TransitionSet
open class TransitionSet : Transition
| kotlin.Any | ||
| ↳ | android.transition.Transition | |
| ↳ | android.transition.TransitionSet | |
A TransitionSet is a parent of child transitions (including other TransitionSets). Using TransitionSets enables more complex choreography of transitions, where some sets play ORDERING_TOGETHER and others play ORDERING_SEQUENTIAL. For example, AutoTransition uses a TransitionSet to sequentially play a Fade(Fade.OUT), followed by a ChangeBounds, followed by a Fade(Fade.OUT) transition.
A TransitionSet can be described in a resource file by using the tag transitionSet, along with the standard attributes of android.R.styleable#TransitionSet and android.R.styleable#Transition. Child transitions of the TransitionSet object can be loaded by adding those child tags inside the enclosing transitionSet tag. For example, the following xml describes a TransitionSet that plays a Fade and then a ChangeBounds transition on the affected view targets:
<transitionSet xmlns:android="http://schemas.android.com/apk/res/android" android:transitionOrdering="sequential"> <fade/> <changeBounds/> </transitionSet>
Summary
| Constants | |
|---|---|
| static Int |
A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. |
| static Int |
A flag used to indicate that the child transitions of this set should all start at the same time. |
| Inherited constants | |
|---|---|
| Public constructors | |
|---|---|
|
Constructs an empty transition set. |
|
TransitionSet(context: Context!, attrs: AttributeSet!) |
|
| Public methods | |
|---|---|
| open TransitionSet! |
addListener(listener: Transition.TransitionListener!)Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end. |
| open TransitionSet! |
Sets the target view instances that this Transition is interested in animating. |
| open TransitionSet! |
Adds the id of a target view that this Transition is interested in animating. |
| open TransitionSet! |
Adds the Class of a target view that this Transition is interested in animating. |
| open TransitionSet! |
Adds the transitionName of a target view that this Transition is interested in animating. |
| open TransitionSet! |
addTransition(transition: Transition!)Adds child transition to this set. |
| open Unit |
captureEndValues(transitionValues: TransitionValues!)Captures the values in the end scene for the properties that this transition monitors. |
| open Unit |
captureStartValues(transitionValues: TransitionValues!)Captures the values in the start scene for the properties that this transition monitors. |
| open TransitionSet |
clone()Creates and returns a copy of this object. |
| open Transition! |
excludeTarget(target: View!, exclude: Boolean)Whether to add the given target to the list of targets to exclude from this transition. |
| open Transition! |
excludeTarget(targetId: Int, exclude: Boolean)Whether to add the given id to the list of target ids to exclude from this transition. |
| open Transition! |
excludeTarget(type: Class<Any!>!, exclude: Boolean)Whether to add the given type to the list of types to exclude from this transition. |
| open Transition! |
excludeTarget(targetName: String!, exclude: Boolean)Whether to add the given transitionName to the list of target transitionNames to exclude from this transition. |
| open Int |
Returns the ordering of this TransitionSet. |
| open Transition! |
getTransitionAt(index: Int)Returns the child Transition at the specified position in the TransitionSet. |
| open Int |
Returns the number of child transitions in the TransitionSet. |
| open TransitionSet! |
removeListener(listener: Transition.TransitionListener!)Removes a listener from the set listening to this animation. |
| open TransitionSet! |
removeTarget(target: View!)Removes the given target from the list of targets that this Transition is interested in animating. |
| open TransitionSet! |
removeTarget(targetId: Int)Removes the given targetId from the list of ids that this Transition is interested in animating. |
| open TransitionSet! |
removeTarget(target: Class<Any!>!)Removes the given target from the list of targets that this Transition is interested in animating. |
| open TransitionSet! |
removeTarget(target: String!)Removes the given targetName from the list of transitionNames that this Transition is interested in animating. |
| open TransitionSet! |
removeTransition(transition: Transition!)Removes the specified child transition from this set. |
| open TransitionSet! |
setDuration(duration: Long)Setting a non-negative duration on a TransitionSet causes all of the child transitions (current and future) to inherit this duration. |
| open Unit |
setEpicenterCallback(epicenterCallback: Transition.EpicenterCallback!)Sets the callback to use to find the epicenter of a Transition. |
| open TransitionSet! |
setInterpolator(interpolator: TimeInterpolator!)Sets the interpolator of this transition. |
| open TransitionSet! |
setOrdering(ordering: Int)Sets the play order of this set's child transitions. |
| open Unit |
setPathMotion(pathMotion: PathMotion!)Sets the algorithm used to calculate two-dimensional interpolation. |
| open Unit |
setPropagation(propagation: TransitionPropagation!)Sets the method for determining Animator start delays. |
| open TransitionSet! |
setStartDelay(startDelay: Long)Sets the startDelay of this transition. |
| Inherited functions | |
|---|---|
Constants
ORDERING_SEQUENTIAL
static val ORDERING_SEQUENTIAL: Int
A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. Note that a transition does not end until all instances of it (which are playing on all applicable targets of the transition) end.
