Builder
open class Builder
kotlin.Any | |
↳ | android.app.AlertDialog.Builder |
Summary
Public constructors | |
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Creates a builder for an alert dialog that uses the default alert dialog theme. |
|
Creates a builder for an alert dialog that uses an explicit theme resource. |
Public methods | |
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open AlertDialog! |
create() Creates an |
open Context! |
Returns a |
open AlertDialog.Builder! |
setAdapter(adapter: ListAdapter!, listener: DialogInterface.OnClickListener!) Set a list of items, which are supplied by the given |
open AlertDialog.Builder! |
setCancelable(cancelable: Boolean) Sets whether the dialog is cancelable or not. |
open AlertDialog.Builder! |
setCursor(cursor: Cursor!, listener: DialogInterface.OnClickListener!, labelColumn: String!) Set a list of items, which are supplied by the given |
open AlertDialog.Builder! |
setCustomTitle(customTitleView: View!) Set the title using the custom view |
open AlertDialog.Builder! |
Set the |
open AlertDialog.Builder! |
Set the resource id of the |
open AlertDialog.Builder! |
setIconAttribute(attrId: Int) Set an icon as supplied by a theme attribute. |
open AlertDialog.Builder! |
setInverseBackgroundForced(useInverseBackground: Boolean) Sets the alert dialog to use the inverse background, regardless of what the contents is. |
open AlertDialog.Builder! |
setItems(itemsId: Int, listener: DialogInterface.OnClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
setItems(items: Array<CharSequence!>!, listener: DialogInterface.OnClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
setMessage(messageId: Int) Set the message to display using the given resource id. |
open AlertDialog.Builder! |
setMessage(message: CharSequence!) Set the message to display. |
open AlertDialog.Builder! |
setMultiChoiceItems(cursor: Cursor!, isCheckedColumn: String!, labelColumn: String!, listener: DialogInterface.OnMultiChoiceClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
setMultiChoiceItems(itemsId: Int, checkedItems: BooleanArray!, listener: DialogInterface.OnMultiChoiceClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
setMultiChoiceItems(items: Array<CharSequence!>!, checkedItems: BooleanArray!, listener: DialogInterface.OnMultiChoiceClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
setNegativeButton(textId: Int, listener: DialogInterface.OnClickListener!) Set a listener to be invoked when the negative button of the dialog is pressed. |
open AlertDialog.Builder! |
setNegativeButton(text: CharSequence!, listener: DialogInterface.OnClickListener!) Set a listener to be invoked when the negative button of the dialog is pressed. |
open AlertDialog.Builder! |
setNeutralButton(textId: Int, listener: DialogInterface.OnClickListener!) Set a listener to be invoked when the neutral button of the dialog is pressed. |
open AlertDialog.Builder! |
setNeutralButton(text: CharSequence!, listener: DialogInterface.OnClickListener!) Set a listener to be invoked when the neutral button of the dialog is pressed. |
open AlertDialog.Builder! |
setOnCancelListener(onCancelListener: DialogInterface.OnCancelListener!) Sets the callback that will be called if the dialog is canceled. |
open AlertDialog.Builder! |
setOnDismissListener(onDismissListener: DialogInterface.OnDismissListener!) Sets the callback that will be called when the dialog is dismissed for any reason. |
open AlertDialog.Builder! |
Sets a listener to be invoked when an item in the list is selected. |
open AlertDialog.Builder! |
setOnKeyListener(onKeyListener: DialogInterface.OnKeyListener!) Sets the callback that will be called if a key is dispatched to the dialog. |
open AlertDialog.Builder! |
setPositiveButton(textId: Int, listener: DialogInterface.OnClickListener!) Set a listener to be invoked when the positive button of the dialog is pressed. |
open AlertDialog.Builder! |
setPositiveButton(text: CharSequence!, listener: DialogInterface.OnClickListener!) Set a listener to be invoked when the positive button of the dialog is pressed. |
open AlertDialog.Builder! |
setSingleChoiceItems(cursor: Cursor!, checkedItem: Int, labelColumn: String!, listener: DialogInterface.OnClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
setSingleChoiceItems(adapter: ListAdapter!, checkedItem: Int, listener: DialogInterface.OnClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
setSingleChoiceItems(itemsId: Int, checkedItem: Int, listener: DialogInterface.OnClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
setSingleChoiceItems(items: Array<CharSequence!>!, checkedItem: Int, listener: DialogInterface.OnClickListener!) Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. |
open AlertDialog.Builder! |
Set the title using the given resource id. |
open AlertDialog.Builder! |
setTitle(title: CharSequence!) Set the title displayed in the |
open AlertDialog.Builder! |
Sets a custom view to be the contents of the alert dialog. |
open AlertDialog.Builder! |
Set a custom view resource to be the contents of the Dialog. |
open AlertDialog! |
show() Creates an |
Public constructors
Builder
Builder(context: Context!)
