glUniform3fv(
    location: Int,
    count: Int,
    v: FloatBuffer!
): Unit

glUniform3i

Added in API level 8
open static fun glUniform3i(
    location: Int,
    x: Int,
    y: Int,
    z: Int
): Unit

glUniform3iv

Added in API level 8
open static fun glUniform3iv(
    location: Int,
    count: Int,
    v: IntArray!,
    offset: Int
): Unit

glUniform3iv

Added in API level 8
open static fun glUniform3iv(
    location: Int,
    count: Int,
    v: IntBuffer!
): Unit

glUniform4f

Added in API level 8
open static fun glUniform4f(
    location: Int,
    x: Float,
    y: Float,
    z: Float,
    w: Float
): Unit

glUniform4fv

Added in API level 8
open static fun glUniform4fv(
    location: Int,
    count: Int,
    v: FloatArray!,
    offset: Int
): Unit

glUniform4fv

Added in API level 8
open static fun glUniform4fv(
    location: Int,
    count: Int,
    v: FloatBuffer!
): Unit

glUniform4i

Added in API level 8
open static fun glUniform4i(
    location: Int,
    x: Int,
    y: Int,
    z: Int,
    w: Int
): Unit

glUniform4iv

Added in API level 8
open static fun glUniform4iv(
    location: Int,
    count: Int,
    v: IntArray!,
    offset: Int
): Unit

glUniform4iv

Added in API level 8
open static fun glUniform4iv(
    location: Int,
    count: Int,
    v: IntBuffer!
): Unit

glUniformMatrix2fv

Added in API level 8
open static fun glUniformMatrix2fv(
    location: Int,
    count: Int,
    transpose: Boolean,
    value: FloatArray!,
    offset: Int
): Unit

glUniformMatrix2fv

Added in API level 8
open static fun glUniformMatrix2fv(
    location: Int,
    count: Int,
    transpose: Boolean,
    value: FloatBuffer!
): Unit

glUniformMatrix3fv

Added in API level 8
open static fun glUniformMatrix3fv(
    location: Int,
    count: Int,
    transpose: Boolean,
    value: FloatArray!,
    offset: Int
): Unit

glUniformMatrix3fv

Added in API level 8
open static fun glUniformMatrix3fv(
    location: Int,
    count: Int,
    transpose: Boolean,
    value: FloatBuffer!
): Unit

glUniformMatrix4fv

Added in API level 8
open static fun glUniformMatrix4fv(
    location: Int,
    count: Int,
    transpose: Boolean,
    value: FloatArray!,
    offset: Int
): Unit

glUniformMatrix4fv

Added in API level 8
open static fun glUniformMatrix4fv(
    location: Int,
    count: Int,
    transpose: Boolean,
    value: FloatBuffer!
): Unit

glUseProgram

Added in API level 8
open static fun glUseProgram(program: Int): Unit

glValidateProgram

Added in API level 8
open static fun glValidateProgram(program: Int): Unit

glVertexAttrib1f

Added in API level 8
open static fun glVertexAttrib1f(
    indx: Int,
    x: Float
): Unit

glVertexAttrib1fv

Added in API level 8
open static fun glVertexAttrib1fv(
    indx: Int,
    values: FloatArray!,
    offset: Int
): Unit

glVertexAttrib1fv

Added in API level 8
open static fun glVertexAttrib1fv(
    indx: Int,
    values: FloatBuffer!
): Unit

glVertexAttrib2f

Added in API level 8
open static fun glVertexAttrib2f(
    indx: Int,
    x: Float,
    y: Float
): Unit

glVertexAttrib2fv

Added in API level 8
open static fun glVertexAttrib2fv(
    indx: Int,
    values: FloatArray!,
    offset: Int
): Unit

glVertexAttrib2fv

Added in API level 8
open static fun glVertexAttrib2fv(
    indx: Int,
    values: FloatBuffer!
): Unit

glVertexAttrib3f

Added in API level 8
open static fun glVertexAttrib3f(
    indx: Int,
    x: Float,
    y: Float,
    z: Float
): Unit

glVertexAttrib3fv

Added in API level 8
open static fun glVertexAttrib3fv(
    indx: Int,
    values: FloatArray!,
    offset: Int
): Unit

glVertexAttrib3fv

Added in API level 8
open static fun glVertexAttrib3fv(
    indx: Int,
    values: FloatBuffer!
): Unit

glVertexAttrib4f

Added in API level 8
open static fun glVertexAttrib4f(
    indx: Int,
    x: Float,
    y: Float,
    z: Float,
    w: Float
): Unit

glVertexAttrib4fv

Added in API level 8
open static fun glVertexAttrib4fv(
    indx: Int,
    values: FloatArray!,
    offset: Int
): Unit

glVertexAttrib4fv

Added in API level 8
open static fun glVertexAttrib4fv(
    indx: Int,
    values: FloatBuffer!
): Unit

glVertexAttribPointer

Added in API level 9
open static fun glVertexAttribPointer(
    indx: Int,
    size: Int,
    type: Int,
    normalized: Boolean,
    stride: Int,
    offset: Int
): Unit

glVertexAttribPointer

Added in API level 8
open static fun glVertexAttribPointer(
    indx: Int,
    size: Int,
    type: Int,
    normalized: Boolean,
    stride: Int,
    ptr: Buffer!
): Unit

glViewport

Added in API level 8
open static fun glViewport(
    x: Int,
    y: Int,
    width: Int,
    height: Int
): Unit