ThreadPoolExecutor

open class ThreadPoolExecutor : AbstractExecutorService
kotlin.Any
   ↳ java.util.concurrent.AbstractExecutorService
   ↳ java.util.concurrent.ThreadPoolExecutor

An ExecutorService that executes each submitted task using one of possibly several pooled threads, normally configured using Executors factory methods.

Thread pools address two different problems: they usually provide improved performance when executing large numbers of asynchronous tasks, due to reduced per-task invocation overhead, and they provide a means of bounding and managing the resources, including threads, consumed when executing a collection of tasks. Each ThreadPoolExecutor also maintains some basic statistics, such as the number of completed tasks.

To be useful across a wide range of contexts, this class provides many adjustable parameters and extensibility hooks. However, programmers are urged to use the more convenient Executors factory methods (unbounded thread pool, with automatic thread reclamation), Executors#newFixedThreadPool (fixed size thread pool) and (single background thread), that preconfigure settings for the most common usage scenarios. Otherwise, use the following guide when manually configuring and tuning this class:

Core and maximum pool sizes A ThreadPoolExecutor will automatically adjust the pool size (see #getPoolSize) according to the bounds set by corePoolSize (see #getCorePoolSize) and maximumPoolSize (see #getMaximumPoolSize). When a new task is submitted in method #execute(Runnable), and fewer than corePoolSize threads are running, a new thread is created to handle the request, even if other worker threads are idle. If there are more than corePoolSize but less than maximumPoolSize threads running, a new thread will be created only if the queue is full. By setting corePoolSize and maximumPoolSize the same, you create a fixed-size thread pool. By setting maximumPoolSize to an essentially unbounded value such as Integer.MAX_VALUE, you allow the pool to accommodate an arbitrary number of concurrent tasks. Most typically, core and maximum pool sizes are set only upon construction, but they may also be changed dynamically using #setCorePoolSize and . On-demand construction By default, even core threads are initially created and started only when new tasks arrive, but this can be overridden dynamically using method #prestartCoreThread or . You probably want to prestart threads if you construct the pool with a non-empty queue. Creating new threads New threads are created using a ThreadFactory. If not otherwise specified, a Executors#defaultThreadFactory is used, that creates threads to all be in the same and with the same NORM_PRIORITY priority and non-daemon status. By supplying a different ThreadFactory, you can alter the thread's name, thread group, priority, daemon status, etc. If a ThreadFactory fails to create a thread when asked by returning null from newThread, the executor will continue, but might not be able to execute any tasks. Threads should possess the "modifyThread" RuntimePermission. If worker threads or other threads using the pool do not possess this permission, service may be degraded: configuration changes may not take effect in a timely manner, and a shutdown pool may remain in a state in which termination is possible but not completed. Keep-alive times If the pool currently has more than corePoolSize threads, excess threads will be terminated if they have been idle for more than the keepAliveTime (see #getKeepAliveTime(TimeUnit)). This provides a means of reducing resource consumption when the pool is not being actively used. If the pool becomes more active later, new threads will be constructed. This parameter can also be changed dynamically using method #setKeepAliveTime(long, * TimeUnit). Using a value of Long.MAX_VALUE effectively disables idle threads from ever terminating prior to shut down. By default, the keep-alive policy applies only when there are more than corePoolSize threads, but method #allowCoreThreadTimeOut(boolean) can be used to apply this time-out policy to core threads as well, so long as the keepAliveTime value is non-zero. Queuing Any BlockingQueue may be used to transfer and hold submitted tasks. The use of this queue interacts with pool sizing:
  • If fewer than corePoolSize threads are running, the Executor always prefers adding a new thread rather than queuing.
  • If corePoolSize or more threads are running, the Executor always prefers queuing a request rather than adding a new thread.
  • If a request cannot be queued, a new thread is created unless this would exceed maximumPoolSize, in which case, the task will be rejected.
There are three general strategies for queuing:
  1. Direct handoffs. A good default choice for a work queue is a SynchronousQueue that hands off tasks to threads without otherwise holding them. Here, an attempt to queue a task will fail if no threads are immediately available to run it, so a new thread will be constructed. This policy avoids lockups when handling sets of requests that might have internal dependencies. Direct handoffs generally require unbounded maximumPoolSizes to avoid rejection of new submitted tasks. This in turn admits the possibility of unbounded thread growth when commands continue to arrive on average faster than they can be processed.
  2. Unbounded queues. Using an unbounded queue (for example a LinkedBlockingQueue without a predefined capacity) will cause new tasks to wait in the queue when all corePoolSize threads are busy. Thus, no more than corePoolSize threads will ever be created. (And the value of the maximumPoolSize therefore doesn't have any effect.) This may be appropriate when each task is completely independent of others, so tasks cannot affect each others execution; for example, in a web page server. While this style of queuing can be useful in smoothing out transient bursts of requests, it admits the possibility of unbounded work queue growth when commands continue to arrive on average faster than they can be processed.
  3. Bounded queues. A bounded queue (for example, an ArrayBlockingQueue) helps prevent resource exhaustion when used with finite maximumPoolSizes, but can be more difficult to tune and control. Queue sizes and maximum pool sizes may be traded off for each other: Using large queues and small pools minimizes CPU usage, OS resources, and context-switching overhead, but can lead to artificially low throughput. If tasks frequently block (for example if they are I/O bound), a system may be able to schedule time for more threads than you otherwise allow. Use of small queues generally requires larger pool sizes, which keeps CPUs busier but may encounter unacceptable scheduling overhead, which also decreases throughput.
Rejected tasks New tasks submitted in method #execute(Runnable) will be rejected when the Executor has been shut down, and also when the Executor uses finite bounds for both maximum threads and work queue capacity, and is saturated. In either case, the execute method invokes the method of its RejectedExecutionHandler. Four predefined handler policies are provided:
  1. In the default ThreadPoolExecutor.AbortPolicy, the handler throws a runtime RejectedExecutionException upon rejection.
  2. In ThreadPoolExecutor.CallerRunsPolicy, the thread that invokes execute itself runs the task. This provides a simple feedback control mechanism that will slow down the rate that new tasks are submitted.
  3. In ThreadPoolExecutor.DiscardPolicy, a task that cannot be executed is simply dropped.
  4. In ThreadPoolExecutor.DiscardOldestPolicy, if the executor is not shut down, the task at the head of the work queue is dropped, and then execution is retried (which can fail again, causing this to be repeated.)
It is possible to define and use other kinds of classes. Doing so requires some care especially when policies are designed to work only under particular capacity or queuing policies. Hook methods This class provides protected overridable #beforeExecute(Thread, Runnable) and #afterExecute(Runnable, Throwable) methods that are called before and after execution of each task. These can be used to manipulate the execution environment; for example, reinitializing ThreadLocals, gathering statistics, or adding log entries. Additionally, method #terminated can be overridden to perform any special processing that needs to be done once the Executor has fully terminated.