Value: 1ORDERING_TOGETHER
static val ORDERING_TOGETHER: Int
A flag used to indicate that the child transitions of this set should all start at the same time.
Value: 0Public constructors
TransitionSet
TransitionSet()
Constructs an empty transition set. Add child transitions to the set by calling addTransition(android.transition.Transition) )}. By default, child transitions will play together.
Public methods
addListener
open fun addListener(listener: Transition.TransitionListener!): TransitionSet!
Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.
| Parameters | |
|---|---|
listener |
Transition.TransitionListener!: the listener to be added to the current set of listeners for this animation. |
| Return | |
|---|---|
TransitionSet! |
This transition object. |
addTarget
open fun addTarget(target: View!): TransitionSet!
Sets the target view instances that this Transition is interested in animating. By default, there are no targets, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targets constrains the Transition to only listen for, and act on, these views. All other views will be ignored.
The target list is like the targetId list except this list specifies the actual View instances, not the ids of the views. This is an important distinction when scene changes involve view hierarchies which have been inflated separately; different views may share the same id but not actually be the same instance. If the transition should treat those views as the same, then addTarget(int) should be used instead of addTarget(android.view.View). If, on the other hand, scene changes involve changes all within the same view hierarchy, among views which do not necessarily have ids set on them, then the target list of views may be more convenient.
| Parameters | |
|---|---|
target |
View!: A View on which the Transition will act, must be non-null. |
| Return | |
|---|---|
TransitionSet! |
The Transition to which the target is added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(someView); |
addTarget
open fun addTarget(targetId: Int): TransitionSet!
Adds the id of a target view that this Transition is interested in animating. By default, there are no targetIds, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetIds constrains the Transition to only listen for, and act on, views with these IDs. Views with different IDs, or no IDs whatsoever, will be ignored.
Note that using ids to specify targets implies that ids should be unique within the view hierarchy underneath the scene root.
| Parameters | |
|---|---|
targetId |
Int: The id of a target view, must be a positive number. |
| Return | |
|---|---|
TransitionSet! |
The Transition to which the targetId is added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(someId); |
addTarget
open fun addTarget(targetType: Class<Any!>!): TransitionSet!
Adds the Class of a target view that this Transition is interested in animating. By default, there are no targetTypes, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetTypes constrains the Transition to only listen for, and act on, views with these classes. Views with different classes will be ignored.
Note that any View that can be cast to targetType will be included, so if targetType is View.class, all Views will be included.
| Parameters | |
|---|---|
targetType |
Class<Any!>!: The type to include when running this transition. |
| Return | |
|---|---|
TransitionSet! |
The Transition to which the target class was added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(ImageView.class); |
addTarget
open fun addTarget(targetName: String!): TransitionSet!
Adds the transitionName of a target view that this Transition is interested in animating. By default, there are no targetNames, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetNames constrains the Transition to only listen for, and act on, views with these transitionNames. Views with different transitionNames, or no transitionName whatsoever, will be ignored.
Note that transitionNames should be unique within the view hierarchy.
| Parameters | |
|---|---|
targetName |
String!: The transitionName of a target view, must be non-null. |
| Return | |
|---|---|
TransitionSet! |
The Transition to which the target transitionName is added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(someName); |
addTransition
open fun addTransition(transition: Transition!): TransitionSet!
Adds child transition to this set. The order in which this child transition is added relative to other child transitions that are added, in addition to the ordering property, determines the order in which the transitions are started.
If this transitionSet has a duration, interpolator, propagation delay, path motion, or epicenter callback set on it, the child transition will inherit the values that are set. Transitions are assumed to have a maximum of one transitionSet parent.
| Parameters | |
|---|---|
transition |
Transition!: A non-null child transition to be added to this set. |
| Return | |
|---|---|
TransitionSet! |
This transitionSet object. |
captureEndValues
open fun captureEndValues(transitionValues: TransitionValues!): Unit
Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call to createAnimator(android.view.ViewGroup,android.transition.TransitionValues,android.transition.TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator(android.view.ViewGroup,android.transition.TransitionValues,android.transition.TransitionValues) method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
|---|---|
transitionValues |
TransitionValues!: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called. |
captureStartValues
open fun captureStartValues(transitionValues: TransitionValues!): Unit
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to createAnimator(android.view.ViewGroup,android.transition.TransitionValues,android.transition.TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator(android.view.ViewGroup,android.transition.TransitionValues,android.transition.TransitionValues) method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
|---|---|
transitionValues |
TransitionValues!: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called. |
clone
open fun clone(): TransitionSet
Creates and returns a copy of this object. The precise meaning of "copy" may depend on the class of the object. The general intent is that, for any object x, the expression:
x.clone() != x
x.clone().getClass() == x.getClass()
true, but these are not absolute requirements. While it is typically the case that:
x.clone().equals(x)
true, this is not an absolute requirement.
