VirtualDisplay
class VirtualDisplay
kotlin.Any | |
↳ | android.hardware.display.VirtualDisplay |
Represents a virtual display. The content of a virtual display is rendered to a android.view.Surface
that you must provide to android.hardware.display.DisplayManager#createVirtualDisplay.
Because a virtual display renders to a surface provided by the application, it will be released automatically when the process terminates and all remaining windows on it will be forcibly removed. However, you should also explicitly call release
when you're done with it.
Summary
Nested classes | |
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abstract |
Interface for receiving information about a |
Public methods | |
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Display! |
Gets the virtual display. |
Surface! |
Gets the surface that backs the virtual display. |
Unit |
release() Releases the virtual display and destroys its underlying surface. |
Unit |
Asks the virtual display to resize. |
Unit |
setSurface(surface: Surface!) Sets the surface that backs the virtual display. |
String |
toString() |
Public methods
getSurface
fun getSurface(): Surface!
Gets the surface that backs the virtual display.
release
fun release(): Unit
Releases the virtual display and destroys its underlying surface.
All remaining windows on the virtual display will be forcibly removed as part of releasing the virtual display.
resize
fun resize(
width: Int,
height: Int,
densityDpi: Int
): Unit
Asks the virtual display to resize.
This is really just a convenience to allow applications using virtual displays to adapt to changing conditions without having to tear down and recreate the display.
setSurface
fun setSurface(surface: Surface!): Unit
Sets the surface that backs the virtual display.
Detaching the surface that backs a virtual display has a similar effect to turning off the screen.
It is still the caller's responsibility to destroy the surface after it has been detached.
Parameters | |
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surface |
Surface!: The surface to set, or null to detach the surface from the virtual display. |
toString
fun toString(): String
Return | |
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String |
a string representation of the object. |