If hook, callback, or BlockingQueue methods throw exceptions, internal worker threads may in turn fail, abruptly terminate, and possibly be replaced.

Queue maintenance Method #getQueue() allows access to the work queue for purposes of monitoring and debugging. Use of this method for any other purpose is strongly discouraged. Two supplied methods, #remove(Runnable) and #purge are available to assist in storage reclamation when large numbers of queued tasks become cancelled. Finalization A pool that is no longer referenced in a program AND has no remaining threads will be shutdown automatically. If you would like to ensure that unreferenced pools are reclaimed even if users forget to call #shutdown, then you must arrange that unused threads eventually die, by setting appropriate keep-alive times, using a lower bound of zero core threads and/or setting #allowCoreThreadTimeOut(boolean).

Extension example. Most extensions of this class override one or more of the protected hook methods. For example, here is a subclass that adds a simple pause/resume feature:

 class PausableThreadPoolExecutor extends ThreadPoolExecutor { private boolean isPaused; private ReentrantLock pauseLock = new ReentrantLock(); private Condition unpaused = pauseLock.newCondition(); public PausableThreadPoolExecutor(...) { super(...); } protected void beforeExecute(Thread t, Runnable r) { super.beforeExecute(t, r); pauseLock.lock(); try { while (isPaused) unpaused.await(); } catch (InterruptedException ie) { t.interrupt(); } finally { pauseLock.unlock(); } } public void pause() { pauseLock.lock(); try { isPaused = true; } finally { pauseLock.unlock(); } } public void resume() { pauseLock.lock(); try { isPaused = false; unpaused.signalAll(); } finally { pauseLock.unlock(); } } }

Summary

Nested classes
open

A handler for rejected tasks that throws a RejectedExecutionException.

open

A handler for rejected tasks that runs the rejected task directly in the calling thread of the execute method, unless the executor has been shut down, in which case the task is discarded.

open

A handler for rejected tasks that discards the oldest unhandled request and then retries execute, unless the executor is shut down, in which case the task is discarded.

open

A handler for rejected tasks that silently discards the rejected task.

Public constructors
<init>(corePoolSize: Int, maximumPoolSize: Int, keepAliveTime: Long, unit: TimeUnit!, workQueue: BlockingQueue<Runnable!>!)

Creates a new ThreadPoolExecutor with the given initial parameters and default thread factory and rejected execution handler.

<init>(corePoolSize: Int, maximumPoolSize: Int, keepAliveTime: Long, unit: TimeUnit!, workQueue: BlockingQueue<Runnable!>!, threadFactory: ThreadFactory!)

Creates a new ThreadPoolExecutor with the given initial parameters and default rejected execution handler.

<init>(corePoolSize: Int, maximumPoolSize: Int, keepAliveTime: Long, unit: TimeUnit!, workQueue: BlockingQueue<Runnable!>!, handler: RejectedExecutionHandler!)

Creates a new ThreadPoolExecutor with the given initial parameters and default thread factory.

<init>(corePoolSize: Int, maximumPoolSize: Int, keepAliveTime: Long, unit: TimeUnit!, workQueue: BlockingQueue<Runnable!>!, threadFactory: ThreadFactory!, handler: RejectedExecutionHandler!)

Creates a new ThreadPoolExecutor with the given initial parameters.

Public methods
open Int

Returns the core number of threads.

open Int

Starts all core threads, causing them to idly wait for work.

open Long

Returns the approximate total number of tasks that have completed execution.

open BlockingQueue<Runnable!>!

Returns the task queue used by this executor.

open Int

Returns the current number of threads in the pool.

open RejectedExecutionHandler!

Returns the current handler for unexecutable tasks.

open Long

Returns the approximate total number of tasks that have ever been scheduled for execution.

open Unit

Sets the policy governing whether core threads may time out and terminate if no tasks arrive within the keep-alive time, being replaced if needed when new tasks arrive.

open Boolean
awaitTermination(timeout: Long, unit: TimeUnit!)

open ThreadFactory!

Returns the thread factory used to create new threads.

open Unit

Sets a new handler for unexecutable tasks.

open Int

Returns the largest number of threads that have ever simultaneously been in the pool.

open Unit

Sets the thread factory used to create new threads.

open Unit
setCorePoolSize(corePoolSize: Int)

Sets the core number of threads.

open String

Returns a string identifying this pool, as well as its state, including indications of run state and estimated worker and task counts.

open Boolean
remove(task: Runnable!)

Removes this task from the executor's internal queue if it is present, thus causing it not to be run if it has not already started.

open Boolean

open Long

Returns the thread keep-alive time, which is the amount of time that threads may remain idle before being terminated.

open Unit
setKeepAliveTime(time: Long, unit: TimeUnit!)

Sets the thread keep-alive time, which is the amount of time that threads may remain idle before being terminated.

open Unit
execute(command: Runnable!)

Executes the given task sometime in the future.

open Boolean

Starts a core thread, causing it to idly wait for work.

open Unit

Tries to remove from the work queue all Future tasks that have been cancelled.

open Unit

Initiates an orderly shutdown in which previously submitted tasks are executed, but no new tasks will be accepted.

open MutableList<Runnable!>!