Creates a builder for an alert dialog that uses the default alert dialog theme.
The default alert dialog theme is defined by android.R.attr#alertDialogTheme
within the parent context
's theme.
Parameters | |
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context |
Context!: the parent context |
Builder
Builder(
context: Context!,
themeResId: Int)
Creates a builder for an alert dialog that uses an explicit theme resource.
The specified theme resource (themeResId
) is applied on top of the parent context
's theme. It may be specified as a style resource containing a fully-populated theme, such as android.R.style#Theme_Material_Dialog
, to replace all attributes in the parent context
's theme including primary and accent colors.
To preserve attributes such as primary and accent colors, the themeResId
may instead be specified as an overlay theme such as android.R.style#ThemeOverlay_Material_Dialog
. This will override only the window attributes necessary to style the alert window as a dialog.
Alternatively, the themeResId
may be specified as 0
to use the parent context
's resolved value for android.R.attr#alertDialogTheme
.
Parameters | |
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context |
Context!: the parent context |
themeResId |
Int: the resource ID of the theme against which to inflate this dialog, or 0 to use the parent context 's default alert dialog theme |
Public methods
create
open fun create(): AlertDialog!
Creates an AlertDialog
with the arguments supplied to this builder.
Calling this method does not display the dialog. If no additional processing is needed, show()
may be called instead to both create and display the dialog.
getContext
open fun getContext(): Context!
Returns a Context
with the appropriate theme for dialogs created by this Builder. Applications should use this Context for obtaining LayoutInflaters for inflating views that will be used in the resulting dialogs, as it will cause views to be inflated with the correct theme.
Return | |
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Context! |
A Context for built Dialogs. |
setAdapter
open fun setAdapter(
adapter: ListAdapter!,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a list of items, which are supplied by the given ListAdapter
, to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.
Parameters | |
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adapter |
ListAdapter!: The ListAdapter to supply the list of items |
listener |
DialogInterface.OnClickListener!: The listener that will be called when an item is clicked. |
Return | |
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AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setCancelable
open fun setCancelable(cancelable: Boolean): AlertDialog.Builder!
Sets whether the dialog is cancelable or not. Default is true.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setCursor
open fun setCursor(
cursor: Cursor!,
listener: DialogInterface.OnClickListener!,
labelColumn: String!
): AlertDialog.Builder!
Set a list of items, which are supplied by the given Cursor
, to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.
Parameters | |
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cursor |
Cursor!: The Cursor to supply the list of items |
listener |
DialogInterface.OnClickListener!: The listener that will be called when an item is clicked. |
labelColumn |
String!: The column name on the cursor containing the string to display in the label. |
Return | |
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AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setCustomTitle
open fun setCustomTitle(customTitleView: View!): AlertDialog.Builder!
Set the title using the custom view customTitleView
.
The methods setTitle(int)
and setIcon(int)
should be sufficient for most titles, but this is provided if the title needs more customization. Using this will replace the title and icon set via the other methods.
Note: To ensure consistent styling, the custom view should be inflated or constructed using the alert dialog's themed context obtained via getContext()
.
Parameters | |
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customTitleView |
View!: the custom view to use as the title |
Return | |
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AlertDialog.Builder! |
this Builder object to allow for chaining of calls to set methods |
setIcon
open fun setIcon(icon: Drawable!): AlertDialog.Builder!
Set the Drawable
to be used in the title.
Note: To ensure consistent styling, the drawable should be inflated or constructed using the alert dialog's themed context obtained via getContext()
.
Return | |
---|---|
AlertDialog.Builder! |
this Builder object to allow for chaining of calls to set methods |
setIcon
open fun setIcon(iconId: Int): AlertDialog.Builder!
Set the resource id of the Drawable
to be used in the title.
Takes precedence over values set using setIcon(android.graphics.drawable.Drawable)
.
Return | |
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AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setIconAttribute
open fun setIconAttribute(attrId: Int): AlertDialog.Builder!
Set an icon as supplied by a theme attribute. e.g. android.R.attr#alertDialogIcon
.
Takes precedence over values set using setIcon(int)
or setIcon(android.graphics.drawable.Drawable)
.
Parameters | |
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attrId |
Int: ID of a theme attribute that points to a drawable resource. |
setInverseBackgroundForced
open funsetInverseBackgroundForced(useInverseBackground: Boolean): AlertDialog.Builder!
