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TimeInterpolator
interface TimeInterpolator
Known Direct Subclasses
Interpolator |
An interpolator defines the rate of change of an animation.
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Known Indirect Subclasses
AccelerateDecelerateInterpolator, AccelerateInterpolator, AnticipateInterpolator, AnticipateOvershootInterpolator, BaseInterpolator, BounceInterpolator, CycleInterpolator, DecelerateInterpolator, LinearInterpolator, OvershootInterpolator, PathInterpolator
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A time interpolator defines the rate of change of an animation. This allows animations to have non-linear motion, such as acceleration and deceleration.
Summary
Public methods |
abstract Float |
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction.
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Public methods
getInterpolation
abstract fun getInterpolation(input: Float): Float
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.
Parameters |
input |
Float: A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0 represents the end |
Return |
Float |
The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets. |
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Last updated 2024-04-04 UTC.
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