Attempts to stop all actively executing tasks, halts the processing of waiting tasks, and returns a list of the tasks that were awaiting execution.

open Boolean

open Unit
setMaximumPoolSize(maximumPoolSize: Int)

Sets the maximum allowed number of threads.

open Int

Returns the maximum allowed number of threads.

open Int

Returns the approximate number of threads that are actively executing tasks.

open Boolean

Returns true if this executor is in the process of terminating after #shutdown or #shutdownNow but has not completely terminated.

open Boolean

Returns true if this pool allows core threads to time out and terminate if no tasks arrive within the keepAlive time, being replaced if needed when new tasks arrive.

Protected methods
open Unit

Method invoked upon completion of execution of the given Runnable.

open Unit

Invokes shutdown when this executor is no longer referenced and it has no threads.

open Unit

Method invoked prior to executing the given Runnable in the given thread.

open Unit

Method invoked when the Executor has terminated.

Inherited functions

Public constructors

<init>

ThreadPoolExecutor(corePoolSize: Int, maximumPoolSize: Int, keepAliveTime: Long, unit: TimeUnit!, workQueue: BlockingQueue<Runnable!>!)

Creates a new ThreadPoolExecutor with the given initial parameters and default thread factory and rejected execution handler. It may be more convenient to use one of the Executors factory methods instead of this general purpose constructor.

Parameters
corePoolSize Int: the number of threads to keep in the pool, even if they are idle, unless allowCoreThreadTimeOut is set
maximumPoolSize Int: the maximum number of threads to allow in the pool
keepAliveTime Int: when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating.
unit Int: the time unit for the keepAliveTime argument
workQueue Int: the queue to use for holding tasks before they are executed. This queue will hold only the Runnable tasks submitted by the execute method.
Exceptions
IllegalArgumentException if one of the following holds:
corePoolSize < 0
keepAliveTime < 0
maximumPoolSize <= 0
maximumPoolSize < corePoolSize
NullPointerException if workQueue is null

<init>

ThreadPoolExecutor(corePoolSize: Int, maximumPoolSize: Int, keepAliveTime: Long, unit: TimeUnit!, workQueue: BlockingQueue<Runnable!>!, threadFactory: ThreadFactory!)

Creates a new ThreadPoolExecutor with the given initial parameters and default rejected execution handler.

Parameters
corePoolSize Int: the number of threads to keep in the pool, even if they are idle, unless allowCoreThreadTimeOut is set
maximumPoolSize Int: the maximum number of threads to allow in the pool
keepAliveTime Int: when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating.
unit Int: the time unit for the keepAliveTime argument
workQueue Int: the queue to use for holding tasks before they are executed. This queue will hold only the Runnable tasks submitted by the execute method.
threadFactory Int: the factory to use when the executor creates a new thread
Exceptions
IllegalArgumentException if one of the following holds:
corePoolSize < 0
keepAliveTime < 0
maximumPoolSize <= 0
maximumPoolSize < corePoolSize
NullPointerException if workQueue or threadFactory is null

<init>

ThreadPoolExecutor(corePoolSize: Int, maximumPoolSize: Int, keepAliveTime: Long, unit: TimeUnit!, workQueue: BlockingQueue<Runnable!>!, handler: RejectedExecutionHandler!)

Creates a new ThreadPoolExecutor with the given initial parameters and default thread factory.

Parameters
corePoolSize Int: the number of threads to keep in the pool, even if they are idle, unless allowCoreThreadTimeOut is set
maximumPoolSize Int: the maximum number of threads to allow in the pool
keepAliveTime Int: when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating.
unit Int: the time unit for the keepAliveTime argument
workQueue Int: the queue to use for holding tasks before they are executed. This queue will hold only the Runnable tasks submitted by the execute method.
handler Int: the handler to use when execution is blocked because the thread bounds and queue capacities are reached
Exceptions
IllegalArgumentException if one of the following holds:
corePoolSize < 0
keepAliveTime < 0
maximumPoolSize <= 0
maximumPoolSize < corePoolSize
NullPointerException if workQueue or handler is null

<init>

ThreadPoolExecutor(corePoolSize: Int, maximumPoolSize: Int, keepAliveTime: Long, unit: TimeUnit!, workQueue: BlockingQueue<Runnable!>!, threadFactory: ThreadFactory!, handler: RejectedExecutionHandler!)