Deprecated: This flag is only used for pre-Material themes. Instead, specify the window background using on the alert dialog theme.
Sets the alert dialog to use the inverse background, regardless of what the contents is.
Parameters | |
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useInverseBackground |
Boolean: whether to use the inverse background |
Return | |
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AlertDialog.Builder! |
this Builder object to allow for chaining of calls to set methods |
setItems
open fun setItems(
itemsId: Int,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. This should be an array type i.e. R.array.foo
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setItems
open fun setItems(
items: Array<CharSequence!>!,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setMessage
open fun setMessage(messageId: Int): AlertDialog.Builder!
Set the message to display using the given resource id.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setMessage
open fun setMessage(message: CharSequence!): AlertDialog.Builder!
Set the message to display.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setMultiChoiceItems
open fun setMultiChoiceItems(
cursor: Cursor!,
isCheckedColumn: String!,
labelColumn: String!,
listener: DialogInterface.OnMultiChoiceClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for each checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.
Parameters | |
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cursor |
Cursor!: the cursor used to provide the items. |
isCheckedColumn |
String!: specifies the column name on the cursor to use to determine whether a checkbox is checked or not. It must return an integer value where 1 means checked and 0 means unchecked. |
labelColumn |
String!: The column name on the cursor containing the string to display in the label. |
listener |
DialogInterface.OnMultiChoiceClickListener!: notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setMultiChoiceItems
open fun setMultiChoiceItems(
itemsId: Int,
checkedItems: BooleanArray!,
listener: DialogInterface.OnMultiChoiceClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. This should be an array type, e.g. R.array.foo. The list will have a check mark displayed to the right of the text for each checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.
Parameters | |
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itemsId |
Int: the resource id of an array i.e. R.array.foo |
checkedItems |
BooleanArray!: specifies which items are checked. It should be null in which case no items are checked. If non null it must be exactly the same length as the array of items. |
listener |
DialogInterface.OnMultiChoiceClickListener!: notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setMultiChoiceItems
open fun setMultiChoiceItems(
items: Array<CharSequence!>!,
checkedItems: BooleanArray!,
listener: DialogInterface.OnMultiChoiceClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for each checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.
Parameters | |
---|---|
items |
Array<CharSequence!>!: the text of the items to be displayed in the list. |
checkedItems |
BooleanArray!: specifies which items are checked. It should be null in which case no items are checked. If non null it must be exactly the same length as the array of items. |
listener |
DialogInterface.OnMultiChoiceClickListener!: notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setNegativeButton
open fun setNegativeButton(
textId: Int,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a listener to be invoked when the negative button of the dialog is pressed.
Parameters | |
---|---|
textId |
Int: The resource id of the text to display in the negative button |
listener |
DialogInterface.OnClickListener!: The DialogInterface.OnClickListener to use. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setNegativeButton
open fun setNegativeButton(
text: CharSequence!,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a listener to be invoked when the negative button of the dialog is pressed.
Parameters | |
---|---|
text |
CharSequence!: The text to display in the negative button |
listener |
DialogInterface.OnClickListener!: The DialogInterface.OnClickListener to use. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setNeutralButton
open fun setNeutralButton(
textId: Int,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a listener to be invoked when the neutral button of the dialog is pressed.
Parameters | |
---|---|
textId |
Int: The resource id of the text to display in the neutral button |
listener |
DialogInterface.OnClickListener!: The DialogInterface.OnClickListener to use. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setNeutralButton
open fun setNeutralButton(
text: CharSequence!,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a listener to be invoked when the neutral button of the dialog is pressed.
Parameters | |
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text |
CharSequence!: The text to display in the neutral button |
listener |
DialogInterface.OnClickListener!: The DialogInterface.OnClickListener to use. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setOnCancelListener
open fun setOnCancelListener(onCancelListener: DialogInterface.OnCancelListener!): AlertDialog.Builder!
Sets the callback that will be called if the dialog is canceled.
Even in a cancelable dialog, the dialog may be dismissed for reasons other than being canceled or one of the supplied choices being selected. If you are interested in listening for all cases where the dialog is dismissed and not just when it is canceled, see setOnDismissListener
.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setOnDismissListener
open fun setOnDismissListener(onDismissListener: DialogInterface.OnDismissListener!): AlertDialog.Builder!
Sets the callback that will be called when the dialog is dismissed for any reason.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setOnItemSelectedListener
open fun setOnItemSelectedListener(listener: AdapterView.OnItemSelectedListener!): AlertDialog.Builder!
Sets a listener to be invoked when an item in the list is selected.