By convention, the returned object should be obtained by calling super.clone. If a class and all of its superclasses (except Object) obey this convention, it will be the case that x.clone().getClass() == x.getClass().
By convention, the object returned by this method should be independent of this object (which is being cloned). To achieve this independence, it may be necessary to modify one or more fields of the object returned by super.clone before returning it. Typically, this means copying any mutable objects that comprise the internal "deep structure" of the object being cloned and replacing the references to these objects with references to the copies. If a class contains only primitive fields or references to immutable objects, then it is usually the case that no fields in the object returned by super.clone need to be modified.
| Return | |
|---|---|
TransitionSet |
a clone of this instance. |
| Exceptions | |
|---|---|
java.lang.CloneNotSupportedException |
if the object's class does not support the Cloneable interface. Subclasses that override the clone method can also throw this exception to indicate that an instance cannot be cloned. |
excludeTarget
open fun excludeTarget(
target: View!,
exclude: Boolean
): Transition!
Whether to add the given target to the list of targets to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).
| Parameters | |
|---|---|
target |
View!: The target to ignore when running this transition. |
exclude |
Boolean: Whether to add the target to or remove the target from the current list of excluded targets. |
| Return | |
|---|---|
Transition! |
This transition object. |
excludeTarget
open fun excludeTarget(
targetId: Int,
exclude: Boolean
): Transition!
Whether to add the given id to the list of target ids to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).
| Parameters | |
|---|---|
targetId |
Int: The id of a target to ignore when running this transition. |
exclude |
Boolean: Whether to add the target to or remove the target from the current list of excluded targets. |
| Return | |
|---|---|
Transition! |
This transition object. |
excludeTarget
open fun excludeTarget(
type: Class<Any!>!,
exclude: Boolean
): Transition!
Whether to add the given type to the list of types to exclude from this transition. The exclude parameter specifies whether the target type should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).
| Parameters | |
|---|---|
type |
Class<Any!>!: The type to ignore when running this transition. |
exclude |
Boolean: Whether to add the target type to or remove it from the current list of excluded target types. |
| Return | |
|---|---|
Transition! |
This transition object. |
excludeTarget
open fun excludeTarget(
targetName: String!,
exclude: Boolean
): Transition!
Whether to add the given transitionName to the list of target transitionNames to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded by their id, their instance reference, their transitionName, or by the Class of that view (eg, Spinner).
| Parameters | |
|---|---|
targetName |
String!: The name of a target to ignore when running this transition. |
exclude |
Boolean: Whether to add the target to or remove the target from the current list of excluded targets. |
| Return | |
|---|---|
Transition! |
This transition object. |
getOrdering
open fun getOrdering(): Int
Returns the ordering of this TransitionSet. By default, the value is ORDERING_TOGETHER.
| Return | |
|---|---|
Int |
ORDERING_TOGETHER if child transitions will play at the same time, ORDERING_SEQUENTIAL if they will play in sequence. |
See Also
getTransitionAt
open fun getTransitionAt(index: Int): Transition!
Returns the child Transition at the specified position in the TransitionSet.
| Parameters | |
|---|---|
index |
Int: The position of the Transition to retrieve. |
getTransitionCount
open fun getTransitionCount(): Int
Returns the number of child transitions in the TransitionSet.
| Return | |
|---|---|
Int |
The number of child transitions in the TransitionSet. |
removeListener
open fun removeListener(listener: Transition.TransitionListener!): TransitionSet!
Removes a listener from the set listening to this animation.
| Parameters | |
|---|---|
listener |
Transition.TransitionListener!: the listener to be removed from the current set of listeners for this transition. |
| Return | |
|---|---|
TransitionSet! |
This transition object. |
removeTarget
open fun removeTarget(target: View!): TransitionSet!
Removes the given target from the list of targets that this Transition is interested in animating.
| Parameters | |
|---|---|
target |
View!: The target view, must be non-null. |
| Return | |
|---|---|
TransitionSet! |
Transition The Transition from which the target is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTarget(someView); |
removeTarget
open fun removeTarget(targetId: Int): TransitionSet!
Removes the given targetId from the list of ids that this Transition is interested in animating.
| Parameters | |
|---|---|
targetId |
Int: The id of a target view, must be a positive number. |
| Return | |
|---|---|
TransitionSet! |
The Transition from which the targetId is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTargetId(someId); |
removeTarget
open fun removeTarget(target: Class<Any!>!): TransitionSet!