Creates a new ThreadPoolExecutor with the given initial parameters.

Parameters
corePoolSize Int: the number of threads to keep in the pool, even if they are idle, unless allowCoreThreadTimeOut is set
maximumPoolSize Int: the maximum number of threads to allow in the pool
keepAliveTime Int: when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating.
unit Int: the time unit for the keepAliveTime argument
workQueue Int: the queue to use for holding tasks before they are executed. This queue will hold only the Runnable tasks submitted by the execute method.
threadFactory Int: the factory to use when the executor creates a new thread
handler Int: the handler to use when execution is blocked because the thread bounds and queue capacities are reached
Exceptions
IllegalArgumentException if one of the following holds:
corePoolSize < 0
keepAliveTime < 0
maximumPoolSize <= 0
maximumPoolSize < corePoolSize
NullPointerException if workQueue or threadFactory or handler is null

Public methods

getCorePoolSize

open fun getCorePoolSize(): Int

Returns the core number of threads.

Return
Int: the core number of threads

See Also

prestartAllCoreThreads

open fun prestartAllCoreThreads(): Int

Starts all core threads, causing them to idly wait for work. This overrides the default policy of starting core threads only when new tasks are executed.

Return
Int: the number of threads started

getCompletedTaskCount

open fun getCompletedTaskCount(): Long

Returns the approximate total number of tasks that have completed execution. Because the states of tasks and threads may change dynamically during computation, the returned value is only an approximation, but one that does not ever decrease across successive calls.

Return
Long: the number of tasks

getQueue

open fun getQueue(): BlockingQueue<Runnable!>!

Returns the task queue used by this executor. Access to the task queue is intended primarily for debugging and monitoring. This queue may be in active use. Retrieving the task queue does not prevent queued tasks from executing.

Return
BlockingQueue<Runnable!>!: the task queue

getPoolSize

open fun getPoolSize(): Int

Returns the current number of threads in the pool.

Return
Int: the number of threads

getRejectedExecutionHandler

open fun getRejectedExecutionHandler(): RejectedExecutionHandler!

Returns the current handler for unexecutable tasks.

Return
RejectedExecutionHandler!: the current handler

getTaskCount

open fun getTaskCount(): Long

Returns the approximate total number of tasks that have ever been scheduled for execution. Because the states of tasks and threads may change dynamically during computation, the returned value is only an approximation.

Return
Long: the number of tasks

allowCoreThreadTimeOut

added in API level 1.6
open fun allowCoreThreadTimeOut(value: Boolean): Unit

Sets the policy governing whether core threads may time out and terminate if no tasks arrive within the keep-alive time, being replaced if needed when new tasks arrive. When false, core threads are never terminated due to lack of incoming tasks. When true, the same keep-alive policy applying to non-core threads applies also to core threads. To avoid continual thread replacement, the keep-alive time must be greater than zero when setting true. This method should in general be called before the pool is actively used.
Requires API level 9 (Android 2.3, Gingerbread)

Parameters
value Boolean: true if should time out, else false
Exceptions
IllegalArgumentException if value is true and the current keep-alive time is not greater than zero

awaitTermination

open fun awaitTermination(timeout: Long, unit: TimeUnit!): Boolean

getThreadFactory

open fun getThreadFactory(): ThreadFactory!

Returns the thread factory used to create new threads.

Return
ThreadFactory!: the current thread factory

setRejectedExecutionHandler

open fun setRejectedExecutionHandler(handler: RejectedExecutionHandler!): Unit

Sets a new handler for unexecutable tasks.

Parameters
handler RejectedExecutionHandler!: the new handler
Exceptions
NullPointerException if handler is null

getLargestPoolSize

open fun getLargestPoolSize(): Int

Returns the largest number of threads that have ever simultaneously been in the pool.

Return
Int: the number of threads

setThreadFactory

open fun setThreadFactory(threadFactory: ThreadFactory!): Unit

Sets the thread factory used to create new threads.

