Added in API level 1

AssetManager


class AssetManager : AutoCloseable
kotlin.Any
   ↳ android.content.res.AssetManager

Provides access to an application's raw asset files; see Resources for the way most applications will want to retrieve their resource data. This class presents a lower-level API that allows you to open and read raw files that have been bundled with the application as a simple stream of bytes.

Summary

Nested classes

Constants
static Int

Mode for open(java.lang.String,int): Attempt to load contents into memory, for fast small reads.

static Int

Mode for open(java.lang.String,int): Read chunks, and seek forward and backward.

static Int

Mode for open(java.lang.String,int): Read sequentially, with an occasional forward seek.

static Int

Mode for open(java.lang.String,int): no specific information about how data will be accessed.

Public methods
Unit

Close this asset manager.

Array<String!>!

Get the locales that this asset manager contains data for.

Array<String!>?
list(path: String)

Return a String array of all the assets at the given path.

InputStream
open(fileName: String)

Open an asset using ACCESS_STREAMING mode.

InputStream
open(fileName: String, accessMode: Int)

Open an asset using an explicit access mode, returning an InputStream to read its contents.

AssetFileDescriptor
openFd(fileName: String)

Open an uncompressed asset by mmapping it and returning an AssetFileDescriptor.

AssetFileDescriptor
openNonAssetFd(cookie: Int, fileName: String)

Open a non-asset as an asset by mmapping it and returning an AssetFileDescriptor.

AssetFileDescriptor

Open a non-asset as an asset by mmapping it and returning an AssetFileDescriptor.

XmlResourceParser
openXmlResourceParser(cookie: Int, fileName: String)

Retrieve a parser for a compiled XML file.

XmlResourceParser

Retrieve a parser for a compiled XML file.

Protected methods
Unit

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

Constants

ACCESS_BUFFER

Added in API level 1
static val ACCESS_BUFFER: Int

Mode for open(java.lang.String,int): Attempt to load contents into memory, for fast small reads.

Value: 3

ACCESS_RANDOM

Added in API level 1
static val ACCESS_RANDOM: Int

Mode for open(java.lang.String,int): Read chunks, and seek forward and backward.

Value: 1

ACCESS_STREAMING

Added in API level 1
static val ACCESS_STREAMING: Int

Mode for open(java.lang.String,int): Read sequentially, with an occasional forward seek.

Value: 2

ACCESS_UNKNOWN

Added in API level 1
static val ACCESS_UNKNOWN: Int

Mode for open(java.lang.String,int): no specific information about how data will be accessed.

Value: 0

Public methods

close

Added in API level 1
fun close(): Unit

Close this asset manager.

Exceptions
java.lang.Exception if this resource cannot be closed

getLocales

Added in API level 1
fun getLocales(): Array<String!>!

Get the locales that this asset manager contains data for.

On SDK 21 (Android 5.0: Lollipop) and above, Locale strings are valid BCP-47 language tags and can be parsed using Locale.forLanguageTag(String).

On SDK 20 (Android 4.4W: KitKat for watches) and below, locale strings are of the form ll_CC where ll is a two letter language code, and CC is a two letter country code.

list

Added in API level 1
fun list(path: String): Array<String!>?

Return a String array of all the assets at the given path.

Parameters
path String: A relative path within the assets, i.e., "docs/home.html".
This value cannot be null.
Return
Array<String!>? String[] Array of strings, one for each asset. These file names are relative to 'path'. You can open the file by concatenating 'path' and a name in the returned string (via File) and passing that to open().
This value may be null.

See Also

    open

    Added in API level 1
    fun open(fileName: String): InputStream

    Open an asset using ACCESS_STREAMING mode. This provides access to files that have been bundled with an application as assets -- that is, files placed in to the "assets" directory.

    Parameters
    fileName String: The name of the asset to open. This name can be hierarchical.
    This value cannot be null.
    Return
    InputStream This value cannot be null.

    open

    Added in API level 1
    fun open(
        fileName: String,
        accessMode: Int
    ): InputStream

    Open an asset using an explicit access mode, returning an InputStream to read its contents. This provides access to files that have been bundled with an application as assets -- that is, files placed in to the "assets" directory.

    Parameters
    fileName String: The name of the asset to open. This name can be hierarchical.
    This value cannot be null.
    accessMode Int: Desired access mode for retrieving the data.
    Return
    InputStream This value cannot be null.

    openFd

    Added in API level 1
    fun openFd(fileName: String): AssetFileDescriptor

    Open an uncompressed asset by mmapping it and returning an AssetFileDescriptor. This provides access to files that have been bundled with an application as assets -- that is, files placed in to the "assets" directory. The asset must be uncompressed, or an exception will be thrown.

    Parameters
    fileName String: The name of the asset to open. This name can be hierarchical.
    This value cannot be null.
    Return
    AssetFileDescriptor An open AssetFileDescriptor.
    This value cannot be null.

    openNonAssetFd

    Added in API level 1
    fun openNonAssetFd(
        cookie: Int,
        fileName: String
    ): AssetFileDescriptor

    Open a non-asset as an asset by mmapping it and returning an AssetFileDescriptor. This provides direct access to all of the files included in an application package (not only its assets). Applications should not normally use this. The asset must not be compressed, or an exception will be thrown.

    Parameters
    cookie Int: Identifier of the package to be opened.
    fileName String: Name of the asset to retrieve.
    This value cannot be null.
    Return
    AssetFileDescriptor This value cannot be null.

    openNonAssetFd

    Added in API level 1
    fun openNonAssetFd(fileName: String): AssetFileDescriptor

    Open a non-asset as an asset by mmapping it and returning an AssetFileDescriptor. This provides direct access to all of the files included in an application package (not only its assets). Applications should not normally use this. The asset must not be compressed, or an exception will be thrown.

    Parameters
    fileName String: Name of the asset to retrieve.
    This value cannot be null.
    Return
    AssetFileDescriptor This value cannot be null.

    openXmlResourceParser

    Added in API level 1
    fun openXmlResourceParser(
        cookie: Int,
        fileName: String
    ): XmlResourceParser

    Retrieve a parser for a compiled XML file.

    Parameters
    cookie Int: Identifier of the package to be opened.
    fileName String: The name of the file to retrieve.
    This value cannot be null.
    Return
    XmlResourceParser This value cannot be null.

    openXmlResourceParser

    Added in API level 1
    fun openXmlResourceParser(fileName: String): XmlResourceParser

    Retrieve a parser for a compiled XML file.

    Parameters
    fileName String: The name of the file to retrieve.
    This value cannot be null.
    Return
    XmlResourceParser This value cannot be null.

    Protected methods

    finalize

    Added in API level 1
    protected fun finalize(): Unit

    Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

    The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

    The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

    The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

    After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

    The finalize method is never invoked more than once by a Java virtual machine for any given object.

    Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

    Exceptions
    java.lang.Throwable the Exception raised by this method