Removes the given target from the list of targets that this Transition is interested in animating.
| Parameters | |
|---|---|
target |
Class<Any!>!: The type of the target view, must be non-null. |
| Return | |
|---|---|
TransitionSet! |
Transition The Transition from which the target is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTarget(someType); |
removeTarget
open fun removeTarget(target: String!): TransitionSet!
Removes the given targetName from the list of transitionNames that this Transition is interested in animating.
| Parameters | |
|---|---|
targetName |
The transitionName of a target view, must not be null. |
| Return | |
|---|---|
TransitionSet! |
The Transition from which the targetName is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTargetName(someName); |
removeTransition
open fun removeTransition(transition: Transition!): TransitionSet!
Removes the specified child transition from this set.
| Parameters | |
|---|---|
transition |
Transition!: The transition to be removed. |
| Return | |
|---|---|
TransitionSet! |
This transitionSet object. |
setDuration
open fun setDuration(duration: Long): TransitionSet!
Setting a non-negative duration on a TransitionSet causes all of the child transitions (current and future) to inherit this duration.
| Parameters | |
|---|---|
duration |
Long: The length of the animation, in milliseconds. |
| Return | |
|---|---|
TransitionSet! |
This transitionSet object. |
setEpicenterCallback
open fun setEpicenterCallback(epicenterCallback: Transition.EpicenterCallback!): Unit
Sets the callback to use to find the epicenter of a Transition. A null value indicates that there is no epicenter in the Transition and onGetEpicenter() will return null. Transitions like android.transition.Explode use a point or Rect to orient the direction of travel. This is called the epicenter of the Transition and is typically centered on a touched View. The android.transition.Transition.EpicenterCallback allows a Transition to dynamically retrieve the epicenter during a Transition.
| Parameters | |
|---|---|
epicenterCallback |
Transition.EpicenterCallback!: The callback to use to find the epicenter of the Transition. |
setInterpolator
open fun setInterpolator(interpolator: TimeInterpolator!): TransitionSet!
Sets the interpolator of this transition. By default, the interpolator is null, which means that the Animator created by the transition will have its own specified interpolator. If the interpolator of a Transition is set, that interpolator will override the Animator interpolator.
| Parameters | |
|---|---|
interpolator |
TimeInterpolator!: The time interpolator used by the transition |
| Return | |
|---|---|
TransitionSet! |
This transition object. |
setOrdering
open fun setOrdering(ordering: Int): TransitionSet!
Sets the play order of this set's child transitions.
| Parameters | |
|---|---|
ordering |
Int: ORDERING_TOGETHER to play this set's child transitions together, ORDERING_SEQUENTIAL to play the child transitions in sequence. |
| Return | |
|---|---|
TransitionSet! |
This transitionSet object. |
setPathMotion
open fun setPathMotion(pathMotion: PathMotion!): Unit
Sets the algorithm used to calculate two-dimensional interpolation.
Transitions such as android.transition.ChangeBounds move Views, typically in a straight path between the start and end positions. Applications that desire to have these motions move in a curve can change how Views interpolate in two dimensions by extending PathMotion and implementing android.transition.PathMotion#getPath(float, float, float, float).
When describing in XML, use a nested XML tag for the path motion. It can be one of the built-in tags arcMotion or patternPathMotion or it can be a custom PathMotion using pathMotion with the class attributed with the fully-described class name. For example:
<code><changeBounds> <pathMotion class="my.app.transition.MyPathMotion"/> </changeBounds> </code>
or
<code><changeBounds> <arcMotion android:minimumHorizontalAngle="15" android:minimumVerticalAngle="0" android:maximumAngle="90"/> </changeBounds> </code>
| Parameters | |
|---|---|
pathMotion |
PathMotion!: Algorithm object to use for determining how to interpolate in two dimensions. If null, a straight-path algorithm will be used. |
setPropagation
open fun setPropagation(propagation: TransitionPropagation!): Unit
Sets the method for determining Animator start delays. When a Transition affects several Views like android.transition.Explode or android.transition.Slide, there may be a desire to have a "wave-front" effect such that the Animator start delay depends on position of the View. The TransitionPropagation specifies how the start delays are calculated.
| Parameters | |
|---|---|
transitionPropagation |
The class used to determine the start delay of Animators created by this Transition. A null value indicates that no delay should be used. |
setStartDelay
open fun setStartDelay(startDelay: Long): TransitionSet!
Sets the startDelay of this transition. By default, there is no delay (indicated by a negative number), which means that the Animator created by the transition will have its own specified startDelay. If the delay of a Transition is set, that delay will override the Animator delay.
| Parameters | |
|---|---|
startDelay |
Long: The length of the delay, in milliseconds. |
| Return | |
|---|---|
TransitionSet! |
This transition object. |