Parameters
threadFactory ThreadFactory!: the new thread factory
Exceptions
NullPointerException if threadFactory is null

setCorePoolSize

open fun setCorePoolSize(corePoolSize: Int): Unit

Sets the core number of threads. This overrides any value set in the constructor. If the new value is smaller than the current value, excess existing threads will be terminated when they next become idle. If larger, new threads will, if needed, be started to execute any queued tasks.

Parameters
corePoolSize Int: the new core size
Exceptions
IllegalArgumentException if corePoolSize < 0

See Also

toString

open fun toString(): String

Returns a string identifying this pool, as well as its state, including indications of run state and estimated worker and task counts.

Return
String: a string identifying this pool, as well as its state

remove

open fun remove(task: Runnable!): Boolean

Removes this task from the executor's internal queue if it is present, thus causing it not to be run if it has not already started.

This method may be useful as one part of a cancellation scheme. It may fail to remove tasks that have been converted into other forms before being placed on the internal queue. For example, a task entered using submit might be converted into a form that maintains Future status. However, in such cases, method #purge may be used to remove those Futures that have been cancelled.

Parameters
task Runnable!: the task to remove
Return
Boolean: true if the task was removed

isTerminated

open fun isTerminated(): Boolean

getKeepAliveTime

open fun getKeepAliveTime(unit: TimeUnit!): Long

Returns the thread keep-alive time, which is the amount of time that threads may remain idle before being terminated. Threads that wait this amount of time without processing a task will be terminated if there are more than the core number of threads currently in the pool, or if this pool allows core thread timeout.

Parameters
unit TimeUnit!: the desired time unit of the result
Return
Long: the time limit

setKeepAliveTime

open fun setKeepAliveTime(time: Long, unit: TimeUnit!): Unit

Sets the thread keep-alive time, which is the amount of time that threads may remain idle before being terminated. Threads that wait this amount of time without processing a task will be terminated if there are more than the core number of threads currently in the pool, or if this pool allows core thread timeout. This overrides any value set in the constructor.

Parameters
time Long: the time to wait. A time value of zero will cause excess threads to terminate immediately after executing tasks.
unit Long: the time unit of the time argument
Exceptions
IllegalArgumentException if time less than zero or if time is zero and allowsCoreThreadTimeOut

execute

open fun execute(command: Runnable!): Unit

Executes the given task sometime in the future. The task may execute in a new thread or in an existing pooled thread. If the task cannot be submitted for execution, either because this executor has been shutdown or because its capacity has been reached, the task is handled by the current RejectedExecutionHandler.

Parameters
command Runnable!: the task to execute
Exceptions
RejectedExecutionException at discretion of RejectedExecutionHandler, if the task cannot be accepted for execution
NullPointerException if command is null

prestartCoreThread

open fun prestartCoreThread(): Boolean

Starts a core thread, causing it to idly wait for work. This overrides the default policy of starting core threads only when new tasks are executed. This method will return false if all core threads have already been started.

Return
Boolean: true if a thread was started

purge

open fun purge(): Unit

Tries to remove from the work queue all Future tasks that have been cancelled. This method can be useful as a storage reclamation operation, that has no other impact on functionality. Cancelled tasks are never executed, but may accumulate in work queues until worker threads can actively remove them. Invoking this method instead tries to remove them now. However, this method may fail to remove tasks in the presence of interference by other threads.

shutdown

open fun shutdown(): Unit

Initiates an orderly shutdown in which previously submitted tasks are executed, but no new tasks will be accepted. Invocation has no additional effect if already shut down.

This method does not wait for previously submitted tasks to complete execution. Use awaitTermination to do that.

shutdownNow

open fun shutdownNow(): MutableList<Runnable!>!

Attempts to stop all actively executing tasks, halts the processing of waiting tasks, and returns a list of the tasks that were awaiting execution. These tasks are drained (removed) from the task queue upon return from this method.

This method does not wait for actively executing tasks to terminate. Use awaitTermination to do that.

There are no guarantees beyond best-effort attempts to stop processing actively executing tasks. This implementation interrupts tasks via Thread#interrupt; any task that fails to respond to interrupts may never terminate.