Parameters | |
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listener |
AdapterView.OnItemSelectedListener!: the listener to be invoked |
Return | |
---|---|
AlertDialog.Builder! |
this Builder object to allow for chaining of calls to set methods |
setOnKeyListener
open fun setOnKeyListener(onKeyListener: DialogInterface.OnKeyListener!): AlertDialog.Builder!
Sets the callback that will be called if a key is dispatched to the dialog.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setPositiveButton
open fun setPositiveButton(
textId: Int,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a listener to be invoked when the positive button of the dialog is pressed.
Parameters | |
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textId |
Int: The resource id of the text to display in the positive button |
listener |
DialogInterface.OnClickListener!: The DialogInterface.OnClickListener to use. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setPositiveButton
open fun setPositiveButton(
text: CharSequence!,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a listener to be invoked when the positive button of the dialog is pressed.
Parameters | |
---|---|
text |
CharSequence!: The text to display in the positive button |
listener |
DialogInterface.OnClickListener!: The DialogInterface.OnClickListener to use. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setSingleChoiceItems
open fun setSingleChoiceItems(
cursor: Cursor!,
checkedItem: Int,
labelColumn: String!,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for the checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.
Parameters | |
---|---|
cursor |
Cursor!: the cursor to retrieve the items from. |
checkedItem |
Int: specifies which item is checked. If -1 no items are checked. |
labelColumn |
String!: The column name on the cursor containing the string to display in the label. |
listener |
DialogInterface.OnClickListener!: notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setSingleChoiceItems
open fun setSingleChoiceItems(
adapter: ListAdapter!,
checkedItem: Int,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for the checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.
Parameters | |
---|---|
adapter |
ListAdapter!: The ListAdapter to supply the list of items |
checkedItem |
Int: specifies which item is checked. If -1 no items are checked. |
listener |
DialogInterface.OnClickListener!: notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setSingleChoiceItems
open fun setSingleChoiceItems(
itemsId: Int,
checkedItem: Int,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. This should be an array type i.e. R.array.foo The list will have a check mark displayed to the right of the text for the checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.
Parameters | |
---|---|
itemsId |
Int: the resource id of an array i.e. R.array.foo |
checkedItem |
Int: specifies which item is checked. If -1 no items are checked. |
listener |
DialogInterface.OnClickListener!: notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setSingleChoiceItems
open fun setSingleChoiceItems(
items: Array<CharSequence!>!,
checkedItem: Int,
listener: DialogInterface.OnClickListener!
): AlertDialog.Builder!
Set a list of items to be displayed in the dialog as the content, you will be notified of the selected item via the supplied listener. The list will have a check mark displayed to the right of the text for the checked item. Clicking on an item in the list will not dismiss the dialog. Clicking on a button will dismiss the dialog.
Parameters | |
---|---|
items |
Array<CharSequence!>!: the items to be displayed. |
checkedItem |
Int: specifies which item is checked. If -1 no items are checked. |
listener |
DialogInterface.OnClickListener!: notified when an item on the list is clicked. The dialog will not be dismissed when an item is clicked. It will only be dismissed if clicked on a button, if no buttons are supplied it's up to the user to dismiss the dialog. |
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setTitle
open fun setTitle(titleId: Int): AlertDialog.Builder!
Set the title using the given resource id.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setTitle
open fun setTitle(title: CharSequence!): AlertDialog.Builder!
Set the title displayed in the Dialog
.
Return | |
---|---|
AlertDialog.Builder! |
This Builder object to allow for chaining of calls to set methods |
setView
open fun setView(view: View!): AlertDialog.Builder!
Sets a custom view to be the contents of the alert dialog.
When using a pre-Holo theme, if the supplied view is an instance of a ListView
then the light background will be used.
Note: To ensure consistent styling, the custom view should be inflated or constructed using the alert dialog's themed context obtained via getContext()
.
Parameters | |
---|---|
view |
View!: the view to use as the contents of the alert dialog |
Return | |
---|---|
AlertDialog.Builder! |
this Builder object to allow for chaining of calls to set methods |
setView
open fun setView(layoutResId: Int): AlertDialog.Builder!
Set a custom view resource to be the contents of the Dialog. The resource will be inflated, adding all top-level views to the screen.
Parameters | |
---|---|
layoutResId |
Int: Resource ID to be inflated. |
Return | |
---|---|
AlertDialog.Builder! |
this Builder object to allow for chaining of calls to set methods |
show
open fun show(): AlertDialog!
Creates an AlertDialog
with the arguments supplied to this builder and immediately displays the dialog.
Calling this method is functionally identical to:
AlertDialog dialog = builder.create(); dialog.show();