Return
MutableList<Runnable!>!: list of tasks that never commenced execution

isShutdown

open fun isShutdown(): Boolean

setMaximumPoolSize

open fun setMaximumPoolSize(maximumPoolSize: Int): Unit

Sets the maximum allowed number of threads. This overrides any value set in the constructor. If the new value is smaller than the current value, excess existing threads will be terminated when they next become idle.

Parameters
maximumPoolSize Int: the new maximum
Exceptions
IllegalArgumentException if the new maximum is less than or equal to zero, or less than the core pool size

getMaximumPoolSize

open fun getMaximumPoolSize(): Int

Returns the maximum allowed number of threads.

Return
Int: the maximum allowed number of threads

getActiveCount

open fun getActiveCount(): Int

Returns the approximate number of threads that are actively executing tasks.

Return
Int: the number of threads

isTerminating

open fun isTerminating(): Boolean

Returns true if this executor is in the process of terminating after #shutdown or #shutdownNow but has not completely terminated. This method may be useful for debugging. A return of true reported a sufficient period after shutdown may indicate that submitted tasks have ignored or suppressed interruption, causing this executor not to properly terminate.

Return
Boolean: true if terminating but not yet terminated

allowsCoreThreadTimeOut

added in API level 1.6
open fun allowsCoreThreadTimeOut(): Boolean

Returns true if this pool allows core threads to time out and terminate if no tasks arrive within the keepAlive time, being replaced if needed when new tasks arrive. When true, the same keep-alive policy applying to non-core threads applies also to core threads. When false (the default), core threads are never terminated due to lack of incoming tasks.
Requires API level 9 (Android 2.3, Gingerbread)

Return
Boolean: true if core threads are allowed to time out, else false

Protected methods

afterExecute

protected open fun afterExecute(r: Runnable!, t: Throwable!): Unit

Method invoked upon completion of execution of the given Runnable. This method is invoked by the thread that executed the task. If non-null, the Throwable is the uncaught RuntimeException or Error that caused execution to terminate abruptly.

This implementation does nothing, but may be customized in subclasses. Note: To properly nest multiple overridings, subclasses should generally invoke super.afterExecute at the beginning of this method.

Note: When actions are enclosed in tasks (such as FutureTask) either explicitly or via methods such as submit, these task objects catch and maintain computational exceptions, and so they do not cause abrupt termination, and the internal exceptions are not passed to this method. If you would like to trap both kinds of failures in this method, you can further probe for such cases, as in this sample subclass that prints either the direct cause or the underlying exception if a task has been aborted:

 class ExtendedExecutor extends ThreadPoolExecutor { // ... protected void afterExecute(Runnable r, Throwable t) { super.afterExecute(r, t); if (t == null && r instanceof Future<?> && ((Future<?>)r).isDone()) { try { Object result = ((Future<?>) r).get(); } catch (CancellationException ce) { t = ce; } catch (ExecutionException ee) { t = ee.getCause(); } catch (InterruptedException ie) { // ignore/reset Thread.currentThread().interrupt(); } } if (t != null) System.out.println(t); } }
Parameters
r Runnable!: the runnable that has completed
t Runnable!: the exception that caused termination, or null if execution completed normally

finalize

protected open fun finalize(): Unit

Invokes shutdown when this executor is no longer referenced and it has no threads.

Exceptions
Throwable the Exception raised by this method

beforeExecute

protected open fun beforeExecute(t: Thread!, r: Runnable!): Unit

Method invoked prior to executing the given Runnable in the given thread. This method is invoked by thread t that will execute task r, and may be used to re-initialize ThreadLocals, or to perform logging.

This implementation does nothing, but may be customized in subclasses. Note: To properly nest multiple overridings, subclasses should generally invoke super.beforeExecute at the end of this method.

Parameters
t Thread!: the thread that will run task r
r Thread!: the task that will be executed

terminated

protected open fun terminated(): Unit

Method invoked when the Executor has terminated. Default implementation does nothing. Note: To properly nest multiple overridings, subclasses should generally invoke super.terminated within this method.